It is such a great video. I do want to add one thing to anyone struggling with mystics. In the CM room layout, sometimes I wasn't able to get the last two to stack. One mystic would constantly round the corner when I tried to free the couple stuck in the back. I realized that in these scenarios, my room was laid out north to south, whereas yours was east to west. This was causing the mystic to be able to rotate around the side due to them walking north first when pursuing someone (think safespotting muttadiles) The way I figured out how to around this was to stack them like normal for CM room. When most of them are stacked, keep your alts dancing and run through to the other side and drag the remaining couple around whatever corner they're stuck on. some of the mystics you had stacked might go through to the safe side. That's not a big deal, just move around your dancing alts moving north and south to drag them back through. From here, you should be able to go back to the safe spot and restack them using the method in the video. Obviously someone might have a better way or be able to explain it better, but this is what I figured out.
Hey pecan, thank you for sharing this immaculate video for the community!! Can you kindly share the tile markers for these? I believe that would help many of us trying to learn this optimally. Thanks!
Hey, glad you like it! I'm afraid the tile markers at cox are different depending on the layout, if you turn on the 'low detail' plugin then it will make the edges of rooms clearer and hopefully it's easier to see which tiles you need to use
@@pecanbread11 Thank you for your reply - we managed to complete it with relative ease, but it took us 1 hour and 20 minutes (sangs/ no mega rares). You mentioned tightrope has the same layout, however the raid we completed the rangers were not safespottable? Any idea?
@@TheBappi5 that's strange, the tightrope room is always the same layout (except in a challenge mode), so the tiles are always the same and you can always set them up like in the video. I'm guessing you must have been doing something wrong, if you can send me a screenshot of it I could tell you if it's right or not?
@@pecanbread11 Yep, you're right, the latter was indeed the case lol. Sorry to keep asking questions, regarding mystics, I noticed you effortlessly managed to get them all to aggro you with meele and not switch to mage, am I assuming the SW tile is the key to ensure they're going to continue meeleing? Thanks again for you time and wisdom!
@TheBappi5 no problem at all! Yeah basically keep mage prayer on the whole time, and move so that they have line of sight of you without any corners in the way. The SW tile isn't important here, it just need to have an unobstructed view of you. Once it starts meleeing you it won't mage again unless you go out of view of it (including stepping under)
for the shaman im pretty sure they jump faster if you're not at their melee range, i've learned that after dying a couple times waiting for them to jump. I will try this method with my iron friends, they're far from having bis tho, we'll see if trident/bowfa/lance are enough to survive olm.
If I'm gonna be mage DPS and I don't have a twisted bow, but I have DHCB and Buckler mixed with a ZCB, how many pots should I be taking into olm? Also, would you bother specing with ZCB throughout the raid or just ice barrage the entire time? Also, thanks again for putting out this guide. I've been hunting for 4 items at cox and I hope to get them using this method.
I'd take the same pots as shown in the vid, you can sneak the buckler in for free since it's an off-hand and the setup in the vid has you just taking in a 2h weapon. Zcb speccing is something you can do during rooms for sure - just be careful to not attack the main target at rope (you want the front mob to die last if possible or the lure will break). And make sure you're on longrange for shamans or I believe you'll get dragged into range!
@@nadish Woox is a Swedish RuneScape player and Player Moderator, well-known for his UA-cam player-versus-monster (PvM) videos. He is widely regarded as RuneScape's top PvM player by both players and Jagex employees.
So Shaman lure #3 made me waste a lot of time. There was always one shaman that was not able to stay dd with the other shamans. I notice when you go south to safespot, my shaman box lure I have to run north. I'm not sure if that makes a different or not with the npc's southwest tile being different. So far ive done two with the team and trying to figure out the tiles every single times sucks but definitely getting better at it
The only thing I can recommend is stepping out from under the shamans on the tick the last one jumps, then the others won't have the opportunity to move at all as the jumping shaman's hit box remains there for 1 more tick before becoming transparent
We've been doing this method for about two week 3 maul 2 unique for iron 1 tbow unique for iron 8 arcane 6 dex 1 anc top unique for iron 1 dhcb 1 buckler This is really cracked i can never go back
@gitgudatgaming I think you need at least one person with shadow and one person with scythe. I've done a 3+12 where the hybrid was using a sang staff and I know that they hardly switched to meele because we could hardly keep up. Towards the end with everyone pretty much having max gear, everyone is usually pretty low on supplies and we barely make any mistakes. Lot of it just depends on RNG and how much olm jads you
Hello again. Just wanted to come back and say thanks again. We've been getting consistent 50 min raids now. Do you ever use the alt and chin everything to death or just to take/maintain aggro?
@@markohozjan214 virtus still better for barraging, but mager should take ancestral for olm at least - melee/hybrid can use virtus for more points per hour
Tonalztics worth bringing? I recall running the calc on ATK for a regular CM and it speeds up head phase by 8-12% if just one person lands 2 or 3 of their specs (with lightbearer you would also normally have a 3rd set of specs to dump around 50% hp). I'd have imagined the time save is even better with such a scale in your vid?
Yes ralos very worth bringing! I updated the description a bit ago to bring ralos instead of accursed sceptre - sceptre turns out to be really bad on average
@@gitgudatgaming i'd say 1 scythe 1 shadow is a minimum , you can do without but it can get tricky , that's about it you can downgrade to the next best thing for all
my group iron has mystics and tridents, can we do this in a reasonable amount of time or is it going to take significantly longer? We have 1 bgs and 1 warhammer for melee hand.
@@DeftIyRL that's probably gonna be quite tight for supplies on top of being quite slow, there are some new methods after the run energy changes that might be good for you which I'll be releasing a video on soon!
I think the percentage on hands is in the CoX QoL plugin - I've just updated it to show the actual hps now instead of percentages which makes tracking the cripples a bit easier. And yes - it's 5% of hand hp in any scale :)
@@pecanbread11 What plugin do you use to show the actual hp instead of percentage? On the CoX Additions plugin I only see hp% are you using a different one?
If im doing 1+6's with my gim alts, would you still recommend bursting the mystics and tightrope and such? or would it be faster to regular bowfa them?
@@tuckermcdonald1220 I'd dps calc it, work out the barrage dps on one mystic (without salve) and multiply that by the number of mystics in your raid. Then compare that to the dps of bowfa-ing one mystic at a time!
If you're a main account, then yeah the alt can drop pots for you to pick up - then you can absolutely do this with tridents and lances and bowfa. If you're an ironman then you won't be able to pick up pots, but it will still be doable with that gear, as long as you're not making loads of mistakes!
Monster Hp Percentage -> Ba-Ba, Nex, Callisto, The Maiden of Sugadinti, Sotetseg, Akkha, The Leviathan, Artio, Great Olm (right claw) , Great Olm (left claw),
Is it necessary to spell book swap to thralls for olm? Just thinking if you were sending these all day you would eventually run out of swaps on the mage cape. I assume it’s still doable without the thralls?
@@ShaneFalco you want the mager to have thralls to ensure head turning, but the meleer can stay on ancients if you're planning to send loads. We generally rotate roles if we send a lot so that we can get 15 raids out of our 5 spellbook swaps each!
@@ShaneFalco if the mager doesn't have them, then olm will occasionally not turn to the mage side and you'll take some special attacks - not the end of the world if you have enough supplies to deal with that, so up to you whether or not they take them
Heyo, I found a way to tank the "weird" east-west mystic layout. Simply stand behind the big rock near the entrance and make sure you don't accidentally drag the mystic around the corner.
You can definitely lure them there, but getting them stacked up is quite tricky - I've been dragging them all the way to the end of the room in order to stack them up for chinning/barraging on this one now!
We've done a 3+20 with all irons, but it's reliant on either all prayer flicking and gear switching while tanking olm hits, or else you need sang+blood fury in order to not run out of supplies
Do you know how to do megas and if so can we get a guide on that? :D I've been running 1+30 and recently started 2+29 and I feel like we could be more efficient
I think duo megascales are inherently worse due to head turning mechanics on olm. The rooms should be done the same way as in this guide but olm will always be janky in a duo. I've done a 1+22 on iron but it sort of caps there as you can only bring so many stamina potions in
@@rosinssb5506 no, head phase is a bit easier! I mean in the main phases where the damageless duo methods I'm aware of rely on you not splashing on the hands!
@@pecanbread11 ah fair I dont know the most about raiding with a team. Will have to look into no damage duo strats, best I could do is run it solo style but in sync with a partner
Would this be worth doing as a 4+11 with my GIM team? We are prestige so we wouldn't have any alts but we have been throwing the idea around of trying bigger scales (currently we do 4+3) but we were unsure if the extra head phases at Olm would be worth the points or not.
Does melee DPS need to always dodge flame wall? Also everyone dodges flame wall in head phase? I gotta get my ironman friends in on this method. Gotta get them to get 99 magic first tho
It's helpful to dodge it but you don't have to! The hybrid role stays on ancients since they're hitting both hands (so thralls would be half as good), then they're able to free anyone from flame walls! Melee role can go without thralls if needed, it's best if the mage has thralls though, since it helps with turning the head :)
How long did it take you to get consisten 45 minutes raid We are currently running 28 mins cm with avg of 43k per person so unless we can get close to 45/50 min per raid this might be similar point per hour
Unfortunately duo scales are very fiddly on olm, you can't guarantee the head turning like you can in trio plus. You also need 3 people for all of the mystic lures unfortunately.
Can you do that method if you have ran out of cape switch Hybrid method also seems to be heavy on APM , how realistic is it to camp 1 style or the other for a while?
Yeah for sure, as long as the mager has thralls then that's the main thing (to help head turn) so swapping who's on that role can help to keep enough cape switches. Hybrid is the most intense method - it's definitely reasonable to camp one style then the other. I generally camp mage early until all hammers/mauls have been hit, then I'll melee for a while after my bgs hits until it gets low enough for me to camp mage hand again until the end of the phase!
I'd also say that the hybridder can just camp piety, and take fewer switches for mage as well - as augury isn't a huge buff (though is definitely more than before!)
@@gitgudatgaming yeah thralls do count for head turning. It's quite important to guarantee it yeah, melee can drop thralls so only one cape swap is used per run, and people can rotate roles :)
@@fullmetaldudie for sure, you'll just need to fiddle with the gear setups a bit so one person can bring in shayzien armour. Makes the most sense on the mager as they can drop some melee switches without too much impact
@@MikeStar21 we set it up 2-3 mains with 2-3 irons. need main accs to drop an invy of supplies in each at olm. irons bring 3 ovls 2 enh and 3 stams. irons run head and bring eith max melee range or max melee range (that they own). hands die at the same time. its an est 740k points. depends if we send mutta in the raid. double loot chance is at 570k plus so its 65% chance of one and a 21% chance of 2nd. Almost forgot: we alt the raid with an additional 4 accs to maintain better speed (theyre not fast)
damn only need a shadow a lance or a scythe, we dont have either of those in our GIM and also nobody has 99 magic yet either to spellbook swap. But will get back to this eventually i guess
No - chins are a lot better, but not worth catching on an Ironman. If you're a main it's definitely worth buying them to use instead. If you do that you can also spec the defence levels down on one of the mobs, and then chin that one so that the chins roll off their defence for all mobs in the stack.
You can definitely do this with worse gear! These are just example setups for max efficiency. I'd definitely give it a go if you have at least a lance!
"don't need max gear" proceeds to show max gear setups worth 4b +. LUL This shit looks like such a waste of time lmfao. There is no way you're getting 130k points an hour. You can just duo and do 3 raids in 1 hour for 55-60k points per raid and 30k per person to roughly 90k per hour per person. This is just nonsense and way too much effort.
130 k per hour? Scouting for a perf layout prob adds 10 mins. So its ish 100k an hour. Or u run solo cms, have more fun, in 35 mins, no scouting downtime and get 120 k an hour. This method is dogwater. To much effort for no cookie.
So 35 minute cms would be 103k points per hour. For scouting, if you scout on 3 accounts plus the alt immediately after the raid, it takes an average of 5 minutes exactly to get one of the good scouts, which if you include in the time per raid makes it 50 minutes for ~97k points, or 117k points per hour. But to be be more efficient you can leave the raid on your alt while you're in olm, which gives you around 20 minutes to scout on it, and on average it takes 20 minutes to find a scout on a single account. So overall the scouting time ends up being much lower than you think!
Great video, but honestly I'm immediately turned off by the fact you say it's "for ironmen" but all 3 accounts are in max gear in all styles. Feels fairly misleading. Like I can understand having max combats, but max gear? all styles? all 3 accounts? This seems like a ridiculous expectation, and at that point why mention it's good for ironmen at all when it doesn't matter anymore with that gear, and you may as well just title the video "Easy 3+12, max gear"
The 3 setups are all max gear, but that's just meant to be the ideal setups - you only really need everyone to have barrage gear, then one person with good mage gear for olm, one person with good melee gear for olm, and one person with okay gear to hybrid - it means that if you're missing 1/2 good items in any style then you can still do these raids without missing out. If you have a shadow but no tbow/scythe then you can be mage role. Similarly if you have a scythe then melee role is good. And you definitely don't need max gear - most of the raids I've been doing have one person with a shadow and one person with a lance, and they're not much slower at all!
Your guide is so bad. You did not show a shadow in the thumbnail but you had "very afk". This is insanely bad I JUST got my trident and wanted to go with my gim team to do some awesome scaled chambers. HOWEVER, its YOUR fault our team disbanded because we kept dying. On top of that, my wife is now mad at me for yelling at the computer for 2 hours and we only got like 1700 points. Thumbs down.
I always love finding these types of video. People with low Sub count. That produce the highest of quality and have the most game knowledge. ❤
It is such a great video. I do want to add one thing to anyone struggling with mystics. In the CM room layout, sometimes I wasn't able to get the last two to stack. One mystic would constantly round the corner when I tried to free the couple stuck in the back. I realized that in these scenarios, my room was laid out north to south, whereas yours was east to west. This was causing the mystic to be able to rotate around the side due to them walking north first when pursuing someone (think safespotting muttadiles)
The way I figured out how to around this was to stack them like normal for CM room. When most of them are stacked, keep your alts dancing and run through to the other side and drag the remaining couple around whatever corner they're stuck on. some of the mystics you had stacked might go through to the safe side. That's not a big deal, just move around your dancing alts moving north and south to drag them back through. From here, you should be able to go back to the safe spot and restack them using the method in the video.
Obviously someone might have a better way or be able to explain it better, but this is what I figured out.
Amazing video, thank you so much I can now run 4+11s with an alt. The lures you have for shamans and mystics is so straight forward.
sending them now with the boys, absolute beast of a guide lad very nice job
Would you consider recording a full 3+12 run from every roles p.o.v including tank?
Really hype to watch this bad boy with my barber later
So safe to say you can do this method 5 times a day :P. I'm definitely going to look into this.
Thanks for this guide. Just what I was looking for!
These raids are really enjoyable, tyvm for the guide
Hey pecan, thank you for sharing this immaculate video for the community!! Can you kindly share the tile markers for these? I believe that would help many of us trying to learn this optimally. Thanks!
Hey, glad you like it! I'm afraid the tile markers at cox are different depending on the layout, if you turn on the 'low detail' plugin then it will make the edges of rooms clearer and hopefully it's easier to see which tiles you need to use
@@pecanbread11 Thank you for your reply - we managed to complete it with relative ease, but it took us 1 hour and 20 minutes (sangs/ no mega rares). You mentioned tightrope has the same layout, however the raid we completed the rangers were not safespottable? Any idea?
@@TheBappi5 that's strange, the tightrope room is always the same layout (except in a challenge mode), so the tiles are always the same and you can always set them up like in the video. I'm guessing you must have been doing something wrong, if you can send me a screenshot of it I could tell you if it's right or not?
@@pecanbread11 Yep, you're right, the latter was indeed the case lol. Sorry to keep asking questions, regarding mystics, I noticed you effortlessly managed to get them all to aggro you with meele and not switch to mage, am I assuming the SW tile is the key to ensure they're going to continue meeleing? Thanks again for you time and wisdom!
@TheBappi5 no problem at all! Yeah basically keep mage prayer on the whole time, and move so that they have line of sight of you without any corners in the way. The SW tile isn't important here, it just need to have an unobstructed view of you. Once it starts meleeing you it won't mage again unless you go out of view of it (including stepping under)
for the shaman im pretty sure they jump faster if you're not at their melee range, i've learned that after dying a couple times waiting for them to jump. I will try this method with my iron friends, they're far from having bis tho, we'll see if trident/bowfa/lance are enough to survive olm.
can we have a follow up video with the bare minimum reqs? for olm ofcourse.
is this also do-able with void?
If I'm gonna be mage DPS and I don't have a twisted bow, but I have DHCB and Buckler mixed with a ZCB, how many pots should I be taking into olm? Also, would you bother specing with ZCB throughout the raid or just ice barrage the entire time? Also, thanks again for putting out this guide. I've been hunting for 4 items at cox and I hope to get them using this method.
I'd take the same pots as shown in the vid, you can sneak the buckler in for free since it's an off-hand and the setup in the vid has you just taking in a 2h weapon.
Zcb speccing is something you can do during rooms for sure - just be careful to not attack the main target at rope (you want the front mob to die last if possible or the lure will break). And make sure you're on longrange for shamans or I believe you'll get dragged into range!
Also, could you bring a ralos on your tank and have it spec olm head at the end if the other 3 accounts don't have one?
@@MikeStar21 yes you could, you'd need to leave the fc after that so it doesn't die and lose team points I believe
brilliant vid! very informative vids man been loving the content thank you
The British Woox strikes again, excellent method
woox is british
@@nadish Woox is a Swedish RuneScape player and Player Moderator, well-known for his UA-cam player-versus-monster (PvM) videos. He is widely regarded as RuneScape's top PvM player by both players and Jagex employees.
@@DaxxedGW2 dude everyone knows woox
So Shaman lure #3 made me waste a lot of time. There was always one shaman that was not able to stay dd with the other shamans. I notice when you go south to safespot, my shaman box lure I have to run north. I'm not sure if that makes a different or not with the npc's southwest tile being different. So far ive done two with the team and trying to figure out the tiles every single times sucks but definitely getting better at it
The only thing I can recommend is stepping out from under the shamans on the tick the last one jumps, then the others won't have the opportunity to move at all as the jumping shaman's hit box remains there for 1 more tick before becoming transparent
Is there a discord/cc for this?
We've been doing this method for about two week
3 maul 2 unique for iron
1 tbow unique for iron
8 arcane
6 dex
1 anc top unique for iron
1 dhcb
1 buckler
This is really cracked i can never go back
I was there ;)
@@MikeStar21 what do you guys feel is the bare minimum req gear wise? is it do-able without shadows/scythe.
@gitgudatgaming I think you need at least one person with shadow and one person with scythe. I've done a 3+12 where the hybrid was using a sang staff and I know that they hardly switched to meele because we could hardly keep up. Towards the end with everyone pretty much having max gear, everyone is usually pretty low on supplies and we barely make any mistakes. Lot of it just depends on RNG and how much olm jads you
@@MikeStar21 scythe on the skip role? cuz i got dragon hunter lance + t bow, i could do melee role.
Hello again. Just wanted to come back and say thanks again. We've been getting consistent 50 min raids now. Do you ever use the alt and chin everything to death or just to take/maintain aggro?
Glad to hear! No, we don't do any dps on it at all, purely to grab aggro and tank
Whats your prep looking like, and whats the gear for your team?
@amirfirdaus5033 pretty much everyone has max gear after 1-2 months of doing these raids
is ancestral better for barraging than virtus in that scale?
@@markohozjan214 virtus still better for barraging, but mager should take ancestral for olm at least - melee/hybrid can use virtus for more points per hour
hell yeah so good 10/10
That prep pot count doesnt work for us, we did 20 10 3 3 each instead huhu
Tonalztics worth bringing? I recall running the calc on ATK for a regular CM and it speeds up head phase by 8-12% if just one person lands 2 or 3 of their specs (with lightbearer you would also normally have a 3rd set of specs to dump around 50% hp). I'd have imagined the time save is even better with such a scale in your vid?
Yes ralos very worth bringing! I updated the description a bit ago to bring ralos instead of accursed sceptre - sceptre turns out to be really bad on average
@@pecanbread11 Can you recommend any clans or discords that regularly run these?
@@MrConrad1993 I'm not aware of any I'm afraid :/ I may try to put together a discord in the next few weeks (just have exams at the moment!)
@@pecanbread11 Good luck!
you need more subs. youre too good
BIG UPDATE i got my very first own Tbow on my ironman from these
Updated Loot from 100 3+12 Raid
Arcane - 14
Dex - 12
Dhin's - 1
DHCB - 3
Twisted Buckler - 1
Ancestral Pants - 1
Ancestral Body - 1
Ancestral Hat - 1
Dragon Claw - 1
Elder Maul - 6
Kodai - 1
Twisted Bow - 2
Olmlet - 2
Total Purple - 44
Rate - 1/2.27
Can confirm. Purples have been crazy
What is concidered a must have gear wise? And what can be downscaled? Example: full torva -> bandos chest and tassy and faceguard.
@@gitgudatgaming i'd say 1 scythe 1 shadow is a minimum , you can do without but it can get tricky , that's about it you can downgrade to the next best thing for all
my group iron has mystics and tridents, can we do this in a reasonable amount of time or is it going to take significantly longer? We have 1 bgs and 1 warhammer for melee hand.
@@DeftIyRL that's probably gonna be quite tight for supplies on top of being quite slow, there are some new methods after the run energy changes that might be good for you which I'll be releasing a video on soon!
@pecanbread11 thank you for the reply! I look forward to that video
Why mage over chins? Because less ironman friendly?
Also Acursed Sceptor lowers TBow DPS during headphase due the to magic level drain (in my calcs).
What plugin are you using to get the percent hp to show for the hands, and does the 5% hp in 8 ticks to cripple apply to all scales?
I think the percentage on hands is in the CoX QoL plugin - I've just updated it to show the actual hps now instead of percentages which makes tracking the cripples a bit easier.
And yes - it's 5% of hand hp in any scale :)
@@pecanbread11 What plugin do you use to show the actual hp instead of percentage? On the CoX Additions plugin I only see hp% are you using a different one?
Dope as video sending this with a few friends to help them finish chambers off shits tight
If im doing 1+6's with my gim alts, would you still recommend bursting the mystics and tightrope and such? or would it be faster to regular bowfa them?
@@tuckermcdonald1220 I'd dps calc it, work out the barrage dps on one mystic (without salve) and multiply that by the number of mystics in your raid. Then compare that to the dps of bowfa-ing one mystic at a time!
Can you do this with no mega rares but, having tridents and lances and bowfa? Can you have the alt account drop mats and log?
If you're a main account, then yeah the alt can drop pots for you to pick up - then you can absolutely do this with tridents and lances and bowfa.
If you're an ironman then you won't be able to pick up pots, but it will still be doable with that gear, as long as you're not making loads of mistakes!
Thanks for vid mate.
Great guide thank you!
Does anyone know which plugin puts that percentage in the hands of the olm?
Monster Hp Percentage -> Ba-Ba, Nex, Callisto, The Maiden of Sugadinti, Sotetseg, Akkha, The Leviathan, Artio, Great Olm (right claw) , Great Olm (left claw),
i can drop pots from my gim alt, does anyone know how long they stay on the ground when dropped?
@@entspannt1799 3 hours when dropped, 30 minutes if you die with them
@pecanbread11 1+3+11 it is then time to print purples i can use 2 barrage gim alts ty for the quick answer and for this immaculate strategy sir
Is it necessary to spell book swap to thralls for olm? Just thinking if you were sending these all day you would eventually run out of swaps on the mage cape. I assume it’s still doable without the thralls?
@@ShaneFalco you want the mager to have thralls to ensure head turning, but the meleer can stay on ancients if you're planning to send loads. We generally rotate roles if we send a lot so that we can get 15 raids out of our 5 spellbook swaps each!
@@pecanbread11 so the mager def needs them? I thought you could still mage skip without the thralls
@@ShaneFalco if the mager doesn't have them, then olm will occasionally not turn to the mage side and you'll take some special attacks - not the end of the world if you have enough supplies to deal with that, so up to you whether or not they take them
Would love tile markers to lure the rooms ❤️
this looks like a super fun raid, who could imagine that someday it would be so efficient to run chambers with both a tank & AoE as your main DPS
Heyo, I found a way to tank the "weird" east-west mystic layout. Simply stand behind the big rock near the entrance and make sure you don't accidentally drag the mystic around the corner.
You can definitely lure them there, but getting them stacked up is quite tricky - I've been dragging them all the way to the end of the room in order to stack them up for chinning/barraging on this one now!
@@pecanbread11 oh, I stacked them on the northeast corner dancing west, worked fine
@@XxSupaBAMxX oh interesting, I'll try that!
Can you post an example of you doing this lure somewhere please I'm having trouble with it
Would it be worth doing this as a 3+20?
We've done a 3+20 with all irons, but it's reliant on either all prayer flicking and gear switching while tanking olm hits, or else you need sang+blood fury in order to not run out of supplies
awesome video, thanks
Do you know how to do megas and if so can we get a guide on that? :D I've been running 1+30 and recently started 2+29 and I feel like we could be more efficient
I think duo megascales are inherently worse due to head turning mechanics on olm. The rooms should be done the same way as in this guide but olm will always be janky in a duo.
I've done a 1+22 on iron but it sort of caps there as you can only bring so many stamina potions in
@@pecanbread11 are you talking about head phase only when you say it's hard to completely be in control of turning it?
@@rosinssb5506 no, head phase is a bit easier! I mean in the main phases where the damageless duo methods I'm aware of rely on you not splashing on the hands!
@@pecanbread11 ah fair I dont know the most about raiding with a team. Will have to look into no damage duo strats, best I could do is run it solo style but in sync with a partner
How much better is using black chins over barrage
@@mitch6635 quite a lot if you have them already! But not worth catching them if you don't have them
Would this be worth doing as a 4+11 with my GIM team? We are prestige so we wouldn't have any alts but we have been throwing the idea around of trying bigger scales (currently we do 4+3) but we were unsure if the extra head phases at Olm would be worth the points or not.
Yeah this would be for sure worth doing - probably slightly easier as you can bring more pots into olm and share them around more!
Does melee DPS need to always dodge flame wall? Also everyone dodges flame wall in head phase? I gotta get my ironman friends in on this method. Gotta get them to get 99 magic first tho
It's helpful to dodge it but you don't have to! The hybrid role stays on ancients since they're hitting both hands (so thralls would be half as good), then they're able to free anyone from flame walls!
Melee role can go without thralls if needed, it's best if the mage has thralls though, since it helps with turning the head :)
How long did it take you to get consisten 45 minutes raid
We are currently running 28 mins cm with avg of 43k per person so unless we can get close to 45/50 min per raid this might be similar point per hour
Not very long to be honest - about 3/4 raids with people who know what they're doing and you should be getting sub 50 most of the time!
what am i missing? olm itself is just do a normal 3+12 setup nothing different or did i miss something
I play in a 2 man GIM and we don't want to lose prestige. Is there any 2+X that is worth considering using similar techniques?
Unfortunately duo scales are very fiddly on olm, you can't guarantee the head turning like you can in trio plus. You also need 3 people for all of the mystic lures unfortunately.
Can you do that method if you have ran out of cape switch
Hybrid method also seems to be heavy on APM , how realistic is it to camp 1 style or the other for a while?
Yeah for sure, as long as the mager has thralls then that's the main thing (to help head turn) so swapping who's on that role can help to keep enough cape switches.
Hybrid is the most intense method - it's definitely reasonable to camp one style then the other. I generally camp mage early until all hammers/mauls have been hit, then I'll melee for a while after my bgs hits until it gets low enough for me to camp mage hand again until the end of the phase!
I'd also say that the hybridder can just camp piety, and take fewer switches for mage as well - as augury isn't a huge buff (though is definitely more than before!)
@@pecanbread11 do thralls count as an extra 'player' to make the head turn? do thralls make or break the run?
@@gitgudatgaming yeah thralls do count for head turning. It's quite important to guarantee it yeah, melee can drop thralls so only one cape swap is used per run, and people can rotate roles :)
@@pecanbread11 what is the bare minimum gear reqs? obviously shadow and scythe for hybrid role and mage role.
How did you calculate 67m points to complete chambers?
I took it from the collection logging discord - the median is 78 purples to be 12/12 at cox I believe.
Would 75 base alt with justi and staff of light be good to lure mobs in 3+12?
For sure yeah :)
@@pecanbread11 thank you! my buddy was saying it isn't, been working on training a alt to do this 2700kc cox no olmlet
@@Ampl1fied ouch rough one man, best of luck on the grind!
When are you going into the lore of the 11 chapters of Pecanbread?
Future vid... 👀
Super well made guide! Salute🫡
Do you have all the tile markers that you can share?
Next time I send one I'll export them and put them in the video description! I'll reply here letting you know as well :)
@@naruto_jaraxxus pastebin.com/QAGmq8mF
Here you both go!
Super keen to do this to finish my last 3 items after I get dust from cms :)
whatre the stats a tank alt would require?
@@maxbosch8128 70 defence and magic would be plenty for the tank alt, maybe a little higher if it doesn't have the full gear shown!
This one getting added to the Favorites
inspirational
yep did this years ago. Weird it only becomes valid now hehe nice job on vid !
could you do this with a 2 +7/9?
Duo scales don't work very well on olm, as you can't guarantee head turning unless you both target a hand. But otherwise yeah, no reason why not.
Do u think u can do this without alts?
@@fullmetaldudie for sure, you'll just need to fiddle with the gear setups a bit so one person can bring in shayzien armour. Makes the most sense on the mager as they can drop some melee switches without too much impact
@@pecanbread11 Bro ur a beast, we tried it me an iron and 2 main, died a few times but w/o alt and learning still ended up with 204k points
Damn I thought I was the only welsh player that actually knew how to play the game. Props brother
00:01 doesn't need max gear
00:02 U need full ancestral + kodai + barrage every room
@@halxdiaz didn't say you need any of that ❤️ just take your best gear it all works, lance is basically the only req
works particularly well for doing 5+32's
How many points is that giving you assuming no deaths? Would that be a possible double loot raid? Are all of you iron?
@@MikeStar21 we set it up 2-3 mains with 2-3 irons. need main accs to drop an invy of supplies in each at olm. irons bring 3 ovls 2 enh and 3 stams. irons run head and bring eith max melee range or max melee range (that they own). hands die at the same time. its an est 740k points. depends if we send mutta in the raid. double loot chance is at 570k plus so its 65% chance of one and a 21% chance of 2nd.
Almost forgot: we alt the raid with an additional 4 accs to maintain better speed (theyre not fast)
Yeah just let me grab a scythe and shadow … not possible for Ironman with trident and dhcb
This is something you do in late game.
dude my girl is on this platform can u chill out with the cool guy relaxed chiller content uploads (frequently)
damn only need a shadow a lance or a scythe, we dont have either of those in our GIM and also nobody has 99 magic yet either to spellbook swap. But will get back to this eventually i guess
barrage better than chins?
No - chins are a lot better, but not worth catching on an Ironman. If you're a main it's definitely worth buying them to use instead.
If you do that you can also spec the defence levels down on one of the mobs, and then chin that one so that the chins roll off their defence for all mobs in the stack.
Sweaty tactic just play how it was intended and get purps :P full anc at 284 on iron btw
I'm optimistic when i see a video that says it's good for irons, but then i see the recommended gear and i immediately stop watching... 😢lol
You can definitely do this with worse gear! These are just example setups for max efficiency. I'd definitely give it a go if you have at least a lance!
Like + subbed, great video wish I friends to do this with on my iron (only missing bow)
pecangoat11
"don't need max gear" proceeds to show max gear setups worth 4b +. LUL This shit looks like such a waste of time lmfao. There is no way you're getting 130k points an hour. You can just duo and do 3 raids in 1 hour for 55-60k points per raid and 30k per person to roughly 90k per hour per person. This is just nonsense and way too much effort.
130 k per hour? Scouting for a perf layout prob adds 10 mins. So its ish 100k an hour. Or u run solo cms, have more fun, in 35 mins, no scouting downtime and get 120 k an hour. This method is dogwater. To much effort for no cookie.
So 35 minute cms would be 103k points per hour.
For scouting, if you scout on 3 accounts plus the alt immediately after the raid, it takes an average of 5 minutes exactly to get one of the good scouts, which if you include in the time per raid makes it 50 minutes for ~97k points, or 117k points per hour.
But to be be more efficient you can leave the raid on your alt while you're in olm, which gives you around 20 minutes to scout on it, and on average it takes 20 minutes to find a scout on a single account. So overall the scouting time ends up being much lower than you think!
Great video, but honestly I'm immediately turned off by the fact you say it's "for ironmen" but all 3 accounts are in max gear in all styles. Feels fairly misleading.
Like I can understand having max combats, but max gear? all styles? all 3 accounts?
This seems like a ridiculous expectation, and at that point why mention it's good for ironmen at all when it doesn't matter anymore with that gear, and you may as well just title the video "Easy 3+12, max gear"
The 3 setups are all max gear, but that's just meant to be the ideal setups - you only really need everyone to have barrage gear, then one person with good mage gear for olm, one person with good melee gear for olm, and one person with okay gear to hybrid - it means that if you're missing 1/2 good items in any style then you can still do these raids without missing out.
If you have a shadow but no tbow/scythe then you can be mage role. Similarly if you have a scythe then melee role is good.
And you definitely don't need max gear - most of the raids I've been doing have one person with a shadow and one person with a lance, and they're not much slower at all!
Your guide is so bad. You did not show a shadow in the thumbnail but you had "very afk". This is insanely bad I JUST got my trident and wanted to go with my gim team to do some awesome scaled chambers. HOWEVER, its YOUR fault our team disbanded because we kept dying. On top of that, my wife is now mad at me for yelling at the computer for 2 hours and we only got like 1700 points. Thumbs down.