Reverse engineering Lego Racers AI Data

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  • Опубліковано 10 вер 2024
  • Part 4, in this episode we decompile the Lego Racer track editor, learn how Lego Racers AI works and rip the data to use in our own Unity project
    Tools used in this episode:-
    LR1 Binary Editor rockraidersuni...
    Track Editor rockraidersuni...
    RobExplorien's fantastic rundown on how RRB files are structured rockraidersuni...
    #lego #legoracers #gamedev #unity #unity3d

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