Does This Build Save Support Druid? - June 28th Guild Wars 2 Thoughts
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- Опубліковано 22 лис 2024
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The amount of research and care put into reformatting Druid to make it something functional and fun to use again is a true testament to Mukluk's dedication 👌
Now for the other supports
It's a bit hard to explain, but Druid is one of those classes that can really get into your bones. I'm so glad we have folks like Mukluk doing their best to keep the support Druid alive.
Probably more than went into making the changes.
@@kaltaron1284 Agreed; most of the people who worked on EoD and these changes are new and haven't played the game as intimately as the playerbase (and don't care to). The problem with that is that they're busy playing OTHER games that don't synergize with GW2, they get ideas to inject into the game, and then they start creating either seriously overwhelming or underwhelming experiences that cause the playerbase to avoid the very game these people were hired to improve.
As a druid healer main i can't thank you enough for this. I was so sad the moment i saw my glyphs weren't doing what they should do. So at least i can still be of use in my party. Many many thanks
Thank you for your efforts, Muk. I'm a ranger main too, and it physically hurts me to see this crap happening to druid just as it became so comfortable to party up as. Mad kudos to you, kind sir.
Anet, now you f'd up. Again.
ye its annoying af, it was so easy to get into groups cuz you could fill like 2 roles dps and aheal but now with the changes druid is not an option for me anymore. it sucks
I want to see how dps druid stacks up. It would be cool to be able to play a sort of hybrid setup for a ranger and give more than just soulbeast lol
There's a certain other streamer that was looking at Druid buildcraft shortly after your stream. I let them know you were posting this and they got super defensive about how they didn't need any help theorycrafting, so it just kinda made me appreciate you more. Props for speaking up with honesty and humility about what you learn. I'll be buying the Xpac with your sponsor link.
Who's that streamer?
@@sh1ro9 prolly that arse MightyTeapot LOL
@@sh1ro9Most likely the toxic lozer might teapot 😂
Just so you know, Invigorating Bond has been bugged for over a year in combination with the turtle, the bug has been reported several times already over the last few months
You're putting a lot more work, for a lot less pay, into making this gimped profession functionally limp along, than the devs who gimped it in the first place.
T.T
If they want to hardforce alac in the game on every class they should just do it like renegade and give it 1 button that is number-based for uptime. Than you can just go whatever build, skills and traits you like and actually play your class and do rotation or be reactive as a healer and the alac is just there. Because clearly all classes are different and now some just press one button and others spam 5 million buttons and still fail uptime
That sounds along the lines of just making alac/quickness part of basic stats and removing them as a boon. Which would work
Anet: We're tying druid Alacrity to CA.. Players: Great, but to properly heal I can't do that. Anet: As intended
Mukluk: Let's find a way to be useful without Alac.
Noxi: *Cries over gutted Scourge*
The "as intended" bit is awkward because the way group comps work atm your alacrity build needs to either be a dps or a healer, but the GM trait competes with the trait that both the heal druid build and the intended condi druid build want to take, and furthermore the uptime is sketch and it locks you out of your big utility skills to provide it. I get the idea behind wanting to make it a separate build, but it is just a bit out of touch with how the game is played, if that was indeed the intention.
Still kinda seems like this is something you'd really only pull of in static groups of mates. You lose some DPS from someone swapping from dedicated, need to recruit and orchestrate another role and it's a riskier comp as boons or healing gets borked if you lose someone in 3/5th of the group compared to 2/5ths. I'd much rather they just get alac decoupled from astral altogether. Nice to have in the back pocket for those spots where you've got a healer that drops and someone else can alac/quick dps fill though.
So this is the new way to play support…just leave aside the alac trait and play without it…
Wonderfully done anet!!
Thank you so much for all the work you put into this. Still don't understand why rangers have to jump through all the hoops to provide what's needed, while other classes just EXIST and boons happen around them.
That’s how alac specter felt like from the beginning, so I kinda know how u feel.
Same with alac tempest :/
Honestly I think there's room to get away from compressing quickness or alac on to the healer at this point. There's some good gigahealer opportunities out there if they don't get pigeonholed in to having to provide one of those boons, or even 100% uptime on one of those boons.
this I'm thinking as well . The entire notion you HAVE to pump out alacrity needs to die and we need to start thinking of completely different builds .If Anet is unwilling to do that , we need to come up with it ourselves :)
Few years ago it as the same with might generation ( Anet was OBSESSED with that stat ) , now it's quickness/alac
Of course they get pigeonholed. Every meta is built around maximizing DPS, the goal is to pack as much DPS into the group as possible. Heals and boons are just necessary evils, and the less space they take up, the better. Having pure healers is just a waste, especially since healing is not a perpetual role. It's reactive, you do it when it is necessary. But what about when healing is not necessary? Well, healers can't really dish out high DPS, so the only thing remaining is giving boons. Now, if you're already dishing out boons, you might as well provide one of the two "special" boons as well, so that another player doesn't have to come with a boon build, diminishing DPS.
Pure healers are simply not a thing, and for logical reasons, never will be. Luckily, that doesn't mean the end of druid, because it wasn't ruined. A slight adjustment in playstyle is all that's required to make it work, but people would rather cry wolf than learn to play it.
yea i remember fractals 7 years or more ago and no heal now its russian to read what they want in grps :C feels like work has to be fast and dont move or dodge out of bad stuff just dmg and cant even cc bc they use all skills and rely on the healer :X
@@IsisofDurnham
If people are a bit open minded and consider running 2 boon dps, 2 dps and a healer in squads this could be great
I was really bummed by this patch. Im just a casual player but love Druid and with my guild whenever an alac was needed I be like 'me me me got Druid Alac' and latly they jus asked if i could come on my Druid for strikes and such. I thank you very very much for taking the time and find out this so Druid is still a good support in boons and still strong healing and the emergency pickups. Your my favorite GW2 youtube channel. Keep up the great work
I applaud your dedication and this is a worthwhile approaech. Esp. considering how good some of the alac/quick dps are right now.
I don't see this happening in good statics because they don't need that level of safety and in pugs because they will go the way of least resistance and just take the quick/alac heals that still work.
But for mid-level organized groups, this actually doesn't look like a bad idea.
I'd realized after seeing the absolute LUDICROUS healing that Druid regen can do now that there's a possibility of expanding the boon meta so that we have two boonDPS and a healer/utility user, but yeah, you'd have to communicate to people. Druid is an insane elite spec, but convincing people of those advantages when compared to other elites who are the whole package might be hard. But, maybe not so hard, now that everybody's builds have been gutted overnight.
Gutted is hardly the right term. Scrapper is fine, Herald is perfectly fine, and so is Druid. As for this proposed new composition, it won't happen, because having 3 boon providing classes instead of 2 is a net DPS loss. And group composition are all around maximizing DPS with just enough boons and heals so that they won't die. 1 healer support and 1 DPS support will stay the meta for as long as you need two people to provide alac and quickness.
@@Navajonkee I dunno what to say, but that everyone's And Mukluk's assessment is that things are very not fine. Not unplayable, but far from fine. Anyway, powercreep for years means we easily blow past DPS checks; people like to role-compress into only two required roles instead of three, but at this point it's debatable that we actually need a perfect score to finish all fights. It's also the rigid 2-role comps that are pushing ANet into the corner that we find ourselves in now with healScourge et co.
I haven’t played Druid for anything other than lulz in years, but when I was raiding it was super fun and I have always loved the concept of it. Plus it has a special place in my heart because it was the HoT elite spec.
Thanks so much for putting this together.
Do you have, or could you make, a training guide video on how we could successfully implement this build, in action?
Awesome build. I don't play duid right now, but a video like this gives me some hope for people exploring new options for other builds that have been heavily adjusted.
Like you said about Snoe Crows, I'd like to think that A-net is smarter than us and more competent than a lot of people give them credit for.
Heal Tempest had the same problem and here is my opinion:
The moment you have quick dps and alac dps you can drop all boons. You only need to cover the once they don't give fully. Herald and Mechanist would give all boons and you would only want to provide Regeneration and go full Magic for MAX healing. There is NO REASON to go any boon duration if you are gonna HEAL when you have two dps booners. Most boons can be covered by them and you just fill the caps. There are some combos you would need to help like Alac Chrono and Quick Chrono combo wombo 😂but in general full Magic no boons just focus on healing and reviving.
Water Spirit got buffed revivign 5 people from range and with trait it is double revive!
Well I was told the following:
Deadeye quickness is 40k benchmark
Specter alacrity is 38k benchmark
If you pair them with heal druid you wont have dps problem 😆
no alac druid and now revive druid, what kind of new healscourge is this, i love it
I'd love to see a dps/hybrid druid build soon! The changes are kinda weird for healers, sure, but it would be cool to see druid branch out into different roles to see how it works
i hope anet reverses this change. I really enjoyed being able to give alacrity without being in Celestial.
"we gave you a tool to have alac aplication!"
everyone: "we don't want it"
hmm maybe one thing they could do is make two different forms of celestial avatar, one thats more damage focused and for the alacrity and one for the big heals
idk if that would work etc or not
so from my understanding the issue is that celestial avatar has a 10 sec cooldown once ya leave and u have to be fully charged to get back into it
yet with lingering light that cool down gets reduced for every time u heal using a CE skill by one sec
so ten heals and boom its cooldown is gone.
soo one thing they could do fix the issue is make it so ya don t have to be fully charged to get into CE just like how necro and specter dont have to have their shroud skill fully charged to get into their respective forms
Honestly, as long as the commander lists getting those extra boon dps's I think we as a community should be fine with a healer who doesn't output the big boons. We have gotten complacent and lazy because of the ease that mech and firebrand output them and it sucks that a class's viability can be so tanked by anet making their Boon (with a capital B, not the minor ones) application bad
He Is a Man of Focus, Commitment and Sheer F**king Will
Anet balance patches are the real endgame bosses ☠️
before the patch, i sometimes did raids and stuff as heal scg with 2 offensive supports. this also was a safe comb (even though heal scg didnt do as much boons)
Or, hear me out, ANET does put not the astral heal + more uptime trait in the same tier as the alac trait? That and change alac generation to a pulsing aura (/wave Harbinger) instead of spamming reactive heals.
Or, change Verdant Etching to provides Alac
Or, a dozen more options that aren't spammy gameplay designed by someone bad at math
I mean honestly, just use this exact same build but bring the alacrity trait. Druid healing is so good you don’t need the trait that gives even more healing most of the time, and at least that lets you bring some alacrity. Then the question becomes: is your alacrity supplementing an alacdps (so maybe they don’t have to run 100% boon uptime), or are you the primary dps but you bring along a dps with an alac trait to supplement you, so you don’t need to give yourself carpal tunnel and you can more reliably upkeep the boon while occasionally saving CA for emergencies?
Supports have honestly become too capable of taking on every important boon completely on their own. If everyone has the capability to bring quickness or alacrity, then everyone should be expected to swap in a little boon generation if your team finds that the uptime is bad.
To me, this video is less about the build (which wouldn’t change all that much for a full alac build) and more about looking at what else a Druid provides if they don’t also want to alac by dipping into CA regularly…and that’s a play style question more than anything.
i'd honestly just change class at this point goddamn
That does sound like it'll be doable and I wonder if this could be done with other healers as well.
Tempest is an example of a build that has to make a noteable sacrifice to provide alacrity. Lucid singularity compete with the heal gm
When I tell you, something clicked after tempest healing in wvw that I wanted to try healing pve content and druid was calling my name. Never tried it before, but CA looked so cool I thought that would be my next experiment. And then these patch notes hit, so I'm just holding out hope that they fix this and so many other changes. It's not fair harb, specter and others can maintain their boons with no juggling or backflips.
I see some people saying "it's not bad just different, get used to it" and I think they missed the entire point of what this patch was supposed to do, they specifically said, their goal was to make it so there are less abilities where you just "hit them on CD to keep boons up".
What are we doing now? Hitting MORE IMPORTANT abilities on CD to keep boons up! It's a trash patch, they literally did the opposite of what they said they were going to do for half the damn jobs!
they NEED to make it so you'll naturally generate boons from playing your class properly, warrior is one of the jobs that was actually done well in this patch and is a good example, berserker bursts give quickness, you want to use burst skills as much as possible, same with bladesworn, you get alac from dragonslashing, you want to do those as much as possible.
harbinger wants to be in the shroud form because it does a lot of dps, it provides quickness and fury to nearby team members while in the form it wants to be in as much as possible, PERFECT!
EVERY job in the game needs to function with that mind set. Healers want to keep people healthy, right? ok, how about a trait that makes you pulse a boon to team mates periodically as long as they are above 50% hp? better than blowing your big healing CD's for things that aren't healing.
I just put this build on my druid that I never play, but have wanted to fix so I could run healer. I went with Magi gear because I had it, with Rune of Mercy for survival. Now all I need is a team to practice with. And a name for my blue moa, because pets need names.
Great job Muk. Was watching you and Vallun and he mentioned maybe we just need to get off the addiction to quick and alaq. Also wondering if this is just set up for expac down the road.
Noone will get off the addiction to quick and alac. They are simply too strong a damage boost and actually needed for some rotations.
Yep. Until it’s actually not possible, every group will have both. If that means there’s the same 2 builds in every team, then there will just be a lot of LFG posts…
Not only it is not possible to get off quick and alac unless those buffs are removed from the game, but I'd argue it wouldn't be a good thing. QuickAlac provide two important things: structure in group composition, and a feeling of power when in a group (which encourage group play).
@@Alphenis The point about Quickness and Alac giving a feeling of power when in a group and therefore encouraging group play is an argument in favor of keeping both buffs that I have not yet heard and honestly, it let me reflect on my own experiences and I think you have actually managed to convince me that keeping alac, even with all its problems, is actually a net positive. Same for quickness, though I always felt that alac is the more problematic one while quickness is more just a different flavour of might. The only thing quickness can do is allowing to fit more auto attack chains in a rotation, while alac allows to create entirely different rotations, hence making it far harder to balance imo
The best tip in this video is to swap to mechanist, I appreciate you trying to make Druid work though.
As a scourge main, we welcome you to the trash heap heal druids. Alac on the left, useful skills on the right. Enjoy your stay
Can you come up with the alac dps and quick dps builds as well pls? Very nice work btw! ❤
I'm playing GW2 again for around 4 weeks now and mained mostly specter. I am farming ascended Harrier gear the last weeks because I finally wanna switch to healer and I always wanted to go for druid. Kinda sad to see the state it is in now :'D
Sadly this is too much effort for pugs to coordinate around.
Most groups will end up taking another option that can pump quick heal or alac heal reliably instead of druid.
The potential to one man heal a 10 man content is on the horizon!
Highly questionable. Having 6 DPS, 2 Boon DPS and 2 Boon healers vs having just 5 DPS, 4 Boon DPS and 1 healer is not a guaranteed DPS increase. You're demoting one pure DPS into boon DPS to promote a healer into another boon DPS. The DPS you win on that promotion, you likely lose on that demotion, but you've also just put double the pressure on the healer. Is it worth it?
With alacrity and strategic use of the tether glyph, I can be fully charged and back in CA in 6 seconds.
By engaging more with the fight and doing my best to keep people topped off during the 6 seconds of CA downtime; I'm having a lot more interactive play and am not just spamming spirits.
Not gonna lie, the changes are pretty awesome.
The problem he explained is Anet said this change will reduce the need to spam skills, but now to maintain alacrity you need to spam Astral skills otherwise it falls off when you're not in it. That's why people don't like the change because it's reduced flexibility and forced astral into the rotation.
@@1Jamesinator I feel like when people are dying you’re still having to get pretty spam heavy on your CA skills. If you could enable auto-attack on CA 1 it might resolve a whole lot of the concerns?
Also I feel like Anet told us they wanted to reduce pointless skill spam. Like triggering spirits for boons and only boons. It you’re playing heal alac Druid, it seems reasonable to assume that you’d be flowing into and out of CA more naturally, thus linking CA skills and alac. Rewarding us for doing what we were already doing.
@@lydyepydlgdlydlydussuuddi But there's not enough alac uptime to allow flowing in and out of CA naturally you need to spam the skills as often as possible regardless of their actual relevance to the damage pressure you're dealing with in order to maintain alac so instead ofspamming three skills every 15ish seconds you're spamming like 5 every 6.
@@majere666 Yes, absolutely a large net total button press increase and if Heal Alac Druid was considered lower APM in the past, that kind of sucks for my low APM pals. If that's the case that seems like the only fair excuse to argue for any revert, but I thought HAM was much lower APM?
In this week's raids, I have had more flexible utility slots and providing my boon is directly tied to providing heals - my job in group anyway. If they could put Alac on enter/exit of CA or increase the time I provide per skill so I am not using CA all the way up on purpose/spamming 1 so very often; that'd be great. I don't think they've wildly missed the mark though and linking Alac to being in CA is not actually a significant trade off, imo.
Love it! Thx! ❤
Can you pretty please also try to make heal support scourge at least a bit viable?
I am completely lost with him atm… 😢
Heal Tempest is a breeze of flexibility and reactiveness compared to Alac Support Druid now. 😂
Thanks for the effort to make a good "old school" build without that Alacrity miss - Sad pugs mostly won't accept this, but it might be an option for some statics at least.
This can work with AlacSpecter and Quickness Herald, they've got no that much of a dps lost with changes. But I doubt people will be willing to do it.
Druid pusher in SH with this composition can greatly improve clear rates, since now you have a potencial burst and condi cleanses while not needing to worry about repositioning for alac.
Yes but compare this with running HAM, QuickHerald, and any other DPS. It's laughable how bad they've screwed this up.
@@fredxu99 totally agree with you. But, for example, some people/pugs were willing to run heals alac, quickness + heal scourge, so maybe we can see a change?
The main problem is HealMech: is way too good and way to competitive to not bring one.
love the dedication. any chance that you will talk about a way to optimize heal herald? im new to the game and feel prettt lost with the new changes
I knew theyd fuck up druid, I don't regret quitting until this is fixed :)
Now you know how heal tempest players have felt from the launch of HoT until now
Question, how is that set up holding up now? Started heal druid for fractals a week pr so ago n ya i def don't like having to burn my astral form x-x was alrdy thinking of dropping the alac myself xD my budd run quick herald dps n alac spector dps alrdy so i was hoping ur set up wrks still. Also ty for all ur vids n content, vury pogtastic :>
@mukluk I think I saved quickness heal scrapper. Would you mind receiving my build and giving me your honest opinion? (Yes without mine kit)
Hi im one of the guys like on Snowcrows so here is my input.
Spirit arrival, lesser call of the wild are not sustained might in any universe, your sustained might is 10-14 at best, since sun itself drops it shortly due to long cooldown, same with warhorn having cast time.
You not having CC for breakbars is because you circumvent solutions to prot/regen onto your pets which are a huge part of your cc instead of utilising your pretty support heavy utility skills. Your focus on on demand healing is weird, as staff has really great on demand burst healing also you force your HEALSKILL on cooldown to upkeep protection thats so counterproductive, if you just overstack alac a bit in the beginnning you have far far far more leeway during fights (especially in fractals you can prestack at a singularity)
This Video has to be a troll right? acutal low sustained might no alac druid.
The reason i startet playing heal Druid was the easy Team comp.. One quick dpa and we we're good.. you found groups so fast and formed them fast.. i think i have to throw pve over board or i have to Switch to an DPS class
Alacrity and quickness are the two boons that have got Anet into this mess. If they would just bake the effects of them into everyone’s class it would be like a weight lifted I bet for not only the dev team but us players too. Those two boons are ruining class design, Druid completely got mangled if you want to provide alac. There is no thought around when using skills anymore for most of the support, you have to mash every button to maintain perma quickness or alac and then don’t have your kit most of the time when you need it.
Well I guess it's a good thing alacspecter is really good now, or so I've seen. :3
37k dps with 100% alac uptime requiring 0 boon duration. xD
thanks for your take!
While this is cool, I would still like them to revert this patches changes to everyone but warrior. Well the only warrior change I want is arc divider back. Arcing slash isn't fun. Thanks for showing this build muk.
Would you take this over a scourge for a dedicated healer, say for boneskinner or sloth?
I actually cleared wings 1,2,3,4 and part of 5 (ran out of time) with this build this morning. I'll have another vid of it up soon. Worked fine on sloth. It would also work fine for healing output on boneskinner just longer cd on pulling downstates out of puddles than a necro does (search and rescue vs transfusion). I'll try to get footage of that soon
I doubt a non-alac / quick heal would be accepted in groups, because DPS that provide alac/quick tend to pay some of their DPS for that, and the objective of a group will always to be maximizing DPS to reduce fight duration (and thus the risk of making a wipe-worthy mistake). The only reason healing scourge could get away with not providing alac/quick was because they were also reducing mistakes with their stupid amount of revive.
Sorry Muk, I'm not convinced.
Hypotethically, if you could decide how Druid should give alacrity, how would you do it?
omg muk is becoming a skilled druid!
debatable, maybe if you're a usual mukluk fanboy you're gonna get spoonfed and think this build is good, but ngl this whole video has to be an elaborate troll right?????
@@RenjiYomo-ek9gkhave you heard of a "Vallun"? 🤣
As a new gw2 player, I am amazed at what entitled dpsers demand from their healers. When I played wow, healers were rare and cherished.
Maybe they could tie alac to when protection procs?
what is the best classe for healer for the new exp or recommended?
Is the Low Intensity Quickness Harbinger viable?
With absolutely busted dps boon builds like alac specter and qdeadeye, you aren't losing much dps by dropping a pure dps. Can also easily soloheal
I think the design is fine, anet just needs to bump the boon durations . 0.75 base on alac is just not enough
they will revert some of the changes for sure, this new balance update is quite a mess.
I certainly hope so. At the moment it just feels like picking up the pieces.
Any hopes for pvp/wvw druid build?
Mukluk..what kind of build do you want..the effects?
I'm not normally a Druid player..but i do normally make builds. My Builds can be odd but they are normally effective.. but the Calculators don't understand them. Just figure i would offer my help, from the Odd build Zone...lol.. i have a rev that never runs out of energy, a ranger type build that is a mega tank with a pet, and a unkillable reaper. Use to unleash unlimited golems, and warbands before they changed the skills.
I will be honest and say that this is one of the many druid changes I do not like. Why make it into condi... I wanted druid to be a valid support spec. They added conditions in the celestial form abilties. They could have added increased healing or more support oriented boons.
I'm getting a bit concerned about Mukluk's obsession with the feet obsession of part of our community.
Im more interessted in condi for openwolrd, how do you think it’ll perform compared to something like vindicator or so
Where is this area you are using for testing your build please?
Ok, so basically Druid is now an old heal scourge! With boons, I guess.
It wil work with 39k alac spectre, but for how long?
Good effort tho!
The druid issue is what happens when theory crafters don't play the class they are 'fixing'.
Interesting, so basically you've made huge efforts to try to accommodate and salvage the change but ultimately it's once again easier to go with HAM.
Ive noticed in both your videos you didnt use quickness to test druid, which makes the alacrity uptime 100%
Yes thank you omg. Nobody else has bothered to mention this. Keeping up CA alac with quick is super easy, but he keeps overreacting with his "carpal tunnel" comments. I theory crafted an alac heal druid build after the patch and it's been working great for all content
It's the equivalent of benchmarking without quick or alac and saying OMG THIS BUILD IS SHIT
@mikehodges841 yeah idk, alac and other boons are really easy to keep up and you can still heal when theres danger. You also have around 20 secs of extra alac because your CA has only 8 secs cd or something like that. But you are hardpunished for not having quickness
@@gfuviddisf exactly, but so is every dps class in the game. Try a snowcrows bench rotation without quick or alac. Dps goes to garbage
@mikehodges841 oh yeah for sure, this situation is exagerated a lot by the community
What gear is being used here? I built the support scourge off your other vid but now I guess I need to rework my ranger if I want to give heals ❤️ thank you Muk and anyone else who can help me with this question
Harriers, with monk rune and sigil of transference/concentration. If I need to tank a fight I usually go givers
@@MuklukUA-cam TYVM! ❤️
how does this change if you stop being support druid, can you be alac dps at all?
Also would you think that if the trait Grace of the Land: changed to be similar to Kinetic Accelerators where it would proc alac on leap or blast finishers, do you think that would change druid for the better.
If you wanted to be dps you would take the condi dps trait in the same column. So I don't think so.
@@MuklukUA-cam I meant mostly, i know based on your vids, you like being support, i was thinking that if you became a selfish dps class, could you be alac dps as it currently stands would it be possibly viable at all with druid as it currently stands.
Ithink the support druid is ruined 😢
Anet: We have added a new Alacrity build for the Druid!
Muk, after ALL the research: How about a no on that.
i got back into the game 2 days ago after 3 years break and i have to say i really hate these changes. i loved spirits and how you had to keep them alive and move them around. now i really hate this new meta of just pressing a button for glyphs or whatever. not sure if i want to play as druid anymore
At least with this build, just grab an alac specter to take over the alac for that sub group and get a normal quick dps, since alac specter is just a normal dps build right now
yeah those two builds go together quite well
This feels so restrictive that I'm just going to go ahead and tell my raid healers to play HAM instead. What a shitshow Anet's created this time.
@@fredxu99 Or HFB. Tempest even. (Or was that one quick?)
@@kaltaron1284tempest is alac, hfb is quick
Look just pay attention to everything...you can keep 100% uptime on alac and still keep a party alive if I can anyone can with druid I main healbrand
This video was from before the most recent patch. It was possible then but a major PITA and also a completely different style of play than it was before.
So... druid is the new old scourge? Park it in EoN and never use it unless you are doing boneskinner and need a pure healer that is useless otherwise. Gotcha
Watched another guy play dps alac druid and they were comfortably able to keep perma alac camping shortbow with just their normal rotation. It feels like they wanna keep dps alac a thing with big heals as a separate thing.
That sounds awesome, I didn't think that was possible since using astral form to provide alac means doing near zero damage while in astral form. I'm curious how they puled it off.
What condi build is managing that much boon duration and still keeping respectable dps? I gave up on my attempt.
@@vyreck The DPS isn’t breaking any records but it was a youtuber named Masel. Their video just popped into my feed and I watched it and it seemed fine to me.
Would quick draw help for alac heal druid?
Still a waste for cc and big ass heals but just curious for upkeeping alac
you drop might with QD unless you qd every wh5 perfectly (which kinda defeats the purpose of taking skirmishing over marksmanship) and fill gaps with something else like stalker pet f2 (or count on might from others)
@@CasualElitist another druid main xD
Love your povs BTW for heal druids and them guides, actually made me 2nd main druid after warrior xD
I fear that Druid might be just dead, atm… 😞
I don't really get the issue. You can easily build 30s alac in one avatar phase and go for the refresh whenever you need avatar heals. That's 30 seconds of wiggle room. Yea, you can't perma camp warhorn anymore and need a tiny amount of farsight but I actually prefer that over "the no brain avatar play that will save any situation no matter what". No one is gonna like a heal without quick/alac either.
no one wants to press 30 buttons to do what other classes of similar flavor can do passively. Look at harb, passive quickness application for free, compare that to druid's mess right now where you need to press 30 buttons to keep alac up and you don't have your big heal form for revives because you burned it for something that other classes get for free
@@raizackary2937 If you respond to me, at least read what I wrote. I addressed everything. You can easily play in a way that lets you have avatar ready whenever you need it. Stack 30s alac at pull, then have some foresight and refresh whenever it fits. If you need big heals directly after leaving avatar, you made a big mistake, went into avatar too early, didn't have the foresight it needed. If no one fucks up, incoming dmg in raids/strikes is absolutely predictable. And no, you don't press 30 buttons "just for alac" - all these spells have an effect and value which you're too ignorant to even acknowledge. The alac is a bonus. Your take on "30 buttons to do the same shit as someone else" is completely off too. You can play Condi holo, or play Spellbreaker. Same DPS, completely different effort. People are fine with that, that's what makes the game more fun. And about rezzing: Now you come crying you can't rezz if someone goes down 1 second after you leave avatar? What did you exactly do in Avatar when someone goes down one second later? Most classes can't even rezz. Jesus christ. How easy exactly do you want it? Druids toolkit still is absolutely amazing, buff uptimes are still as good and you don't need to stack useless spirits but actually have some freedom with your utilities.
How is it preferable to NEED to use a burst heal, cc heavy, and aoe res transformation just to maintain a boon? Removing any form of reactionary gameplay… “those spells have effect and value?” If you party is full HP, they effectively don’t, but you can’t afford to wait it out until they are needed.
Oh, and don’t forget needing to hit your entire party with every single CA skill… 0.75s base duration is a joke.
@@vyreck 0.75 base is fine, I see you haven't tried it. You can EASILY stack 30sec Alac in a single avatar. This means you only need to worry about refreshing alac once in 30 seconds. In that time frame, you can REACTIVELY enter and leave avatar 1 or even 2 more times - and if you do, that's also your next refresh to go! 30 seconds is a massive time window and you will enter avatar in that time frame anyways. A druid that knows the encounter and the damage profile can easily shift those avatar timing to when you really need the abilizies. People including Mukluk cry so much about something they havent actually tried in raids. Mukluk acting like he's forced to enter avatar on every 10 sec cooldown is just ridiculous. That's not how it will be played. You need a tiny bit of foresight that you didn't need when you just camped warhorn, ok - but you can play around that and that's what is fun to me. And the fact you don't need to stack spirits (even when your group is completely overcapped on those boons) anymore but actually have some freedom of choice in your utils.
@@dfg12382 I have. You're not wrong. Now I see you made no attempt to even notice I didn't deny it. I said it's a bad design to remove reactive opportunity. They made these changes expressly to remove the "use your utility off cd" and instead moved it to "use your CA off cd." What's the point of even having a transformation if you're just treating it as "F5: use all skills to gain stacking Alac for the next 10s"?
Notice nobody that's disagreeing with you is talking about keeping up Alac?
I honestly do not understand the reasoning behind the change to spirits . It's waay more tedious now to utilize them . I immediately removed the spirits from skillbar after trying it out for a while and went for glyphs ( mind you , I'm talking about open world PvE) . a Lot of the patch simply doesn't make any sense at all . There's also this notion at Anet that EVERY build needs to have alacrity ( they do that quite often , when the game was released everyone needed to focus on might , and might only , and it severely hampered the dev team then as well ) .
I take it this is for raids/strikes/static group with someone else providin alac? because no way would anyone let a druid into the PuG grp for fractals WITHOUT alac.
I don't know if I would do this in 5 man content or not, but yes the idea was to try this with an alac dps in the party. I showcased it in another video after this one in harvest temple.
Thanks for the video
"You guys have seen my bits"
What classes can actually be alacrity DPS? Its just Mechanist right now isn't it?
They just added alac blade sworn. Not sure how good it is, damage-wise, but the alac is easy
Renegade
Druid is dead,W5 is unavailible
Now we need to learn pushing SH on HAM with ram and flamethrower and kiting dhuum with mortar spamming on golems and mech providing alacrity with group
I'd watch it lol
I mean I love you Muk, but to be honest, I'm simply not going to take a healer that doesn't do role compression and sacrifice one full dps slot in the subgroup, it's not gonna happen no matter the amount of heals he dishes out. Anet needs to get their shit together with some of these alac and quick givers. Or just remove completely the two boons.
Mind you I'm a full time PvP/WvW'er, and this video clearly shows why... Now this is a legitimate question - do you PvE'ers actually enjoy having static rotations just to keep boons up or is this just what your beloved game mode has turned into? To me this looks like insanity...
DPS often have static rotations, supports usually have a few skills they do on rotation to keep boons up, and then everything else is reactive depending on which dps standing in fire needs saving.
Hehe, the banter between DPS and support truly has no end ;)
But I think you misunderstood my original question so let me rephrase it:
Are the rotations (for you) part of the fun, or would you trade this gameplay for a more reactive playstyle if you had the chance?
I understand that theorycrafting the rotations is satisfying in it's own form, but if you could take that aside please and only reflect on the gamplay-loop of pressing a certain rotation in contrast to reacting to mechanics etc.
Also, great video as always - keep up the good work!
@@rofl123mao I enjoy there being some reactive gameplay to it. I fall asleep playing dps honestly. Playing support theres a few things to do regularly and then its keeping an eye on the situation and adapting to it so I personally find it far more engaging. I often feel that way with tanking as well in many mmo's
Pity. Can't charm a Blue Moa right now.
Why would snowcrows have this type of a healer build in their website? :D They didn't even have the old heal scourge as listed. Clearly supports who offer no quick or alac are useless in their mind.
"in their mind" heal scourge is and was beyond useless
If druid was the only healer in the game I would say "good job, this is a very nice solution to the problem", but since it's not... LOL NOPE, just play another class if one is currently bad, no need to rewrite the group rules, role compression is better.