ULTIMATE Beginners Guide for Manor Lords
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- Опубліковано 12 чер 2024
- Manor Lords Early Access JUST came out and whether you've played the demo a million times or are just getting started, there's something to be learned for everyone in this ULTIMATE BEGINNERS GUIDE to Manor Lords
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0:00 Intro & TL;DW
2:00 Logistics & Storage
11:19 Roads
13:48 Logging Camp, Planks, & Fuel
20:50 Meat & Berry Harvesting
25:12 Hitching Post & Oxen
28:40 Burgage Slots
36:55 Marketplace & Supply
43:13 Farming & Crops
51:38 Developments & Policies
53:33 Your First Winter
56:04 Stonecutter Camp
59:04 Population & Families
1:05:25 Wooden Church
1:06:42 Upgrading Your Buildings
1:08:33 Building Your Manor
1:13:43 Trading Posts
1:17:46 Spring Time!
1:19:12 Combat
1:29:43 Conclusion
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#manorlords #guide #gameplay - Ігри
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at 18:10 you mention woodcutter (firewood ) uses log but it seems that they don't, only sawpit dos. Timber to plank ratio is 1:5
"bro i dont even know what a windmill is"....def not a game for that person
HAHAHAHAHA
Loll yeah you better learn how exactly to turn what to bread to play this game. And you better like it 😂
Lmao, I think he meant the purpose - and as someone who grew up on a farm (41 now); you would not BELIEVE the amount of people who have no idea what a windmill was used for. Or that we used beasts of burden for that matter. I'm surprised we haven't had an outrage on the internet about how our ancestors mistreated animals by having them plow our fields yet, ngl.
You just let the secret out. Outrage initialized! @@sabamonstergaming
@@fiveforbiting You're probably right! lmao. When you see the first twitter post think of me!
1:08:15 To clarify, ale can only be made through the brewery. The malt house uses barley that you've grown or bought to produce malt, which the brewery extension turns into ale. It's not an either/or situation, you have to have both of them to produce ale.
you can also make your houses to produce ale to provide to the tavern
@@MPicoTTo2007 correct. The addon to the house is the brewery, and that’s the only way to produce ale.
Best guide I’ve seen for Manor Lords. Thank you good sir for taking the time to create this!
Glad it was helpful!
From what I understand the Hitching Post having a family attached, allows it to be more effcient, even move faster. Like the Ox is taken care of better so it is healthier.
Thank you so much for this ❤ I just started my play through and was a bit overwhelmed. This helps a ton 😊
My pleasure brother!! :)
you can move the loggin camps if they have local logs in them they just stay as a pile of logs after
One thing about the market place. The location of your market place is infact important in relation to your homes. The homes closest to the market place will satisfy their needs before the homes farthest away because they homes closest to the market place get there first. So you could satisfy the homes farthest away by setting up another grainery/storehouse/ marketplace closer to them. This works great once you expand your lands more and increase your population so you can man the grainery/storehouse/workplace.
Infact even on the smaller villages you can just add another market place near the farthest homes instead of all 3. You just need to pump the one grainery/storehouse with goods and workers. Keep in mind also making smaller markets will garentee that stalls get set up in both.
This is actually not true I THINK. I'm in bed and can't sleep but let me ask Strat. I thought it was like this initially but he broke it down for me in that it doesn't matter the proximity BUT I didn't ask if the closest are satisfied first
From what I tested it's like a first come first serve. It seems the families that get their goods first are satisfied first. I mean in theory if your stockpiles are high the star values of the homes will never go down in the end but when your pops get high and you start spreading out spreading your market places seems to be the way to go. I even built two villages on the same map spread apart I gave one village a road way to market place and the other had none. As you can imagine the village with road satisfied first because of speed increase.
Yup!! You're totally right, I misread what you were saying and we also tested it on stream. Thanks for helping out and keeping me honest brother :)
This is kind of an annoying feature because as I grew my first town yesterday I was running into an issue with upgrading my houses that were one street away from the market. At one point the houses closest to the market had 4 different varieties of food while the houses one block away would have no food at all. I wish that the game would even out the food so that it prioritizes houses without food over variety on houses closest to the market. Or maybe some sort of selector for which houses consume what type of food so that we can micro manage that ourselves. Maybe in a future patch.
I guess for now the best thing is to focus in one type of food production so that it spreads to all the different houses. I'll have to try making more small markets to see if that solves my issue.
I made a village decided to start on hardest difficulty got no resources for weapons raiders came killed everyone started over again on hardest difficulty first 15 minutes all my families left me lost again 10/10 would lose again
You started on life mode huh 😂
@@greyfeather4926 yeah almost feels to real
I love when you talk to yourself at moments. Great info, and as someone who works through complex IT issues each day I love hearing another person talk jokingly cynical about their quality of work!
As a medically retired combat veteran; I was told something a long time ago, that has not only proved unequivocally true, but it also explains a great deal about people like me who joke about shit most people would crumble under. "Reeds that don't bend, break." You have to be able to laugh at yourself; as well as the shitty things that happen - regardless of how bad they are.
I just wanted to say; don't worry about the (little) mistakes or mishaps you make during your videos. I find your tutorials even better than the usual tutorial/tips videos which YooToob recommend. You are just so organic, natural and well explanatory during your recordings! I learn alot more from you than i do from other channels. Bottom line is: your videos are not staged and i have been a subscriber since the first day i found your channel!
Keep it going bro! ❤ from The Netherlands
8:52 “What a great video I’ve got goin here huh?”
Liked, subscribed, and commenting 😂 👍
I was initially annoyed by the length of all the Manor Lord tutorials. However I've found your guide to be extremely comprehensive AND absolutely necessary in length due to game's complexities. Will definitely be checking out your other vids. Thank you for taking the time to provide this info!!
Yeah, the channels guides are top tier.
I always smile when I start getting fed and ItalianSpartacus video for a game I'm playing
his total war three kingdoms guides got me hooked on the channel; if you're interested in that game at all, i highly recommend giving those a look
10:38 - I don’t think that’s true anymore. Granaries have different storages and their workers physically transfer goods to the markets now.
I misspoke! They do. But they auto tekeport it to houses. Sorry for the misinformation!!
I just left a comment about that. My hunter carried meat directly to the market, skipping a granary along the way.
I have really enjoyed watching your videos. They have helped me very much. Thank you for sharing. I have discovered an early way to make very quick money as, in the early game, you only have 10 military. You go toward a bandit camp without pulling agro. As the other landlord pull agro from the bandits, send your military in to loot the camp. They kill the bandits & you get the money. You do not get the influence, but it is an easy source of income until you can attack the bandits with your own military.
30:16 - you can change the number of slots and orientation - there’s + - and rotations buttons.
as usual with your content it is so nice to watch and listen to your explanations and i dont even like those building sims, however Manor Lords got me interested and this video is very helpful.
Your talking style and content structure is just awesome, Darktide, LE...and now this.
Thanks!
I've noticed a few people don't know that when building the houses, you can hit the minus button to lower the number of houses in the highlighted area, thus adding am upgrade slot in the lots.
FYI if you move the lumber camp, the local storage is left behind in a pile just like the supplies sit around when you start the game
This is a (relatively) recent bug fix IIRC. When Manor Lords first came out it behaved as described.
Love your videos! Been binge playing this since it’s come out and I’ve learnt so much
Can’t wait to see how this game develops 😊
What I absolutely love about this game, is that you *need* to know this stuff - to be successful. There's no handholding, no "It'll be fine." handwaving, if you are grossly inefficient you are absolutely going to feel it. If it's egregious enough (Especially on higher difficulties) it could cost you your entire settlement. As far as realism goes I honestly don't think there's a better game out there in this genre. Mistakes cost you the lives of your population, and as a result can cause your whole economy to go to shit. (Ask me how I know, lol.)
It's definitely been a learning curve for me as well. Have had 3 failed kingdoms so far cause I have started experimenting instead of taking care of the population first.
@@VideoCesar07 Let that be a lesson to all politicians.
Many thanks for making this video, by far the best beginners guide and I've watched quite a few!
Italianspartacus… my go to for all things manor lords and baldurs gate. Great content and an invaluable help. Thanks a million 🙏
Your the freaking man, ur gonna have a million subscribers some day I know it. Thanks again
love your way of explaining things clear and funny thnx for this guide man
This is THE perfect tutorial cause you don't specifically tell us what to do but just what each building does, what options they have to manage them and how they relate to each other. There are some excellent tutorials out there that will tell you exactly what you need to do but I like to learn just enough to be able to understand what I am doing. I thought managing Cities Skylines was a bit of a beast cause even though it has a ton of great learning resources now, in the beginning you just got to a certain point and had to figure it out.
The great thing about this game is that while with CS if you did a bad job at managing your city then people just moved away in this game you are literally fighting to the survival of your subject weather it be from hunger, weather or war.
I would be very intrigued if the developer is going to introduce a disease mechanic later with the spread based on how clean your population center is or even how quickly is spreads depending on population density. Yeah, I am getting way ahead of myself but this is my first time in years buying an early access game.
Your videos are the best man! Guides are top notch!
Thx for the tip on strat gaming. You weren't kidding, detailed and thorough. Watching this now for comparison.
I've always said, Strat is more of a numbers and hard data guy. I'm far more of a broad strokes person. He fucking is SO smart and has the data to back it up. I'll teach you to play, but he'll make you a master
@@italianspartacusI think your collective contents really compliment each other well.
For the record also wrt BG3: My favorite custom character is the Gith male - yeah he's skinny, but I found combo that gives him a vaguely elder Sean Connery look and voice 5 really gets the "Bond/Served in North Africa & blew up some airfields" vibe. A natural at barrelmancy demolitions. . .
Thanks please do a series of this.. so much help thanks!!
Great tutorial mate. I'm starting my first playthrough this evening.
AAAA My fav M and B content creator now teaching me manor lords cant play this game without you my man
Ayyyy!! Hahahah
8 minutes in and this is the most helpful video yet! thank you
Yes just what I was waiting for!!! This game looks amazing!
This is one of the Great tutorial guide , Thx so much ^^
Thanks brother!!
Hi ItalianSpartacus! Love the video, thank you and keep it up!
Amazing as always
An upgraded Burgage plot that loses access to the resources that it needed to upgrade will become unhappy. I found this out the hard way after some unnoticed bandits burned down half my town. The tooltip says they will eventually leave, but I didn't notice that actually happening.
Nice guide as always 👍
the issue i had, was my first army was just 20 spearmen. raiders came in 3 groups. by the time my army killed the first group of 18 raiders, they were too exhausted to kill the second group. so how to fix this?
Thank you for bringing this to my attention! I'd never even heard of Manor Lords until you posted this. I didn't initially watch this vid because I assumed it's one of those "Total War" type "city builders" and I'm not interested in those. I just started watching today and I'm seriously considering buying ML now. I know there is combat, but from what I'm told you can disable it, or if you don't it's infrequent. That sounds lovely. I loved Banished years ago and just watching you play is scratching the Banished itch I've been ignoring for months.
Thanks again!
30:00 When you are drawing the house outline you can click the 4th time and then to the right of the hammer is a minus, it allows you to shrink the plot to the size you were wanting. Just sayin.
Thanks! Just saying Hi will check this video out later.regards, Paras
at 18:10 you mention woodcutter (firewood ) uses log but it seems that they don't, only sawpit dos. Timber to plank ratio is 1:5
Great shout bro! Thanks for keeping me honest and helping with the ratio :)
@@italianspartacusthey chop down trees for firewood
other guides make me fall asleep yours is straightforward and enjoyable ❤ one question i seem to runout of people to work for me or have limited workers how attract people do i need to build homes right of the bat or something
Thanks for this!
When you are analyzing and looking at all the options, does the world pause? I get anxiety being rushed.
Thanks for the great video! I'm really enjoying this game so far, and at first I was frustrated with the lack of explanation of things but it's starting to come together. Maybe they changed the way that relocating works, because when I used that feature the local storage contents got left behind in a pile that my storehouse worker picked up. I have a question, though. Can you have more than one market and, if so, is there any reason to ever do that? It seems like no, from this video. Since the distance of houses from the market doesn't matter, right?
Great Guide. Thanks.
One thing I picked up on in my play through is the woodcutters do not use the timber your logging camp cuts. The woodcutters go and cut their own trees down. The saw pit however uses the timber from the logger's camp.
For real?? How is that not detectable or mentioned in the game?
@@BrianHoff04it is, go place a woodcutters next to trees then assign workers. They will go chop their own trees. Only the sawpit for planks requires a timber
Watching this after restarting my playthrough for the 3rd time 😅
No shame in that. I just finished my second game yesterday with a big "L" because I wasn't paying attention to my food supply and upgraded too many houses at once. My population exploded and I couldn't keep everyone fed going into winter. I thought I could make it through with buying food through the market, and I just about made it when bandits attacked my village. I barely managed to defeat them but then a rival lord started claiming my territory. I did my best to re-equip my army, but I couldn't get enough forces in time and lost my territory. It got pretty hectic toward the end lol. Time to start again!
16:16 you won't lose any logs in the local storage, they will just stay on the ground, like the materials that were used to build the building in the first place.
Also, it is very annoying, as you cannot use the spot to build something new straight away and need to wait for the logs to be collected/used.
Great info, TY.
Well that was quick !
Ox is used for labor, horse is used for trading post
Def get those backyards. I was in my second year when i realized that burgage slots can have backyards
I've restarted 3 times now lol Did understand why people where not building anything and couldn't understand why people did move in to houses
Thank you for this
Trade logistics can be a life saver. And the next one to lower import by 10 can save you the headache ofwinter drama etc and make the tavern easy by importing just 10 malt, make a brewery and your golden for a bit
😂 much respect to those jumping into city builder survival games. I've been playing them since Banished almost no differences as far as supply and demand. Won my first game, no issue, then i figured out how to make it no win requirements.
Love your videos! Do you happen to know if you have two families at a burghage plot and upgrade it does it lock both families into that artisan job? Is there a production speed difference if you have 2 families?
Yes to all of those! So if you have two families at a plot and assign an extension, the entire plot is that artisan :) also, the increase in families means for more production!
@@italianspartacus Cool! I guess if you’re mindful of how much production you want when you assign upgrades it will work fine!
Yeah but I'd recommend you choose something that has multiple outputs like a blacksmith or tailor. I made a boyer and I now have so many bows I don't know what to do with them. You have to manually pause the burgage plot to stop them
One thing I'd love to see once this game is out of Early Access is an in-game tutorial! Thanks for the run-down in the meantime! I watched the first bits of the Combat section in this video, hoping to find out how to get my Militiamen geared up; the gearing of my Militia isn't immediately clear to me as a newcomer. I'm sure I'll figure it out, but if it's covered in this video, could you please tell me where? Or if not, this might be a good topic to briefly touch on in your next video. Thanks again!
Start with a group of 20 spearmen as soon as your adult male pop hits 20. Take out bandit camps asap.
Spearmen you just form a single line and let the bandits charge into you. Easy win.
Set up a trade route for the heavy shield and spears, 5 at a time til you reach unit cap.
Once the bandit camps gets wiped off the map I seem to be struggling to keep up with my treasury and gaining currency and influence to expand any tips
Again best guide maker out there none come close.
I love this game so much. And i've only played it eight hours on release day, but i'm so ready for more
considering the period, is there "large earthworks" construction for motte and bailey designs?
I upgrade the worker camp at open as well, gets you to 50% approval quickly
thank you!
I don't think the Woodcutters Lodge takes timber from the Logging Camp, right? Pretty sure they cut trees just like the loggers, they are not in the same supply chain
I don't know if the game has combat modeled well, but put your foot behind the spear/pike. Let the pikes/spear take the charge!
It seems like a bug that the marketplace sends stuff to your people instantly. Because in the tutorial it states that the closest burghage slots will recieve stuff from the marketplace first.
okay i tried building a granary next to my hunting camp far away so they wouldnt have to transport everything. restricted the granary to only meat but now theyre just hand carrying meat one by one aaaall the way back to their markey stall. Am i missing something here??
How do you turn off the Unit Markers for your army, ie the circles under each man?
Actualy the sawmil is 1 log for 5 planks
Thank you SO MUCH for this. I have always been hesitant to buy any Early Access game because of the problem with games like this having bugs to the point of being unplayable, getting abandoned because of cash flow or feature creep that makes it too much to tackle or, what I see as ONE of the biggest issues, players buying an early access game expecting a completely finished product and then immediately proceeding to bash the game and review bomb it.
I knew what I was getting into and when I launched the game I found myself getting a bit overwhelmed after a few hours cause I was seeing the months go by, progress was painfully slow and my population satisfaction never went above 48%.The game could definitely benefit from a better tutorial buy like Cities: Skylines there are tons of great tutorials that will teach you all you need to know so don't feel like you're just running to put out fires everywhere.
I plan on giving the game at least a few months before I post any review on Steam cause I want to give it a fair chance for the dev to fix any obvious issues that will come up during gameplay as well as hopefully showing as a roadmap of what they plan on doing. Personally I have not been this excited for an RTS/CB game in a very long time.
You won't lose the logs when relocating the logging camp, they'll just sit there where the building was. Workers will still pull from them.
Is the B-Roll footage from the early demos ? Seems a bit off graphics and US wise
Just curious as to how you figured out that the goods are put into a global pool; at time stamp 10:30?
in your video, items went straight from granary to market. i’m not sure what i’m doing wrong but that doesn’t happen for me. i had to stop firewood from going to granary so that they would take it to the market. all my houses were empty until i did that.
Man... just the idea that.. Until demand is created the people basically will not worry about it. (That seems unusual.. did not know that people would not consider stocking up... that a benevolent ruler must tell them when to worry. Hehe).. no wonder my games aren't working out very well.
Thanks for that. I'll give that a try.
Got a question about the woodcutters lodge, from my understanding the woodcutters lodge go out and chop their own wood independetly from the logging camp. Is this the case?
Whenever i hover over the "people" section the firewood lodge shows that some of my serfs are felling trees.
Yes it is, they don't use the logs to create firewood. This guide is a bit misleading. They go out and cut their own trees. Logging camp and firewood camp don't need to be close to each other
Wait wait wait.... The wood slitters ger logs from the lumber camp? They dont cut the trees themselves? Why can you set a work area for it then?
I was impressed with how stable the game is despite its early release 😅
So the thing with expansion slots while upgrading your burgage plot: Yes, they provide 2/4 regional wealth, but are also almost always twice the size. So obly doing this for efficiency is kind of not a thing. Its more about looks.
Hey, are you completely sure that the firewood cutter takes the logs from the logging camp? The description of the firewood cutter says it fells trees to create firewood. Not that it turns logs into firewood.
It doesn't! I spoke in error! They'll go and harvest their own wood. My bad brother! Didn't mean to spread misinformation
Every time I see this game, I am repeatedly blown away that it was made by ONE person.
This one dev deserves the millions of dollars coming his way
18:02 - That’s currently my biggest issue with the game. So much crucial logistics information is either not available at a glance, or straight up missing. I hope the dev can improve this soon!
So, placing the logging camp next to wood, so the workers have short ways or put it next to the other storages, so the other industry has shorter ways to get the logs?
If you have someone in the hitching post during large construction projects, they'll ferry it to and from!
Yeah, but is that a pro or a contra for placing it far away from the village and next to the forest? 😅 🤔
Anyone having issues with the ‘not enough hitching posts’ warning not going away even after building more hitching posts??
Love your videos!
Maybe the comments can help me out here. I've seen nobody talk about the "Amenities" requirement on the burgage plot. And the game in it's current state doesn't have a help hint on it.
How do I fulfill this requirement?
Hover over the diamond, it'll show you exactly what you need per burgage slot :) if you have multiple diamonds, each one will show you it's specific requirement
im the one of example that doesnt like a grid style city building. i always do a random shape on the road to shape my town looks dynamicly
Are Development points permanent or can you change them?
I really hope they simplify things and add tool tips and such to the final version. I really want to like this game but it's so difficult to figure things out without watching hours of UA-cam tutorials...
30:00
Is there a reason why my burgage plots don’t have the option for backyard extension? Did I make my plots too small? What have I done wrong 🤦🏻♀️
Never mind, I backed it up and realized I just didn’t give enough space for expansion slots! AH!
holy shit the guide is 1 hour long. I didn't see that coming.
16:40 Does relocating actually delete all the timber at the camp?! I could have sworn it just leaves a pile of timber on the floor… that explains a lot!! lol
No, it leaves a pile like you said. If you have a free ox and open storage at your relocated logging camp, they *should* eventually haul all the logs over to the new location. Same with any demolished building: if storehouse workers are available, they'll come pick up the supplies dropped. It can be buggy though. Sometimes, they'll just never pick the stuff up.
Hi, I have 2 questions because I want to be absolutely sure.
1. If I build a granary next to my hunting camp, does this meat immediately move to the market? Distance doesn't matter?
2. Is the movement of supplies from the marketplace to people's homes also instantaneous and distance doesn't matter?
Thank you for answer.
1. No! They need to move it to the market. I misspoke!
2. Yes! market to house is instant
For the second point, distance from houses to the market doesn't matter but you do need to be aware that houses closest to the market have higher priority for market goods. For example, if you have 5 houses that need food and have 4 berries and 4 bread then the 4 closest houses to the market will have 1 bread and 1 berry for food while the 5th house will likely have nothing. But it will be instantaneous!
@@italianspartacus @andrewadams8601 Thanks for the reply.
16:00 this doesn’t work as of right now. Even if you assign an ox to a building, it still gets used by others and other oxen will service this building just as often as the assigned one.
first play through the armies glitched on me , second time the trade glitched and wont work and i cant wait to see what system fails and kills my game next...
bump for the algorithm
@Italianspartacus, currently it seems there is a bug with wheat, the field tells you 120, but when you harvest it you get like 3 in your Farm... its strange.
You might need to wait a bit for the full yield to show up in the farm. I didn't notice it at first, but when the harvest the field they actually gather the yield in the middle of the field first and then transport it to the farmhouse. Then I think the plow the field and then do the threshing, which is where they convert the wheat into grain.
@@andrewadams8601 interesting, still the outcome of the final product does not make much sense