A completely familiar opening view, turning around, and the entrance door leads to a chain of secrets and disconnected unfamiliar sights. The perfect hack! Reminds me a lot of my recurring dreams about secret-filled Doom levels.
I'm really glad I let my D!ZONE instincts take over with the entrance door. I don't think this one would have had the same impact if I didn't do that. :)
This year I'll try something different. I'll be playing a map featured in D!Zone'd, rate it (if applicable) and then watch your video to compare. So E1M2_HAX is the first experience like that, and it was a delightful 40 minutes or so :) I, just like you, immediately turned around and opened the back door, found the BFG in time to deal with Cyberdemons... and completely failed to find the maze secrets. This is definitely one of the more elaborate edits we've seen here, the editor put quite some effort into modifying the original map, making it more non-linear and unpredictable. If this is somebody's first attempt at Doom editing, they've done a solid job I'd say. I enjoyed running through it, and you did too, so we more or less agree on this one.
Almost exactly my favourite type of edit, only thing that's missing for a 10/10 is the author forgetting to add ammo for all the random high-tier monsters.
Yeah, for sure. It's kind of amusing how many map authors of that era embraced using monsters in deathmatch maps (though they didn't respawn by default, or at all in earlier versions, so they were always a bit of a one-off).
Not gonna lie I was laying on my side while watching this, and when you turned around and cut through to the maze at the start, I lifted my head up off my bed out of confusion LOL. It was a weirdly shocking moment for D!ZONED.
People really loved the partial invisibility in these ancient WADs! I wonder when public opinion changed to seeing it as a negative in most situations? Early 2000s?
its good for hitscanners that you wouldnt be able to dodge anyways, but thats it. I think we found out back then, but word didnt get around like it does today lol.
I think the negative opinion of them has always been there to some degree, though to what extent really depends on whether or not the player strafes to avoid projectiles. For me, my opinion shifted rapidly toward negative when I started playing Quake in 1996, which is when I realized how much of a game-changer dedicated strafe keys were (especially when combined with that fancy +mlook hack). For others I'd guess that happened earlier. I imagine they were placed *very* deliberately on Dead Simple, for example. On the contrary, they're always a boon for deathmatchers.
@@LordZeroTheNightmare Haha yeah. It's kinda weird to look back and think of how fragmented communities were back then. I don't think many people born after 1990 can conceive of each online service being its own private island..
Hey mate how have you been? I am looking for these wads they are AMFDOOM2 WAD BAK2HEL2 WAD DARKWAD2 DINNER2 WAD END2B ETERNTY2 WAD JCM3-19 WAD MORDOOM2 WAD TEUTIC2 WAD I found them in old-school-mega-wads Do you have any of them?
Hey there! I just checked through my collection and unfortunately I don't have any of those. It looks like some of them might be Doom to Doom II conversions (a pretty common practice for early compilations, but it can lead to imbalanced gameplay), with the originals being on idgames. Check these ones out and see if these match up with what you remember: www.doomworld.com/idgames/levels/doom/a-c/amfdoom www.doomworld.com/idgames/levels/doom/a-c/bak2hell www.doomworld.com/idgames/levels/doom/d-f/darkwad www.doomworld.com/idgames/levels/doom/d-f/eternity www.doomworld.com/idgames/levels/doom/s-u/teutic
@@BrandonStephen-p6q No problem! 😁 You might want to give archive.org a shot, as the Doom community uploaded a lot of shovelware discs there. I know Maximum Doom had a lot of converted WADs, so that would probably be a good place to start. Good luck on your search!
I wonder if anybody's tried making a Doom map or anything against the Doom shareware WAD? Does the shareware WAD completely lack enemies/textures/etc that aren't used in full doom or does it have everything just not the maps?
Yeah, they did. The original 1.0 shareware release didn't restrict PWAD loading, so people were able to make custom maps for it. The shareware version of Doom does lack the registered textures and enemies given that disk space was at a premium (and even then shareware Doom had to ship on two disks, which was kinda wild for that era-registered Doom shipped on four), so if someone tried to use a registered asset the game would crash to DOS. id eventually added in a lump and IWAD filename check (d_main.c, line 1025 in the released source), but even before that some map authors tried to do them a solid by intentionally using registered assets in an attempt to prevent their WADs from being easily playable on shareware releases. From what I remember, even plopping down the "dead lost soul" thing was enough to do this, since it required the last frame of the lost soul to be in the IWAD.
@Spectere that's a bit of a shame people did that considering they were doing pretty well.. and I guess had awful workplace conditions especially by the quake era.
@@Aeduo Aaaaa, yeah. :( It's really a shame what happened during that era of id. You had a bunch of big egos who didn't realize how much they actually needed each other, coupled with some of them having a bit of a rockstar diva persona, combined with all of them being very young. Then there's Tim Willits. Allegedly. Thankfully it seems like everyone involved grew up over the years.
@@ickyconcrete5370 Oof…shame you lost your early maps. I can relate. :( Really cool that it ultimately led to a career, though! What games did you work on? (I also love how Worldcraft is still alive to this day. Kinda wild to think that it came out in the late 90s. Also, Worldcraft is a *much* better name than "Hammer Editor" and I will absolutely die on that hill.)
A completely familiar opening view, turning around, and the entrance door leads to a chain of secrets and disconnected unfamiliar sights. The perfect hack! Reminds me a lot of my recurring dreams about secret-filled Doom levels.
I'm really glad I let my D!ZONE instincts take over with the entrance door. I don't think this one would have had the same impact if I didn't do that. :)
Wow you are still doing this after 2 years! Keep on going!
Will do :D
Nice max damage roll at 11:45! Still clutched it tho!
Thanks, I think! xD
Blur spheres are like putting ketchup on ice cream.
This level has a whole lot of ketchup.
…that's a really good way to describe it, actually. 😳
This year I'll try something different. I'll be playing a map featured in D!Zone'd, rate it (if applicable) and then watch your video to compare. So E1M2_HAX is the first experience like that, and it was a delightful 40 minutes or so :) I, just like you, immediately turned around and opened the back door, found the BFG in time to deal with Cyberdemons... and completely failed to find the maze secrets. This is definitely one of the more elaborate edits we've seen here, the editor put quite some effort into modifying the original map, making it more non-linear and unpredictable. If this is somebody's first attempt at Doom editing, they've done a solid job I'd say. I enjoyed running through it, and you did too, so we more or less agree on this one.
I did this last year! It's pretty fun
@@yawg691 Oh, I bet it was! Time to experience that myself :)
Almost exactly my favourite type of edit, only thing that's missing for a 10/10 is the author forgetting to add ammo for all the random high-tier monsters.
True, there wasn't nearly enough cyberdemon punching in this one. Oh well.
This almost seems made for deathmatch with all its random viewpoints, ammo and blurspheres around.
Yeah, for sure.
It's kind of amusing how many map authors of that era embraced using monsters in deathmatch maps (though they didn't respawn by default, or at all in earlier versions, so they were always a bit of a one-off).
Not gonna lie I was laying on my side while watching this, and when you turned around and cut through to the maze at the start, I lifted my head up off my bed out of confusion LOL. It was a weirdly shocking moment for D!ZONED.
So early but glad to be here! 🎉
Happy to have you here! 🥳
That was... interesting!!!! :P
People really loved the partial invisibility in these ancient WADs! I wonder when public opinion changed to seeing it as a negative in most situations? Early 2000s?
its good for hitscanners that you wouldnt be able to dodge anyways, but thats it. I think we found out back then, but word didnt get around like it does today lol.
I think the negative opinion of them has always been there to some degree, though to what extent really depends on whether or not the player strafes to avoid projectiles. For me, my opinion shifted rapidly toward negative when I started playing Quake in 1996, which is when I realized how much of a game-changer dedicated strafe keys were (especially when combined with that fancy +mlook hack).
For others I'd guess that happened earlier. I imagine they were placed *very* deliberately on Dead Simple, for example.
On the contrary, they're always a boon for deathmatchers.
@@LordZeroTheNightmare Haha yeah. It's kinda weird to look back and think of how fragmented communities were back then. I don't think many people born after 1990 can conceive of each online service being its own private island..
I liked the part where the secretions re-viled themselves...
now i know how to beat this level 100%
All the secrets of E1M2_HAX laid bare.
Hey mate how have you been? I am looking for these wads they are
AMFDOOM2 WAD
BAK2HEL2 WAD
DARKWAD2
DINNER2 WAD
END2B
ETERNTY2 WAD
JCM3-19 WAD
MORDOOM2 WAD
TEUTIC2 WAD
I found them in old-school-mega-wads
Do you have any of them?
Hey there!
I just checked through my collection and unfortunately I don't have any of those. It looks like some of them might be Doom to Doom II conversions (a pretty common practice for early compilations, but it can lead to imbalanced gameplay), with the originals being on idgames. Check these ones out and see if these match up with what you remember:
www.doomworld.com/idgames/levels/doom/a-c/amfdoom
www.doomworld.com/idgames/levels/doom/a-c/bak2hell
www.doomworld.com/idgames/levels/doom/d-f/darkwad
www.doomworld.com/idgames/levels/doom/d-f/eternity
www.doomworld.com/idgames/levels/doom/s-u/teutic
@@SpectereHey thanks for looking through your collection for me. I have these Ultimate Doom versions😀
@@BrandonStephen-p6q No problem! 😁
You might want to give archive.org a shot, as the Doom community uploaded a lot of shovelware discs there. I know Maximum Doom had a lot of converted WADs, so that would probably be a good place to start. Good luck on your search!
@@Spectere I'll check that out. If you are looking for particular wads or anything give me a shout
I wonder if anybody's tried making a Doom map or anything against the Doom shareware WAD? Does the shareware WAD completely lack enemies/textures/etc that aren't used in full doom or does it have everything just not the maps?
Yeah, they did. The original 1.0 shareware release didn't restrict PWAD loading, so people were able to make custom maps for it. The shareware version of Doom does lack the registered textures and enemies given that disk space was at a premium (and even then shareware Doom had to ship on two disks, which was kinda wild for that era-registered Doom shipped on four), so if someone tried to use a registered asset the game would crash to DOS.
id eventually added in a lump and IWAD filename check (d_main.c, line 1025 in the released source), but even before that some map authors tried to do them a solid by intentionally using registered assets in an attempt to prevent their WADs from being easily playable on shareware releases. From what I remember, even plopping down the "dead lost soul" thing was enough to do this, since it required the last frame of the lost soul to be in the IWAD.
@Spectere that's a bit of a shame people did that considering they were doing pretty well.. and I guess had awful workplace conditions especially by the quake era.
@@Aeduo Aaaaa, yeah. :(
It's really a shame what happened during that era of id. You had a bunch of big egos who didn't realize how much they actually needed each other, coupled with some of them having a bit of a rockstar diva persona, combined with all of them being very young.
Then there's Tim Willits. Allegedly.
Thankfully it seems like everyone involved grew up over the years.
@Spectere well, except "based" john carmack I guess.
Is this what you get when you tell AI to create E1M2?
when was this wad built?
This one was on the original D!ZONE disc, so it was released some time in 1994.
@@ickyconcrete5370 Oof…shame you lost your early maps. I can relate. :( Really cool that it ultimately led to a career, though! What games did you work on?
(I also love how Worldcraft is still alive to this day. Kinda wild to think that it came out in the late 90s. Also, Worldcraft is a *much* better name than "Hammer Editor" and I will absolutely die on that hill.)