Is Blender Industry Standard?

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  • Опубліковано 14 лип 2024
  • Is Blender Industry Standard? That's a stupid question - here's why!
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КОМЕНТАРІ • 254

  • @DECODEDVFX
    @DECODEDVFX  Рік тому +51

    Probably my favourite blooper so far at the end. 😆

  • @CompositingAcademy
    @CompositingAcademy Рік тому +113

    I've worked at Sony Pictures / Weta / ILM. I'm a compositor, so mainly use nuke, but I like hopping in blender sometimes which is sort of outside the "traditional pipeline" big studios have, and making stuff myself. Much faster than waiting for the traditional approach and waiting on many departments. So as an individual it's great because it's free, and - most importantly - fast to use. It's a scrappy workflow but from the compositing mindset, that is actually it's strength.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +9

      Yes! Bingo

    • @GaryParris
      @GaryParris Рік тому +6

      great to hear from people like yourself, and why you enjoy using Blender, thanks for sharing!

  • @KevBinge
    @KevBinge Рік тому +34

    This video is largely spot on. The only thing I’d add is that if one is looking for work in studios, Maya, Max, Nuke, etc… come up far more often then Blender, (that may change and often does every five or so years,) but as you’d said, SKILLS TRANSFER. It’s not about software but skillsets and the ability to produce (studio centric work.)
    I’d used Lightwave, XSI, Max, Maya, Houdini, VUE, Mudbox, Nuke, etc… and yes, Blender, to make money over the years. All but Blender in team-centric production environments. As a small team, we don’t have the budget to train people on software, and many studios need someone who can sit immediately and produce. That’s where knowing the software in their pipeline can help. Some studios will hire on talent and train people. It all depends on time, needs, and budgets. That said, if I could install Blender at work I’d have done it 3 years ago already. It’s a wonderful Swiss-Army knife of a program.
    While we are on the topic of stupid people…. lol. I’d wasted far too much time with people who are OBSESSED with software, talk all day about this feature or that feature and what’s better in what, who said what about who… yet NEVER seem to produce shit or provide value otherwise. Don’t waste your time with these types (they’ll just drag you down into their toxicity) unless they produce and are generally cool and open minded. It’s just noise from “chronic and toxic researchers” at that point. Just get out there and do your best work… be cool with other people… don’t hate on others for just being who they are, and you’ll do well irrespective of software preferences.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +2

      I agree. Software doesn't really matter as long as it fits your pipeline and can do what you require of it. And you're right about the software obsessive producing nothing. The facebook groups especially are full of memes about how great Blender is, how much Maya sucks etc - but it's always posted by people who never seem to produce any work.

    • @KevBinge
      @KevBinge Рік тому

      @@DECODEDVFX Exactly my virtual drinking buddy 😀. I hate Facebook and was one of the first on the platform before it was open to the public, on invite. It went downhill so quickly.
      Flame wars never go anywhere and the loudest are “usually” the ones producing the least and contributing even less. They won’t hesitate to tell you you’re wrong about things and throw lots of videos your way. The best is when they try to prove a point using a video from some Ivy League professor… who was your fraternity brother in college lol!! True story. 🤣🤣🤣🤣🤣

  • @marsmotion
    @marsmotion Рік тому +58

    i work in the video game industry. we use blender where i work. anim is in maya and exports are from maya but blender is being used esp with addons like decal machine meshmachine hops and box cutter and more. i do wish someone would do a cloth sim thing that was really robust like marv but way cheaper. i think the rate at which blender is evolving is why im using it. eventually that becomes very meaningful in terms of this discussion.

  • @andersmagnussonhogvik4168
    @andersmagnussonhogvik4168 Рік тому +69

    We have used Maya in my studio since about ten years or so (OEM Auto Design), but many designers and modelers have switched to Blender since 2.8. It really doesn't matter which software we use, it's the data exported that is important.

  • @RedGreen1
    @RedGreen1 Рік тому +86

    The skills and competency will always be the standard, the software is secondary. It's like how programming is a learned skill and a competent programmer can move between languages with some effort.

    • @JayYeasmin
      @JayYeasmin Рік тому +10

      I think it's more comparable to programmers moving from 1 IDE to another

    • @RedGreen1
      @RedGreen1 Рік тому +3

      @@JayYeasmin Good point.

    • @MarkHewis
      @MarkHewis Рік тому +2

      @@JayYeasmin I agree

    • @Gino_567
      @Gino_567 Рік тому

      A person who uses CAD can't move between that and Revit if they don't know how to use both. They're both the industry standard but they're not remotely similar in function. They're two different skills.

    • @bakedbeings
      @bakedbeings Рік тому

      An understanding of the abstract concepts of programming isn't an industry standard, nor is a level of ability - one's part of learning programming and reskilling, the other is particular to companies and roles.
      Javascript, for example, is a web industry standard language, because you absolutely need it to program client side interactions; as a result it's used for a load of server side/terminal apps too. Even a fantastic programmer has plenty of toil ahead to become useful in a web programming role; (very sadly) the technology stacks/frameworks/quirks/toolchains etc are a ratsnest of history, practises and patchwork solutions having little to do with programming fundamentals.
      I wish it wasn't true, but going from c++ programmer to javascript guy or vice-versa busts you down to junior dev overnight.

  • @ChrisMills-AmbientSpace
    @ChrisMills-AmbientSpace Рік тому +13

    I’m tremendously impressed at where Blender is at today. It was revealing to hear Pablo comment that they are trying to find a developer work on simulations in their weekly update.

    • @luminousdragon
      @luminousdragon Рік тому

      it that for making Physics Sims into a node based system like Geo/Shader nodes?

    • @ChrisMills-AmbientSpace
      @ChrisMills-AmbientSpace Рік тому

      @@luminousdragon I think that was a request for _anyone_ to work on sim development at Blender.

  • @marcobucci
    @marcobucci Рік тому +7

    Nice lighting!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      Thanks man!

    • @KiluaRotmg
      @KiluaRotmg Рік тому +1

      A surprise seeing you here. Big fan of your work ^^ keep it up!

  • @Savorychicken41
    @Savorychicken41 Рік тому +9

    I work for a big gaming company as a concept artist. For our studio I would say it’s the standard for concepts that doesn’t need to be part of the studio 3D pine line. As a studio we have not adopted the program and do not have many in-house tools made for it. Just recently we received our first tool made for blender. Software like Maya have been used in my studio for a long time and has many in house tools made for it, so most people outside concept use it. But like you were saying we use a in house engine for most of the work in development.

  • @mvcastelluccio
    @mvcastelluccio Рік тому +6

    You sir have quickly become one my favorite channels and YT personalities. Keep making any type of vid. I will certainly like and share. Joining the patreon this week as well. Looking forward to it.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      Thank you! Lots of stuff planned for the Patreon.

  • @WaterShowsProd
    @WaterShowsProd Рік тому +30

    Love the rants, both about stupid people and stupid equipment. I was working on voice recording for an animated film a few years ago, I think it was right around when Blender 2.8 was released, and this complete prat was directing the sessions. He'd studied 2-D animation in the late '80s to early '90s and got studio jobs as an animator during the animation rennaissance. Then 3-D came along and he eventually gave in and learned to swim rather than drown. He didn't have any real experience or skill in voice directing, and spent more time than necessary talking up how great he used to be. One day, without anyone even mentioning it, he suddenly went on a tirade about people who use Blender, how they're not this-that-and-the-other, how Blender isn't a proper 3-D animation program because it's free, yadda-yadda-yadda... This spontaneous rant out of the mouth of someone I'd already determined wasn't worth listening to in the first place actually gave me a greater appreciation for Blender. He clearly felt threatened by it and by the people who were learning it. Every new feature of Blender that comes along I see as another pin in the Voodoo doll of that dummy.

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 Рік тому +2

      Your story reminded me of older women always criticizing younger and more attractive ones due to jealousy or men in their boomer phase
      "This generationnnnnn and blablabla".

    • @WaterShowsProd
      @WaterShowsProd Рік тому

      @@gabrielegagliardi3956 Yes, I'd say that's an apt comparison.

  • @johntnguyen1976
    @johntnguyen1976 Рік тому +66

    One of the main vfx studios that worked on the Indian movie RRR switched to Blender WHILE they were working on the movie (Makuta studios is their name). To finish the film they used Cycles within 3Dmax to render...but since then they have switched completely to Blender for 3D...which is insane. And they're really doing huge projects.
    But it really doesn't matter, because the only standard there should be is the result. If you need Blender to make something an A+...then definitely do that. If you can't do good work in anything but zbrush or 3dsmax, go crazy! Lol. Maybe it's indicative of where the world is in general...when 3D software is treated almost as some sort of political party you belong to. Ridiculous!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +10

      Yes I know about RRR. There's a bunch of examples of studios using it in production (and plenty of other studios using it without mentioning it).

    • @jujuboohoo
      @jujuboohoo Рік тому +3

      haha well said. I truly understand being a fan and appreciating that without Blender, lots of us 3rd world peasants would have to steal to create 3d art.

    • @WaterShowsProd
      @WaterShowsProd Рік тому +2

      One of my friends and colleagues in the entertainment industry here in Bangkok has been giving rave reviews of RRR. He keeps telling me to watch it. Now I know they used Blender I guess I should finally listen to him. Ha ha...

    • @saurabhjadhav6496
      @saurabhjadhav6496 Рік тому

      thanks bro
      are there any other studios who use blender ?
      i create blender scripting / addons
      it will be easier for me to approach them
      great if they are from india

    • @luminousdragon
      @luminousdragon Рік тому

      @@WaterShowsProd RRR is super awesome, very good movie. I loved it. watch it!

  • @done.8373
    @done.8373 Рік тому +21

    Over time, Blender will only gain more acceptance, because for many young people it is now their first foray into 3D; in order to stop the bleeding Autodesk had to offer cheap Maya subs and increase educational use programs. In the case of large studios that have huge numbers of tools and workflows built for Autodesk products and other specialist software, they'll hold on as long as it makes financial sense. On the plus side, at least I can weight paint in Blender w/o the app crashing all the time (looking at you Maya). Great voice of reason in this piece though; thanks!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +12

      Yep. Maya has a free student license but it's only for people enrolled on a course and it ends when your studies are up. Most students want to pick up a 3D package earlier than that. I've had 750k views from people under 18 in the last year. A lot of young people are picking up Blender and Autodesk is missing out on all those future artists.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому +2

      @@DECODEDVFX to be honest i think auto desk knows there losing market share to blender and know they cant do much about it (innovators delma and other factors). So they are going to do the bare minimal to stay in the market as long as possible at the lowest cost possible.

  • @BillyCobbOfficial
    @BillyCobbOfficial Рік тому +2

    Something great about Blender is the community and availability of addons. Sure the simulations suck, but there are addons for that.

  • @lanewallace.
    @lanewallace. Рік тому +4

    This is a great way of looking at it all. Whether it’s labeled “industry standard” or not, it’s still used by people in their workflows because the tools you use are completely up to you

  • @StraveTube
    @StraveTube Рік тому +1

    12:53 Immaculate joke. No notes. Fantastic. Hope you had a great Weeknd.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +2

      Haha thanks. I just heard that Weekend song before I filmed so I guess it was in my head.

    • @StraveTube
      @StraveTube Рік тому +2

      @@DECODEDVFX It's a good one! After this video, I went and listened to it while making dinner.

  • @exxennexx
    @exxennexx Рік тому +9

    I thought this was a great video, I wouldn’t mind more of this kind of content

  • @UlfricStromcloak
    @UlfricStromcloak Рік тому +2

    5:54, Right on the spot.
    I have Three grudges with Blender.
    1. Nurbs (Curves & Surface Modelling tools) modeling desires so much. It is hilariously bad compared to Maya. I won't even bring Fusion 360 in it.
    2. Retopology is getting there, but still nowhere close to say 3DCoat or Maya. A dedicated Workspace should be better.
    3. And the one you mentioned. Simulation. Now I don't need it to compete against Houdini, but even if it comes close to Bifrost that would mean a lot.
    I am waiting for their Simulation nodes & how much they can do with it. Hopefully it will only be getting better.
    I don't care whether it is industry standard or not. I can make a living while working professionally. To me that's enough. I just hope I am better equipped with the tools for my work. So, if it gets better, I will be happy.

  • @CapsAdmin
    @CapsAdmin Рік тому +1

    The people who ask these kinds of questions in many fields tend to be the beginners. There's an urge to mimic the top performers, and from the surface you can look at what tools they're using. The top performers say things like "it doesn't matter what you use", "it's more nuanced than that", "use the tools you are comfortable with", however beginners won't have it.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      Actually not exactly when a software starts entering the higher parts of it's industry or meats the needs of say 80% of the needs people will start asking these kinds of questions.
      Even though it is annoying at times it's a sign that a software is moving into the professional side of the industry instead of staying in the hobbyist/Indy side.

  • @LFPAnimations
    @LFPAnimations Рік тому +2

    I have worked professionally in the VFX industry for 3 years. I am a compositor so I use Nuke in my work, but whenever I have to do something in CG I use blender because Maya is a pain in the ass for simple things. Blender is faster for most tasks. Also blender can be downloaded as a lightweight portable software, available for free on as many devices as I want to install it on. This might seem like a small thing, but consider how annoying it is to have 1 license and two personal computers. I could render twice as fast...

  • @beeverone4740
    @beeverone4740 Рік тому +1

    This video made my day! Thanks for taking the time to clear this up

  • @ckaleeb2942
    @ckaleeb2942 Рік тому +3

    I use Blender for graphic design and all my contracted motion graphics work. You make good points about the software not being good at any specific thing. Good vid man

  • @cgsalih
    @cgsalih Рік тому +1

    Unapologetic, I love it
    PLEASE MAKE MORE OF THIS

  • @adamashby2244
    @adamashby2244 Рік тому

    Love your work man , and greatly appreciate the content you put out!! Thank you 🙏

  • @tonetburac
    @tonetburac Рік тому +4

    Blender 3d is already one of the industry standards.
    The challenge is how will blender sell itself to bigger vfx studios. For me, as a first time learner, It's not hard to use and adapt Blender. However, it's not the same for those bigger studios to migrate and other tool as their main that offers the same functions.

  • @martians1028
    @martians1028 Рік тому

    Love these videos, good notes, thank you

  • @preacher3d801
    @preacher3d801 Рік тому +2

    I think Blender biggest strength is the community and the Add-on support. UV .. if you use UVP your are pretty much up to the task. Combine that with something like UV Tool Kit and there you go. In the end, it's the taste. I was done with Autodesk in 2017 and switching to Blender as a freelancer, and I'm more than happy with my decision

    • @icedriver2207
      @icedriver2207 Рік тому +1

      I use Zen Uv with UV pack master. great combination for hard surface stuff.

  • @boitahaki
    @boitahaki Рік тому +6

    I love Blender, like you said, the simulation is bad and also the texture painting is terrible too. But when it comes to modeling and rigging, its pro level

    • @btn237
      @btn237 Рік тому +5

      Thankfully, both texture painting and simulation have been marked as end of life meaning they’re due to be revamped. Recent commits for geometry nodes include laying the groundwork to use loops, and the new layered / node based texturing system is under active development I believe.

  • @CariagaXIII
    @CariagaXIII Рік тому +1

    we can all agree blender is industry standard in open source
    mainly because blender can be the center of your pipeline you can make it sync with other application

  • @pepegarcia9396
    @pepegarcia9396 Рік тому +1

    I work as a 3d modeler ina big gaming enterprise. Couple years ago they wont even let you use blender, only 3dsmax, but today most of the 3d modelleres use blender and just use 3dsmax for exporting-
    They still use 3dsmax because 3dsmax offers you personal assistance as an enterprise. But if we talk about modelliing or general 3d blender is a beast!

  • @YOUnoobGER
    @YOUnoobGER Рік тому +1

    Nice video, nice points and well explained, really liked it

  • @MiDaY_i
    @MiDaY_i Рік тому +2

    The ending had meeeee LMFAOOOOoo XD

  • @crackskullmusic
    @crackskullmusic Рік тому

    Awesome keynotes. Wasn't expecting that ending tho. hahah

  • @Wyntrfang
    @Wyntrfang Рік тому

    Well-said and good luck at the conference!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +3

      No luck needed. I'm not giving a talk. Just turning up, watching some talks and getting drunk. :)

  • @Ruan3D
    @Ruan3D Рік тому

    Great video!

  • @user-ep2xq7bm2x
    @user-ep2xq7bm2x Рік тому

    Thank you for this fire video.
    You changed my mind
    ❤️❤️❤️

  • @CaptainPanick
    @CaptainPanick Рік тому

    I think these rants are necessary and worthwhile re-visiting at least once a year as many new potential 3D artists arrive wondering or arguing the same thing.

  • @ErikMKeller
    @ErikMKeller Рік тому +1

    On point. As long as the output works in the pipeline everything is peachy. The only exception is work that is spread out between people, they need to agree on either an exchange path or use the same software. Option one is the same as the pipeline thing, though. 😎

  • @SebasCordero
    @SebasCordero Рік тому

    What a great video!👌👌👌

  • @SwagHyde
    @SwagHyde Рік тому +3

    blender really is the go-to start if you want to get in anything related to 3d (or mostly everything at least, I didn't know simulations were that bad until now!)
    since it's free it's accessible to most people
    and why wouldn't you use the free jack of all trades to start off your journey?

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +5

      That's a very good point. Blender is a great place to get to grips with the various 3D tools without downloading/biying 10 different apps.

  • @christianvolkner2028
    @christianvolkner2028 Рік тому +1

    Basically you can compare 3D Apps to different types of cars. They all bring you from a to b, but some of them are more suited for a certain type of work.
    Cinema for example is Industry Standard for Mograph, it has a lot of tools for that.3DS Max is a big player for ArchViz, Maya is used often for Film and Commercials and is praised for its Animation tools, Houdini is great for FX and procedural Workflows, ect.
    If you look for a job at a bigger studio in this area, you might want to integrate with the team. Then it’s best to use the tool everybody is using in the pipeline, so you can work with others more seamlessly.
    If you are really good at Animation in Blender for example, a Maya Studio might just offer you a job and teach you everything you need to work in their pipeline. Sometimes you can also keep using Blender.
    So in the end it’s not really the question if Blender is good enough. It’s Studio Pipeline and Skills, right 😊

  • @EDcase1
    @EDcase1 Рік тому +6

    Well said, simulation is terrible.
    For VFX work its not easy to use but it can do simple things well. Complex animation and VFX work is so hard to use.
    I really hope Blender keeps improving.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +5

      What I forgot to mention in the video is that blender is soon working on physics nodes. Which will hopefully solve a lot of these issues. And the new hair curve system should instantly solve hair dynamics once it's finished.

  • @cautionglassllc
    @cautionglassllc Рік тому

    Sean Kennedy is another great example. Look up his couple of Blender conference talks.

  • @SanOcelotl
    @SanOcelotl Рік тому +2

    You are absolutly right, i use 3Dsmax, Blender and Unreal Engine for 3D stuff, the software i use depends on what i want to acomplish (Blender is my favorite of course lol)

  • @hawkins77
    @hawkins77 Рік тому

    Haha, telling it like it is in no uncertain terms. Love it!!

  • @BecauseBinge
    @BecauseBinge Рік тому +1

    I am a Designer that is proficient in Blender, every time I decide to look for Freelance gigs for 3D artist roles I hit the wall of Cinema 4D or Maya being a requirement

  • @zachhoy
    @zachhoy Рік тому

    appreciate the honesty

  • @carrotman
    @carrotman Рік тому +1

    I love how frank this was. 👍

  • @neuvatn
    @neuvatn Рік тому +1

    This is a good video!

  • @copperrose
    @copperrose Рік тому

    love the outro hahahaha

  • @_ophium_
    @_ophium_ Місяць тому

    well-known products are just afraid of losing and the product won't sell anymore. Big thanks for ton roosendaal and comunity and this channel. 🎉🙌

  • @sobertillnoon
    @sobertillnoon Рік тому

    Here's my interest when I want to know if something is industry standard: can I go out and apply for jobs that wants blender people in their industry. But there's more than one industry blender could apply to. So which industry would also be of interest when asking this question.

  • @JenQuinn94
    @JenQuinn94 Рік тому

    I like these videos :)

  • @SewerTapes
    @SewerTapes Рік тому

    Holy sh!t! I didn't realize Ian was the VFX supervisor on Prospect. No wonder that movie's visuals punched way above its weight class. I was shocked to find out it was a sub-4 million dollar movie.

  • @DemNikoArt
    @DemNikoArt Рік тому +1

    Couldn't have said it better! 👌

  • @inpy
    @inpy Місяць тому

    Curious question but in which kind of projects would you use simulations? Btw great video!

  • @jascrandom9855
    @jascrandom9855 Рік тому

    RRR is the first Blockbuster movie in which almost all VFX were made in Blender.

  • @mariuspuiu9555
    @mariuspuiu9555 Рік тому

    Simulations were improved in recent big updates. Hopefully performance gets much better soon.

  • @DavidsFishEmpire
    @DavidsFishEmpire 3 місяці тому

    Blender needs a free and a paid option for studios. Honestly, it has way more potential thanks to being free. And if studios will start using it for AAA cinema, lots of 3rd parties with leading and cutting edge software will want compatibility. I see it coming

  • @MarkHewis
    @MarkHewis Рік тому +3

    Very fair minded report. Must saw the key word you mentioned early is 'workflow'. As utter amateur you got ability to see a bit of everything in Blender. One example is simulation - as you rightly say a little dodgy. But you get to know terms and get to know what you really want and import/export becomes your friend.

  • @cocasurfboards
    @cocasurfboards Рік тому +1

    👏👏👏👏👏👏

  • @benpielstick
    @benpielstick Рік тому

    I think what people mean when they ask if something is 'industry standard' is "do I need to put this on my resume?"

  • @collectiveunconscious3d
    @collectiveunconscious3d Рік тому +1

    Here's my position:
    VFX: Houdini, like hands down, houdini is insane if you know how to do
    Sculpting: Zbrush but I prefer 3D coat, even though zbrush is better at many things
    Scene setup: Cinema4D, but other ones are prob as good or better
    Quick stuff and plugin stuff: Blender, blender has like all the stuff you wished other software had
    Rendering: Unreal Engine (although super annoying). Octane or Redshift, and the new kid omniverse
    Rigging: Actorcore, Mixamo but Actorcore is just better
    Animating bodies: Cascadeur, good stuff
    Hard surface: Rhino (I wish I knew more about it)
    Landscape gen: WorldCreator
    Volume Sim: Embergen (but houdini prob better), although Embergen is much faster
    Water Sim: Real Flow (but again if you know houdini prob better)
    Cloth design: MArvelous designer, Clo (hands down the best and dominating that market for long)
    Post: Davinci Resolve, After Effects (but Davinci is my way to go)
    Body Models: Daz3d (still my preferred place to build models)
    Mocap: Omniverse? or rokoko but not sure on this one
    Body Physics: Endorphin, esoteric software with nothing like it out there from 2016, unsupported but still does the job
    Texture Painting: Substance painter
    Texture designing: Substance designer
    Post Image processing: Photoshop, Topaz has a lot of tools for upscaling and color correction
    Dang, thats a lot

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      Most studios will prefer to minimize the software they use so you will never see this many at One time

  • @sebastianosewolf2367
    @sebastianosewolf2367 Рік тому

    when I look into International job offers also from big Companys, I see more and more under Requirement Blender next to Maya or 3ds Max. some are still only wanna work with Maya or 3ds max, but more and more accept Blender as your tool to work with

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому

    bro be becoming giga chad

  • @BossKnight
    @BossKnight Рік тому

    Woo, got to it at just 12 seconds after it got posted

  • @GaryParris
    @GaryParris Рік тому

    i think this was a really important video to put out, it's such a frustrating and ignorant thing to say an all round 3D program like Blender is inferior because 'insert industry standard speech' is not the go to for specialised instances, therefore it's not industry standard, and only those who gate keep specialised software will make, because they have to stay relevant for the cost of the software they have invested in.
    They are all tools, Blender like you say is one of the best because it can do it all, even if some things are lacking, it doesn't matter, its a tool, just use it, enjoy it, stretch it and yourself rather than complaining or saying it's not industry standard based on stupid mindset. artists will use tools according to their needs and make them work for them, not bitch about whats wrong with a tool, change yourself and wait for better tools.

  • @bassemb
    @bassemb Рік тому

    Bwahaha! the blooper!

  • @Science3D
    @Science3D Рік тому

    I really appreciate your comments and your opinion like that, continue to produce such video! If I may ask another question, do you have an opinion on why using Blender where Unreal 5 is so promising? am I comparing apples with apples? if you already produced a video on the subject, please send me the link. thanks!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +3

      Unreal is a game and rendering engine. It has no proper modeling tools and simulations are very limited. It can't motion track cameras, texture paint and shading isn't as advanced as blender.

    • @Science3D
      @Science3D Рік тому +2

      @@DECODEDVFX thanks for your fast answer, I really appreciate it.

    • @btn237
      @btn237 Рік тому +2

      You would struggle to get by in Unreal alone, it’s the type of software that needs other software to create assets (Blender is one of those tools). Listen to the dude in the video and get comfortable with the idea of using more than one tool!
      Also, since version 5, Unreal wasn’t fully supporting Mac which is a problem for a lot of people including myself. However I believe the the metal version is in Beta. The rendering capabilities in Unreal are outstanding though and once there is a native Mac OS version for M1 GPUs I’ll be exploring it more for layout and rendering scenes. The nuisance of using multiple software will probably be offset by how fast it’s real time raytracing capability is compared to Eevee which can be a bit of a pain.

    • @Science3D
      @Science3D Рік тому

      ​@@btn237 I am in the learning process on Blender and, in parallel, I see shots in Unreal that are so impressive by its speed that it worth asking. I better understand, now, that Multiple tools is not an option so I will continue my journey into the blender universe and try to integrate my assets into Unreal as soon as it becomes usable on Mac (I also use a Mac and, even if I can run UE5, I feel that it does not perform well). Thanks for your comment.

  • @rjwh67220
    @rjwh67220 Рік тому +1

    And, Blender is considerably less expensive than Maya or any of the other 3D tools. That makes it my standard.

  • @zackakai5173
    @zackakai5173 Рік тому +2

    Is it used at all in the games/VFX/other CGI industry? Sure, sometimes. But IS it currently an industry standard tool in the sense of being part of the typical production pipeline at most established studios? No, it's really not. Most big game studios for instance use some variation on ZBrush/Mudbox (if it's something that needs to be sculpted) > Maya/3DS Max > Substance/Marmoset Toolbag > whatever engine they're using. Fact is that right now, most studios aren't going to want to sink the time into retraining their entire production team on a new pipeline when they can easily afford licenses for that software their team already knows (and get the benefit of the first-party support that comes with it). There's also the issue that Blender still lags behind to a greater or lesser degree in any of those given areas. It's a jack of all trades, but master of very few, at least until you start using plugins to add what by this point really should be built-in functionality (and then you're at the mercy of hoping the authors of those plugins continue to support them). It's less of a standardized tool any trained artist understands and more of a patchy mess of functionality that you have to invest time in configuring and developing your own practices for to get the most out of. If you've got the money to blow on the aforementioned licenses, Blender suddenly looks a lot less appealing for most things.
    That being said, I can *maybe* see it becoming more common in the future given that the software is always getting better, and ESPECIALLY given number of newer artists in the last decade that have started off with it. Companies like Autodesk would do well to start releasing free licensed versions of their software for personal/non-profit use if they want to remain on top in the long term (that's what Epic did starting with UDK and then UE4/5, and it's worked out pretty damn well for them). Although then again maybe not, Blender has been "five years from being the industry standard" at least since I started using it like 15 years ago.

    • @Arjjacks
      @Arjjacks Рік тому

      I remember hearing that "Blender's right around the corner from industry standard any day now" at lot when I was younger as well. And, of course, it never materialised. The difference I'm noticing now, though, as opposed to back then, really comes down to one thing: money. Buckets of it, in fact. Companies aren't stupid (overall), so there's no way so many of them would be sinking hundreds of thousands of Euros a year into Blender if they didn't think they'd get a return on their investment. And when you're not panhandling in the street to pay salaries, suddenly the ability to hire and retain staff on a consistent basis means you can start operating like an actual functioning business, even as a registered nonprofit.

  • @DHPshow
    @DHPshow Рік тому +1

    You can sculpt in maya

  • @FlameForgedSoul
    @FlameForgedSoul Рік тому

    Arguments of standards aside I'd say the larger issue stems from one of the strengths you mentioned; the wealth of instructional material. I've noticed a rising sentiment at the dearth of "for Advanced Users" content. For every Midge Sinnaeve, Ian Hubert or Manuel from Entagma there are 5,000 "X in Blender for Beginners" channels/skillshares/udemys. I say all this because I feel it contributes to this larger idea of Blender not being "standard", because it's not a serious tool-type of mentality.

    • @chemicalBR0
      @chemicalBR0 Рік тому

      also the problem with that is that a lot of these channels just give out garbage advice. so people could get into the rut of using a feature "wrong".
      you have to weed through a lot of videos to find the gems. and beginners in 3d won't know the difference between good and bad advice.

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому

    facts

  • @m_tth_w9647
    @m_tth_w9647 Рік тому +1

    Battling with the fact that I'm stupid 😓

  • @Iknowvfx
    @Iknowvfx Рік тому +2

    I used Blender professionally and got paid.

  • @genesis2303
    @genesis2303 Рік тому

    I'd said with paid add-ons hard surface modeling it's quite strong in blender as specializing area, and blender is best as generalist tool.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +4

      Blender is definitely the best generalist tool. Especially for freelancers and solo artists like myself. I'd have to use a massive amount of expensive tools to replicate what I can do in blender for free.
      I have no problem paying for tools and add-ons to replace what blender lacks, but thankfully it can do most things fine.

    • @asr59
      @asr59 Рік тому

      @@DECODEDVFX you mention on the video about the lack of features on UV mapping on blender. I would recommend the addon ZenUV. I used to switch to maya for UVs but not anymore.
      Also UVPackmaster for optimized packing.

  • @GodIsADog
    @GodIsADog Рік тому +2

    It's funny how people keep asking and deniying if Blender is industry standard when literally its everywhere, salty haters staying in the stoneage trying to be a 3D gate keeper debating their careers and life choices right now lol

  • @TommyLikeTom
    @TommyLikeTom Рік тому

    DEPENDS WHAT INDUSTRY

  • @jmalmsten
    @jmalmsten Рік тому

    One thing to ask asa counter to that question is... Do you need it to be industry standard? And why? Because just being industry standard is a very wasteful status.
    I'd rather ask the question, does it get out of my way enough to justify me not looking at non-opensource alternatives and just pay for a better solution?

  • @TheThehwashere
    @TheThehwashere Рік тому

    I think the question isn't whether blender is Industry Standard? it's are you Industry Standard?

  • @Grimeaper
    @Grimeaper Рік тому

    When I get a game studio up and running Ima be using only Blender even if I did use Maya and wrote it off on taxes I just cannot justify the price.

  • @EmpressEris
    @EmpressEris Рік тому

    For me, I think I'll always stick with Blender. I've messed around with 3ds before, and I wanted to defenestrate myself. I haven't touched Maya, but I can't imagine I'll enjoy it anymore than Blender. The thing I love the most is it's open source. That alone will have me voting blender every day of the week.

  • @sanketvaria9734
    @sanketvaria9734 Рік тому

    I remember making a plan, turned it into cloth. I just wanted a table cloth on table. it took 1000 frames to simulate. It was too slow.

  • @josephhillhouse3879
    @josephhillhouse3879 Рік тому

    You mentioned Blender simulation isn’t good. What tool is typically used for that (rigid dynamics and soft body)? Maya, with nCloth, XGen, etc.?

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      Houdini is the main tool most studios use for simulations. Marvelous designer is quite commonly used for clothing. Embergen is great for volumetrics such as fire, smoke, and explosions.

  • @synsam12345
    @synsam12345 Рік тому +2

    I love Blender but no, in my opinion it's not as industry standard as Maya. If you go to many of the larger studios, for an example Maya or Houdini is often used to some degree and built into the pipeline. Blender is not built into the pipeline at these companies, not from my experiences anyway. Sure, you might have one or two people working there who install Blender on their user and use it for certain tasks (me for an example) but that's still separate from the pipelines you see at these companies and the way they usually work. I'm sure Blender is adapted widely among freelancers though and smaller studios (that's not something I have as much experience about though).

  • @bakedbeings
    @bakedbeings Рік тому

    I'm don't think reasonably common misunderstandings of a term can all be given equal credit. The second definition - being a standard is equivalent to conforming to a standard - doesn't make sense in english or engineering. Being a standard and confirming to a standard are two clearly defined and very different things.

  • @bowmanruto
    @bowmanruto Рік тому

    there's also a big misconception that if you've got some of the best animation around you won't get hired because you don't have a check for the ''five year experience required'' check boxes, the ones *writing those lists* are *not* the ones doing the *interview*.
    it's not the silly ''you need 5 years experience in maya'' clause that is not getting you hired (seriously there's positions with ''need 5 years experience'' for software that has existed for 3 years which software developers endlessly joke about because they can't even get those positions for the software they made by those standards).
    if you did not get any reply or ''your portfolio douse not meet our professional quality standards'' douse not mean ''it's not good enough because you use blender.''
    the harsh truth most don't want to accept is, it means your work looks amateur... and guess what? I've been using blender for roughly 5 years now, and my work compared to industry standard still looks armature.
    that is why the 5 years experience is thing is in there, to scare away those that think they can just learn any art-form form scratch on the job.
    (edited out some spelling mistakes)

  • @Max-oo1xw
    @Max-oo1xw Рік тому +3

    Why do people even care about this? I feel like all that counts is what you do with it. If you can do great looking stuff in blender its still great looking stuff and obviously its the same if you use other programs. I really dont understand why people are so emotional about this.

    • @GaryParris
      @GaryParris Рік тому

      it's because many of those people who spout it's not industry standard are gate-keeping the software they use because they invested so much in economic and identity basis they fear losing that status and economic worth. Blender being free challenges both the economic and identity values of paid software and identity. prestege was given to 3D artists based on the industry, but now if anyone can download and use 3D software anytime, free and at the highest standards, then these industry people lose status and economic value in capitalism!

  • @zainkashif858
    @zainkashif858 Рік тому

    Industry standards completely depends on the quality of work being and regardless of the software. If you're work is on the same level as other "industry standard" software then yes blender and you as an artist are of industry standard

  • @MannyVanDelight
    @MannyVanDelight Рік тому

    Where did you get that chart from? I’m surprised by how little Autodesk takes from the market, as they sort of supply more than one product. I’m not surprised about blenders slice. It’s developing so much faster then others. Money for licensing isn’t even the problem for professionals but to be heard as a community and get updates that show significant improvements is.

    • @richardconway6425
      @richardconway6425 Рік тому

      It's their business model. Take as much money as you can from a relatively small number of people who are effectively trapped/entrenched in your products, and their related ecosystem.
      Sometimes in business it's not necessarily about outright volume, but about profit.
      The chart that Rob showed was somewhat ambiguous, because it gave no indication of the criteria used to generate it.
      Blender has a lot of users, but since its free it doesn't generate revenue by selling licenses, which is probably why it has so many users!
      The license costs for Maya and 3Ds Max are quite steep, $1600 per seat I think, but the kicker is, that is PER YEAR!! It's a subscription license only!!

    • @MannyVanDelight
      @MannyVanDelight Рік тому

      @@richardconway6425 I don't even think that Maya and Max are the main drivers for Autodesk. Their architecture related packages cost almost double and I am sure that they sell more of those licenses too. Anyway, given that, I thought Autodesk would dominate the broader 3D landscape. Would be keen to get to know more about that chart as mentioned.

    • @richardconway6425
      @richardconway6425 Рік тому

      @@MannyVanDelight yes, I'm sure you're correct about that, I had forgotten about Revit.
      I remember seeing some things on UA-cam about how the professional user community were really angry with autodesk for the reasons you mentioned at the end of your post. Some 100 companies collectively wrote/petitioned autodesk about this, not to much effect though.
      They seem to be a company that cares a lot more about their shareholders than their customers.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      @@richardconway6425 to be honest those 100 could be collectively working on there own software to replace the current Autodesk software

  • @DiegoFavre
    @DiegoFavre Рік тому

    quiere decir que basicamente el que mucho abarca, poco aprieta... en referencia que es muy completa la herramienta pero no sobresale en algun aspecto.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 Рік тому +1

    If i had unlimited funds and i was great at learning new software tools then I would use a different 3D software for every process so that i had the best tool for the each job.. If i did not have unlimited funds and i was not so good at learning new programs from scratch and switching between them all, then i would use Blender.

  • @doddeddo-5866
    @doddeddo-5866 Рік тому +1

    The new pros are using it and the old pros switching to it

  • @blenderblender792
    @blenderblender792 Рік тому +1

    When they ask about Industry Standard they are asking can I use Blender in a dependable professional manner. No! It cannot. You can say yes but... I'll just give one example as I'm writing a novel worth of text about why Blender's structure is problematic. Addons are a lifesaver, a must in some cases, however, use addons at your own risk. I've had one of those addons that cost me a month of lost work and Blender will not help you if your addons might have caused a problem who knows. Some say "it's free! beggars can't be choosy." You'll tire quickly of that excuse.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      So your blaming blender for an addon you put into it.
      Blender is very stable and most of the popular add-ons are as well. definitely more stable than Maya that has critical bugs they refuse to fix
      The studios that use blender generally create there own in house tools or modify an existing add-on to fit their needs.

    • @blenderblender792
      @blenderblender792 Рік тому

      @@ProjectAtlasmodling With your logic for Blender to be dependable you should only hire a team to create addons then you can use it dependably. Otherwise, use at your own risk, still makes Blender undependable. Or expensive to hire someone to make all these house tools.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      @@blenderblender792 last I checked there is an entire week to a month in blender's development cycle deticated to squashing as many bugs as possible mean while old Maya and max users still have to deal with critical bugs from over a decade ago.
      No complex software is 100% stable or bug Free but blender is a hell of a lot better than Maya and max on that front

    • @blenderblender792
      @blenderblender792 Рік тому

      @@ProjectAtlasmodling When it came to fixing the animation part of Blender nobody was interested, so nothing was done. Therefore, Blender wins first prize for the most clunky, needlessly complicated, requiring 3rd party addons for accomplishing basic necessary tasks that would be impossible otherwise. Does that sound like a professional tool to you?

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      @@blenderblender792 the animation system is being worked on and secondly if you learn to use both blenders dope sheet and graph editor you'll get better results as well as actually learning where things are before saying it's trash.
      Everything needed to make AAA quality character animations are there. (Before you say it you don't need animation layers to animate)
      Also people buy add-ons for Maya specifically to make the animation work flow in Maya easier so people doing the same for blender is not surprising or some atrocity commented against the animation community. Hell blender has a built in animation bot that people normally buy for Maya to automate making traditional key frames between two existing key frames.

  • @ArkbLT
    @ArkbLT Рік тому

    Hi, I’m trying to learn Blender and you said that it is not very good on simulations… Then my question is: even using addons? I’ll appreciate a lot you answer, I’m very interested in switching from C4D to Blender. Thanks! 🙏

  • @deepelements
    @deepelements 7 місяців тому

    I used max and maya as a game artist for over 20 years and once I started learning blender I never looked back. Some clueless dude on a zbrush stream said blender is only for hobbyist, people are so lost and lazy

  • @unstableisotopeiscool
    @unstableisotopeiscool Рік тому

    yeeeeeeeeeeeeeeeeet

  • @EstebanGunn
    @EstebanGunn Рік тому

    "Next Gen" isn't the best movie, but it makes a great argument that Blender is industry standard.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому

      RRR was made with blender as well. Max was used for simulations but most of it was blender and whatever compositing software they used

  • @Jaredvic
    @Jaredvic Рік тому

    It’s industry standard, but not widely used due to the colossal effort it would take to remove other traditional softwares like maya from the pipeline