11 Not Obvious TIPS, TRICKS and MECHANICS | The Riftbreaker Tutorial

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  • Опубліковано 28 вер 2024

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  • @kenmolinaro
    @kenmolinaro 2 роки тому +53

    Another thing that may not be obvious to some people... When you first start and can only craft the basic Armor Plate for a small HP bonus and damage resistance, you can craft multiple to fill all your empty slots with them and they stack! Same with more advanced ones later.

  • @Scottybones11
    @Scottybones11 2 роки тому +97

    Mind if I add a tip? You can edit which plants your cultivator plants by clicking on it in build mode and then clicking the middle button. Different plants will give you different resources. You can get all the rare resources by cultivating them in your HQ or an outpost, and it won't ever run out!

    • @maximnikolaev6627
      @maximnikolaev6627 2 роки тому +4

      Feel like you kinda need to for one of the objective, although it is secondary

    • @pierre-alexandremonette8169
      @pierre-alexandremonette8169 2 роки тому +4

      THIS. IS. GOOD.

    • @guest578
      @guest578 2 роки тому +2

      Seems to be a campaign-only feature. The scanning database doesn't fill up on survival mode and only default grass is plantable.

    • @SomozaMSM_
      @SomozaMSM_ Рік тому

      Dang I never knew thanks 😊

  • @viktormitev8052
    @viktormitev8052 2 роки тому +26

    Additional tips: Prioritize campaign missions to discover new materials and research the corresponding handling research ASAP, until then all creatures or plants that yield the resource will not drop them no matter how many times they're scanned/DNA collected.
    On the topic of DNA, make sure to scan all starting Baxmoths (the big striderlike creatures that spawn flies to attack you) before killing them as they become quite rare after the early game. Same goes for the Lesigians, you need the base level variants to unlock the most OP movement ability which is the Teleport/Blink (very useful for exploration as you can cross chasms and mountains). The only consistent place where I found level 1 Lesigians in bulk for scanning was the Uranium gathering mission in the location where Mr Riggs sends you to collect a larger quantity after which you can start Uranium handling, and hopefully the Teleport as well.
    Lastly when you're opening the "loot" nests you can keep spamming mines and turrets under your feet while holding "space" to harvest it. This way you can kill all the critters that come to interrupt you without losing time.

    • @iaries
      @iaries 2 роки тому +3

      you can use cloak/camouflage and harvest the loot nest without interruption.

    • @pedropimenta896
      @pedropimenta896 2 роки тому +2

      @@iaries but then the horde will go straigth to the nearest buildings

  • @liquid7698
    @liquid7698 2 роки тому +24

    the tip about radar coverage preventing spawns is soo usefull, thank you!

  • @justinboggin9086
    @justinboggin9086 2 роки тому +67

    A tip on outposts. The synthesizer buildings that cost a lot of power can be built on outposts and feed back home. On for instance the lava biome you have easy to use high power from the lava. Use it it to create a super powerful grid and support a bunch of synthesizers.

    • @r3dp9
      @r3dp9 2 роки тому +12

      Also, if you overbuild synths on an outposts, periodic energy shortages won't hurt your main base.

    • @i20918
      @i20918 2 роки тому +4

      I do this to, also i move all the labs and other power hungry buildings there from mine base.

    • @Braddaddyx
      @Braddaddyx Рік тому

      thanks, but how can you get energy from lava?

  • @AquaShibby3000
    @AquaShibby3000 2 роки тому +51

    Your base is so much more organized and slicker looking than my 6 hours-in save that I think I'm gonna start over lol

    • @Kaliscetera
      @Kaliscetera Рік тому +3

      Just looking at his mini-map I was amazed at how nice it looked.

  • @rutherjademarte5987
    @rutherjademarte5987 2 роки тому +12

    I have tip for faster mining ores, in a single node you can place 4-5 mining factories to mine the node faster, it doesn't matter how many a factory can cover ores they mine the same anyway, so two lvl 1 factory covers 18 tiles = 2 ores/sec, while 4 factories covers 18 tiles = 4 ores/sec

  • @gearsfan1549
    @gearsfan1549 2 роки тому +7

    couple small tips i have is to mix and match turret types on your walls, and seperate them from the wall by a couple tiles, some enemies have resistances and gun turrets wont do much, theyre also not great for massive swarms, mixing a few flame turrets and a mortar or two helps both these problems a LOT. and i seperate them from the wall to avoid some splash damage from the spitters hitting the walls

  • @EliWeeks
    @EliWeeks 2 роки тому +10

    The radar tip alone as worth the watch, wow. Great info, thanks Nilaus!

  • @jacobbaer9020
    @jacobbaer9020 2 роки тому +41

    Adding Research Stations to a Cultivator/Harvester setup will auto farm familiarity levels.

  • @amzarnacht6710
    @amzarnacht6710 2 роки тому +16

    Another tip:
    Put your production facilities (factories & storage facilities) on secondary biome areas. When you're not there they are not attacked or damaged by random events. This will free up your primary base for pure defense and power generation.
    In the 'jungle' biome - where there are mud puddles - set up a farm (i.e. plant 'cultivators' and harvesters). This produces prodigious amounts of plant biomass not limited by storage capacity. On your main base you can then set up Bio Composters to produce gas that can then run gas power generators. These, for the space, are among the most efficient power generators that do not require specific rare materials to build or maintain.

    • @Sorain1
      @Sorain1 2 роки тому

      They're looking into changing the whole 'never attacked when you aren't there' thing. So exploit this while you can folks!

    • @DanielFlores-fo1ee
      @DanielFlores-fo1ee 2 роки тому

      I am new to the game, so when setting up new production facilities do i need to run power from those facilities to my main base? Or how does that work?

    • @Sorain1
      @Sorain1 2 роки тому

      @@DanielFlores-fo1ee As long as the local power grid can supply itself, no you don't. So you can wall in some generators with a mining outpost if that works for you.

    • @amzarnacht6710
      @amzarnacht6710 2 роки тому

      @@DanielFlores-fo1ee If they're in areas you have to 'teleport' to - i.e. the other biomes - No. Once those bases are set up and operational you can effectively ignore them.
      Though you'll want to go back and expand them as needed.

  • @1542486
    @1542486 2 роки тому +13

    Sample Text

    • @doinker50
      @doinker50 2 роки тому

      you beat me to it...

    • @Nilaus
      @Nilaus  2 роки тому +8

      When I saw that comment I was freaking out. So I had to rewatch it; luckily it is less than a sec. Good spot: I should have put in "Subscribe!" for the subliminal messaging

    • @1542486
      @1542486 2 роки тому +1

      @@Nilaus it must’ve worked regardless, because I seem to be subbed! Thanks for the great videos, just bought the game based solely on your gameplay footage! (Here’s to hoping it ends up differently than Factorio did, I’d like to actually get some stuff done in the next year)

  • @intone72
    @intone72 2 роки тому +15

    Your solar power storage calculations don’t account for current energy usage slowing your fill rate so the storage won’t fill as fast and you don’t as many of them. Suggest 3 panels to one storage.

    • @Nilaus
      @Nilaus  2 роки тому +2

      Only ratio that makes sense to keep track of is the ration by which Solar will last through the night. You can have higher if you want, but then it is for other reason.

  • @Teapode
    @Teapode 2 роки тому +6

    Put defensive 9-12 "keeps" with turrets on the periemeter edges of the map, enemy will only attack the closest keep. The rest of the base and miners in the middle of the map are safe and don`t need wals.

    • @germanperalta4078
      @germanperalta4078 2 роки тому +1

      This, I recently found out this and I've been happily defending late game attacks from my 40+ Turret fortresses, EZ

    • @D00M3R_MAVS
      @D00M3R_MAVS 2 роки тому

      The Sigma Strat.

    • @D00M3R_MAVS
      @D00M3R_MAVS 2 роки тому +1

      BTW when you say "perimeter edges" do you mean right in the corner, please? I was wanting to try this out, as it's like an extreme version of scratch posting, but I am not sure where to place the forts. I only just started playing yesterday.

    • @nikelsad
      @nikelsad Рік тому

      @@D00M3R_MAVS somwhere near the perimeter, using landscape to your advantage.

  • @bare_bear_hands
    @bare_bear_hands 2 роки тому +13

    "Incoming alert: 2 earthquakes, 5 volcanic eruptions, 3 class-8 tornadoes"
    "Okay, let me..." *warps home*
    "Crisis averted."

    • @timjung640
      @timjung640 2 роки тому +1

      This is how I deal with conflict in real life too. Just sweep them under the proverbial rug by leaving the scene-problem solved!

  • @pietersmit5148
    @pietersmit5148 2 роки тому +1

    1. If you do not have the teleport skill, you can use the jump skill to get over walls, sludge and mud. You can even use elevated firing positions to boost your distance and height going over walls.
    2. Enemies always attack the closest building/player (not walls).
    3. If you already have cultivators you can make future missions easy by building a base in an easily defendable location (without a mine), build a mine outside, sell it and easily fight the big wave, after which you can take the map in comfort.
    4. Use the camo skill to backstab the snails on big waves.
    5. You can sell and relocate outposts, you CANNOT do it with your HQ so scout the initial map well before placing it.

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 2 роки тому +3

    You should have approximately twice the energy storage capacity of what you actually need. Events can slow down your energy production and ammo factories and energy turrets can drain more energy that is difficult to estimate. Better be prepared than suffer a blackout when several things go wrong in a row.
    Also, remember to scan things with the bioscanner! Plants need a familiarity level 3 to be able to farm them. And do farm plants. You can get hard to find resources with farming. And some tech needs specific creatures to be sufficiently scanned.

    • @igorb8255
      @igorb8255 2 роки тому +1

      twice? I once get no wind and no soalr and get to -4000 energy per tick ... (it was before i go big on fusion plants for nuke cannons)

  • @WanderingSilverian
    @WanderingSilverian 2 роки тому +1

    I like that roadwork.

  • @ericlala
    @ericlala 2 роки тому +35

    is it just me or does anyone else have a hard time building evenly by dragging? the placement always seems to drift a tile away

    • @Maretto94
      @Maretto94 2 роки тому +12

      yea, its easier to hold mouse still and move by WSAD :D , that way when nothing blocks your pathway you can make nice line

    • @ahmataevo
      @ahmataevo 2 роки тому +5

      I think it has to do with the tilted view not aligning with the vertical/horizontal axis of the screen

    • @ericlala
      @ericlala 2 роки тому +4

      i think i figured it out. settings > gameplay > camera mode > static stops the screen from moving when the pointer is at different positions from the center
      edit: nm, it did help but i think it's just the fact that the cursor snaps to the bottom left of the building placement instead of middle like all the other games

    • @robinkjellberg4323
      @robinkjellberg4323 2 роки тому +3

      I think it also helps to notice that the mouse is bound to the buildings lower left and not middle which to me feels a bit of when placing.

    • @zodiarkful
      @zodiarkful 2 роки тому

      @@Maretto94 if u do that pressing alt gets bugged and your character gets the button you had pressed + Alt stuck in movement

  • @nomy006
    @nomy006 2 роки тому +2

    Incredible tips. These are huge. Thanks for putting this together man.

  • @D00M3R_MAVS
    @D00M3R_MAVS 2 роки тому +1

    Good idea to build things in 4x4 squares. I'm just on my first go of the prologue, and I ended up building a giant block of storage. The way you have done it, it looks way easier to traverse, I will do this when I start the campaign.

  • @krisztiandurmik
    @krisztiandurmik 2 роки тому +3

    16:37 Samlpe Text :D

  • @UmjaeMJ
    @UmjaeMJ 2 роки тому +1

    You thought we wouldn’t notice that sample text at 16:37

  • @pandeomonia
    @pandeomonia 2 роки тому +2

    I'm not certain about units not respawning inside radar covered areas. In fact I'd say I'm about 95% certain that's not the case. I think respawning is dictated by proximity to any player-built structure, possibly excluding flooring.

    • @dustinbrown2248
      @dustinbrown2248 2 роки тому +1

      You are 100% wrong nothing hostile will spawn in area revealed by a radar

  • @AlchemysAngel
    @AlchemysAngel 2 роки тому +2

    best weapon combos are= Fist+fist, Swarm+Mini, Corrosive+plasma.

  • @MindSimVer5
    @MindSimVer5 2 роки тому +1

    I was actually wanting you to do this, I knew you would eventually!

  • @sunyata00
    @sunyata00 2 роки тому

    Thanks! One thing to mention is that Wind Turbine is better than Solar Panel, except for Desert biome.
    Wind Turbine Level 1: 12 energy/sec
    Solar Panel Level 1: 10.8 energy/sec average (20 energy/sec during the daylight, but 0 during the night)
    Not only that, Solar Panel needs Energy Storage for nights, which takes up more space in the base.

  • @bangor_etc
    @bangor_etc Рік тому

    Thank You for the tips !

  • @Baklavah1
    @Baklavah1 2 роки тому

    That radar trick is bananas. I didn't know!

  • @MrEXobOB
    @MrEXobOB Місяць тому +1

    after I had some beers, that solar math actually made my brain stop working completely...
    800, 330 at night... no days that end on Y equals...
    ...

  • @tonton_1964
    @tonton_1964 2 роки тому +6

    No tutorial is complete without a bit of senseless violence? Yes. I'm going to do a tutorial on some well known (and hated software). There should be no survivors :)

  • @sagittariusa9012
    @sagittariusa9012 2 роки тому +5

    Hello Nilaus. There is a small bug when you upgrade mines. While upgrading they show different production and consume (like you see after you upgrade that mine from lvl 1 to lvl 2) . But after they upgraded, they show the right resources.

    • @atharisgroholm8992
      @atharisgroholm8992 2 роки тому +2

      It's not just mines. All buildings show wrong values while upgrading; I believe it's the sum of current stats + upgraded stats. The stats he shows here aren't shown while upgrading though, he's just alt-building and that gives you the correct stats.

  • @jangulorr7737
    @jangulorr7737 11 місяців тому

    Did you know that if you keep the Hive alive in the beginning of the Campaign, you can farm Cobalt by destroying the eggs? Make sure you have radar coverage over the hive. Go destroy all the eggs (DO NOT ATTACK THE HIVE). Rift jump at least a screen away. Pop open the map, assuming you destroyed ALL the eggs, they should have completely respawned (there might be a small delay, not entirely sure). Rift back to the Hive and repeat. :D

  • @Soporial
    @Soporial 2 роки тому +1

    Last tip is so good , makes it nearly to easy 🙃

  • @Dexter_Solid
    @Dexter_Solid 2 роки тому +1

    Kinda wish they would allow the max upgrade building button to be remapped 🤔

  • @davidskoda1887
    @davidskoda1887 2 роки тому +1

    I learned the alt trick, thanks a lot! Never ahd fun waiting for buildings to build so I can upgrade and then wait again so I can upgrade once more :) But I was hoping to hear a reason to have, for example, 2 or more laboratories, or armories. Does it speed anything up? Does anybody know? As far as I know, it only consumes carbonium, but why is there a build limit to them > 1?

  • @richardprice4945
    @richardprice4945 Рік тому

    This was really helpful thanks. New sub 👍

  • @maximnikolaev6627
    @maximnikolaev6627 2 роки тому +3

    Now I just need a guide for survival mode for both hard and brutal difficulty (dear god is it hard xD)

    • @r3dp9
      @r3dp9 2 роки тому +1

      Yeah, it has an actual timer instead of tying waves to HQ upgrades.

  • @frenky29a
    @frenky29a 2 роки тому

    Very nice video. But in the main base, the undefended resources will fall very quickly on higher difficulties. That strategy works on easy, may be normal. Build walls around edge mining spots and holdthedoor :)

  • @zecrazy649
    @zecrazy649 2 роки тому +1

    Muito obrigado me ajudou, bastante, tinha coisa que não fazia ideia que tinha no jogo.

  • @tomsanguinetti2758
    @tomsanguinetti2758 2 роки тому

    Radar tip is a game changer

  • @lovermonkey
    @lovermonkey 2 роки тому

    What allows research to continue? All of a sudden my research is paused. I have power to my research building. What am I doing wrong?

  • @matmai1741
    @matmai1741 2 роки тому

    Best tips and tricks

  • @mychongck
    @mychongck 5 місяців тому

    Great sharing bro! Why myh game doesn't allow me to do Alien Research?
    Can cover this topic?

  • @shamp00-nl
    @shamp00-nl Рік тому

    Your concrete looks different than mine. Is that based on an upgrade?

  • @krisjooste
    @krisjooste 2 роки тому +2

    You can bypass the speed penalty when charging something like the sniper ,or firing the machinegun by charging up the shotgun shot. Don't know if its been mentioned , it might be a bug.

  • @y2clay14
    @y2clay14 2 роки тому +1

    You called them accumulators. Your Factorio is showing.

  • @ciscos5785
    @ciscos5785 Рік тому

    Any way to move buildings? Relocate them so to speak?

  • @poptattoo
    @poptattoo Рік тому

    how do you keep the floor clean without having the plants grow back after 2 hrs of play or when you change location and come bacl there is a forest groun on the floor. How do you keep it clean ? i thried all types oof floors even attack floors and still they grow back every time and is a bit annoing

  • @Morphl1
    @Morphl1 2 роки тому

    i love how neat and organized i see some others make their bases.. mine are always so messed up im sure there are homeless people and rodents living near by and it'd probably smell like dirty socks and swamp mud..

  • @bownkirk
    @bownkirk 2 роки тому +1

    Hi, when you teleport to a different region. Does the place you ported from still stay active can you still mine and be attacked? Cheers

    • @pedropimenta896
      @pedropimenta896 2 роки тому +1

      They dont. The only active region is the one you are playing on - but you still earn any energy and resources they produce!

  • @Humanhead86
    @Humanhead86 2 роки тому

    my favorite weapon combo was grenade launcher + minigun. it can solve any problem in the game

  • @bobpants1469
    @bobpants1469 2 роки тому

    Are all resources shared with outposts and the main base? for instance if I build a power or storage farm on an outpost are the resources all shared or are they unique to each area

  • @mohdali1582
    @mohdali1582 2 роки тому

    how to have more storage?

  • @sjakkalul
    @sjakkalul 3 місяці тому

    But it supports dualsense adaptive triggers, a controller must play

  • @loganwalker8537
    @loganwalker8537 2 роки тому

    man i relaly love this game but i think i messed up.... im still on hq level 3 but im getting massive hordes of green sludge monsters and stuff like that :(

  • @peao010109
    @peao010109 2 роки тому +1

    SAMPLE TEXT

  • @8eewee
    @8eewee 2 роки тому

    Is that a doomslayer skin for your mech? I want one.

    • @Darksiege357
      @Darksiege357 2 роки тому +1

      Pretty sure it drops in the Acid Plains Biome, you get it from those colored plant spires that spawn hordes when you mine them. Just mine every one you see and you'll get it eventually

  • @Rysdad1
    @Rysdad1 2 роки тому

    Does anyone know if the tower ammo factories give ammo for turrets across all the locations or just local?

    • @animago81
      @animago81 2 роки тому

      Its global. Same as mech ammo

  • @gearsfan1549
    @gearsfan1549 2 роки тому +1

    cab someone explain the point of ammo factories? do they reload the players weapons or ammo for turrets only? i dont think ive ever run out of turret ammo, and i dont have much. do more/upgraded factories make weapons reload faster?

    • @matthewjohnson3656
      @matthewjohnson3656 2 роки тому +2

      They build more ammo for the player and turrets. On big attacks you risk your turrets running out. Armories also build ammo but often not fast enough

    • @zodiarkful
      @zodiarkful 2 роки тому

      both, turrets and player weapons

    • @AzraelAlpha
      @AzraelAlpha 2 роки тому

      In one of my playthroughs, I noticed that having maxed out ammo factories would indeed refill my mech ammo and mines a lot faster

  • @SuperBonbon11
    @SuperBonbon11 2 роки тому

    WHY AM I WALKING SO FUCKING SLOWLY !!!!!!!!!!!!!!! I NEEDHELP hahaaha

  • @josephkrug8579
    @josephkrug8579 2 роки тому

    So around 14:55 or so I saw it said 'carbonium max'. Would that be solved if you had more storage containers or is it a max for your on-board mech capacity? is there a max build limit on storage containers? Fun series and looks to be a fun game. :) Though I am currently sucked in playing Dyson Sphere program and enjoying your videos on that, and working in my garage: ua-cam.com/video/bwN-TQObR7M/v-deo.html

    • @igorb8255
      @igorb8255 2 роки тому

      there isnt - but you get WAAY more of materials you really want build storages - you dont spend them as fast as you get them. Early its steel and carbonium, later is everything -no matter if you have 10 000 or 1 000 000 space for them.

    • @liquid7698
      @liquid7698 2 роки тому

      building more stores increases the maximum, also the mines stop too mine when storage is full, so the max is not a problem

  • @littlepotato2741
    @littlepotato2741 2 роки тому

    You should have more batteries than your formula because of special events. Special events that will supercharge your energy storage or prevent you from charging your batteries for a period of time.
    Having more batteries than you need allows you to take advantage of the positive special events and withstand the negative special events.

  • @lycon7000
    @lycon7000 2 роки тому

    It must be SO annoying when you get attacked by a wave with all that equipment on the map.

  • @CaptainMisery86
    @CaptainMisery86 2 роки тому

    of course you did a grid

  • @user-yt2ku3ht5p
    @user-yt2ku3ht5p 2 роки тому

    I have intel hd graphics sadly

  • @hexacarbide268
    @hexacarbide268 Рік тому

    Noice

  • @madzec
    @madzec 2 роки тому

    Great video mate, I really liked tips and really like the game. But only that chick is really irritating with her whining it is good that we can mute her. I play games to play game not have her whining in my ears about animals and nature.....

  • @Sams-xi7xf
    @Sams-xi7xf 2 роки тому +75

    The most important tip is that you can literally get infinite materials from cultivators... Cultivators CAN GROW DIFFERENT TYPES OF PLANTS and you can harvest them to get EVERY SINGLE MINERAL TYPE even the rare ones (titanium, hazenite, uranium.... Everything)

    • @stumbles397
      @stumbles397 2 роки тому +7

      This is the way.

    • @clopes87
      @clopes87 27 днів тому +1

      THIS PLANT PLANTS PLANTS!!!

  • @ccrraazzyyman
    @ccrraazzyyman 2 роки тому +104

    I think one big tip you missed was certain equipment for the suit. At max rank there is an equipment that reduces build costs by 16%, and they stack additively. This means with 4 of them you're only paying 36% of the original cost of whatever you're trying to build and that includes those really expensive upgrades on stuff like research labs and the main base.

    • @MarKol93
      @MarKol93 2 роки тому +1

      One Question for that, if you build the building with reduced costs and then remove it, will you get back the Original Values?
      If not, will you eventually get the "gross price" back when you remove the Upgrades from your Armor or does the game recognize which buildings were built with reduced costs.
      Would be a potential infinite Resource Glitch :D

    • @ccrraazzyyman
      @ccrraazzyyman 2 роки тому +4

      @@MarKol93 I never tested that. Being able to drop down full fusion plants for ~10k carb and ~18k iron meant I was able to just print endless carb/iron with the fabricators. I ended up winning the final wave with 0 issues because I had a 2 thick wall completely around the map with a layer of 5 turrets behind it

  • @neidmaremodding
    @neidmaremodding 2 роки тому +258

    1. 0:33 Use concrete, it looks nice and makes you walk faster (20%)
    2. 0:56 Set custom keybinds for stuff you use often
    3. 1:56 Build buildings with max unlocked level by holding ALT while building
    4. 2:36 Some weapons use the same ammo type. Recommend always using weapons with different ammo type. Hover in Inventory to see ammo type.
    5. 3:29 Always build and upgrade Arsenal, Ammo Storage and Communications Center to max.
    6. 6:06 Always upgrade mining factories. They give more stuff for the same amount of ore. Prioritise reseaching better mining factories.
    7. 7:19 Each day is 12 minutes long. Solar panels work from 8:00 to 21:00 (13h). Use 5 Solar panels to 4 Storage Units. Multiply Energy consumption by 330 (duration of night) to check if enough storage is available.
    8. 10:20 Build more Rift Portals. They're almost free, and have no upkeep.
    9. 11:13 Units dont respawn inside radar covered areas. (Attack waves will still come though)
    10. 12:05 In the mid-late game, dont bother defending resource mines.
    11. 15:10 Dont stay in other maps (outposts) longer than necessary. If you are not there, you cannot be attacked there.
    I tend to forget most tips quickly when only watching, so here is a written list.
    Thanks for compiling these tips, learned a lot!

    • @Nilaus
      @Nilaus  2 роки тому +31

      Thanks, adding them as chapters to the video now

    • @ahmataevo
      @ahmataevo 2 роки тому +2

      @@Nilaus How do you get the extra floor types? I only have the option for the lamp post and selectable size basic floors from 1x1 to 4x4, no option for the yellow floor, blue lamp post or any of the other selectables in the menu shown at 1:33

    • @drsupergood8978
      @drsupergood8978 2 роки тому +3

      @@ahmataevo He answered that in the previous videos. They are random rewards from the loot events found scattered around surfaces. Same for the statues, some crafting recipes, mod parts and even just once off material rewards. The events seem to spawn spawn some swarm enemies at you while harvesting, at least looking at what was shown.

  • @solid20de41
    @solid20de41 2 роки тому +30

    Few more Tips:
    1) Build the Alien Camoflage as soon as possible. When you riftjump to another location you can trigger it, and then run around and scan everything. The only thing you have to take into consideration is, that you CAN NOT!! attack any creature you see. Otherwise the Camo just goes away. After scanning the whole region, getting all the "Loot Towers" (with the mods or resources in them), you can start cleaning the map out. You end up with soooooo much more resources that way and obviously familiarity with the fauna and flora.
    2) Go for the Ironium & Carbonium "factories". They ONLY use energy, but produce Iron or Carbon for you. On lvl 1 they give +2/sec and they can obviously be upgraded.
    3) For resource production, you can utelize the Cultivator & Farming station. Depending on your familiarity with the plants, you get different resources out of them. Plant Biomass is the easiest to get. That can then be used in a Biocomposter to produce flammable gas, which can then be used in Gas Power plants and produce 500 Energy/sec.
    4) If you have a sludge pool (green stuff) close to your base, utelize the gas filtering plant. Pump the gas in the Gas Power Plant and it will also produce 500 energy/sec
    Hope those tips help :)

  • @IxGxNxI
    @IxGxNxI 2 роки тому +12

    The easiest way to defend is to build defensive outposts at the four edges of the map and in the middle of the map edge. The enemies attack the closest structures, so if there is no mining around those areas they will go after combat outposts. In my campaign, I haven't walled my base at all or bothered with the Great Wall of Map Edge.

  • @martyincanuckistan3635
    @martyincanuckistan3635 2 роки тому +25

    Fighting enemies go into the middle of the sludge, they come all around you but not in the sludge, proceed to mow them down

    • @AzraelAlpha
      @AzraelAlpha 2 роки тому +2

      Also works in mud!

    • @loganwalker8537
      @loganwalker8537 2 роки тому +2

      sluge is kidna deadly early game... mud is better if your not fighting mud monsters yet

  • @melind82
    @melind82 2 роки тому +19

    Nice! I've really been enjoying this game and these tips are very welcome. My biggest tip would be to try to start outposts on top of a geyser or bio-sludge. This will gives you access to a very potent power source to bootstrap your base, or just provide 100% of power to smaller outposts.

    • @74Cheshire
      @74Cheshire 2 роки тому +3

      This! Huge time saver, and things like gas make a big difference fast, and it's easy to access early.

  • @dooms8870
    @dooms8870 2 роки тому +5

    Ur bases look so neat, Mine looks like the unwanted good chucked at the side of a black friday sale.

  • @deadbishop1
    @deadbishop1 2 роки тому +6

    sample text!

  • @TyphonV
    @TyphonV 2 роки тому +17

    If you're in an area that isn't electrically connected to your hq, it will say 'local' up top. Useful for noticing if parts of your base have become disconnected.
    When you get a meteor shower, it's centered on your location, but you get a bit of advance warning. So if you're in your main base you can warp over to an outpost, wait until it starts, and then warp back while the wildlife is getting pulped.
    And build things to fit around repair stations. Wish I'd known that to start with.

  • @Matok1
    @Matok1 2 роки тому +6

    A few more tips:
    There are modules for both weapons and towers. You access a tower's module interface by pressing control, selecting the tower, then clicking the gear button in the center.
    The majority of the creatures won't cross liquid, so it is fairly safe to use pools of liquid as natural base walls. The more natural base walls you have, the easier it will be to defend your core base.
    Along with the above tip, you'll need water in your main base at some point, so having access to a pool within your base is something you should plan for (the output from a geothermal is an option too).
    You can quickly add research items into the queue by just double clicking on their icon in the tree.

  • @ThunderKat
    @ThunderKat 2 роки тому +2

    My contribution:
    Inside game folder find the file "initial_config.cfg" and add this missing line anywhere> set camera_enable_zoom "1"
    Now you can zoom out and enjoy full view of the base as the game show on the trailers...
    Adding this other line could help to improve audio when playing from a far distance view> set sound_max_distance "500"
    There are mods for the game but they aren't that good, like extra ammo, more resistance building and walls, etc..

  • @xanthusjun2418
    @xanthusjun2418 2 роки тому +5

    i'm obsessed with this game recently..

  • @DarthTUK
    @DarthTUK 2 роки тому +7

    Using the green scanner thing unlocks high end weapons and tech. It should be used in new biomes frequently to get those unlocks.

    • @tanthokg
      @tanthokg 2 роки тому +2

      My middle mouse button is broken, so bye bye the bioscanner :(

    • @DarthTUK
      @DarthTUK 2 роки тому +9

      @@tanthokg he literally showed in the tips how easy it is to change key bindings

    • @tanthokg
      @tanthokg 2 роки тому +1

      @@DarthTUK I checked the control binding twice and still found no key bining for the bioscanner

    • @pedropimenta896
      @pedropimenta896 2 роки тому +1

      @@tanthokg I think its the last one on the left. Could be wrong, but try again.

    • @tanthokg
      @tanthokg 2 роки тому

      @@pedropimenta896 the last one on the left is to rotate building. But I managed to finish the game 2 days ago, had to use my old mouse. Thank you anyway, much appreciate that

  • @SirTopHat36
    @SirTopHat36 2 роки тому +4

    just bouhgt the game, these tips helped ever so much, thanks a million

  • @fethend
    @fethend 2 роки тому +2

    Maybe it's just me, but... I'm not a fan of Solar in this game. As you point out in this video, it works for 13 hours, which means it's only 54.166~% efficient (10.833~ power). Combine that with the need to build storage, you're using twice the space, for less energy than wind. Although there's a couple weathers that negate/reduce wind, I find that most of the ones that reduce solar either also reduce wind, or drastically boost wind. Especially when considering the extra required space, I just find wind to be the better option most of the time, aside from like... the volcanic biome, with the extra solar output.
    I usually just use wind and completely ignore solar. I'll build a couple extra, and use some storage, for those instances when wind is reduced, but I would do the same with Solar, while still needing twice the space anyway. Iunno. Yeah, Solar's initial 20 is nice to kinda roll at the very beginning, but one I have even ONE carbonium factory started, I give up on it. And even then, the base itself provides 20, so I can just leash to it if I need to.

  • @Derzull2468
    @Derzull2468 2 роки тому +3

    I don't understand your reasoning on solar panels and why you try to fill a battery. I don't care if the storage is full, I care if I can have a steady energy throughout the night.
    -> Solar panels work for 13h in game, 6minutes and 30 seconds IRL or 390 seconds
    -> 1 solar panel produces 20e per real second or 390*20=7800e per day
    -> 7800/24 = 325 energy per hour, the night is 11h so you have to store 325*11=3575e that will be produced during the day and drained during the night.
    You can then have these ratios:
    14 solar to 5 batteries =50050e generated or 50e NOT ENOUGH
    storage every night
    11 solar to 4 batteries =39325 to store for the night or 635 excess storage
    (that can be used for extra drain on the network)
    8 solar to 3 batteries =28600 or 1400 excess storage
    5 solar to 2 batteries =17875 or 2125 excess storage
    I like to go for the 11 to 4 in that tillable pattern:
    SBS
    SBS
    SSS
    SBS
    SBS
    BUT, 1 wind turbine is 12e per second or 12*24 in game hours*30 real seconds per hour=8640e per day. And it takes much less space and most mines are 3 mines + 5 wind for perfect ratio, so solar is useless :(

    • @loganwalker8537
      @loganwalker8537 2 роки тому

      doesnt a lvl 2 solar produce 40/s and a level 3 if it exists(havent reached that yet) produce 80? or 60? and some zones have like 200% solar efficiency and other have 25% wind power efficiency.... i see it has a on the needs basis which is better

    • @Derzull2468
      @Derzull2468 2 роки тому

      @@loganwalker8537 Then you do the math with those criteria, the reasoning stays the same. You want enough batteries to get a constant output throughout the whole night.

  • @Selfizz
    @Selfizz 2 роки тому +4

    In the mid/late game I didn't even really bother about mining carbonium and ironium anymore. You can just set up some synthesisers in an outpost with a solarfarm or some other sort of massive powerplant and use that as passive income. Can take a while to fill storages but I found it's plenty of resources for normal use situations.

    • @germanperalta4078
      @germanperalta4078 2 роки тому

      I'm kinda getting there, setting up mining bases is so time consuming, I can set and forget the synth farm and just focus on the fun part which is the killing

  • @TheYukihoshi
    @TheYukihoshi 2 роки тому +3

    Thanks esp. for #7; I was using a rough 3:1 ratio for solar/batteries as that keeps to the "city block" tiles nicely but good to know the math works out closer to 5:4 if I want to get too deep. I could do a 5 solar, 5 wind, 5 battery pattern with that extra battery pack being there to pick up excess wind if I happen to have a heavy energy draw spike. And the math for making sure the batteries lasts was very helpful! Very easy to run a quick calculation when you look up and see your power production in the red at night to avoid the urge to dump down a bunch of wind turbines now that I know the math for it!

  • @kocickakitty143
    @kocickakitty143 2 роки тому +3

    After watching all your great Factorio videos, this looks like Baby Factorio.
    Thanks

  • @stabojert
    @stabojert 2 роки тому +1

    I wasted so much time upgrading buildings till I found out about the alt key... Why is this keybind not on that overview?

  • @overlordttvi2064
    @overlordttvi2064 2 роки тому +1

    Tip 4 useing different guns right?
    Why settle on 1 when i can have 2 HUGE miNi Guns xD
    In the end we play for fun !

  • @dabnotic
    @dabnotic 2 роки тому +3

    The nukelauncher destroys things that other weapons or explosives wont.

  • @8-ball913
    @8-ball913 2 роки тому +2

    How did you get your upkeep to go down to zero? I understand that when youre making ammo for the mech or towers it goes up, but I'm never at zero and I dont know what is costing me upkeep!

  • @megamanconrad
    @megamanconrad 2 роки тому +1

    the alt command is a game changer.

  • @lessQQ
    @lessQQ 2 роки тому +1

    Not defending outposts only works for lower difficulties. On brutal survival u dont have time to sell those and also u wanna protect them because These are good fighting Points.

  • @atomousgaming6653
    @atomousgaming6653 2 роки тому +1

    Sample Text

  • @cameirusisu1024
    @cameirusisu1024 2 роки тому +8

    its all one planet. they are separate zones, but the same planet. it literally shows you on the screen you select them, it rotates the planet to them.

    • @frenky29a
      @frenky29a 2 роки тому

      It's just a graphics, they are separated maps, does matter if it's same planet or different universe, they are not affecting each other

  • @thefittrucker5723
    @thefittrucker5723 2 роки тому +1

    You can tell he loves factorio

  • @pierre-alexandremonette8169
    @pierre-alexandremonette8169 2 роки тому +3

    Nilaus: I did the math and this is the correct ratio for accumulators to solar panels.
    Me: Spam accumulators. Meh, spam some more.
    But for real, cutting it too close won't work cause your stuff spends energy when you get attacked. So I alway double my consumption 👍🏻

  • @mynameisgeoff2025
    @mynameisgeoff2025 2 роки тому +1

    The Radar tip is a game changer. Thank you so much. That should be number 1 hahaha

  • @Terminarch
    @Terminarch 2 роки тому

    7:20 You talk about solar for 3 minutes. I have a tip for you: DON'T EVEN FUCKING BOTHER
    Solar is active a little over half the time, many events harm it's productivity, and nothing boosts it.
    Wind produces 3/4 the power but is ALWAYS active, only one event harms, and a couple will give you FOUR HUNDRED PERCENT power.
    Just seriously... why? Why ever build solar? That radar spawn coverage was a nice hint, though.