Disagree. A lrm assault mech can be on the front or second line. My lrm 30 Artemis atm 24 scorch earned Baradul a 1700 damage game on his second try, and he shared all of his armor. Lrm assaults that don't get up and share armor are cancer. But a danger close lrm boat can get shit done, surpressing and flushing mech is huge.
Up close lrm gameplay is all about picking targets. One mech too close? Hit that second line XL rifleman behind him. Most meta players just don't know how to play with Lrm's properly. Stay close to the fight and be ready to switch targets constantly. Even though you're sandblasting mechs, you will surpress them. Everyone panics under lrm barrages and it disrupts their aim. I'm so glad that Baradul knows this.
Alright guys, LRM assault can be played well. However, Most pilots tend to hang out of the fight with these mech builds. We have all seen it. Not trying to cast doubt on individual pilots.
When I play LRMS, it is a version of this Hunchback; bigger engine and no Artemis. Thanks for championing the reduction of LRM assaults that often get the team wrecked through passive non-armor sharing game-play.
Love playing like this in a mad-dog. Two LRM20, 5med pulse, and a tag (for a couple extra tons of ammo). Can usually net plenty of damage and those pulse lasers can easily finish Damaged mechs.
One of the cool things that Baradul was doing in this was turning his mech so that the missiles could "curve" around obstacles, like curving bullets. That's really neat. This Hunchback build will be very handy information on future LRM mech builds.
"Baradul, The LRM Prophet, doing the good work of the Mechwarrior Gods!" Haha! I love these little "tutorial vids" you do from time to time. It really helps out new players (including myself)!
My personal favorite is a 4xLRM10 Hellfire with 350 engine and MASC. It gives me more than enough speed to outrun other heavies, and I can reposition before my missile trail from my previous salvo gives my exact position away. I prefer indirect fire, not just because I don't receive return fire, but because I find the surprise value of 40 missiles coming *around* a solid obstacle amusing. That said, I do play aggressively, favoring ranges between 300 and 400 meters
The more Mechwarrior I play, the more I love lrm's. Inside 500 meters, they are just great to keep pressure on the enemy (the new line of sight buff helps) . My favorite at the moment is the Jager with 4 lrm5 and 2 ac5, and the cyclops with all lrm5 a tag and 2 LPL. I also love a single lrm15 to give indirect fire options. I love the dual lrm15 adder. Easy thousand damage mech.
Fire under 400 m, try to use mechs that can get over the standard 190 velocity (I like over 220 ), Forgot be a hyper aggressive LRM boat LRMing from the front when the lights make contact, then switch to area denial to force the other team where you want them, then when everyone else finally gets up to you, work the other team over from the pack or play bait for the brawlers behind you (that are complaining about LRM boats firing from behind them, LOL), Use a bouncy LRMey medium mech, try to move 80 kph to get out of bad situations, Target those ECM mechs first for death by LRMs. That is LRM boating done right. Not the 900 m point, click, fire LRMs then scream help LIGHTS with MGs! My favorite mechs are medium LRM boats that are quick enough, but can have 4 missile hard points for that chain fire shake. but the Jenner IIc and oxide just have that special place in my cold LRM heart. Speed, Chain fired LRM 5's and annoyance with Arty and air strikes. nothing better for CLose LRM support all over the map expecially when you are in one of those moods where you want to Trollo LoL lone direwhales by yourself.
Thank you for the build. First mech I've ran in a LONG TIME that I'm comformable with and actually dangerous with. Never had so many good games in a day as I've had running this build today! At my age my twitch is twatted out. So lrm support is where I can help a team win. Of course there was that one game where I burned myself out with override on.
I've been inspired to turn one of my Hunchies into a Lurm build. Made it an LRM 80 and I'm having so much fun with it. I consider myself an average player at best and I'm consistently doing highest damage in the games I play, well, top 3 anyway. I also have a 4ac2 hunchie that is great fun as well. My favourite chassis at the moment.
I did a simular load out when the HBK IIC was released nicked name Cataback and i removed the Armor from the arms to make sure lights didn't cause issues and ealier verisions of the cataback i experimented with a targeting comp ( before the tweaks where put in game )
I built this in Solaris Skunk Works to see how it would look under tabletop rules, B.V. of 1,973 and a cost of 8,737,000 C-Bills. Nice damage potential but pretty poor heat management.
I do think the hunchbacks are best for LRMs but I prefer the IS version, the HBK-4J which has quirks for LRMs. Much fewer missiles in a volley but better damage per missile and better sustained damage.
I used to use a similar build with some success on a Trebuchet. IS lurms are actually feels better then clan ones, i guess the only such weapon system in the game.
Best IS medium lrm boat for me is my CN9-A. IS missiles have a better arc and they splat well (Artemis 15s in particular), but with half the damage/ton, its important to make one's self useful in other ways in an IS lrm mech. For instance, with BAP AMS and a shield arm or two (that you share!).
You might want to try the HBK-4J. When I lurm I run it with 2 LRM10, 4 ML, xl255, 3 DHS, BAP, & 8 tons of ammo. I figure the XL is worth the risk since, in thoery, the big boys should be your armor. A LE255 could be fitted too if you drop 2 tons of ammo, lose a DHS, and strip the arms a bit more. I like to play mine very actively, taking just as many shots with the 4ML as I do with the lurms. You can also refit pretty easily for a medium laser/MrM build if you feel like mixing it up.
@@Marius-tt9pz I'm pleased that you can add that extra punch with MLs during face-time (I only use 2 MPLs), but I often find myself in a lick of trouble and being able to quickly twist after firing is pretty important to me. I've tried a re-fit that squeezes a SSRM4 in the 3rd missile slot, which was a decent scare tactic (vs lights) after certain patches. I've also had a lot of fun cramming 3xMRM20s onboard when I was feeling brawly.
I use a catapult for LRMs. I have something like 7 tons with all the ammo nodes yet I still find I run out then need to wade in with my single medium laser and eat up spare damage. :')
Not hating on lurms, but this mech is by far a better pop tarting ATM boat. I still think TAG is a necessity, especially with the latest patch to lurm lock-ons and ecm coverage. Kudos to your aggressive playstyle with it though.
Baradul, I'm having a lot of fun with Dakka at the minute, fitting 4 AC2 on anything that will carry it and getting good numbers. What do you think is the best chassis for that and how would you play it?
Hey man, nice video, following your builds since I started back the game and the locust flank is pristine. I was thinking any way to get some AC20 on some light mech in order to go full leg focus? Like just backstabbing the legs of meds and heavys to victory?
A very good build for the Hunchback. Might try a variation of it later today. I’ve been meaning to pick up a Dragon, since I’ve been seeing a lot of them in matches lately, might go for the DRG-5N. Any recommendations for a med range support/brawler build for it? Also, keep up the great work on your channel and live-streams!!
I recently got a Dragon and let me tell you it quickly became my favourite mech... But it's a DRG-1C. Hear me out first! 5Ns get their juicy arm ripped off too easily leaving them useless to everyone. My 1C build is a LBX10 with plenty of ammo, and 4 medium lasers spread along the mech. Damage seems a bit low for a heavy but with quirks + skills it fires really fast, and it has enough dbl heatsinks to sustain the high rate of fire for a while. On top of that, a big-ass light300 engine (not xl, i'll explain later) that lets me speed around at 81kph in a super duper high armor skullfucking snooty tooty dragon booty. You basically become a dangerous medium and 'maybe' light mech hunter that can tank the front end of a tsunami and spam canister shells faster than jimmy saville in a school play. Now dragons do have an amazing small side torso hitbox that makes them great for XL engines, but that meta has been around for a while and you will find every chump and his dog targeting your crunchy ribs. The high armor on the dragon goes nice with the durability of a light engine considering you will need to facetime a bit to make use of your high ROF scattergun. Last but not least, don't forget to dab on your victims for maximum emotional damage. This is your boy PleasePurchaseWinRARlicense, tuning out.
It's not a matter of assaults or mediums, it's a matter of player mindset and tactics. The same playstyle as here is perfectly achieveable on an LRM Mad Cat or Archer, and you can't even call it inefficient use of armor as it draws enemy long range fire no worse than LL, PPC/Gauss or AC2/5 boat assault. If a person wants to sit in a trench, spend forever trying to get locks on ECMed enemies, bitch about team not doing their part and die to a stray light, downgrading their chassis won't be of much use other than slightly reducing their ballast value.
archer. edit: oh wait that's heavy. Assassin has 4 side torso missiles, but I can't imagine you'd fit 4 lrm15's Griffin but again, i'm not sure if you're going to be able to fit 4 lrm15's. this is probably your best bet though if you want to try. Clans cheat with super light lrms
@@baneblackguard584 No, the Griffin can do 4x Reg. LRM10, low ammo and no extra weapons. Light engine is needed as well and low speed, and you have to go without ECM. I never realized before this how much firepower difference there can be O.o
All Clan hunchbacks can be armed with weapons setups which can only be used by 65t+ IS mechs, without gimping the mech too much. They pay for that by fragility and terrible mobility stats. Same thing as with Adder/Cougar light mechs.
Seriously, Baradul. Every time I watch your vids and see your face and see your beard all banded up, I think of the lead singer of Static-X, Wayne Static, who passed on several years ago. One of these days you'll need to put some underlying music on to add that little bit 'o extra to your vids. Until then, carry on.
Hey commander. I have a question. Can you try Mad Dog with 3×Heavy Medium Lasers in the RA, LB10X in the LA and LRM15+ARTEMIS IV in the each side torsos. I think our CLAN engineers can build this Mech for you to try. Come on Commander. The system needs you.
No, no, no... you get the biggest assault you can get, max armor, biggest engine, max survivability tree, boat LRMs and sit in base. Thats how everyone does it.
Has it been difficult to pick good matches to showcase this clan build? i found playing with clan mechs post heat patch to be infuriating. Luckily i have an alt account dedicated to IS.
Your team generally has a heavy doing it's job and you're using the medium to do it instead. That being said, the H2C's big bro in Clan missile support is the Orion IIC, which can pack the same payload, a base 2400 ammo, and hits 75 kph...though no jump jets. The extra ground speed helps quite a bit though. 17 DHS mean you can judiciously fire all the LRMs at once now and then without ending up in meltdown mode, too. Night Gyrs tend to run out of space before tonnage, and Nova Cats are slower for the same payload (but can run cooler).
Why do you need a heavier mech for the job that can be done by the lighter one? Do you really need the extra speed and armor for a lurmboat like that? Maybe you would prefer to turn your Stormcrow teammate into Hellbringer one, wouldn't you?
This game will grow exponentially soon ... or has it started? The PUBG game is too generic to compete... and now that almost all computers can easily run MechWarrior Online this game will grow. Keep up your content brother. See you in game --ROW555
Yo baradul, I run a mad iic scorch with 4x LRM 20s, it has the same speed as the hunch iic in this vidoe, and I play it like you did here and even though there where people that hated me for it it worked well. It’s is possible to do a mad iic scorch version of this hunch?
The Hunchback IIC is nice, i use mine with 4 LRM10s and a sh*tload of ammo. But it´s tough getting locks often, not every team considers Lurmers an asset.
Hi Molten tnx for the vida but for viable mechs, dont you think that MWO wastes so many different models when high torso mounts are all you really need. They never advantages for viable arm builds, once again hi arm mounts are used etc etc. The immersion of this game is just lost when mech dont move or feel like mechs.
Medium mechs do support fire well. LRM assaults are the DEVIL.
*laughs in Stalker*
Disagree. A lrm assault mech can be on the front or second line. My lrm 30 Artemis atm 24 scorch earned Baradul a 1700 damage game on his second try, and he shared all of his armor.
Lrm assaults that don't get up and share armor are cancer. But a danger close lrm boat can get shit done, surpressing and flushing mech is huge.
Up close lrm gameplay is all about picking targets. One mech too close? Hit that second line XL rifleman behind him. Most meta players just don't know how to play with Lrm's properly. Stay close to the fight and be ready to switch targets constantly. Even though you're sandblasting mechs, you will surpress them. Everyone panics under lrm barrages and it disrupts their aim. I'm so glad that Baradul knows this.
Alright guys, LRM assault can be played well. However, Most pilots tend to hang out of the fight with these mech builds. We have all seen it. Not trying to cast doubt on individual pilots.
Assault lurmboats are very efficient in FP when embedded in an organized unit, but not so much in QP. Many pilots fail to recognize the difference.
When I play LRMS, it is a version of this Hunchback; bigger engine and no Artemis. Thanks for championing the reduction of LRM assaults that often get the team wrecked through passive non-armor sharing game-play.
Love playing like this in a mad-dog. Two LRM20, 5med pulse, and a tag (for a couple extra tons of ammo). Can usually net plenty of damage and those pulse lasers can easily finish Damaged mechs.
One of the cool things that Baradul was doing in this was turning his mech so that the missiles could "curve" around obstacles, like curving bullets. That's really neat.
This Hunchback build will be very handy information on future LRM mech builds.
I just wish more people would play active LRM mechs.
"Baradul, The LRM Prophet, doing the good work of the Mechwarrior Gods!" Haha! I love these little "tutorial vids" you do from time to time. It really helps out new players (including myself)!
LRM'ing done right! Good video. I hate LRM's, but I respect the active/aggressive LRM playstyle. It is legitimate and can be devastating.
Gotta go double UAV on the consumables.
My personal favorite is a 4xLRM10 Hellfire with 350 engine and MASC. It gives me more than enough speed to outrun other heavies, and I can reposition before my missile trail from my previous salvo gives my exact position away. I prefer indirect fire, not just because I don't receive return fire, but because I find the surprise value of 40 missiles coming *around* a solid obstacle amusing. That said, I do play aggressively, favoring ranges between 300 and 400 meters
First game with this build racked me a hat trick and 4 assists. Thanks dude.
The more Mechwarrior I play, the more I love lrm's. Inside 500 meters, they are just great to keep pressure on the enemy (the new line of sight buff helps) . My favorite at the moment is the Jager with 4 lrm5 and 2 ac5, and the cyclops with all lrm5 a tag and 2 LPL. I also love a single lrm15 to give indirect fire options.
I love the dual lrm15 adder. Easy thousand damage mech.
Fire under 400 m, try to use mechs that can get over the standard 190 velocity (I like over 220 ), Forgot be a hyper aggressive LRM boat LRMing from the front when the lights make contact, then switch to area denial to force the other team where you want them, then when everyone else finally gets up to you, work the other team over from the pack or play bait for the brawlers behind you (that are complaining about LRM boats firing from behind them, LOL), Use a bouncy LRMey medium mech, try to move 80 kph to get out of bad situations, Target those ECM mechs first for death by LRMs. That is LRM boating done right. Not the 900 m point, click, fire LRMs then scream help LIGHTS with MGs! My favorite mechs are medium LRM boats that are quick enough, but can have 4 missile hard points for that chain fire shake. but the Jenner IIc and oxide just have that special place in my cold LRM heart. Speed, Chain fired LRM 5's and annoyance with Arty and air strikes. nothing better for CLose LRM support all over the map expecially when you are in one of those moods where you want to Trollo LoL lone direwhales by yourself.
Thank you for the build. First mech I've ran in a LONG TIME that I'm comformable with and actually dangerous with. Never had so many good games in a day as I've had running this build today! At my age my twitch is twatted out. So lrm support is where I can help a team win. Of course there was that one game where I burned myself out with override on.
Hands down the best way to play LRM's. I've actually scored quite a few kills with this play style
I've been inspired to turn one of my Hunchies into a Lurm build. Made it an LRM 80 and I'm having so much fun with it. I consider myself an average player at best and I'm consistently doing highest damage in the games I play, well, top 3 anyway. I also have a 4ac2 hunchie that is great fun as well. My favourite chassis at the moment.
i like an Archer with 2 or 3 lrm 5's and then a bunch of streak srms. the lrms lure in lights and then you unleash the streaks.
I did a simular load out when the HBK IIC was released nicked name Cataback and i removed the Armor from the arms to make sure lights didn't cause issues and ealier verisions of the cataback i experimented with a targeting comp ( before the tweaks where put in game )
cool build gotta get this one as my next one, would have loved an ecm version of this
I built this in Solaris Skunk Works to see how it would look under tabletop rules, B.V. of 1,973 and a cost of 8,737,000 C-Bills. Nice damage potential but pretty poor heat management.
I do think the hunchbacks are best for LRMs but I prefer the IS version, the HBK-4J which has quirks for LRMs. Much fewer missiles in a volley but better damage per missile and better sustained damage.
Second game looked fun. I love LRMs.
I used to use a similar build with some success on a Trebuchet. IS lurms are actually feels better then clan ones, i guess the only such weapon system in the game.
If you intend to fire with LOS using a Clan mech, wouldn't ATMs be better?
Best IS medium lrm boat for me is my CN9-A. IS missiles have a better arc and they splat well (Artemis 15s in particular), but with half the damage/ton, its important to make one's self useful in other ways in an IS lrm mech. For instance, with BAP AMS and a shield arm or two (that you share!).
You might want to try the HBK-4J. When I lurm I run it with 2 LRM10, 4 ML, xl255, 3 DHS, BAP, & 8 tons of ammo. I figure the XL is worth the risk since, in thoery, the big boys should be your armor. A LE255 could be fitted too if you drop 2 tons of ammo, lose a DHS, and strip the arms a bit more. I like to play mine very actively, taking just as many shots with the 4ML as I do with the lurms. You can also refit pretty easily for a medium laser/MrM build if you feel like mixing it up.
@@Marius-tt9pz I'm pleased that you can add that extra punch with MLs during face-time (I only use 2 MPLs), but I often find myself in a lick of trouble and being able to quickly twist after firing is pretty important to me. I've tried a re-fit that squeezes a SSRM4 in the 3rd missile slot, which was a decent scare tactic (vs lights) after certain patches. I've also had a lot of fun cramming 3xMRM20s onboard when I was feeling brawly.
I use a catapult for LRMs. I have something like 7 tons with all the ammo nodes yet I still find I run out then need to wade in with my single medium laser and eat up spare damage. :')
Super heavy LRM builds are cool still though.
ive been using similar to this build for 3 years. I do 4 LRM 20's
Not hating on lurms, but this mech is by far a better pop tarting ATM boat. I still think TAG is a necessity, especially with the latest patch to lurm lock-ons and ecm coverage. Kudos to your aggressive playstyle with it though.
If I'm lurming I like the vulture personally :)
Baradul, I'm having a lot of fun with Dakka at the minute, fitting 4 AC2 on anything that will carry it and getting good numbers. What do you think is the best chassis for that and how would you play it?
Probably the Blood Asp. It's a very versatile Mech that can run different Dakka builds. ua-cam.com/video/qfPEQN4Jb6I/v-deo.html
@@Baradul Thanks.
Can we see this build again now that direct LoS LRMs are a thing? I think this could be a lot of fun now.
Hey man, nice video, following your builds since I started back the game and the locust flank is pristine. I was thinking any way to get some AC20 on some light mech in order to go full leg focus? Like just backstabbing the legs of meds and heavys to victory?
I run a heavy gauss firestarter, but its an assault mech not a flanker
upgrade to lrm 15 gives 5 tubes for a ton, from there to lrm 20 you get 5 tubes for a ton and a half
A very good build for the Hunchback. Might try a variation of it later today. I’ve been meaning to pick up a Dragon, since I’ve been seeing a lot of them in matches lately, might go for the DRG-5N. Any recommendations for a med range support/brawler build for it? Also, keep up the great work on your channel and live-streams!!
I recently got a Dragon and let me tell you it quickly became my favourite mech... But it's a DRG-1C. Hear me out first! 5Ns get their juicy arm ripped off too easily leaving them useless to everyone. My 1C build is a LBX10 with plenty of ammo, and 4 medium lasers spread along the mech. Damage seems a bit low for a heavy but with quirks + skills it fires really fast, and it has enough dbl heatsinks to sustain the high rate of fire for a while. On top of that, a big-ass light300 engine (not xl, i'll explain later) that lets me speed around at 81kph in a super duper high armor skullfucking snooty tooty dragon booty. You basically become a dangerous medium and 'maybe' light mech hunter that can tank the front end of a tsunami and spam canister shells faster than jimmy saville in a school play. Now dragons do have an amazing small side torso hitbox that makes them great for XL engines, but that meta has been around for a while and you will find every chump and his dog targeting your crunchy ribs. The high armor on the dragon goes nice with the durability of a light engine considering you will need to facetime a bit to make use of your high ROF scattergun. Last but not least, don't forget to dab on your victims for maximum emotional damage. This is your boy PleasePurchaseWinRARlicense, tuning out.
@@Limebreed Interesting. Thanks for the info, I'll try the 1C out, then!
It's not a matter of assaults or mediums, it's a matter of player mindset and tactics. The same playstyle as here is perfectly achieveable on an LRM Mad Cat or Archer, and you can't even call it inefficient use of armor as it draws enemy long range fire no worse than LL, PPC/Gauss or AC2/5 boat assault. If a person wants to sit in a trench, spend forever trying to get locks on ECMed enemies, bitch about team not doing their part and die to a stray light, downgrading their chassis won't be of much use other than slightly reducing their ballast value.
Hmm, which IS med mech could do this very setup? 4*15 shoulder mounted LRMs.
archer. edit: oh wait that's heavy.
Assassin has 4 side torso missiles, but I can't imagine you'd fit 4 lrm15's
Griffin but again, i'm not sure if you're going to be able to fit 4 lrm15's. this is probably your best bet though if you want to try.
Clans cheat with super light lrms
Nothing, because Clan LRMs are half the weight. The equivalent is LRM 30 in tonnage, which the Griffin can manage reasonably well.
@@baneblackguard584 No, the Griffin can do 4x Reg. LRM10, low ammo and no extra weapons. Light engine is needed as well and low speed, and you have to go without ECM. I never realized before this how much firepower difference there can be O.o
@@Talendale Aaah, I never noticed. I havent lurmed enough to notice, guess thats a good thing :P
All Clan hunchbacks can be armed with weapons setups which can only be used by 65t+ IS mechs, without gimping the mech too much.
They pay for that by fragility and terrible mobility stats. Same thing as with Adder/Cougar light mechs.
Always enjoy your LRM videos. the boats turn more aggressive for a while after your videos.
Hey baradul, any chance youd do a couple matches in my troll build firestarter? 1 hvy gauss and i think its was 3 tons of ammo
mwo.smurfy-net.de/mechlab#i=140&l=2d6dcb0f9b71266723f02435063528a4ff3bc91e
Seriously, Baradul. Every time I watch your vids and see your face and see your beard all banded up, I think of the lead singer of Static-X, Wayne Static, who passed on several years ago. One of these days you'll need to put some underlying music on to add that little bit 'o extra to your vids. Until then, carry on.
lrms on assaults can work, but not if boated to the max, that just encourages coward gameplay. this video should be obligatory for lrm users.
You hit a LOT of the terrain in that first match. :P
Good video overall. :)
Hey commander. I have a question. Can you try Mad Dog with 3×Heavy Medium Lasers in the RA, LB10X in the LA and LRM15+ARTEMIS IV in the each side torsos. I think our CLAN engineers can build this Mech for you to try. Come on Commander. The system needs you.
No, no, no... you get the biggest assault you can get, max armor, biggest engine, max survivability tree, boat LRMs and sit in base. Thats how everyone does it.
What about a faster LRM platform, get behind and annoy the crap out of the enemy?
Respect from IFR-A
MMMMHMMM Handspeck with LURM sauce.
it was nice to stomp with you!
Fast heavy speed? I think you mean normal IS heavy speed/slow clan heavy speed/normal clan assault mech speed.
I rock 4 lrm 20s and 4 heavy med lasers on my madcat mk 2 nobody is ready for the 40 burn
Finally another video!
Nice boat! But I want a Longbow in MWO. That sure was sailing steady in MW4...
It's funny that Bara rides the red line hard in MWO but builds dead cold mechs in Battletech.
Cargo_Vroom like that six ER PPC King Crab variant?
A bit slow for my tastes, but that’s how LRM should be played.
Has it been difficult to pick good matches to showcase this clan build? i found playing with clan mechs post heat patch to be infuriating. Luckily i have an alt account dedicated to IS.
Great LRM play but i coudn’t help wonder what advantage you have using a medium that goes 64 kph over a heavy that moves faster and has more armour?
Your team generally has a heavy doing it's job and you're using the medium to do it instead. That being said, the H2C's big bro in Clan missile support is the Orion IIC, which can pack the same payload, a base 2400 ammo, and hits 75 kph...though no jump jets. The extra ground speed helps quite a bit though. 17 DHS mean you can judiciously fire all the LRMs at once now and then without ending up in meltdown mode, too. Night Gyrs tend to run out of space before tonnage, and Nova Cats are slower for the same payload (but can run cooler).
Why do you need a heavier mech for the job that can be done by the lighter one? Do you really need the extra speed and armor for a lurmboat like that? Maybe you would prefer to turn your Stormcrow teammate into Hellbringer one, wouldn't you?
Because you want the heavy up the front using its weapons and armour to benefit the team, not skulking at the back.
This game will grow exponentially soon ... or has it started? The PUBG game is too generic to compete... and now that almost all computers can easily run MechWarrior Online this game will grow. Keep up your content brother. See you in game --ROW555
Swap the LRMs for 3xATM12's...
Yo baradul, I run a mad iic scorch with 4x LRM 20s, it has the same speed as the hunch iic in this vidoe, and I play it like you did here and even though there where people that hated me for it it worked well. It’s is possible to do a mad iic scorch version of this hunch?
I got my ‘Ace of Spades’ in that mech.
I know it's a Heavy. But I like my thanatos -t5 with MRM 40, LRM20. They work well together.
The Hunchback IIC is nice, i use mine with 4 LRM10s and a sh*tload of ammo.
But it´s tough getting locks often, not every team considers Lurmers an asset.
that might have something to do with most Lurmers being a detriment
@@Devastish Because most lurmers don´t know how to lurm properly, yes.
Urbanmech is always a problem.
that was fast upload..
Try to find a lrm 100 mech
oh shit what is this a video from 2018 in my suggested lol fk it ill watch
That was fun to watch but clearly you are too good of a shot to be wasted in a LRM build.
Its a LURMBACK :)
Baradul nascaring and extolling the virtues of lurms. . .pretty sure I'm gonna puke. . .
Prefer lrm 10 build my self less hot.
Hi Molten tnx for the vida but for viable mechs, dont you think that MWO wastes so many different models when high torso mounts are all you really need. They never advantages for viable arm builds, once again hi arm mounts are used etc etc. The immersion of this game is just lost when mech dont move or feel like mechs.
Kind of confused at what you are trying to say? That arm mounted weapons have no benefits in MWO?