A CS2 update just dropped the same day as the video went live, and the offsets on a2x are currently not up to date 😥 So if you are having issues trying to recreate this moment then just wait a little bit for the repo to update 😉
Thank you for showing us this as well, I hope you will continue after the esp and the healthbar, maybe the ESP skeleton with the esp distance would be really good. Once you have shown all aimbot, esp... if you do you could do a last tutorial where you show how to personalize the ImGui window so that we can activate and deactivate the features that you showed us and maybe how to change the colors from the menu... I subscribed and I liked thank you and continue what you are doing and making intros like that !
the fov doesnt work for me, i got everything showing on the menu, got the actual aimbot working and the fov circle but it doesnt check to see if theyre inside of it
Hello. I made an aimbot that functions and I followed a small bit of this tutorial to implement an fov check. However, when multiple enemies are in the fov, the aimbot will flicker quickly between targets like it can't decide what the best target is. Do you know a possible fix for this issue?
I would take the Aimbot code and transform it into the ESP project, that way you can just call the aim function after updating the data. You can add the functions at first, then add missing variables according to what the compiler complains about ;)
I don't know english I watched all the esp videos but I couldn't do it fully Can I use the esp you made in cs and the esp you made in l4d2 in all other games
ooh hell.. Thank you very much, I'm starting to learn how videogames work inside, the truth is that I was quite stupid, thank you very much for answering bro.@@csh4rpdev
Please Notice me
A CS2 update just dropped the same day as the video went live, and the offsets on a2x are currently not up to date 😥 So if you are having issues trying to recreate this moment then just wait a little bit for the repo to update 😉
Great lesson, man! Looking forward to the next lessons!
all ive been asking for! thank you daddy swedz
Thank you bro, you always make useful videos! Can you please make a video in the future on how to make external silent aim or sound esp?
Perhaps😉, we'll see what happens.
Thank you bro, I was waiting for this one!
Thanks bro! I'll be waiting for more of your content.
Thank you for showing us this as well, I hope you will continue after the esp and the healthbar, maybe the ESP skeleton with the esp distance would be really good. Once you have shown all aimbot, esp... if you do you could do a last tutorial where you show how to personalize the ImGui window so that we can activate and deactivate the features that you showed us and maybe how to change the colors from the menu... I subscribed and I liked thank you and continue what you are doing and making intros like that !
Bro never disappoints us!!!🗿
Cool vid man!!! Can you make in the future silent aimbot feature?
nice vid! here are some suggestions that ive been thinkint about: spectator list, esp for items and recoil control
Hello teacher, thank you for listening to what the viewers want, once again thank you very much.
Would love to see more about entities like weapons, chickens etc.
Maybe in the next tutorial could you please do smoothing for this fov aimbot please. also i love the tutorials man keep it up
YOOOO THX Daddy Swedz
the fov doesnt work for me, i got everything showing on the menu, got the actual aimbot working and the fov circle but it doesnt check to see if theyre inside of it
it would be great if you could make a tutorial on smoothing and changing some more stuff with the aimbot maybe making a multi hack tutorial for c#
idea for csgo c# video: no recoil and smoothness for aimbot
could you please make a tutorial on how to add smoothing to the fov aimbot? also love the great videos.
Hello. I made an aimbot that functions and I followed a small bit of this tutorial to implement an fov check. However, when multiple enemies are in the fov, the aimbot will flicker quickly between targets like it can't decide what the best target is. Do you know a possible fix for this issue?
you're the best ❤
no you're the best 😎
a skin/knife changer would be epic
Thanks man!
Boss, i have mad both the aimbot, and the esp, but in serparate projects, how can i add both of these into one project? Please give me some tips🙏
I would take the Aimbot code and transform it into the ESP project, that way you can just call the aim function after updating the data. You can add the functions at first, then add missing variables according to what the compiler complains about ;)
I don't know english I watched all the esp videos but I couldn't do it fully Can I use the esp you made in cs and the esp you made in l4d2 in all other games
@swedishtwat can i still use this code with the up to date offsets still?
dunno
just tested with new offsets and it will work
Hey swedz you ever tried coding a hack in python, I think it’s a lot easy to create stuff in due to it being less complicated
That would be when the swed-py channel drops
I don't know why but I have a problem in line number 7 with the ("cs2"); and I cannot execute the code.
ooh hell.. Thank you very much, I'm starting to learn how videogames work inside, the truth is that I was quite stupid, thank you very much for answering bro.@@csh4rpdev
it was a bug, I reinstall the game and it worked, thanks for answering bro
still no vid of how to check the weapon of the player...me cry 😢😢
I'll get on it right away
Make please third person
hey anyone know if it still works?
W
add smoothing
can you make block bot?
i love u and skin changer plzzzz
First!1!!1!1!1!1!!!111111
public static Vector2 WorldToScreen(ViewMatrix matrix, Vector3 pos, int width, int height)
{
Vector2 screenCoordinates = new Vector2();
float screenW = (matrix.m41 * pos.X) + (matrix.m42 * pos.Y) + (matrix.m43 * pos.Z) + matrix.m44;
if (screenW > 0.001f)
{
float screenX = (matrix.m11 * pos.X) + matrix.m12 * pos.Y + (matrix.m13 * pos.Z) + matrix.m14;
float screenY = (matrix.m21 * pos.X) + (matrix.m22 * pos.Y) + (matrix.m23 * pos.Z) + matrix.m24;
float camX = width / 2;
float camY = height / 2;
float X = camX + (camX * screenX / screenW);
float Y = camY - (camY * screenY / screenW);
screenCoordinates.X = X;
screenCoordinates.Y = Y;
return screenCoordinates;
}
else
{
return new Vector2 (-99, -99);
}
}
w2s function for people didnt do boneesp