Yup, and this is why I also think the EX6 Shu-chong is also very strong because you can combo her in tandem with the rookie inherits to digivolve 3 times, meaning you can swing with a lvl 4 instead of a lvl5 and climb instantly to lvl 6, allowing for very easy comebacks.
No EX6 Shuchong and no double typhoon is wild to me but I guess the inherit by itself already makes the deck very fast. I wonder why they didn't include any of those cards though as it's pretty standard in most lists. Very fun deck though. I run it myself and prefer it way more over some other meta decks I have.
I'm basically just trying to get to a turn where I can evolve into Antylamon and keep turn. Bringing a level 4 out of raising with a training/mem boost/Mimi on the board will get me there, but if I have to spend turns playing Shu-Chong or Double Typhoon instead they don't actually help me that much on my big combo turn.
@@darrenzhu241 Thanks so much for responding. I actually see your point now and after also discussing with other people who play cherubimon I think I'll also try a list similar to yours with no shuchonog or typhoon. I guess I just never realized how much of a waste of turn shuchong or typhoon can by in this deck.
Yeah I noticed using the EX6 Lop and Turuie that I was just suspending, digivolving, not attacking and then getting cleared every turn. This strat is probably better. The new Shu-Chong and Henry looks incredibly broken but it really needs a way to cheat it out like other archetype tamers.
Good list and great ratios I agree that memory boost and agility are all you need to climb up to your big wombo combo turn! However, the stack combo you showed off is illegal. You can't Alliance -> evolve and use when digivolving -> alliance. You must Alliance -> Alliance -> evolve. Edit: I am wrong, this play is completely legal, the Digi Sim is bugged.
You can alliance > evolve > alliance (as ong as the digimon has 2 instances of alliance) As he stated in the combo you attack with the lvl 5 that has 2 instances of alliance (1 from lopmon and 1 natural ) Both alliances trigger simultaneously and are both pending activation, you choose the order in which you want to use the effects (With this you have to be Specific), you choose the natural alliance first suspending the lopmon to gain sec+1 and the dp, now since you suspended a digimon by effect the Kokomon and Terriermon inherit both trigger simultaneously and become the newest pending effects and must be resolved before any previously pending effects that havent activated yet, you choose the terriermon effect and evolve into a cherubimon for reduced cost, which then makes the cherubimon the newest trigger/pending effect, now you must resolve cherubimon before any previously pending effects, so you play another body from its effect (if that digimon has an on play effect it activates) now if no new effects are triggered then we work backwards to resolve any other pending effects, so we go back to kokomon and use its effect to give the dp (you can do this before terriermon inherit and it still works, itll just skip this step and go to the next one), then we go back to the pending alliance (from the lopmon) and use that to suspend an unsuspended digimon for an extra sec+1 and dp. this will trigger the terriermon inherit again allowing anotherevolution. Alliance is the same timing as when attacking but doesnt have to be the first activation. Look at Loogamon as an example the main combo uses the when attacking of the lvl 4 bt14 loogamon or the lvl 5 purple loogamon that causes a chain of evolutions and digimon being played, then they use the alliance.
@@Pikaman13 Hi there, thanks for clarifying! The effects are bugged on the Digi sim and this led me to a false ruling. My apologies and thanks again for the in depth explanation!
not a super fan of training. You need memory to evolve by effect so what exactly are you using training for that more memory boost can't do? Since you cant stack ex4 with training. Shu Chong also searches and lets you climb mid attack but i can understand not wanting to spend 4. I run Panjya and Rapid over the ex4 antyla. Panjya plays shu/mimi/daiken and gives rush, while rapid is just insane especially with aces. Lastly i really like ex4 cherubi (run 2 and 1 st) since floating is very useful for this meta since we dont have protection. Finally i like running luce over pomu for the 10k body and heal which can be recycled
Nice one! I have a mate that runs very similar techs to you. I don't have any Lucemons laying around but they are definitely a neat inclusion, and for the level 6s I really just wanted every single one of them to continue building board, plus I like the art on the starter Cherubimon better lol. For the trainings I could probably drop to 2 trainings/4 mem boost, but I did like how the training felt throughout the day just for being cheaper and being able to pick up another training/mem boost/Mimi if I needed it. Memory blockers like Chuumon are also becoming popular again so training gets around those too. In any case I like having 6 consistency cards for this play style of just trying to turbo into a big board so there isn't really anything else I'd want to run over the trainings.
I play something similar to do, only difference is I don't use daiken because I don't have them, instead I use the old henry-shu, if there's a wipe board it let me start over again with the combo even if that digimon is deleted, also combo with the ex4 cherubi since I can revive it. And I don't play mimi since is not searchable, is hard to don't have that extra push of the digimon on the back, but I use Henry which is searchable my the terriermon. Also run Luce, is a very good card since you can play it with antyla and cherubi x, and on bt17 with the new antyla if the luce is on the trash like the cherubi x. Regarding trainings, I still use them, since some times I want to do little searches or evolve a terrier or lopmon that I played with antyla/cherub on that way I don't need to pay those 2 memory. I was thinking on use panjya too instead of the antylas ex4, but I don't have them, that's why I'm using a couple of starter terriers to reduce their cost, but at the moment I get them I will change them for assistant terrier. Anyway when the new antyla comes, I think Panjya is not an option since that antyla is quite good too and terrior will be usable on the deck for those reduce it play costs.
Can alliance still trigger after you trigger the 'when digivolving' effect of cherubi? I thought alliance activated at the same time as when attacking effects
@@lalokx7577 Its not a miss play, as long as the digimon had an [alliance] without activating before digievolving, it can resolve "when digievolutions" and then trigger the [Alliance]
There's a miss play, you cannot activate alliance after evolving, it need to be done at the moment you declare it. Because is like a when attacking, it happen at that specific moment, if you evolve and play other digimon, you cannot use that new digimon to do a new alliance with the same digimon because wasn't there at the moment you activate alliance. Already asked that to a judge and he explain that. The evolve thing can be done obviously but only if you have 2 bodies when you do the alliance, meaning you need to have 3 digimons on the field when you do all that.
no the player is right. gaining alliance ftom lopmon allows you to attack and alliance with the face of the card to evo into a churbi and alliance with another body as the lopmons alliance is given to the digimon stack similar to fenrir
@lalokx7577 11:12 he says lopmon gives antlyamon alliance. it works exactly how the player explains it you attack use the alliance on the face of the card and after you evolve you still have alliance from lopmon that is on the entire digimon stack so you will be able to alliance again with another digimon after you digivolve and do [when digivolving] of lets say in this case cherubimon.
alliance triggers when you attack but it can be activated at any point during [when attacking] effects, which is why the alliance from lopmon in his example is able to alliance with lopmon after been deleted and replayed by chrubimon
I didn't get to test it but it's probably similar to the Imperial matchup where it depends a lot on who gets set up faster, once Cherubimon gets going it should be able to blow up a Numemon board convincingly between all the effects to -2000 DP, delete level 4, delete level 3, etc.
very cool deck profile, didn't know you can activate multiple instances of alliance at once lmao.
Yup, and this is why I also think the EX6 Shu-chong is also very strong because you can combo her in tandem with the rookie inherits to digivolve 3 times, meaning you can swing with a lvl 4 instead of a lvl5 and climb instantly to lvl 6, allowing for very easy comebacks.
No EX6 Shuchong and no double typhoon is wild to me but I guess the inherit by itself already makes the deck very fast. I wonder why they didn't include any of those cards though as it's pretty standard in most lists.
Very fun deck though. I run it myself and prefer it way more over some other meta decks I have.
Double typhoon is extremely overrated. Your Antyla already does that, you need memory to evolve to the Antyla instead of typhoon
No Shuchong is weird though
I'm basically just trying to get to a turn where I can evolve into Antylamon and keep turn. Bringing a level 4 out of raising with a training/mem boost/Mimi on the board will get me there, but if I have to spend turns playing Shu-Chong or Double Typhoon instead they don't actually help me that much on my big combo turn.
@@darrenzhu241 Thanks so much for responding. I actually see your point now and after also discussing with other people who play cherubimon I think I'll also try a list similar to yours with no shuchonog or typhoon. I guess I just never realized how much of a waste of turn shuchong or typhoon can by in this deck.
Yeah I noticed using the EX6 Lop and Turuie that I was just suspending, digivolving, not attacking and then getting cleared every turn.
This strat is probably better.
The new Shu-Chong and Henry looks incredibly broken but it really needs a way to cheat it out like other archetype tamers.
I'd definitely consider playing Shu-Chong if she could come out for free somehow!
Good list and great ratios
I agree that memory boost and agility are all you need to climb up to your big wombo combo turn!
However, the stack combo you showed off is illegal.
You can't Alliance -> evolve and use when digivolving -> alliance.
You must Alliance -> Alliance -> evolve.
Edit: I am wrong, this play is completely legal, the Digi Sim is bugged.
You can alliance > evolve > alliance (as ong as the digimon has 2 instances of alliance) As he stated in the combo you attack with the lvl 5 that has 2 instances of alliance (1 from lopmon and 1 natural ) Both alliances trigger simultaneously and are both pending activation, you choose the order in which you want to use the effects (With this you have to be Specific), you choose the natural alliance first suspending the lopmon to gain sec+1 and the dp, now since you suspended a digimon by effect the Kokomon and Terriermon inherit both trigger simultaneously and become the newest pending effects and must be resolved before any previously pending effects that havent activated yet, you choose the terriermon effect and evolve into a cherubimon for reduced cost, which then makes the cherubimon the newest trigger/pending effect, now you must resolve cherubimon before any previously pending effects, so you play another body from its effect (if that digimon has an on play effect it activates) now if no new effects are triggered then we work backwards to resolve any other pending effects, so we go back to kokomon and use its effect to give the dp (you can do this before terriermon inherit and it still works, itll just skip this step and go to the next one), then we go back to the pending alliance (from the lopmon) and use that to suspend an unsuspended digimon for an extra sec+1 and dp. this will trigger the terriermon inherit again allowing anotherevolution.
Alliance is the same timing as when attacking but doesnt have to be the first activation. Look at Loogamon as an example the main combo uses the when attacking of the lvl 4 bt14 loogamon or the lvl 5 purple loogamon that causes a chain of evolutions and digimon being played, then they use the alliance.
@@Pikaman13 Hi there, thanks for clarifying!
The effects are bugged on the Digi sim and this led me to a false ruling.
My apologies and thanks again for the in depth explanation!
not a super fan of training. You need memory to evolve by effect so what exactly are you using training for that more memory boost can't do? Since you cant stack ex4 with training. Shu Chong also searches and lets you climb mid attack but i can understand not wanting to spend 4. I run Panjya and Rapid over the ex4 antyla. Panjya plays shu/mimi/daiken and gives rush, while rapid is just insane especially with aces.
Lastly i really like ex4 cherubi (run 2 and 1 st) since floating is very useful for this meta since we dont have protection.
Finally i like running luce over pomu for the 10k body and heal which can be recycled
Nice one! I have a mate that runs very similar techs to you. I don't have any Lucemons laying around but they are definitely a neat inclusion, and for the level 6s I really just wanted every single one of them to continue building board, plus I like the art on the starter Cherubimon better lol.
For the trainings I could probably drop to 2 trainings/4 mem boost, but I did like how the training felt throughout the day just for being cheaper and being able to pick up another training/mem boost/Mimi if I needed it. Memory blockers like Chuumon are also becoming popular again so training gets around those too. In any case I like having 6 consistency cards for this play style of just trying to turbo into a big board so there isn't really anything else I'd want to run over the trainings.
I play something similar to do, only difference is I don't use daiken because I don't have them, instead I use the old henry-shu, if there's a wipe board it let me start over again with the combo even if that digimon is deleted, also combo with the ex4 cherubi since I can revive it. And I don't play mimi since is not searchable, is hard to don't have that extra push of the digimon on the back, but I use Henry which is searchable my the terriermon. Also run Luce, is a very good card since you can play it with antyla and cherubi x, and on bt17 with the new antyla if the luce is on the trash like the cherubi x.
Regarding trainings, I still use them, since some times I want to do little searches or evolve a terrier or lopmon that I played with antyla/cherub on that way I don't need to pay those 2 memory.
I was thinking on use panjya too instead of the antylas ex4, but I don't have them, that's why I'm using a couple of starter terriers to reduce their cost, but at the moment I get them I will change them for assistant terrier. Anyway when the new antyla comes, I think Panjya is not an option since that antyla is quite good too and terrior will be usable on the deck for those reduce it play costs.
Can alliance still trigger after you trigger the 'when digivolving' effect of cherubi? I thought alliance activated at the same time as when attacking effects
No, that's a miss play this player made.
@@lalokx7577 Its not a miss play, as long as the digimon had an [alliance] without activating before digievolving, it can resolve "when digievolutions" and then trigger the [Alliance]
@@TheDracoFabz thanks for the clarification, still need to ask about it xd but was checking the video again and have some cense.
@@TheDracoFabz why is it like that? Does alliance not activate with when attacking effects?
I just need 3 ACE
Uhhh... theres only 48 cards here champ. What are the other 2?
49*
There's a miss play, you cannot activate alliance after evolving, it need to be done at the moment you declare it. Because is like a when attacking, it happen at that specific moment, if you evolve and play other digimon, you cannot use that new digimon to do a new alliance with the same digimon because wasn't there at the moment you activate alliance. Already asked that to a judge and he explain that. The evolve thing can be done obviously but only if you have 2 bodies when you do the alliance, meaning you need to have 3 digimons on the field when you do all that.
EDIT: I was wrong, this combo is fully legal and based!
no the player is right. gaining alliance ftom lopmon allows you to attack and alliance with the face of the card to evo into a churbi and alliance with another body as the lopmons alliance is given to the digimon stack similar to fenrir
@@bigz11 on that way is correct, but didt use lopmon to have the double alliance
@lalokx7577 11:12 he says lopmon gives antlyamon alliance. it works exactly how the player explains it you attack use the alliance on the face of the card and after you evolve you still have alliance from lopmon that is on the entire digimon stack so you will be able to alliance again with another digimon after you digivolve and do [when digivolving] of lets say in this case cherubimon.
alliance triggers when you attack but it can be activated at any point during [when attacking] effects, which is why the alliance from lopmon in his example is able to alliance with lopmon after been deleted and replayed by chrubimon
Alliance is overlooked, it's fast but deathx and crimson blaze can cause grief for this deck.
Hows teh matchup against Numemon?
I didn't get to test it but it's probably similar to the Imperial matchup where it depends a lot on who gets set up faster, once Cherubimon gets going it should be able to blow up a Numemon board convincingly between all the effects to -2000 DP, delete level 4, delete level 3, etc.