Hey @MisoxShiru, DPS Grouped by Balance Patch is in the works! It's bit tricky but I'm working on it! I was just procrastinating until there are more data on new balance patch. As for anyone else with a recommendation, just reply to this comment or if you're in the ramen shop discord, could always chat there too!
Hi! Insane work with all this data! One thought I had was trying to substract the RDPS (now that we have it) from the DPS parses that you guys upload. If you guys somehow manage to put the raw damsge that the class did (without taking into consideration the supp diff, the synergies diff, etc) then we might be able to have a better understanding of the real class balance that we are in! Hope it's all going well and gl on the future work!
@@xabi3202 Thankyou! I am looking to normalize and factor in as many factors like support brand % etc, just been busy with Thaemine and hasn't really figured out best way to go about normalizing the data yet!
the co summoner nerfs hit her really hard, i'd say she's probably the lowest dps class in the game now, but ofc with a sample size of 3 players you might not notice.
@@Bitney01 the nerfs to co were very bad too 'cus it wasn't just damage nerfs (which were very noticeable) but her synergy uptime also dropped by almost 15%.
Let me try to give a bit of insight on summoner post patch as someone who plays both specs. While the damage on your skills did decrease a little if you play a perfect rotation in trixion this does not at all translate to in raid. You now play with an additional skill that deals damage and generates gauge. Ontop of that you are no longer rotation bound at all. This is a big deal! Let me explain why: When your gauge fills you can always cast. This means you waste less gauge being capped out. This + the additional gauge means the freuenzy of a major part of your dps just increased. You can now frontload your damage. This is propably the single biggest dps increase. Prior you would need to cast a spell for about a second before you could even start casting spells that deal damage. Now you can essentially preignite your weapons blasting the burst as soon as a damage window opens. So what does this mean in raid? In raid shorter damage windows are now viable to use. To put some numbers on this, you prior needed damage windows of a minimum of 6 seconds, now you can utilize damage windows that are half the size or even less. This increases your ceiling in raid as the amount of dps windows for you increases. But it also increases your floor, as the chance of the dps window closing before you got off your burst significantly decreased.
i think a lot of these are changing because people are starting to really learn the raids. the ceiling for a lot of these classes that are doing well now are not as high as some of the classes under performing currently (ex: surge db). once those classes with high ceilings get used to these fights, they'll go up in the charts for sure.
Something to note also is that the raid just released, so the general masses don’t understand how to maximize uptime for g3 for example. Asura and Surge should never lose when people know how to play g3
@@Joske0000 actually I disagree, PowderSnow the famous blade player in Korea did a 3c5 of thaemine Hard g3 and he was actually playing asura and did 52% while the other person (playing blade) did 47%.
i wish to reroll my gunslinger into robust soulfist , imagine how cool is landing the spirit bomb on homework raid after 40 set elixir and transcendence. i'm used to slow animations anyway so i take the risk of the miss. i was so close in making that class 2 year ago whe lost ark launch, why did i cage myself with gunslinger :( also the duck +25 is the most insane skin in the game
We need to give people more time and collect more data. During prog/early reclear weeks, hit master classes tend to dominate for very obvious reasons. Entropy classes need more time to get used to the patterns in order to min max their back attack uptime. G1 and G2 will never favor entropy classes though, but I think in G3 we will see more entropy classes shine over time.
The data needs much more filtering, especially in things like Thaemine NM were some people put in values with their 1620 40 Elixiers chars while others parse with 1610... look at berkers technique for example... 8 values, if like 3-4 have parsed with 1620 and elixiers then it distorts the data massively. So sorting by 1610 and 1620 only would be nice.
ms doing good in g1 cause of the aoe on the mobs and orbs im a sum main and ive been cruel in g1 for both weeks its just how the gate work and rewards multi hit burst other gates i do average
I would add that most of the top end players are doing HM right now, so the NM parses are missing a lot of the best players. Also, redlancers losing to bluelancers on average and even near ceiling in Thaemine right now. Really goes against the whole KR mindset of blue = ZDPS, red = okay damage -- especially in Thaemine G2, red is actually getting gapped hard there because the boss has a lot of anti-frontal patterns like that stupid electrical cone that lasts forever and forces you to wait.
Barrage is better but people need to know more the fight like entropy since you are very static going wheel chair can pretty much kill ypu depending the timing
also often gl's is just a cheap alts with lvl 7 gems and no elixirs (ppl cheap out on them since no one cares about it's gear ppl take it for synergy anyway)
No, it was a buff. I have it explained in my trixion video in the description, and we also delved into the math in the summoner community discord as well.
@@Vezulsoh really, can you link me the video? could be interesting to see. I have a summoner main friend who did a lot of trixion testing and the result has always shown as a nerf about 9%
Hey @MisoxShiru, DPS Grouped by Balance Patch is in the works! It's bit tricky but I'm working on it! I was just procrastinating until there are more data on new balance patch.
As for anyone else with a recommendation, just reply to this comment or if you're in the ramen shop discord, could always chat there too!
🙏 Thanks for all your hard work.
Hi! Insane work with all this data! One thought I had was trying to substract the RDPS (now that we have it) from the DPS parses that you guys upload. If you guys somehow manage to put the raw damsge that the class did (without taking into consideration the supp diff, the synergies diff, etc) then we might be able to have a better understanding of the real class balance that we are in!
Hope it's all going well and gl on the future work!
@@xabi3202 Thankyou! I am looking to normalize and factor in as many factors like support brand % etc, just been busy with Thaemine and hasn't really figured out best way to go about normalizing the data yet!
the co summoner nerfs hit her really hard, i'd say she's probably the lowest dps class in the game now, but ofc with a sample size of 3 players you might not notice.
everyone else is just underperforming is what the data said.
What nerf ? She got buffed previous patch
What nerf ? She hot buffed previous patch
@@Bitney01 co got nerfed, master summoner was buffed.
@@Bitney01 the nerfs to co were very bad too 'cus it wasn't just damage nerfs (which were very noticeable) but her synergy uptime also dropped by almost 15%.
an important point for g1 is that the globs she drop also give gauge so anything that plays like igniter sorc will benefit a lot
How to Use this Chart
how do i know if i underperform in or perform well.
cuzz i dont see any standard of each DPS
Let me try to give a bit of insight on summoner post patch as someone who plays both specs. While the damage on your skills did decrease a little if you play a perfect rotation in trixion this does not at all translate to in raid. You now play with an additional skill that deals damage and generates gauge. Ontop of that you are no longer rotation bound at all. This is a big deal! Let me explain why:
When your gauge fills you can always cast. This means you waste less gauge being capped out. This + the additional gauge means the freuenzy of a major part of your dps just increased.
You can now frontload your damage. This is propably the single biggest dps increase. Prior you would need to cast a spell for about a second before you could even start casting spells that deal damage. Now you can essentially preignite your weapons blasting the burst as soon as a damage window opens. So what does this mean in raid? In raid shorter damage windows are now viable to use. To put some numbers on this, you prior needed damage windows of a minimum of 6 seconds, now you can utilize damage windows that are half the size or even less. This increases your ceiling in raid as the amount of dps windows for you increases. But it also increases your floor, as the chance of the dps window closing before you got off your burst significantly decreased.
that's massive man
i think a lot of these are changing because people are starting to really learn the raids. the ceiling for a lot of these classes that are doing well now are not as high as some of the classes under performing currently (ex: surge db). once those classes with high ceilings get used to these fights, they'll go up in the charts for sure.
Something to note also is that the raid just released, so the general masses don’t understand how to maximize uptime for g3 for example. Asura and Surge should never lose when people know how to play g3
For blade yes for asura will be a bit harder but yeah should be in top 5 anyway
@@Joske0000 actually I disagree, PowderSnow the famous blade player in Korea did a 3c5 of thaemine Hard g3 and he was actually playing asura and did 52% while the other person (playing blade) did 47%.
@@coltomanderson9835 you said it yourself "famous", how do you think avarage andys will perform with asura?
i wish to reroll my gunslinger into robust soulfist , imagine how cool is landing the spirit bomb on homework raid after 40 set elixir and transcendence.
i'm used to slow animations anyway so i take the risk of the miss. i was so close in making that class 2 year ago whe lost ark launch, why did i cage myself with gunslinger :(
also the duck +25 is the most insane skin in the game
We need to give people more time and collect more data. During prog/early reclear weeks, hit master classes tend to dominate for very obvious reasons. Entropy classes need more time to get used to the patterns in order to min max their back attack uptime. G1 and G2 will never favor entropy classes though, but I think in G3 we will see more entropy classes shine over time.
Yeah you can see many windows for entropy en g3 but people need to be more confident about the fight
The data needs much more filtering, especially in things like Thaemine NM were some people put in values with their 1620 40 Elixiers chars while others parse with 1610... look at berkers technique for example... 8 values, if like 3-4 have parsed with 1620 and elixiers then it distorts the data massively. So sorting by 1610 and 1620 only would be nice.
ms doing good in g1 cause of the aoe on the mobs and orbs
im a sum main and ive been cruel in g1 for both weeks
its just how the gate work and rewards multi hit burst
other gates i do average
can you link us the website pls
kennethnyu.github.io/
@@MisoxShiru ty!
I would add that most of the top end players are doing HM right now, so the NM parses are missing a lot of the best players.
Also, redlancers losing to bluelancers on average and even near ceiling in Thaemine right now. Really goes against the whole KR mindset of blue = ZDPS, red = okay damage -- especially in Thaemine G2, red is actually getting gapped hard there because the boss has a lot of anti-frontal patterns like that stupid electrical cone that lasts forever and forces you to wait.
Firepower specialization arti?
Barrage is better but people need to know more the fight like entropy since you are very static going wheel chair can pretty much kill ypu depending the timing
For the GT destroyer g1 that's me lol
Sup Chad
its about time to rework entropy
yeah ms is usefull now, now c.o its going to be nerfed again and we are going to do even less dmg
Shout out to all the 10 firepower players out there hahahhah
Thought the same thing! Lol
and striker is low as hell again sadge xd
Wow gunlancer is down bad on every single raid. Buffs when?
they just play bad dont look at this graph too seriously
also often gl's is just a cheap alts with lvl 7 gems and no elixirs (ppl cheap out on them since no one cares about it's gear ppl take it for synergy anyway)
they does pretty nice dmg after all the buffs
It was a 9% nerf on summoner tho, it didn't get buffed if you were playing correctly before.
that is not how it works. And Attack Power
@@Rek1emMScarbut summoner lost ready attack on 2 skills, net 9% decrease ain't it?
No, it was a buff. I have it explained in my trixion video in the description, and we also delved into the math in the summoner community discord as well.
@@Vezulsoh really, can you link me the video? could be interesting to see. I have a summoner main friend who did a lot of trixion testing and the result has always shown as a nerf about 9%
I’m surprised to see deathstrike so low. I feel like it is so easy to pump in patterns most classes can’t.
well night edge rly need anerf with less effort he do so much this game need to be balanced
If youre expecting balance and an even playing ground you are playing the wrong game.
p2w trash.