Always cool to watch your videos. We see some pure meta decks, some rogue decks. I take all the dc content i can when it's this quality. Definitely great to pre-test those, as people are already brainstorming extra hard on nadu ajani necrobloom and so on.
Great game! I will use both these templates for my versions of the decks. They are both extremely strong commanders. Im only still half way through the first game and im looking at Bloom's lists. Very nice mana curve. Mine might be larger though lol. Some cool cards/creatures I'd considering are Kodama of the East tree, Angel of Suffering, Six, Grist, Voracious Larva, Peer into the Abyss, Rite of harmony, Aluren, Sylvan Safekeeper, Undead Augur. My build may be more mill/dredge though but there is so many cool ways to build both these guys. And a lot of cards are interchangeable, for example Aluren might be better in Nadu but if you have Aluren with Rite of Harmony you can go pretty crazy on card draw in Necrobloom.
@@elspethsun1049 just by untapping itself, fair enough! In this case I'd play even more of those cards f.e. Aphetto Alchemist. On the other hand, those cards are extremely commander-centric and out-of-value apart from that interaction.
nanogene conversion might be really good here. if i understand the rules correctly it exponentionally increases the number of total nadu triggers each turn. right now the total is the number of creatures in play times two. i think nanogene gives you a total number of nadu triggers per turn equal to the number of creatures in play squared and then that gets multiplied by 2. so with 3 creatures is think nanogene increases the number of naud triggers per turn from 6 to 18 and with 4 creatures the total is 32. does anyone know if my math checks out?
lol just roll a 20 to see who goes first much faster lol but seriously thanks so much for posting this not much play on nadu availavle yet and it looks almost kinnan level strong to me
@@bitzelberg to hones i do feel the the consistency of kinnan search hits are its limiting factor and this might be better but i am trying to not get overly excited yet
@@bitzelberg i finished my first brew on moxfield and have been testing it out. I think that a card that alot of people are sleeping on is setessan tactics. i scaleable multicreature targeting spell that buff your guys and acts as targeted removal.... yes please. i have defenetly been impressed with nadu so far and it is soooo much fun when it pops off it might be my new fav deck
hey everyone i was just wondering what everyone thinks about a few additions to Nadu. I am testing out Cosima, God of the Voyage as a self contained draw engine and Geralf, the Fleshwright as a cheaper one sided creature token generator than other options
@@bitzelberg cool, i thought getting around cosima's slow speed would be a little easier but haven't found a good way yet aside from an extra turn card which kida seems to defeat the purpose of using him but i think geralf can do a lot of work for us
Forgot vigilance off of the Felidar Retreat in Game 1. Would have made the combat decision making a lot faster. Swing in with everything, no crack back, wash rinse and repeat.
Because he'd be tapped out and single removal could stop him. He'd have one shot to hit an untapped land on top and cast slip out the back to save his commander. But then again, he'd have to wait another turn to go off.
@@lamjeri yes, but he would have been able to go off next turn even if oppo had the removal, that didnt look like a situation where he had the time to wait as Oppo had a gigantic board
My opponent intentionally "gitroged" through his deck to search for answers. With Shuko I can't generate ANY value at that point, since he will kill my commander in response. With Nadu on board, I can play protection spells, trigger him and Scuteswarm in order to create tokens that block his army. If I would have gone for Shuko, I'd be dead in that very turn. As you've seen, one more land-drop and I could've turned the tide next round ;)
@@lamjeri And he could've replayed It next turn for 5 mana After a trigger and a draw and with shuko go off nonetheless. I get It, he was playing safe trying to protect the Bird, but i think he was not in a position that permitted it
Welcome back! Haven't heard from you for a while :) I really like the plant, it might bring back lands (also many people love Field of the Dead). Nadu is insanely broken, it will definitely define the metagame :D
Always cool to watch your videos. We see some pure meta decks, some rogue decks. I take all the dc content i can when it's this quality.
Definitely great to pre-test those, as people are already brainstorming extra hard on nadu ajani necrobloom and so on.
Thank you so much, glad to hear! Lots of stuff to tinker with :D
One of the most interesting games I've seen on your Channel👀 Really nice to see new decks being so powerful
Cheerio! Second part is also out ;)
YES!! I was so excited when I saw Necrobloom! Thanks for showing off my new favorite… um… “totally harmless” plant friend! Great games!
Same, I love the card :)
Ly favorite simic commander so far
Great games, looking forward for the 2nd part!
That was insane, so many triggers, i don't imagine how your brain was after that.
Wait for the 2nd part ;)
@@bitzelberg for sure.
Great game! I will use both these templates for my versions of the decks. They are both extremely strong commanders.
Im only still half way through the first game and im looking at Bloom's lists. Very nice mana curve. Mine might be larger though lol. Some cool cards/creatures I'd considering are Kodama of the East tree, Angel of Suffering, Six, Grist, Voracious Larva, Peer into the Abyss, Rite of harmony, Aluren, Sylvan Safekeeper, Undead Augur. My build may be more mill/dredge though but there is so many cool ways to build both these guys. And a lot of cards are interchangeable, for example Aluren might be better in Nadu but if you have Aluren with Rite of Harmony you can go pretty crazy on card draw in Necrobloom.
As you said, you can build Necrobloom in various ways, makes it even more interesting!
siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii abzannnn
ABZAN is BACK! :D
Probably the nadu List wants seeker of skybreak...
I've seen it in some lists, but I don't think it's good enough?!
Gives 2 extra nadu triggers in your turn, 3 in your opponents. Seldom dead with so many mana dorks
@@elspethsun1049 just by untapping itself, fair enough! In this case I'd play even more of those cards f.e. Aphetto Alchemist. On the other hand, those cards are extremely commander-centric and out-of-value apart from that interaction.
nanogene conversion might be really good here. if i understand the rules correctly it exponentionally increases the number of total nadu triggers each turn. right now the total is the number of creatures in play times two. i think nanogene gives you a total number of nadu triggers per turn equal to the number of creatures in play squared and then that gets multiplied by 2. so with 3 creatures is think nanogene increases the number of naud triggers per turn from 6 to 18 and with 4 creatures the total is 32. does anyone know if my math checks out?
Again too cute for a competitive format :)
lol just roll a 20 to see who goes first much faster lol but seriously thanks so much for posting this not much play on nadu availavle yet and it looks almost kinnan level strong to me
Kinnan is totally outdated due to its inconsistency, but this lad.. holy smokes :D
@@bitzelberg to hones i do feel the the consistency of kinnan search hits are its limiting factor and this might be better but i am trying to not get overly excited yet
@@robpetrie6486 Nadu is definitely a banger. Very sure this will leave the format asap again :D
@@bitzelberg i finished my first brew on moxfield and have been testing it out. I think that a card that alot of people are sleeping on is setessan tactics. i scaleable multicreature targeting spell that buff your guys and acts as targeted removal.... yes please. i have defenetly been impressed with nadu so far and it is soooo much fun when it pops off it might be my new fav deck
@@robpetrie6486 don't get too much in love with it! The spell you've mentioned seems good, here's another one:
"Sway of Illusion"
Isnt primeval titan bannned in commander?
That's DUEL Commander :)
hey everyone i was just wondering what everyone thinks about a few additions to Nadu. I am testing out Cosima, God of the Voyage as a self contained draw engine and Geralf, the Fleshwright as a cheaper one sided creature token generator than other options
I think Cosima is too cute, but Geralf seems good!
@@bitzelberg cool, i thought getting around cosima's slow speed would be a little easier but haven't found a good way yet aside from an extra turn card which kida seems to defeat the purpose of using him but i think geralf can do a lot of work for us
btw when you say something is too cute what exactly does that mean?
@@robpetrie6486 means it's not good enough
@@JJace gotcha hope i am not talking your ear off, i'm just pumped for nadu
Forgot vigilance off of the Felidar Retreat in Game 1. Would have made the combat decision making a lot faster. Swing in with everything, no crack back, wash rinse and repeat.
Vigilance has nothing to do with fastening the combat-process, apart from the fact that we did take it into account later ;)
At minute 21 why not play shuko and go off?
Because he'd be tapped out and single removal could stop him. He'd have one shot to hit an untapped land on top and cast slip out the back to save his commander. But then again, he'd have to wait another turn to go off.
@@lamjeri yes, but he would have been able to go off next turn even if oppo had the removal, that didnt look like a situation where he had the time to wait as Oppo had a gigantic board
My opponent intentionally "gitroged" through his deck to search for answers. With Shuko I can't generate ANY value at that point, since he will kill my commander in response. With Nadu on board, I can play protection spells, trigger him and Scuteswarm in order to create tokens that block his army. If I would have gone for Shuko, I'd be dead in that very turn. As you've seen, one more land-drop and I could've turned the tide next round ;)
@@francescomirizio5419 He could go off next turn only if he hit an untapped blue to save the bird off the top. Otherwise, the bird would've died.
@@lamjeri And he could've replayed It next turn for 5 mana After a trigger and a draw and with shuko go off nonetheless. I get It, he was playing safe trying to protect the Bird, but i think he was not in a position that permitted it
Around the 7:00 minute mark, can't cast Parallax with just 1 white mana.
The ability of Dryad of the Ilysian Grove, your lands are every basic land type in addition to their other types
@@metalwingzero Oh, it was there at the time? I must have missed it like a donkey. My bad.
Thicc boi making thicc mana
Both of these commanders look very fun and strong. Think we will see a metagame shift again soon.
~perfekt
Welcome back! Haven't heard from you for a while :) I really like the plant, it might bring back lands (also many people love Field of the Dead). Nadu is insanely broken, it will definitely define the metagame :D
Tem como informar a marca do shild do cara de roxo?
What? xD