they not gonna remove it forever, these worm kids will always find something new. at most it'll be gone for a week or 2 until someone in LJ's server finds the new tech
Well they have found a lot already but there's not only another movement rework on the way but they're doing their best to seek out launching and removing it, they've already set the precedent so anything that is deemed "too much" will be sought out and destroyed.
@@jxr_ed I don't really understand it from the developer or player frame of mind. With a fast past high TTK arcade shooter like phantom forces is, there isn't really any reason to remove this. It doesn't give a large advantage over players besides positioning, and absolutely anyone can learn it. It doesn't deserve to get removed.
play it more. learn how to get more kills, learn how to avoid dying, learn what your mistakes are and how to avoid them, learn what parts of the game are the most fun to you. it's all about learning, experiences, and perspective.
@@tristerzian honestly, just find a gun that you really like or something that fits with your play style and stick to that for a lil while until you feel comfortable trying out other guns; i also think movement is just as important, so you should definitely learn to get the handling of it down. there's movement guides out there on youtube you can find to learn more about key bindings, cooldowns, movement techs, etc.
standslide into an object and then jump when you climb/collide with it. to stand slide you have to slide and press space at the same time or after the slide begins, if you're using stamina mode a stand slide takes 26.66% stamina instead of 20%. you can set a keybind to jump no vault and slide and it will automatically standslide. i reccomend using jump no vault by default and rebinding the vault key.
they not gonna remove it forever, these worm kids will always find something new. at most it'll be gone for a week or 2 until someone in LJ's server finds the new tech
you're prob right but i just hate the sentiment of removing fun movement techs that don't harm or affect the game
Well they have found a lot already but there's not only another movement rework on the way but they're doing their best to seek out launching and removing it, they've already set the precedent so anything that is deemed "too much" will be sought out and destroyed.
@@meeplymoon8391 yeah i mean i understand it as a dev of the game, but i personally just do not agree with that mindset as a player
@@jxr_ed I don't really understand it from the developer or player frame of mind. With a fast past high TTK arcade shooter like phantom forces is, there isn't really any reason to remove this. It doesn't give a large advantage over players besides positioning, and absolutely anyone can learn it. It doesn't deserve to get removed.
@@meeplymoon8391 preach 🙌
may you please enlighten me on how to get better at this godforsaken "game" (hellscape)
play it more. learn how to get more kills, learn how to avoid dying, learn what your mistakes are and how to avoid them, learn what parts of the game are the most fun to you. it's all about learning, experiences, and perspective.
@@tristerzian honestly, just find a gun that you really like or something that fits with your play style and stick to that for a lil while until you feel comfortable trying out other guns; i also think movement is just as important, so you should definitely learn to get the handling of it down. there's movement guides out there on youtube you can find to learn more about key bindings, cooldowns, movement techs, etc.
can u explain how you do launch tech, or it already removed
standslide into an object and then jump when you climb/collide with it. to stand slide you have to slide and press space at the same time or after the slide begins, if you're using stamina mode a stand slide takes 26.66% stamina instead of 20%. you can set a keybind to jump no vault and slide and it will automatically standslide. i reccomend using jump no vault by default and rebinding the vault key.
@@meeplymoon8391 explained it better than i could