Yes, this is quite an important note, because if you do not open the botania. Then you will have a very hard time on Skyvaults Trying to find the next tulips in the free portal. In addition, there is a chance to open this mod before the portal asks you for pumpkins or watermelons. Which are so rare to find. Or tags, the portal sometimes asks for them. If you don’t have residents or botania, then unfortunately you will have to craft a fishing rod and fish for several hours.
Biggest reason for Junk Management. Items filtered by it dont lower your magnet durability. If it's voided by the void upgrades in the pouch it's not entering your inventory but you're damaging your magnet each time. This is important in late game for stuff like Dig or when mining out large areas.
@@Hellfirem4ge As someone who has junk management, I don't know what I would do if I didn't have it. It is so incredibly good in the later game. If I didn't have it, I wouldn't be able to loot as much as I can because my inventory would get filled by junk blocks, and turning my magnet off isn't an option since it takes too much time lol D tier is just an insult. It's a literal godsend in the later game when you have a good amount of echo and pog gems
@@dhfufu2272 I mean... It's 1 button to turn your magnet off so not really much time. If you're running a very specific build using dig then it can be useful sure, but for basically every other build, it's just not useful and the cost is insane. I don't doubt that it is strong in niche situations very late game, but for the average player, is it worth unlocking before 90% of the other stuff? No, it's really not
@@Hellfirem4ge Well yea, you should only really be unlocking it after big backpacks imo. But at least with how I do my vaults, those couple of seconds of time spending turning my magnet off, throwing blocks out of my inventory, then turning it back on once I'm out of range adds up. So my point is, I'm biased 🤣🤣
I use XNET extensively in my builds and I can understand the confusion around it. If you dont know what you are doing, it can be a kind of useless mod, or at least, can be outclassed by other mods, like Modular Routers. The big draw with it though is the logic. If you can master the logic, you can do some really powerful stuff with it. For example, in my base which is powered by a couple coal generators powered by charcoal made from my tree farm. I use XNET to essentally convert my logs into more coal once the coal level goes down past a certain point. But that is pretty basic. I also use it in conjunction with modular routers and Ispawners to detect when i am low on certain resources that can be farmed using Ispawners. So, in my current setup, as an example, if i am running low on gold, XNET will detect i am low, pull a zombified piglin spawn egg into a chest that modular routers is observing, then send redstone signal to my router which picks up the egg and puts it in the spawner and it will run until the gold levels are back up, after which, XNET will send another signal to the router which takes the egg out of the spawner and places it back in the chest with all the other spawn eggs.
@@cyriiix It's not big at all. I think it takes up a 4x10 space, with some empty space in there, not counting my Drawers network that it's attached to.
Building Gadgets is S tier for me precisely because I'm not a builder. And that's because I can convert schematics into blueprints and paste builds into my world. I literally can't play without it because its so useful to me. Its one of the first mods I unlock.
I definitely don't understand how building gadgets works then, because I unlocked it in my skyvault world hoping it could help me out, and when I saw that it basically just pastes lines and I additionally couldn't figure out how to change the block it was pasting, I was disappointed and gave up on it. It's configuration doesn't seem incredibly intuitive. Guess I'll have to look into it again.
@@Ithenna You need the copy paste tool. It's a bit quirky to use. But just look up a tutorial for the building gadgets mod copy paste tool and you should be able to figure it out in a creative world.
@@Ithennashift right click the block you want to use. building gadgets is S-tier in any pack because it makes building on a large scale much easier and replacing blocks much faster.
Sky vaults variations I can think of: Digital Miner is bottom tier because all the mining of vanilla and modded ores is done in raw vaults that the digital miner is disabled in.
Wish it wasn't imagine setting it up and seeing what you can grab in 25min having to maybe run till you find the room you want then have to destroy the room or a way to put raw crystals in the miner to simulate random ores to give you 🤔
Alright I need some help. At 9:40 you set the compass to point to the elixir objective, how do you do that? Ive tried shift right clicking, holding right click, and right clicking and it just finished the vault. It seems so useful and I have no clue how it works. Would love to get an answer, cause I cant find out how anywhere online.
For me, im pretty sure I just held right click on it, might have been shift and hold right click. As long as you have the research unlocked, it should let you bind it to any block in the vault
Two points: first, interacting with the object overrides setting the compass, so don't click directly on the lodestone if you've already got a full elixir bar. Click on the ground near it. Second, you have to actually hold right-click for a pretty long time, until the whole little jingle plays out. You'll see your hand relax automatically when it's finished, but if you let go before it does that then it doesn't update.
@@S1ipperyJim Basically just go to the quark settings, then paste in General Settings > Allowed Screens > paste in "org.cyclops.colossalchests.client.gui.container.ContainerScreenColossalChest" Just be aware that Searching through the chest only highlights and detects the items on screen, but its pretty easy to just scroll up pretty quickly and see if anything lights up. As for importing and exporting, it doesn't sync right away, so you have to close the chest to have it update on your client.
My changes to this tier list: Mekanism Generators and Botania Mana Flux both go to D tier. They are both outclassed by having a decent sized Powah set up to the point of being irrelevant Mekanism and Botania themselves both go down to B tier, because while they are helpful, they don't add too many new automation abilities when you already have Create Thermal goes up to B tier, simply because it's a cheaper version of Mekanism, is generally faster, and has almost all of the same features Flux Networks is at least a C, especially if you're playing on a multiplayer server, since you can just make 1 power station with everyone's power, and hook it up to one network Botany Pots is a D for me, the minimum automation is expensive enough that you might as well use the Phytogenic Insulator Junk Management is an A. It's expensive, yes, but I'd much rather carry one item slot that filters thousands of items from my inventory rather than use multiple void upgrades in my backpacks. SSN is straight up a D tier. It's slow, laggy, often loses your items, and it becomes entirely useless once you unlock RS or AE2 as compared to Drawers or Colossal Chests which both still have their uses. Thermal Dynamos are slightly better than Mekanism Generators and Mana Flux for me, so I'd say they go to C tier. Phytogenic Insulator is a B tier research, most of its items can be automated via Create, but it's a simple one block solution that I find more intuitive than botany pots. Cagerium is B tier since everything it can do, iSpawners do better. If you want Cagerium to be any good, you have to have 4 eggs of the same type, which just isn't going to happen for many mobs until you're past level 50. Building Gadgets are for sure at least C tier. They significantly speed up the block placing process, and allow use of schematics without create.
Xnet is only bested by 2 other mods which I have played in various modpacks, one being laserIO and the other being enderIO, the latter of which at best stands merely slightly above xnet due to the limited number of channels in xnet controller. It can be used for a stack a tick transfer of items whole using a single connector upto 36 stacks a tick of items using 6 advanced connector (1 stack for normal connectors each and 6 for advanced connectors each), can be used for transfer of fluids (only bested by either using a dynamic tank with hundreds of ports and ultimate mechanical pipes or the best mod to transfer fluids, integrated dynamics [only if integrated dynamics config is not changed]), can be used for very fast transfer of power (only bested by flux networks or those large green colored thermal pipes in very old versions which could transfer infinite amount of energy), can transfer redstone power (only bested by create redstone link or laserIO and on par with enderIO), can be used with melanism gas, slurry, pigments etc and transfer them without any extra storing of these happening in gas pipes hence very useful for keeping a check on resources used (nuclear waste and spent nuclear waste are the only exception here) I used it to make a 20000 mb/tick fissile fuel in mechanical mastery (part of the credit of which goes to watch of flowing time from project E, which I overlapped 8 of them for the set up), and it only has 2 downsides, compared to laserIO or enderIO it only has a limited amount of channels so you have to be careful in channeling with different inputs and outputs and if you are good enough, only only need to use a single channel per requirement type i.e. logic, power, fluid, items etc, which can be done by white and black listing and the other is compared to modular routers having interdimensional and wireless options, xnet is wired only. Otherwise, it is one of the best automation and the 2nd most flexible mod out there. {PS I don't use routers from xnet since they are too confusing, I would rather self design a odd tick rate redstone in 1.12 than use them}
While laserio and enderio are fantastic, xnet has a far stronger logic system that allows for a lot more detailed automation/logistics - though the 8 channels/controller can definitely very limiting if you aren't using routers. Personally though, my favorite has always been logistics pipes (now revived as pretty pipes) because I'm a sucker for watching stuff zip around my base.
@@masaufuku1735 @masaufuku1735 I agree that xnet is much more versatile and stronger than both enderIO and laserIO but since I am unable to use routers since I can't get them to ever work causes me to prefer laserIO over it for most of the stuff plus it has the added benefit for being wireless allowing you to compact the builds much more, but for things it can't do, such as melanism fissile fuel production automation, I would gladly use it, and routers imo are pretty much useless unless you only using xnet in your world, I would rather go a flux point for power, ender tanks for fluids, create redstone transmitter for redstone, and ender chests for items, quantum entangloporters for melanism gas n stuff, rs or ae2 network transmitter for storage instead of ever using them, and as for chunk load, ftb chunks are the best imo since they pretty much easy to use plus I prefer putting most of my contraptions in compact machines anyway since they much easier to move if needed. So unless they make the routers much better, since they also a hassle and headache to use, I would never use them and for short range, if not for moving resources in much larger quantities (items, fluids and gas) which is easier with xnet, I would use laserIO
one thing that should be considered for refined storage over applied energetics is how it handles NBT data, AE is known for not liking NBT tags as much due to how it stores the storage data so is more likely to freak out and break if you store jewels or vault gear, Refined will hit the same issue eventually but stores the data separately so can handle it alot better, youll eventually hit a minor lag opening the storage (like 1 sec) to give you a warning there's alot in there, but takes longer to break and is easier to fix if it does ever corrupt, for jewels it is very worth putting an RS system with a 1k disc drive in its own chunk as its own totally separate storage to help the NBT issue
For future tier lists can you please do a final shot of the completed board without obstructions? Trying to pause the vid near the end with a 99% complete board to take a screenshot, but it's not that easy! 😅
Just an fyi. This is for normal vault hunters not sky vaults. Would’ve liked to see a sky vaults comparison. For example, botany pots and cagerium would be S tier.
I’m playing sky vaults and I’ve been wondering whether to do cagerium or ispawners- especially now that you don’t need to farm vault spawners for the dust. Is it just the smaller footprint that you think makes cagerium better in the sky?
Melanism FUSION reactor can dump over 100MFE with nothing but water(infinitely renewable), mekasuit makes you basically invulnerable, melanism automation and logistics is MUCH better than create and XNeT+mekanism will unironically have you a million ingots of material after a few days. Digital miner makes create quarries and drills look like McDonald's toys, mekasuit makes you invulnerable to basically all damage(plus creative flight and other insane mods) and formulaic assemblicators will do auto crafting much faster and easier and compact than mechanical crafters
The refill upgrade is nice if you build a lot, you can have several thousands of blocks hidden away in a backpack and auto refill your inventory without having to check it.
I get that you hate thermal, but if you're a new player with all of these mods, the one thing that thermal is, is SIMPLE. I can easily understand thermal and don't have to make a bunch of crazy items placed in some confusing configuration (I'm looking at create here), nor try to wrap my head around a confusing energy source to make these super good dupers and such (botania). There's no progression based items or serious nested crafts apart from a few alloy blends and few other niche items, and I can just plug a solar panel from powah into it and go (I absolutely love the redstone furnace, simple as that sounds, because I save on so much fuel). And then I can get it to fish for me (passively and without power for decently cheap materials), generate a bunch of different stones at a pretty fast pace, and it comes with what's essentially a trash can (which I absolutely love to use after exiting a vault and look at my inventory clogged with stupid items like fences slabs and stairs - I can dump up to nine stacks of items in it and it's gone with a single click.). For new players and especially in early game in vault hunters, thermal is honestly great. I don't regret taking it at all (the free fish alone took so much headache out of crafting crystals until I could reasonably get enough spawn eggs and resources to convert and reroll eggs for ispawners). And you might downplay the blast chiller, but in skyvaults, having a blast chiller (and an igneous extruder for that matter) is huge. The only big mod I can't exactly compare to is mekanism (in terms of complexity, etc. although it certainly looks more complicated) because that's the only one I haven't really seen anything about yet, nor tried experimenting with either. Offhand, I can't see the difference except maybe the speed it can output items??? And it's more expensive...
Oddly enough that doesn't really bother me. I feel like you would only ever need to take 2 big mods at most (any more and it's just a flex), and by the time thermal begins to feel limited, you're able to get enough knowledge to craft a star per vault (on average - a good living dungeon or a mushroom room will massively accelerate that pace) and fill in the resource gaps with ispawners (assuming you took that first in the production mods).
@@Ithenna yeah I will say, since they buffed the rates of knowledge dust/stars this has become a lot less of a problem. It may well be a lot better now ☺️
These explanations for everything, and the Botania video, got me to sub. Man, you have helped me so much with so many mods for Vault Hunters! Thank you for the great videos!
@Hellfirem4ge so much you don't even know lol you should make some update videos about version 3 1.18, that would be awesome! I'm slowly listening and watching all of your videos right now, love them!
Colossal chests are buggy and prone to crashing when loading. Forcing you to roll back. They'd work really well with stuff like simple storage if it just, worked.
Okay, where is Hellfire and what have you done with him? I cane into this expecting to disagree a fair bit, yet i dont think there's a single mod in a place where i could argue it doesn't belong. And im good at arguing points.😮
Your Tier-Lists are awesome. And I think they are always fair and reasonable. But... Building Gadgets in D-Tier? That's only reasonable if you are making a lawn base, IMO. The Exchange gadget and destruction gadget are crazy powerful. Putting Building Gadgets in the same tier as Snad and Iron Generators (a mod that shouldn't be locked at all, IMO, because it would be a great free additional mod for everything with energy) is a bit heavy
Could you remake or comment on the changes that have happened to researches menu? Specificly the pouches, which have changed a lot. I'm looking for the best storage mod for earlier in the game.
powah generators are very easy and safe, but mekanism fission/fusion reactors put most modded generators including all of powah to shame when used right
Having used both extensively, I would say that unless you have some absolutely insane system you want to power, then powah is much better suited for most people. I love fission and fusion reactors but there's very little in vault hunters that requires that much power besides making antimatter and that would only be useful and achievable very late game
i built a fusion rector with a turbine in a modpack i made (1.7.10) and i was able to generate 200MRF/t+ iirc as this is some time ago. I don't know if you can get the same result in vault hunter as the version is much newer. I have not used powah before so i don't know if there is a generator that can generate an equivalent amount of RF without using hundreds of reactors.
@@kaspero999 I struggle to see what you would need that much energy for in vault hunters tbh, the main draw of the nuclear reactors in powah is there is no maintenance really and no chance of explosions and radiation, plus the fuel is much easier to make 😊 I made a nitro reactor that covered all my farms and everything I needed in my base
@@Hellfirem4ge It’s a server with friends so I can’t restart either, but still thank you for this review because this has given me a guideline for the future. I really do appreciate it :>
I kind of disagree with create being space hungry is a bad thing, if you have a big base it might feel empty if you don't decal the inside while create takes up that space with cool looking machines and is basically a great deco mod Edit: Also create has many funny exploits
I wish if I found this video earlier, at least earlier than having colossal chest, simple storage and create. Create itself is powerful, but the designing of the machine is kinda brain-cell-killing. I think the reason chat objects digital miner is that fortunate tools would be meaningless with that, and mining harvests cannot be multiplied in that way.
Ok let me make my case for thermal and its dynamos. Firstly, use the compression dynamos and arboreal extractors for very good and free power. That can more than easily power RS and some thermal machines given their lower running cost, and is soo much better than iron generators. Now its machines aren't OP, but are still plenty good. Last i checked, u reallyy dont need 5x just for chromatic iron - a few chromatic caves are plenty. Mekanism imo doesn't offer all too much beyond rediculous power and gimmicks that doesn't really matter. Thermal's machines are compact easy to use and cheap. Create is good, but Thermal does most of it, and again, power solutions for just 2 more research points make the two a great jack of all trades sorta deal imo. Its not the best in its fields, but its more than good enough.
been using simple storage with colossal chests, absolutely amazing, no need for refined storage or ae2 anytime soon, we gave us the crafting remote though, as otherwise.. nope. Xnet is a really strong mod in combination with mekanism machines or generell mass machine setups. As it allows you the configure where what item goes into a machine, for most vault hunters its not that useful, its more of an expert modpack thingy, where you need to grind millions of ressources.
Except that Simple Storage has some major bugs with sometimes deleting items or registering them multiple times, these bugs are well known and members of the modpack development team for Vault Hunters said they only keep it in the modpack at this point for compatibility with older worlds and do not recommend using it. I lost a lot of items using simple storage, nearly 1/100 times I put something in or took something out items just disappeared. Just be careful.
@@DreadKyller That really sucks to hear. I personally dislike both refined storage and ae2 because they feel very magic blocky, so having a mod that's just a searchable UI attached to a few inventories (in my case a drawer system + a colossal chest) is really nice. Guess I'll suck it up and switch to RS or AE2...
@@masaufuku1735 Yeah, we setup a large SSN and started loading it with items, then needed to look for something and realized that we lost half our jewels, some of our emeralds, diamonds, chromatic iron, some gems (though no unique as we hadn't put them in yet) among other things. From what I understand the bug is more common when there's multiple connections to the same storage block (in which case SSN can sometimes count each item twice which leads to weird behavior) or when there's a lot of storage blocks connected to the network too close together (in which case SSN can get confused on where it's taking and putting items), it also seems to occur more often if you take items out or put items in too fast, and for me was almost 100% lost if I put things in faster than 1 transfer per tick. I can understand RS and AE feeling a bit magic, to each their own.
I will argue in favor of Thermal Series ice farms in sky-vaults: you don't have the benefit of generated ice-biomes, resource-vault runs get boring after a while, and I for one hate building and afk-ing ice farms. I also use thermal for easy blackstone and basalt farms.
Holy shit I can set the locatoin of the vault compas?! When I was doing elixir vaults I would do the manual tracking of placing blocks on passage ways!
Feeding upgrade is S tire I forget to eat just like real life Cage dust drops like all the time with fortune (doses it help)i have heaps just from village rooms like half a stack. Maybe remove the amour and magnet on screen keep thinking dust on my screen haha Mega torch is good for servers or if you want to build dark specially if I dont light up and then I'm in a mob farm
Yeah, he kinda dismissed the feeding upgrade (and, I mean in the vanilla aspect of the game it is pretty worthless), but that upgrade is a game changer for me when I'm running vaults. It saves sooo much time because you don't have to slow down your movement to eat, and with the timer, the health bar, and the objectives, one less thing to keep track of is absolutely amazing. I have zero regrets taking that research.
You know mekanism QIO is basically infinite storage for items, fluids and power right? Like it's the absolute peak of what storage can be, considering it's QUANTUM storage. And it's all wireless. It's just complicated and expensive, which is why it's end-game. After you got automatic genius, this is the storage system you use.
Pretty much everything QIO can do, can be done by AE2 / RS as well. Not sure how much you've gone into those mods but they're essentially just better and cheaper versions. I've done a lot with QIO and my opinion of it has certainly improved but it still gets outclassed by those other mods IMO
@@Hellfirem4ge Idk, a completely wireless and not using any power whatsoever system that can store 8k item types and millions of each, doesn't deserve F tier in the slightest imo.
@@Hellfirem4ge What's wrong with that? There is no need for QIO in early to mid game, but you do in end game. And in end game you should have all mods unlocked anyways. And to make anything from QIO you need mekanism reactors already anyways. Look, if you just want to store some stuff and your gear and loot stay with RS and drawers/CC combo. But if you want to build a entire industry and produce loads of items, you kinda need it to process all of that.
@Hellfirem4ge yeah definitely. I've never really done much with create tbh. Only pack I've played with it in is stoneblock 3. I've played vault hunters but not enough to start unlocking mods :(
Chose thermal expansion stuff to power my refined storage. Thought it'd be fine because I used it a lot way back when before I stopped playing mods. Literally babies first tech mod. I get myself set up only to find that they REMOVED THE FUCKING POWER CABLES! Why??? Everything else that will give me power cables now costs like 10 knowledge points. This seems like a MASSIVE oversight or am I just missing something?
The power system in thermal for vault hunters is extremely poor, It has left me with such a bad impression of thermal that I am only just now starting to get rid of whilst playing other packs
@@Hellfirem4ge Upon working through the crisis of thinking I completely ruined my playthrough, it's not AS bad as I initially thought. You can use a crucible to turn netherack into lava for a magma dynamo at a relatively high energy efficiency. Runs off like < 2 blocks per minute which isn't too bad for how fast you can get netherack. Dynamos are relatively cheap to make so I can have one for each machine then use refined storage pipes as makeshift power cables. Should hold me over for a while til I get a more reliable source of power. Limitation breeds creativity or something something.
"I know we're going through these pretty quickly" my brother in christ you are two minutes into the video and have done two. That's not quickly, that's one per minute.
I kinda would like a redstone guide from you. Also where would you compare redstone/ all Minecraft farms to the modded ones because I feel that some farms in Minecraft are faster than the ones in modded.
I'd say redstone would probably be B/C tier realistically. If you're incredibly good with it then you may be able to argue for A tier but you definitely couldn't do some of the stuff you can do with create/mekanism with redstone alone (unless it's insanely massive scale)
Given that it took Hell a good 10 minutes to make a single sugar cane farm that barely works, whilst having stream chat to guide him, I'm not entirely sure you do want a redstone guide from this guy
Create in this pack is nowhere near S tier, as some of the most useful parts of Create in other modpacks are severely gimped in VH (crushing wheels, washing). It is also hard to recommend any FE production other than Powah's thermo gens, b/c of the fact things like Uranium, Fluorite, Urananite are not able to be reproduced. Having said that if you can get over the ridiculous cost to get the Fusion Reactor, then you will be set, as it can be fed by reproducible resources. Also, Easy Piglins is rubbish, it offers really nothing, and probably will be a fight between it and SNAD for biggest waste of knowledge points, unlike Easy Villagers which can cover a wide variety of items for sale that are required by the altar.
No offense, everyone is different, but to me, mods that completely do something for you are not enjoyable. Create is my favorite tech mod specifically because it requires you to plan and think, it gives you individual pieces and leaves it to you to figure out interesting and inventive ways to put them together to make contraptions with your own creativity, where most other tech mods just hand you a bunch of blocks that handle things for you without much effort. When you get something working in Create you feel really good about yourself because it was your creativity and problem solving that got you there, rather than chaining a couple blocks together. I enjoy the more involved mods, the mods that require a good amount of consideration, not saying you are but the mods that just do these things for you just feel a bit lazy for me and take the fun out of things. Also I disagree that Mekanism is very complicated, especially I find it unfair the comparison of it being more complicated than Create, which just blatantly is false, Create can get very, very, very complex while Mekanism mostly ends up being chains of machines that exist only to convolute. For the ore doubling and additional processing, Create presents logic puzzles in processing, while Mekanism says "here's a chain of machines to use you can stop at nearly any point along it if you want less than optimal" A lot of the steps in Mekanism are contrived, they exist only to add additional steps to a system that doesn't really need it, and that's a very shallow form of depth. Mekanism is full of that type of artificial complexity which is one reason Mekanism is one of my least favorite tech mods. I have the same feelings regarding the mod Powah, while for raw FE/t it's clearly the best option, it again basically acts like a mod that gives you a lot for almost nothing. Just the fact that you don't need to worry about the reactor breaking down is disappointing because it turns what could be an interesting problem with as simple or complex a solution as you wish to create, into something that just doesn't exist, it because set it and forget it. Because of how much you can generate with one, let along multiple, as long as you have a decent supply of coal redstone, blue ice and uranite you may as well have a creative energy cell given to you at that point.
That's absolutely fair and I would absolutely agree with you in normal modpacks, but because vault hunters locks mods behind a big grind, I much prefer "bang for your buck" mods. I. Love create but it is very expensive to make large machines but this list is just my opinion 😊
@@Hellfirem4ge Fair enough, Create was one of the first mods I got in Vault Hunters and I used it for everything basically, farming, mob farms, ore processing and bulk smelting, etc. There were several mods I didn't need to get because it's just more flexible in what it can do than really any of the other big mods in the pack. Made a nice mining machine with it and had basically all the ores I'd ever need outside of vault ones obviously. For me it makes several of the other mods more or less obsolete while it takes more space to do, I actually like that, I tend to find when I make large bases on modded the area becomes unbearably laggy because of the density, so even when using other mods I like to spread areas of my base apart to reduce lag, meaning space is not a concern for me when it comes to making things with create.
Yeah. On the public server I've been on, colossal chest and refined storage are banned because of how much lag it produces. Idk how refined storage causes lag though. All I know is a level 100 player has everything in their rs system and lags the server heavily just by loading it
I have to send a bit of Thermal love cause of nostalgia, even if I agree everything it does is done better with other mods. However you were showcasing dynamos inefficiently, input a resonant integral component plus 3 auxiliary reaction chambers for higher efficiency and significantly higher RF/t, 640 RF/t at max upgrades as the integral components multiply all upgrades too. I also consider the dynamos pretty cheap as most of their ingredients are overworld ores save for some larimar for gears, overworld ores being pretty easy to come by mid game once you have a good pickaxe.
There is also one thing that Thermal can do that no other mods can: igneous extruder. It farms pretty much any type of stone save for granite and diorite. I am not aware of any other way to farm stuff like deepslate, blackstone and basalt easily.
Create can do both basalt and Blackstone really easily and deepslate is so easy to get that it would be odd to make a farm for it. Thermal is just overall less flexible than the other mods. Some people like it and that's fine but I don't 😊
@@Hellfirem4ge I forgot about the vanilla way to farm basalt but I need to justify my knowledge points use somehow. At least I got the best diamond processing in the game with 4.5x, now if only vanilla diamonds weren't mostly useless. At least all your guides are helping me be much more efficient, thank you for all the work.
@@Hellfirem4ge hey, it’s your channel, not gonna tell you how to work it, just offering my opinion on what I personally would have liked to see at the end or in the description or what not. In a perfect world I’d be the most happy with each of the video time segments having the ranking in the text 🤷♂️
Dude, first off i wanna say i love your videos. I have been watching and sending so many of them to my friends that i play the mod with for the first time :) you have helped us out so much with getting started. And second, sorry if its a dumb question, or if you have mentioned it somewhere but i missed it, but what mod allows you to add / upload custom images (such as the letters of the tierlist)? I tried adding one, but it wouldn't let me launch the game after adding it. Hope you see this :] Have a nice day!
Before even watching the video, I already know that we're going to be fighting a bit after this because there's no way we have the same opinion
I think that elevators are essential in Skyvaults and should go to A tier just for that. Same with building gadgets, they are a must in SkyVaults
Yeah skyvaults are a whole different world honestly 😅
Yes, this is quite an important note, because if you do not open the botania.
Then you will have a very hard time on Skyvaults Trying to find the next tulips in the free portal. In addition, there is a chance to open this mod before the portal asks you for pumpkins or watermelons. Which are so rare to find.
Or tags, the portal sometimes asks for them. If you don’t have residents or botania, then unfortunately you will have to craft a fishing rod and fish for several hours.
Biggest reason for Junk Management. Items filtered by it dont lower your magnet durability. If it's voided by the void upgrades in the pouch it's not entering your inventory but you're damaging your magnet each time. This is important in late game for stuff like Dig or when mining out large areas.
Ah that does make sense, but I still don't think it's worth the insane cost and you can always just disable your magnet for digging out areas
@@Hellfirem4ge As someone who has junk management, I don't know what I would do if I didn't have it. It is so incredibly good in the later game. If I didn't have it, I wouldn't be able to loot as much as I can because my inventory would get filled by junk blocks, and turning my magnet off isn't an option since it takes too much time lol
D tier is just an insult. It's a literal godsend in the later game when you have a good amount of echo and pog gems
@@dhfufu2272 I mean... It's 1 button to turn your magnet off so not really much time. If you're running a very specific build using dig then it can be useful sure, but for basically every other build, it's just not useful and the cost is insane. I don't doubt that it is strong in niche situations very late game, but for the average player, is it worth unlocking before 90% of the other stuff? No, it's really not
@@Hellfirem4ge Well yea, you should only really be unlocking it after big backpacks imo. But at least with how I do my vaults, those couple of seconds of time spending turning my magnet off, throwing blocks out of my inventory, then turning it back on once I'm out of range adds up. So my point is, I'm biased 🤣🤣
@@dhfufu2272 yeah but you wouldn't have to throw the blocks out because they'd be voided by the backpack 😅
I use XNET extensively in my builds and I can understand the confusion around it. If you dont know what you are doing, it can be a kind of useless mod, or at least, can be outclassed by other mods, like Modular Routers.
The big draw with it though is the logic. If you can master the logic, you can do some really powerful stuff with it. For example, in my base which is powered by a couple coal generators powered by charcoal made from my tree farm. I use XNET to essentally convert my logs into more coal once the coal level goes down past a certain point. But that is pretty basic.
I also use it in conjunction with modular routers and Ispawners to detect when i am low on certain resources that can be farmed using Ispawners. So, in my current setup, as an example, if i am running low on gold, XNET will detect i am low, pull a zombified piglin spawn egg into a chest that modular routers is observing, then send redstone signal to my router which picks up the egg and puts it in the spawner and it will run until the gold levels are back up, after which, XNET will send another signal to the router which takes the egg out of the spawner and places it back in the chest with all the other spawn eggs.
Yeah xnet is super compact too I bet this setup isn't even that large
@@cyriiix It's not big at all. I think it takes up a 4x10 space, with some empty space in there, not counting my Drawers network that it's attached to.
Building Gadgets is S tier for me precisely because I'm not a builder. And that's because I can convert schematics into blueprints and paste builds into my world. I literally can't play without it because its so useful to me. Its one of the first mods I unlock.
I definitely don't understand how building gadgets works then, because I unlocked it in my skyvault world hoping it could help me out, and when I saw that it basically just pastes lines and I additionally couldn't figure out how to change the block it was pasting, I was disappointed and gave up on it. It's configuration doesn't seem incredibly intuitive. Guess I'll have to look into it again.
@@Ithenna You need the copy paste tool. It's a bit quirky to use. But just look up a tutorial for the building gadgets mod copy paste tool and you should be able to figure it out in a creative world.
@@Ithennashift right click the block you want to use. building gadgets is S-tier in any pack because it makes building on a large scale much easier and replacing blocks much faster.
Amongst all the cable infrastucture mods (enderIO, pipez, etc...), XNet is the least laggy. I use it in all my modpack playthroughs.
Sky vaults variations I can think of: Digital Miner is bottom tier because all the mining of vanilla and modded ores is done in raw vaults that the digital miner is disabled in.
Wish it wasn't imagine setting it up and seeing what you can grab in 25min having to maybe run till you find the room you want then have to destroy the room or a way to put raw crystals in the miner to simulate random ores to give you 🤔
Alright I need some help. At 9:40 you set the compass to point to the elixir objective, how do you do that? Ive tried shift right clicking, holding right click, and right clicking and it just finished the vault. It seems so useful and I have no clue how it works. Would love to get an answer, cause I cant find out how anywhere online.
For me, im pretty sure I just held right click on it, might have been shift and hold right click. As long as you have the research unlocked, it should let you bind it to any block in the vault
@@Hellfirem4ge It might have had something to do with me having something in my offhand, Im gonna give it another shot next time im in a vault.
Two points: first, interacting with the object overrides setting the compass, so don't click directly on the lodestone if you've already got a full elixir bar. Click on the ground near it. Second, you have to actually hold right-click for a pretty long time, until the whole little jingle plays out. You'll see your hand relax automatically when it's finished, but if you let go before it does that then it doesn't update.
For colossal chests, you can actually modify quark's config so that it detects the chests as a container. Its just buggy.
can you explain how to do this?
@@S1ipperyJim Basically just go to the quark settings, then paste in General Settings > Allowed Screens > paste in "org.cyclops.colossalchests.client.gui.container.ContainerScreenColossalChest"
Just be aware that Searching through the chest only highlights and detects the items on screen, but its pretty easy to just scroll up pretty quickly and see if anything lights up.
As for importing and exporting, it doesn't sync right away, so you have to close the chest to have it update on your client.
My changes to this tier list:
Mekanism Generators and Botania Mana Flux both go to D tier. They are both outclassed by having a decent sized Powah set up to the point of being irrelevant
Mekanism and Botania themselves both go down to B tier, because while they are helpful, they don't add too many new automation abilities when you already have Create
Thermal goes up to B tier, simply because it's a cheaper version of Mekanism, is generally faster, and has almost all of the same features
Flux Networks is at least a C, especially if you're playing on a multiplayer server, since you can just make 1 power station with everyone's power, and hook it up to one network
Botany Pots is a D for me, the minimum automation is expensive enough that you might as well use the Phytogenic Insulator
Junk Management is an A. It's expensive, yes, but I'd much rather carry one item slot that filters thousands of items from my inventory rather than use multiple void upgrades in my backpacks.
SSN is straight up a D tier. It's slow, laggy, often loses your items, and it becomes entirely useless once you unlock RS or AE2 as compared to Drawers or Colossal Chests which both still have their uses.
Thermal Dynamos are slightly better than Mekanism Generators and Mana Flux for me, so I'd say they go to C tier.
Phytogenic Insulator is a B tier research, most of its items can be automated via Create, but it's a simple one block solution that I find more intuitive than botany pots.
Cagerium is B tier since everything it can do, iSpawners do better. If you want Cagerium to be any good, you have to have 4 eggs of the same type, which just isn't going to happen for many mobs until you're past level 50.
Building Gadgets are for sure at least C tier. They significantly speed up the block placing process, and allow use of schematics without create.
Create is very bulky though, I prefer the convenience of mekanism any day. Not that create isn't an amazing mod in it's own right
Xnet is only bested by 2 other mods which I have played in various modpacks, one being laserIO and the other being enderIO, the latter of which at best stands merely slightly above xnet due to the limited number of channels in xnet controller.
It can be used for a stack a tick transfer of items whole using a single connector upto 36 stacks a tick of items using 6 advanced connector (1 stack for normal connectors each and 6 for advanced connectors each), can be used for transfer of fluids (only bested by either using a dynamic tank with hundreds of ports and ultimate mechanical pipes or the best mod to transfer fluids, integrated dynamics [only if integrated dynamics config is not changed]), can be used for very fast transfer of power (only bested by flux networks or those large green colored thermal pipes in very old versions which could transfer infinite amount of energy), can transfer redstone power (only bested by create redstone link or laserIO and on par with enderIO), can be used with melanism gas, slurry, pigments etc and transfer them without any extra storing of these happening in gas pipes hence very useful for keeping a check on resources used (nuclear waste and spent nuclear waste are the only exception here) I used it to make a 20000 mb/tick fissile fuel in mechanical mastery (part of the credit of which goes to watch of flowing time from project E, which I overlapped 8 of them for the set up), and it only has 2 downsides, compared to laserIO or enderIO it only has a limited amount of channels so you have to be careful in channeling with different inputs and outputs and if you are good enough, only only need to use a single channel per requirement type i.e. logic, power, fluid, items etc, which can be done by white and black listing and the other is compared to modular routers having interdimensional and wireless options, xnet is wired only. Otherwise, it is one of the best automation and the 2nd most flexible mod out there. {PS I don't use routers from xnet since they are too confusing, I would rather self design a odd tick rate redstone in 1.12 than use them}
I miss ender IO so much
@@Orange_pie it is back for the newer versions, one of the modpack that has it is desertopolis
While laserio and enderio are fantastic, xnet has a far stronger logic system that allows for a lot more detailed automation/logistics - though the 8 channels/controller can definitely very limiting if you aren't using routers.
Personally though, my favorite has always been logistics pipes (now revived as pretty pipes) because I'm a sucker for watching stuff zip around my base.
@@masaufuku1735 @masaufuku1735 I agree that xnet is much more versatile and stronger than both enderIO and laserIO but since I am unable to use routers since I can't get them to ever work causes me to prefer laserIO over it for most of the stuff plus it has the added benefit for being wireless allowing you to compact the builds much more, but for things it can't do, such as melanism fissile fuel production automation, I would gladly use it, and routers imo are pretty much useless unless you only using xnet in your world, I would rather go a flux point for power, ender tanks for fluids, create redstone transmitter for redstone, and ender chests for items, quantum entangloporters for melanism gas n stuff, rs or ae2 network transmitter for storage instead of ever using them, and as for chunk load, ftb chunks are the best imo since they pretty much easy to use plus I prefer putting most of my contraptions in compact machines anyway since they much easier to move if needed. So unless they make the routers much better, since they also a hassle and headache to use, I would never use them and for short range, if not for moving resources in much larger quantities (items, fluids and gas) which is easier with xnet, I would use laserIO
one thing that should be considered for refined storage over applied energetics is how it handles NBT data,
AE is known for not liking NBT tags as much due to how it stores the storage data so is more likely to freak out and break if you store jewels or vault gear,
Refined will hit the same issue eventually but stores the data separately so can handle it alot better, youll eventually hit a minor lag opening the storage (like 1 sec) to give you a warning there's alot in there, but takes longer to break and is easier to fix if it does ever corrupt,
for jewels it is very worth putting an RS system with a 1k disc drive in its own chunk as its own totally separate storage to help the NBT issue
For future tier lists can you please do a final shot of the completed board without obstructions?
Trying to pause the vid near the end with a 99% complete board to take a screenshot, but it's not that easy! 😅
Haha 😅 I'll be sure to add it in
Just an fyi. This is for normal vault hunters not sky vaults. Would’ve liked to see a sky vaults comparison. For example, botany pots and cagerium would be S tier.
I’m playing sky vaults and I’ve been wondering whether to do cagerium or ispawners- especially now that you don’t need to farm vault spawners for the dust. Is it just the smaller footprint that you think makes cagerium better in the sky?
Thanks, you just got me back into Vault Hunters. Really well explained.
Hell: *Makes a video explaining why SNAD isn't a useless mod*
Also Hell: SNAD = d-tier
+12 is trash, SNAD isn't 😅
It hurts got botany pots now it's gonna cost me everything for the iSpawners
Flux network is one of my favorite mods because it’s easy and you can wireless charge you’re things
You can do that with powah too ☺️
@@Hellfirem4geand they are much cleaner imo. Just slap it on the machine and its barely visible
Melanism FUSION reactor can dump over 100MFE with nothing but water(infinitely renewable), mekasuit makes you basically invulnerable, melanism automation and logistics is MUCH better than create and XNeT+mekanism will unironically have you a million ingots of material after a few days. Digital miner makes create quarries and drills look like McDonald's toys, mekasuit makes you invulnerable to basically all damage(plus creative flight and other insane mods) and formulaic assemblicators will do auto crafting much faster and easier and compact than mechanical crafters
Yep and I love mekanism but half that stuff is disabled / locked behind even more researches which makes it worse than it otherwise would be ☺️
The refill upgrade is nice if you build a lot, you can have several thousands of blocks hidden away in a backpack and auto refill your inventory without having to check it.
Very convenient but not life changing at all, I cannot live without it so I took it though.
I’m gonna ġjjt 15:17 kh😅😅 Mo😮llllll
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I get that you hate thermal, but if you're a new player with all of these mods, the one thing that thermal is, is SIMPLE. I can easily understand thermal and don't have to make a bunch of crazy items placed in some confusing configuration (I'm looking at create here), nor try to wrap my head around a confusing energy source to make these super good dupers and such (botania). There's no progression based items or serious nested crafts apart from a few alloy blends and few other niche items, and I can just plug a solar panel from powah into it and go (I absolutely love the redstone furnace, simple as that sounds, because I save on so much fuel). And then I can get it to fish for me (passively and without power for decently cheap materials), generate a bunch of different stones at a pretty fast pace, and it comes with what's essentially a trash can (which I absolutely love to use after exiting a vault and look at my inventory clogged with stupid items like fences slabs and stairs - I can dump up to nine stacks of items in it and it's gone with a single click.). For new players and especially in early game in vault hunters, thermal is honestly great. I don't regret taking it at all (the free fish alone took so much headache out of crafting crystals until I could reasonably get enough spawn eggs and resources to convert and reroll eggs for ispawners). And you might downplay the blast chiller, but in skyvaults, having a blast chiller (and an igneous extruder for that matter) is huge. The only big mod I can't exactly compare to is mekanism (in terms of complexity, etc. although it certainly looks more complicated) because that's the only one I haven't really seen anything about yet, nor tried experimenting with either. Offhand, I can't see the difference except maybe the speed it can output items??? And it's more expensive...
Yeah I'm coming around on thermal and honestly it would be great if it didn't increase the cost of all the other good mods by a lot
Oddly enough that doesn't really bother me. I feel like you would only ever need to take 2 big mods at most (any more and it's just a flex), and by the time thermal begins to feel limited, you're able to get enough knowledge to craft a star per vault (on average - a good living dungeon or a mushroom room will massively accelerate that pace) and fill in the resource gaps with ispawners (assuming you took that first in the production mods).
@@Ithenna yeah I will say, since they buffed the rates of knowledge dust/stars this has become a lot less of a problem. It may well be a lot better now ☺️
20:20 So what you’re saying is
Powah is P tier
These explanations for everything, and the Botania video, got me to sub. Man, you have helped me so much with so many mods for Vault Hunters! Thank you for the great videos!
Thank you, I'm glad they're helping! 😊
@Hellfirem4ge so much you don't even know lol you should make some update videos about version 3 1.18, that would be awesome! I'm slowly listening and watching all of your videos right now, love them!
Colossal chests are buggy and prone to crashing when loading. Forcing you to roll back. They'd work really well with stuff like simple storage if it just, worked.
Okay, where is Hellfire and what have you done with him? I cane into this expecting to disagree a fair bit, yet i dont think there's a single mod in a place where i could argue it doesn't belong. And im good at arguing points.😮
Haha 😂 Clearly all the community interaction in streams has calmed all of my wild theories!
after watching the in depth create mod i now understand why its S tier
Your Tier-Lists are awesome. And I think they are always fair and reasonable.
But... Building Gadgets in D-Tier? That's only reasonable if you are making a lawn base, IMO. The Exchange gadget and destruction gadget are crazy powerful.
Putting Building Gadgets in the same tier as Snad and Iron Generators (a mod that shouldn't be locked at all, IMO, because it would be a great free additional mod for everything with energy) is a bit heavy
Could you remake or comment on the changes that have happened to researches menu? Specificly the pouches, which have changed a lot. I'm looking for the best storage mod for earlier in the game.
powah generators are very easy and safe, but mekanism fission/fusion reactors put most modded generators including all of powah to shame when used right
Having used both extensively, I would say that unless you have some absolutely insane system you want to power, then powah is much better suited for most people. I love fission and fusion reactors but there's very little in vault hunters that requires that much power besides making antimatter and that would only be useful and achievable very late game
i built a fusion rector with a turbine in a modpack i made (1.7.10) and i was able to generate 200MRF/t+ iirc as this is some time ago. I don't know if you can get the same result in vault hunter as the version is much newer. I have not used powah before so i don't know if there is a generator that can generate an equivalent amount of RF without using hundreds of reactors.
@@kaspero999 I struggle to see what you would need that much energy for in vault hunters tbh, the main draw of the nuclear reactors in powah is there is no maintenance really and no chance of explosions and radiation, plus the fuel is much easier to make 😊 I made a nitro reactor that covered all my farms and everything I needed in my base
I was excited about getting thermal because it looked cool and now I’m just really depressed 😔👌
It can still be good in some contexts.... 😅
@@Hellfirem4ge It’s a server with friends so I can’t restart either, but still thank you for this review because this has given me a guideline for the future. I really do appreciate it :>
How tou get the researsh lvl to get the mod work like create and sruff
I kind of disagree with create being space hungry is a bad thing, if you have a big base it might feel empty if you don't decal the inside while create takes up that space with cool looking machines and is basically a great deco mod
Edit: Also create has many funny exploits
I wish if I found this video earlier, at least earlier than having colossal chest, simple storage and create. Create itself is powerful, but the designing of the machine is kinda brain-cell-killing.
I think the reason chat objects digital miner is that fortunate tools would be meaningless with that, and mining harvests cannot be multiplied in that way.
Ok let me make my case for thermal and its dynamos. Firstly, use the compression dynamos and arboreal extractors for very good and free power. That can more than easily power RS and some thermal machines given their lower running cost, and is soo much better than iron generators. Now its machines aren't OP, but are still plenty good. Last i checked, u reallyy dont need 5x just for chromatic iron - a few chromatic caves are plenty. Mekanism imo doesn't offer all too much beyond rediculous power and gimmicks that doesn't really matter. Thermal's machines are compact easy to use and cheap. Create is good, but Thermal does most of it, and again, power solutions for just 2 more research points make the two a great jack of all trades sorta deal imo. Its not the best in its fields, but its more than good enough.
I guess we can say that Snad got... snubbed. Especially since that massive penalty means you're certain to only unlock that one LAST.
Yeah, it makes me really sad that they decided to add it with a +12 penalty. What's even the point in having it at that point?
@@Hellfirem4ge if you have to give it a penalty, how much should it be? 4? 6?
@@RosyMiranto I stand by adding it to QoL and giving it 0 penalty but maybe increasing the cost to 2-3
@@Hellfirem4ge hm... i see. Keep dreaming man.
@@RosyMiranto yeah, I've come to the conclusion that the "troll" design of SNAD is here to stay
Do you have a guide on dealing with Pouches and Voiding?
I do indeed 😊
been using simple storage with colossal chests, absolutely amazing, no need for refined storage or ae2 anytime soon, we gave us the crafting remote though, as otherwise.. nope.
Xnet is a really strong mod in combination with mekanism machines or generell mass machine setups. As it allows you the configure where what item goes into a machine, for most vault hunters its not that useful, its more of an expert modpack thingy, where you need to grind millions of ressources.
Except that Simple Storage has some major bugs with sometimes deleting items or registering them multiple times, these bugs are well known and members of the modpack development team for Vault Hunters said they only keep it in the modpack at this point for compatibility with older worlds and do not recommend using it. I lost a lot of items using simple storage, nearly 1/100 times I put something in or took something out items just disappeared. Just be careful.
That happened like once for me. Otherwise it was without any issues
@@DreadKyller That really sucks to hear. I personally dislike both refined storage and ae2 because they feel very magic blocky, so having a mod that's just a searchable UI attached to a few inventories (in my case a drawer system + a colossal chest) is really nice. Guess I'll suck it up and switch to RS or AE2...
@@masaufuku1735 Yeah, we setup a large SSN and started loading it with items, then needed to look for something and realized that we lost half our jewels, some of our emeralds, diamonds, chromatic iron, some gems (though no unique as we hadn't put them in yet) among other things. From what I understand the bug is more common when there's multiple connections to the same storage block (in which case SSN can sometimes count each item twice which leads to weird behavior) or when there's a lot of storage blocks connected to the network too close together (in which case SSN can get confused on where it's taking and putting items), it also seems to occur more often if you take items out or put items in too fast, and for me was almost 100% lost if I put things in faster than 1 transfer per tick.
I can understand RS and AE feeling a bit magic, to each their own.
I will argue in favor of Thermal Series ice farms in sky-vaults: you don't have the benefit of generated ice-biomes, resource-vault runs get boring after a while, and I for one hate building and afk-ing ice farms. I also use thermal for easy blackstone and basalt farms.
Thermal will get no love from me 😅
Holy shit I can set the locatoin of the vault compas?! When I was doing elixir vaults I would do the manual tracking of placing blocks on passage ways!
Yeah it's super good right? 😄
You can also make a tree farm in botania
Hey Hellfire, i say Thx for your Videos. can i ask for a video for good skill combos level 1-20 20 -50 and up? i need little build guides :D
Great video!
Feeding upgrade is S tire I forget to eat just like real life
Cage dust drops like all the time with fortune (doses it help)i have heaps just from village rooms like half a stack.
Maybe remove the amour and magnet on screen keep thinking dust on my screen haha
Mega torch is good for servers or if you want to build dark specially if I dont light up and then I'm in a mob farm
Yeah, he kinda dismissed the feeding upgrade (and, I mean in the vanilla aspect of the game it is pretty worthless), but that upgrade is a game changer for me when I'm running vaults. It saves sooo much time because you don't have to slow down your movement to eat, and with the timer, the health bar, and the objectives, one less thing to keep track of is absolutely amazing. I have zero regrets taking that research.
This is a pretty high quality video!
Thank you ☺️
You know mekanism QIO is basically infinite storage for items, fluids and power right? Like it's the absolute peak of what storage can be, considering it's QUANTUM storage. And it's all wireless. It's just complicated and expensive, which is why it's end-game. After you got automatic genius, this is the storage system you use.
Pretty much everything QIO can do, can be done by AE2 / RS as well. Not sure how much you've gone into those mods but they're essentially just better and cheaper versions. I've done a lot with QIO and my opinion of it has certainly improved but it still gets outclassed by those other mods IMO
@@Hellfirem4ge Idk, a completely wireless and not using any power whatsoever system that can store 8k item types and millions of each, doesn't deserve F tier in the slightest imo.
@@JaegerDreadful my issue with QIO in vault hunters isn't the mod itself, it's the requirements to unlock it
@@Hellfirem4ge What's wrong with that? There is no need for QIO in early to mid game, but you do in end game. And in end game you should have all mods unlocked anyways. And to make anything from QIO you need mekanism reactors already anyways. Look, if you just want to store some stuff and your gear and loot stay with RS and drawers/CC combo. But if you want to build a entire industry and produce loads of items, you kinda need it to process all of that.
Oh wow dejojo is here. Love that guy
Yeah, we collab quite a lot 😃I should probably learn create so I can do some of his videos 😅
@@Hellfirem4ge create is definitely an amazing mod, I don't think it's too hard to learn to be honest
Yeah I know the basics but dejojo is the expert 😅
@Hellfirem4ge yeah definitely. I've never really done much with create tbh. Only pack I've played with it in is stoneblock 3. I've played vault hunters but not enough to start unlocking mods :(
Thanks a bunch 😁
Chose thermal expansion stuff to power my refined storage. Thought it'd be fine because I used it a lot way back when before I stopped playing mods. Literally babies first tech mod. I get myself set up only to find that they REMOVED THE FUCKING POWER CABLES!
Why??? Everything else that will give me power cables now costs like 10 knowledge points. This seems like a MASSIVE oversight or am I just missing something?
The power system in thermal for vault hunters is extremely poor, It has left me with such a bad impression of thermal that I am only just now starting to get rid of whilst playing other packs
@@Hellfirem4ge Upon working through the crisis of thinking I completely ruined my playthrough, it's not AS bad as I initially thought. You can use a crucible to turn netherack into lava for a magma dynamo at a relatively high energy efficiency. Runs off like < 2 blocks per minute which isn't too bad for how fast you can get netherack. Dynamos are relatively cheap to make so I can have one for each machine then use refined storage pipes as makeshift power cables. Should hold me over for a while til I get a more reliable source of power.
Limitation breeds creativity or something something.
"I know we're going through these pretty quickly" my brother in christ you are two minutes into the video and have done two. That's not quickly, that's one per minute.
One per minute is very quick given the depth of some of these mods 😅 I have a 20 minute video on just the basics of mekanism
Am I the only who misses statue in vh?
I do!
I didn't see drawers rated in there 😢
Oh maybe I missed them 😅 s tier
He showcased it under the Simple category, and put it under S tier.
20:51
Ye so sad e coolstuff from botaniai really liked all of the cool botania weapons so its sad that they are gone
I love the tutorials! The only youtuber that does them. Keep up the great work, man!!!!
Thanks! I'll absolutely keep doing them 😊
I kinda would like a redstone guide from you. Also where would you compare redstone/ all Minecraft farms to the modded ones because I feel that some farms in Minecraft are faster than the ones in modded.
I'd say redstone would probably be B/C tier realistically. If you're incredibly good with it then you may be able to argue for A tier but you definitely couldn't do some of the stuff you can do with create/mekanism with redstone alone (unless it's insanely massive scale)
Given that it took Hell a good 10 minutes to make a single sugar cane farm that barely works, whilst having stream chat to guide him, I'm not entirely sure you do want a redstone guide from this guy
Create in this pack is nowhere near S tier, as some of the most useful parts of Create in other modpacks are severely gimped in VH (crushing wheels, washing). It is also hard to recommend any FE production other than Powah's thermo gens, b/c of the fact things like Uranium, Fluorite, Urananite are not able to be reproduced. Having said that if you can get over the ridiculous cost to get the Fusion Reactor, then you will be set, as it can be fed by reproducible resources.
Also, Easy Piglins is rubbish, it offers really nothing, and probably will be a fight between it and SNAD for biggest waste of knowledge points, unlike Easy Villagers which can cover a wide variety of items for sale that are required by the altar.
No offense, everyone is different, but to me, mods that completely do something for you are not enjoyable. Create is my favorite tech mod specifically because it requires you to plan and think, it gives you individual pieces and leaves it to you to figure out interesting and inventive ways to put them together to make contraptions with your own creativity, where most other tech mods just hand you a bunch of blocks that handle things for you without much effort. When you get something working in Create you feel really good about yourself because it was your creativity and problem solving that got you there, rather than chaining a couple blocks together. I enjoy the more involved mods, the mods that require a good amount of consideration, not saying you are but the mods that just do these things for you just feel a bit lazy for me and take the fun out of things. Also I disagree that Mekanism is very complicated, especially I find it unfair the comparison of it being more complicated than Create, which just blatantly is false, Create can get very, very, very complex while Mekanism mostly ends up being chains of machines that exist only to convolute. For the ore doubling and additional processing, Create presents logic puzzles in processing, while Mekanism says "here's a chain of machines to use you can stop at nearly any point along it if you want less than optimal" A lot of the steps in Mekanism are contrived, they exist only to add additional steps to a system that doesn't really need it, and that's a very shallow form of depth. Mekanism is full of that type of artificial complexity which is one reason Mekanism is one of my least favorite tech mods.
I have the same feelings regarding the mod Powah, while for raw FE/t it's clearly the best option, it again basically acts like a mod that gives you a lot for almost nothing. Just the fact that you don't need to worry about the reactor breaking down is disappointing because it turns what could be an interesting problem with as simple or complex a solution as you wish to create, into something that just doesn't exist, it because set it and forget it. Because of how much you can generate with one, let along multiple, as long as you have a decent supply of coal redstone, blue ice and uranite you may as well have a creative energy cell given to you at that point.
That's absolutely fair and I would absolutely agree with you in normal modpacks, but because vault hunters locks mods behind a big grind, I much prefer "bang for your buck" mods. I. Love create but it is very expensive to make large machines but this list is just my opinion 😊
@@Hellfirem4ge Fair enough, Create was one of the first mods I got in Vault Hunters and I used it for everything basically, farming, mob farms, ore processing and bulk smelting, etc. There were several mods I didn't need to get because it's just more flexible in what it can do than really any of the other big mods in the pack. Made a nice mining machine with it and had basically all the ores I'd ever need outside of vault ones obviously. For me it makes several of the other mods more or less obsolete while it takes more space to do, I actually like that, I tend to find when I make large bases on modded the area becomes unbearably laggy because of the density, so even when using other mods I like to spread areas of my base apart to reduce lag, meaning space is not a concern for me when it comes to making things with create.
and mining gadget can't be used in the vault
Potion revamp today just to make your upload obsolete haha
Thankfully it happened while I was recording so I could cover it 😅
I think colossal chest should be d only because they are horrible on servers
That's fair although we've not had too many issues in the past with them
@@Hellfirem4ge it's an issue when you're on a public server and everyone has a colossal chest...
Ah yeah, public servers will kill it for sure! I've only done private smps
Yeah. On the public server I've been on, colossal chest and refined storage are banned because of how much lag it produces. Idk how refined storage causes lag though. All I know is a level 100 player has everything in their rs system and lags the server heavily just by loading it
If there's a lot of NBT data from armour etc it can cause issues. That's why we always kept armour in a different chest
VH just sounds like an annoying pack to play... alot of the fun parts of mods seem to be blocked off
Yeah it can definitely feel that way sometimes
I have to send a bit of Thermal love cause of nostalgia, even if I agree everything it does is done better with other mods. However you were showcasing dynamos inefficiently, input a resonant integral component plus 3 auxiliary reaction chambers for higher efficiency and significantly higher RF/t, 640 RF/t at max upgrades as the integral components multiply all upgrades too. I also consider the dynamos pretty cheap as most of their ingredients are overworld ores save for some larimar for gears, overworld ores being pretty easy to come by mid game once you have a good pickaxe.
There is also one thing that Thermal can do that no other mods can: igneous extruder. It farms pretty much any type of stone save for granite and diorite. I am not aware of any other way to farm stuff like deepslate, blackstone and basalt easily.
Create can do both basalt and Blackstone really easily and deepslate is so easy to get that it would be odd to make a farm for it. Thermal is just overall less flexible than the other mods. Some people like it and that's fine but I don't 😊
@@Hellfirem4ge I forgot about the vanilla way to farm basalt but I need to justify my knowledge points use somehow. At least I got the best diamond processing in the game with 4.5x, now if only vanilla diamonds weren't mostly useless. At least all your guides are helping me be much more efficient, thank you for all the work.
Xnet is F tier. I said what I said. 😌
Are you trying to star a riot? 😂
19h thx
first
You were indeed 🤣 🏅
woulda loved if there was a way for me to see the full tier list without watched a whole 40 minute video
That would kinda defeat the point of making the video in the first place ☺️
@@Hellfirem4ge hey, it’s your channel, not gonna tell you how to work it, just offering my opinion on what I personally would have liked to see at the end or in the description or what not. In a perfect world I’d be the most happy with each of the video time segments having the ranking in the text 🤷♂️
Go to the last minute and you have it. Watching is the best way to support a content creator.
Dude, first off i wanna say i love your videos. I have been watching and sending so many of them to my friends that i play the mod with for the first time :) you have helped us out so much with getting started. And second, sorry if its a dumb question, or if you have mentioned it somewhere but i missed it, but what mod allows you to add / upload custom images (such as the letters of the tierlist)? I tried adding one, but it wouldn't let me launch the game after adding it. Hope you see this :] Have a nice day!
Thank you! It's called the camera mod, it's already part of the pack 😊
@@Hellfirem4ge Ah i see! I must've overlooked it then! Thank you so much!