Those huge maps are badass indeed. ^^ but I dont know if RA3 engi can deal with those. xD great video Zoom. ^^ ps.: A question Zoom: do you know if there is any MOD that allow you to play RA3 factions ( allies,Soviet and Empire) on Kane wrath/Tib wars? I always wish to see something as this but I dont know if that exist. nevertheless and again great video. ^^
@09:46 Red Alert 3 may be shittier because of both the gameplay and Cherdenko’s Meddling of the Time- Space Continuum: BUT The weapons are somewhat better and armed to the teeth As the Allied Commander- make short work of the enemies war assets- use the Allied Spies to bribe them to fight for you @44:25 ALERT! Enemy Kirov Airship Armada DETECTED!!! Deploy Javelin Soldiers, Multigunner IFVs, Hydrofoil Anti- Air Gunboats, and Apollo Fighters to repel them!!!
@@madebynope175 ra3 is bad objectively. Every unit has their own abilities and commander has mini super wep which is bs. Not to mention really bad hitbox that unit takes a lot of spaces to group up. this game is moba and not an rts. Even in the tutorial, it teaches you how to use unit one by one and not as a group.
@@youravghuman5231 Red Alert 3 is more micro based game than macro based. And that's not bad at all. Besides, there's still a lot of macro moments, when you need to build a good group of units. Tutorial, in my opinion, is more about PvP than PvE. And what's problem with special abilities? Isn't nice that one unit, technically, can be two different unit? Instead of one unit you got two. Too much micro? All modern strategies, in my opinion, require a lot of micro but in different aspects. And main question. Why the hell we should make a new game like old game? What's problem with making new game more micro intense and more about special abilities of units if that's damn new game? It's still C&C cause you build base, build army and go attack your enemy.
10:52
RIP hero🫡
Those huge maps are badass indeed. ^^ but I dont know if RA3 engi can deal with those. xD
great video Zoom. ^^
ps.: A question Zoom: do you know if there is any MOD that allow you to play RA3 factions ( allies,Soviet and Empire) on Kane wrath/Tib wars?
I always wish to see something as this but I dont know if that exist. nevertheless and again great video. ^^
I guess the distance is way too far for your proton collider to hit the soviet's vacuum Imploder. Just a thought. It's so frustrating...
@09:46
Red Alert 3 may be shittier because of both the gameplay and Cherdenko’s Meddling of the Time- Space Continuum:
BUT The weapons are somewhat better and armed to the teeth
As the Allied Commander- make short work of the enemies war assets- use the Allied Spies to bribe them to fight for you
@44:25
ALERT! Enemy Kirov Airship Armada DETECTED!!!
Deploy Javelin Soldiers, Multigunner IFVs, Hydrofoil Anti- Air Gunboats, and Apollo Fighters to repel them!!!
Is there a download link? I'd like to try this map at my own peril.
I wondered if there was an effective unit cap for RA3, or if it just hits a memory limit and dies. ....apparently the latter, alas.
Awesome.💙
Ouch!
This is Verdansk
Noooooooo! Do you think you would have won in the end?
Kak..
Mau tanya cara dapat map baru gimana y..
Kok beda dengan punya saya.
Please bls
RA3 is shit! There is no comparison with RA2 or Generals.
I played all of these games and they're too different to compare. Note that I played all of them in PvP and PvE(Especially Ra2 and Ra3).
@@madebynope175 ra3 is bad objectively. Every unit has their own abilities and commander has mini super wep which is bs. Not to mention really bad hitbox that unit takes a lot of spaces to group up. this game is moba and not an rts. Even in the tutorial, it teaches you how to use unit one by one and not as a group.
@@youravghuman5231 Red Alert 3 is more micro based game than macro based. And that's not bad at all. Besides, there's still a lot of macro moments, when you need to build a good group of units.
Tutorial, in my opinion, is more about PvP than PvE.
And what's problem with special abilities? Isn't nice that one unit, technically, can be two different unit? Instead of one unit you got two. Too much micro? All modern strategies, in my opinion, require a lot of micro but in different aspects.
And main question. Why the hell we should make a new game like old game? What's problem with making new game more micro intense and more about special abilities of units if that's damn new game? It's still C&C cause you build base, build army and go attack your enemy.