Mutable Character Customization Tutorial - Unreal Engine 5

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 36

  • @SmartPoly
    @SmartPoly  10 днів тому +2

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @davidshapirofitnessmotivat8994
      @davidshapirofitnessmotivat8994 2 дні тому

      Friend, thank you for the training, could you explain how to do it with Paragon Twin blast, the sizes don't match there

  • @CiscoStu
    @CiscoStu 10 днів тому +9

    quick and to the point, amazing tutorial Poly!, cant wait for you to add this to your Survival FPS Remastered Course, it would elevate the course x100!

  • @shirotonbo6315
    @shirotonbo6315 9 днів тому

    Thanks Poly! Always treasure trove of info!

  • @lbtzmusic
    @lbtzmusic 10 днів тому

    ❤❤❤

  • @Glaucus-999
    @Glaucus-999 10 днів тому

    Great video thank you for keeping us updated

  • @patriklind545
    @patriklind545 8 днів тому

    I recommend this course. I found it very infromative.

  • @wickeddelight4k
    @wickeddelight4k 10 днів тому

    Great tutorial! Definitely deserves a follow and like 👍

    • @SmartPoly
      @SmartPoly  9 днів тому +1

      Glad you enjoyed it!

  • @Josh_Alfaro
    @Josh_Alfaro 3 дні тому

    May we request a future tutorial on how mutable can be used to swap out cloth meshes instead of just making them booleans? Or do you just make an enum of different meshes and then a switch on enum with all their respective booleans?

  • @edenilsonwagnerribeiro7409
    @edenilsonwagnerribeiro7409 10 днів тому

    Great! Thanks Master!

  • @codetheredone
    @codetheredone 10 днів тому

    Amazing!

  • @TheSebledingue
    @TheSebledingue 10 днів тому

    Thank you very much.

  • @Bhocc
    @Bhocc 10 днів тому

    Lets go!

  • @redwolf2901
    @redwolf2901 10 днів тому +1

    Great vid, have you tried using this with the game optimised metahumans, head goes a bit screwy for me, interested to see how to set it up properly.

    • @SmartPoly
      @SmartPoly  10 днів тому +1

      I have yet to try it out

    • @Yggdrasil777
      @Yggdrasil777 10 днів тому

      Unreal Made Easy has done it.

  • @paluxyl.8682
    @paluxyl.8682 8 днів тому +1

    Is it possible to use the Mutable Character Customization similar like a character creator just at the beginning in MMOs ?
    For example change different heads, hairstyles or bodytypes.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 3 дні тому

    Is it the same workflow with the head, body, hair, beard? Have they replicated this plugin?

  • @arkan031
    @arkan031 10 днів тому

    Do you know if individual pieces of clothing could hold and update any variables when worn using Mutable?
    What I mean by that is for example, if I switched from regular shoes to high heels on female character, I wish it could automatically update HeelOffset float value inside Mutable instance, so that I could easily access it and raise or lower character accordingingly.
    In my current setup without Mutable yet, I simply store all the data like that inside Data Table, so I read from it right after updating the mesh. I saw that it's possible to create variables and also export them between Mutable objects, but I haven't figured out how to use it yet.
    Also just a small tip. When you have more clothing pieces, it might be better to create individual customizable object for each and then, when you click on Base Object node inside those files. In its properties, there's something like "Attached to External Object". There you can choose your character and then Object Group under it, for example "Jackets".
    Inside of your main customizable object that contains character then you just need Object Group node with that name connected to Children. Lastly, in its properties, preferably switch Type to "One or None" or "At least One option" depending on your needs.
    To switch piece of clothing during gameplay with that setup, you'd need to get customizable object instance and use "Set Int Parameter Selected Option", where in that case param name would be "Jackets" and selected option name would be the name of actual option (name given in Base Object node). Not sure what range index does yet.

  • @borrowedtruths6955
    @borrowedtruths6955 9 днів тому

    How can I put the instance parameters; boots, pants, jackets, etc. in the details panel so I don't need to pull up a widget each time? When I check the cloth options in the New Customizable Object under instance parameters, and then click play on the main screen, there is still nothing but the shorts on the character.

  • @Soheil2030
    @Soheil2030 10 днів тому

    Hey poly! Do you use this in the survival course?
    And Are you making a battle royale course? There is no good and complete course on this, even the battle royale Lyra tutorial you made earlier got a lot of views, be sure if you make a complete battle royale course it will have a lot of fans.

    • @SmartPoly
      @SmartPoly  10 днів тому +1

      I will make a battle royale game soon

    • @Soheil2030
      @Soheil2030 10 днів тому

      @SmartPoly very good! Csgo and battle royale 😋👌

  • @Adventurerer
    @Adventurerer 9 днів тому

    He who sits in the shadows is the bringer of light

  • @done1338
    @done1338 10 днів тому

    I literally non-stop searched for this

  • @demonitgames
    @demonitgames 10 днів тому

    How to do customize menu but for only onec till player delets the save or a data of own character

  • @grand3dgames
    @grand3dgames 9 днів тому

    When you open the widget again, you don't need to create it again, check it for validity, if it is created, just add it to the viewport. But you probably know about it yourself:)

    • @SmartPoly
      @SmartPoly  9 днів тому

      yeah, I just wanted to keep things simple

  • @MystMagie
    @MystMagie 10 днів тому

    Ok that’s a cool toy for a UA-cam video, but can this be used with any type of asset clothing? Or do you need a skeletal mesh that has already been rigged in an external program for your specific character?

    • @SmartPoly
      @SmartPoly  10 днів тому

      I believe the meshes can be pulled from a external data table. I am still figuring everything out

    • @MystMagie
      @MystMagie 10 днів тому

      @@SmartPoly that would be for retrieving the mesh data, but if this system can’t dynamically apply any clothing mesh to any character, then you still need to rig it in an external program, which is pretty annoying

  • @michaelkukula5926
    @michaelkukula5926 10 днів тому

    Looks like techno viking but with no beard and hair.

  • @mamonhasan-s6q
    @mamonhasan-s6q 10 днів тому +2

    1