One thing you might choose to include in the tin are sheets with little Tetris-style wall sections you can cut out. These can then be placed on the board to represent obstacles, that the players need to work around. Maybe with a rule that says you can't put more than one such obstacle on each play grid, to stop things getting too cramped or blocking play altogether. Maybe you could make these pieces double-sided and color coded. One side represents solid obstacles (perhaps with rules for spending action points to break and remove), the other a kind of difficult terrain or force field that require double action points to shoot or move through.
That's a really clever idea! Could you clear up a couple of rules please? Does the miniature who is activated have to use their full allocation of activations points each time? Is there a likely problem of both players trying to keep as far away from the other army as possible to avoid being in range thus resulting in a constant stalemate situation? Thanks
Iv fallen in love with the idea of making games smaller. The KickStarter trend of making games gigantic for no reason even at the cost of making the game worse, has gotten out of hand.
One thing you might choose to include in the tin are sheets with little Tetris-style wall sections you can cut out. These can then be placed on the board to represent obstacles, that the players need to work around. Maybe with a rule that says you can't put more than one such obstacle on each play grid, to stop things getting too cramped or blocking play altogether.
Maybe you could make these pieces double-sided and color coded. One side represents solid obstacles (perhaps with rules for spending action points to break and remove), the other a kind of difficult terrain or force field that require double action points to shoot or move through.
Great feedback and suggestions, cheers!
That's a really clever idea! Could you clear up a couple of rules please? Does the miniature who is activated have to use their full allocation of activations points each time? Is there a likely problem of both players trying to keep as far away from the other army as possible to avoid being in range thus resulting in a constant stalemate situation? Thanks
Iv fallen in love with the idea of making games smaller. The KickStarter trend of making games gigantic for no reason even at the cost of making the game worse, has gotten out of hand.
interesting, have you tried to play it with others much?
A couple of people so far, yeah. Will hopefully get more opportunities in the coming weeks!