they could lift the looks of the game so much if they included physics on the body parts of the people. like the legs in the fall tower or hands in roller coasters
I do like the current state of the game, it's a perfect balance between cartoon and realism imo. I also absolutely love the ray tracing stuff, I even bought a new laptop just for this lol. Hope this game turns out to be the best theme park builder ever.
I think they went too much towards the cartoon side, but thats preferences... however, the rest, like LOD and raytracing, and especially dark interriors look like a big improvement.
@@lhmagix873 I think it's more about the coloring. Theme parks are usually associated with happy places whereas zoos are more peaceful and soothing. I think that's what they're trying to portrait through these games, the feeling of a theme park and the feeling of a zoo, hence the color choices.
Planet Coaster 1.5 so far for me. I know they will improve it and are very capable devs however I'm not sure the current approach to new games is intuitive. It is still essentially the same game hense my title comment. I think the reason it's being released as a brand new game is based solely on supporting the evolution of the game rather than producing a new product. That being said it's a good team and great game so I'm happy to support.
I hope they port over the long grass rendering from PZ if they haven't already. I'm thinking it might just be on a specific terrain type that we haven't seen yet.
true - i talked about this with them. They said its somehing they always look into, but would be very ressource heavy (on both, system and programming)
@@RudiRennkamel okay, I mean there is still a lot of improvement of the animation in the future. I really thought the guests will be able to really enter the rides and get into the seats realistically instead of spawning into them. Also it would be nice when they sometimes just stand and talk or sit on the railings while waiting in queues and details like that.
When people hit a drop on rollercoasters, their arms go up in the air they made this a pre-rendered animation they should be able to make peoples legs fly up, but im just assuming.
4:36 These are the words I was looking for. Its too bright and way too oversaturated from the footage and playtests we have so far. For my preferences they moved away too much from realism and into a cartoonish look. Which I dont really get why they wpuld do that.. Yes, reshade exists, but shouldnt be necessary for that. And sure, everything else in the Graphics is much better than in the previous game and looks very promising. But the colouring they chose really bothers me in its current state 😅
The Sims did it as well. They moved away from the realism of 3 to the full-on cartoon of 4! Then mobile came out, and folks discovered that 4 was intentionally aimed at a more childlike audience. I really hope PC isn't going down this route. That vintage pack mess could be an early sign of things to come. 😬
The change to cartooniness came up a lot when Bethesda made fallout 4. Fallout 3 and Vegas went really hard into the "realistic" graphics and it resulted in some long term problems. Mainly that even from 2010 to 2015, the graphics had aged horribly, everything was overly brown and grey, and the only bits that really held up were things that had been stylized. When they started making fallout 4, they chose to learn into that stylization in order to preserve the graphics quality over the years to come. I think it worked, and Bethesda clearly did too looking at fallout 76 (for all that game's many faults, it looks great). Now is this what Frontier is doing? Who knows. The game isn't out so it's too early to speculate on when or even if a pc3 will ever come out, but this might be part of the roadmap to keep the game looking "fresh" for many years. As for the saturation, it could also be toned up for the marketing to be more eye-catching, but hopefully there's some way to adjust that in game. Sorry for the long post.
nothing to do with this game, but I assume its "your" fault. There is a statistically proven correlation between saturation and success in gaming and social media. The more saturated (to a certain extent obv) als thumbnails are, the better my videos perform. Since i have the A/B test, the pattern is clear.
@@RudiRennkamel It might be good for commercial and advertisement. However, I've seen quiet a few people critizising that point already. Of course its also preferences. Some people on the other hand think its good, because it fits to the also very cartoonish Guests ingame. My personal opinion is, that Planet Coaster is supposed to be a realistic themepark builder, therefore I would prefer more realistic colours. I mean the game still isnt released yet. They still might change stuff, like they did with Planrt Coaster 1. Alpha lighting and colours were different from its full version.
My thoughts exactly, I am super disappointed by this to the point that I will probably go back to playing the first one. We waited years for this? I feel betrayted.
As much as I would like it, I don't see the station overhaul etc happening. Especially with Frontier now publicing coaster blueprints with seemingly untouched stations.
Honestly i kinda like the bright saturation in PC2. It fits the style of the people and coaater imo. I think they may need to lean less saturated in PZ2 for realism but for PC2 i think it suits the game
Could the difference in overall shadow length be due to the potential of seasonality? In summer for example, the sun rises way higher, leading to shorter shadows at an "equal time of day". Would be cool to have summer/winter seasons :O
Kann auch gut sein das die Videos einfach in der Postproduction nachgebessert wurden. Das ist ja für Trailer nicht unüblich. Bin gespannt was da kommt, vorbestellt ist schon. XD
@@RudiRennkamel Ich habe noch kein Raytracing gesehen. Bei deinem Video wo du das Licht vorstellst, sieht man das wenn man von oben auf den Lampenschirm schaut und somit die Lichtquelle abgedeckt ist, der Lichtkegel unten am Boden verschwindet. Das würde mit Raytracing nicht passieren!
Pitch Black! DARKRIDES & Coaster Deep Dive Planet Coaster 2 bei Minute 4:49 sieht man, das Licht verschwindet wenn die Glühbirne vom Lampenschirm verdeckt ist.
@@Technowurstbrot naja es ist halt offiziell bestätigt. Ich denke ehr, dass es einfach noch nicht komplett "an" war - extra. In unserem Test ums geheim zu halten.
The shadows and the plants look amazing! The grapics of the building pieces look kind of meh to me, Planet Zoo is 5 year old and it the details in the building pieces doesnt look that much better.
I noticed that you play on an rtx 2080ti. Im upgrading soon and I am interested how planet zoo performs on a large zoo with lots of guests? I'm just trying to determine how much I need to sink into a GPU for PC2
@@RudiRennkamel Hi Rudi. I don't understand PC jargon at all! I'm needing a new laptop and would love one that can handle PZ (and PC2!) without difficulty! What specs I need to be looking for please? My budget is around £2k.
Planet Coaster 1 and Planet Zoo are almost identical as far as graphics go. It's the same engine from both. And comparing it to Zoo is honestly all he needed to do when comparing the things he did. He very clearly said he was comparing Zoo to coaster 2 at 4:30. And a few other times. Which makes sense since Zoo is a little newer than Coaster 1 and would be a better comparison to the most "recent" version of this engine to the one that is coming. He never called the older games Coaster 1. He just mentioned coaster a few times while showing the footage from Zoo.
@@RudiRennkamel the old shading in planco feels “cold”. There’s a real warmth / homely vibe thats hard to describe but the difference is like a fluro light in a lab vs enjoying a picnic under a shaded tree in summer . Huge difference to the vibe and thus fun we will get making appealing places
I think you need to start tempering your expectations of anything being changed with the stations. They wouldn't be showing off coaster blueprints in a shorts video if the coast builder engine wasn't finished. For 99% of players it won't be a dealbreaker and they will still buy the game.
I agree that most of the big changes they have brought in should really help more casual/less experienced players. If it was a question of time and resources I am glad they have focused on the big QoL things like the completely overhauled path system, scenery brush (looks amazing for casual players), being able to place rides on top of paths and being able to save paths with blueprints, smooth-ish coasters without having to employ time consuming tricks, the event sequencer that is what it should have been in PC1 instead of the really unwieldy tool that we actually got, some interesting special pieces for some of the coaster types, being able to customise moving parts of rides and trains and the improved customisation for ride/path colours and textures. Oh and all the stuff with pools and flumes obviously. At some point the game devs have to prioritise what they can have ready for game launch before the bean counters get annoyed with them about the game not being ready yet (I don't think that Frontier can afford to do a GTA VI, they are not in the same league in terms of studio size and they have told investors what to expect from releases in the future). I suspect that making improvements to stations came into the 'nice to have if we get time' category.
3.5 minutes in and I'm so bothered that I have to comment on it: It would've been of great help had you put a 1 and 2 on the screen depending on which version is shown. I haven't seen the game in about 8 years now - not to mention new players of the game who just want to figure out if v2 is worth the 12 extra bucks... Anyways, I dislike v2 - the colors are just too dull and tropical lush just doesn't look good. It might be more "realistic" but for a fun game like that I wasn fun and bright colors - not an overcast lighting even though you have set the scene to no clouds. So I guess it's a skip from me, at least until there's a hefty discount on the new version.
I'd say they're different enough that you can enjoy both. I ADORE PZ - more than I liked PC, actually. The experience just seems more rewarding in terms of looking after the animals accordingly and the consequences of your actions. I love it. I rely hope PC2 integrates some of the building dynamics that PZ has because it's much easier to build in PZ. But I would say definitely get it!
Wow the difference is so much bigger than I realised! I can not wait until November 6th!
I do wish the legs lifted up when it fell, that was my only complain though and it's pretty minor tbh
they could lift the looks of the game so much if they included physics on the body parts of the people. like the legs in the fall tower or hands in roller coasters
I do like the current state of the game, it's a perfect balance between cartoon and realism imo. I also absolutely love the ray tracing stuff, I even bought a new laptop just for this lol. Hope this game turns out to be the best theme park builder ever.
I think they went too much towards the cartoon side, but thats preferences... however, the rest, like LOD and raytracing, and especially dark interriors look like a big improvement.
@@lhmagix873 I think it's more about the coloring. Theme parks are usually associated with happy places whereas zoos are more peaceful and soothing. I think that's what they're trying to portrait through these games, the feeling of a theme park and the feeling of a zoo, hence the color choices.
Planet Coaster 1.5 so far for me. I know they will improve it and are very capable devs however I'm not sure the current approach to new games is intuitive. It is still essentially the same game hense my title comment. I think the reason it's being released as a brand new game is based solely on supporting the evolution
of the game rather than producing a new product. That being said it's a good team and great game so I'm happy to support.
I hope they port over the long grass rendering from PZ if they haven't already. I'm thinking it might just be on a specific terrain type that we haven't seen yet.
i am not 100% sure, but i am very very certain it was in some of their demos. behind the blue coaster they showed in our first behind the scenes
It's just pretty unrealistic that the legs of the peeps don't go up when the drop tower drops
true - i talked about this with them. They said its somehing they always look into, but would be very ressource heavy (on both, system and programming)
@@RudiRennkamel okay, I mean there is still a lot of improvement of the animation in the future. I really thought the guests will be able to really enter the rides and get into the seats realistically instead of spawning into them. Also it would be nice when they sometimes just stand and talk or sit on the railings while waiting in queues and details like that.
When people hit a drop on rollercoasters, their arms go up in the air they made this a pre-rendered animation they should be able to make peoples legs fly up, but im just assuming.
4:36 These are the words I was looking for. Its too bright and way too oversaturated from the footage and playtests we have so far. For my preferences they moved away too much from realism and into a cartoonish look. Which I dont really get why they wpuld do that..
Yes, reshade exists, but shouldnt be necessary for that. And sure, everything else in the Graphics is much better than in the previous game and looks very promising. But the colouring they chose really bothers me in its current state 😅
The Sims did it as well. They moved away from the realism of 3 to the full-on cartoon of 4! Then mobile came out, and folks discovered that 4 was intentionally aimed at a more childlike audience. I really hope PC isn't going down this route. That vintage pack mess could be an early sign of things to come. 😬
The change to cartooniness came up a lot when Bethesda made fallout 4. Fallout 3 and Vegas went really hard into the "realistic" graphics and it resulted in some long term problems. Mainly that even from 2010 to 2015, the graphics had aged horribly, everything was overly brown and grey, and the only bits that really held up were things that had been stylized. When they started making fallout 4, they chose to learn into that stylization in order to preserve the graphics quality over the years to come. I think it worked, and Bethesda clearly did too looking at fallout 76 (for all that game's many faults, it looks great).
Now is this what Frontier is doing? Who knows. The game isn't out so it's too early to speculate on when or even if a pc3 will ever come out, but this might be part of the roadmap to keep the game looking "fresh" for many years.
As for the saturation, it could also be toned up for the marketing to be more eye-catching, but hopefully there's some way to adjust that in game. Sorry for the long post.
nothing to do with this game, but I assume its "your" fault. There is a statistically proven correlation between saturation and success in gaming and social media. The more saturated (to a certain extent obv) als thumbnails are, the better my videos perform.
Since i have the A/B test, the pattern is clear.
@@RudiRennkamel It might be good for commercial and advertisement. However, I've seen quiet a few people critizising that point already. Of course its also preferences. Some people on the other hand think its good, because it fits to the also very cartoonish Guests ingame.
My personal opinion is, that Planet Coaster is supposed to be a realistic themepark builder, therefore I would prefer more realistic colours. I mean the game still isnt released yet. They still might change stuff, like they did with Planrt Coaster 1. Alpha lighting and colours were different from its full version.
My thoughts exactly, I am super disappointed by this to the point that I will probably go back to playing the first one. We waited years for this? I feel betrayted.
As much as I would like it, I don't see the station overhaul etc happening. Especially with Frontier now publicing coaster blueprints with seemingly untouched stations.
Honestly i kinda like the bright saturation in PC2. It fits the style of the people and coaater imo. I think they may need to lean less saturated in PZ2 for realism but for PC2 i think it suits the game
@@seeing8spots but people want realism in pc2 as much as possible
@@fabulousk9014 said who though?
Could the difference in overall shadow length be due to the potential of seasonality? In summer for example, the sun rises way higher, leading to shorter shadows at an "equal time of day". Would be cool to have summer/winter seasons :O
So true! That would be amazing
I always thought that planet zoo looked a little dull, so some higher saturation is very welcome for me!😇
Hahah. Nice that they added that back in. I think that's hilarious they showcased that.
Still hoping that they bring over some of the generic scenery from PC1.
Kann auch gut sein das die Videos einfach in der Postproduction nachgebessert wurden. Das ist ja für Trailer nicht unüblich. Bin gespannt was da kommt, vorbestellt ist schon. XD
Glaub aber nicht, dass so viel Unterschied mit Colorgrading usw. möglich ist. Die Beleuchtung ist besser, das wissen wir ja.
du kannst viel in der Post machen, klar. Aber wir haben es ja auch gespielt und das kommt hin. Allein Raytracing macht halt viel aus
@@RudiRennkamel Ich habe noch kein Raytracing gesehen. Bei deinem Video wo du das Licht vorstellst, sieht man das wenn man von oben auf den Lampenschirm schaut und somit die Lichtquelle abgedeckt ist, der Lichtkegel unten am Boden verschwindet. Das würde mit Raytracing nicht passieren!
Pitch Black! DARKRIDES & Coaster Deep Dive Planet Coaster 2 bei Minute 4:49 sieht man, das Licht verschwindet wenn die Glühbirne vom Lampenschirm verdeckt ist.
@@Technowurstbrot naja es ist halt offiziell bestätigt. Ich denke ehr, dass es einfach noch nicht komplett "an" war - extra. In unserem Test ums geheim zu halten.
The shadows and the plants look amazing! The grapics of the building pieces look kind of meh to me, Planet Zoo is 5 year old and it the details in the building pieces doesnt look that much better.
well honestly, planet zoo was already very very good. Its really about the texture details (and they´re not visible in this poor resolution)
Don't forget about this game having Ray-Tracing. Makes the dark areas realistic.
I noticed that you play on an rtx 2080ti. Im upgrading soon and I am interested how planet zoo performs on a large zoo with lots of guests? I'm just trying to determine how much I need to sink into a GPU for PC2
The RTX 2080ti is still more than enough for planet zoo. Its never even struggling (full hd) - the only bottleneck was the CPU. AMD is king now!
@@RudiRennkamel Hi Rudi. I don't understand PC jargon at all! I'm needing a new laptop and would love one that can handle PZ (and PC2!) without difficulty! What specs I need to be looking for please? My budget is around £2k.
It says ZOO on the task bar... but you keep calling it Planet Coaster vs Planet Coaster 2.
Planet Coaster 1 and Planet Zoo are almost identical as far as graphics go. It's the same engine from both. And comparing it to Zoo is honestly all he needed to do when comparing the things he did.
He very clearly said he was comparing Zoo to coaster 2 at 4:30. And a few other times. Which makes sense since Zoo is a little newer than Coaster 1 and would be a better comparison to the most "recent" version of this engine to the one that is coming.
He never called the older games Coaster 1. He just mentioned coaster a few times while showing the footage from Zoo.
The new shading and lighting is worth the price of the ticket alone.
i think its very obvious in this comparsion
@@RudiRennkamel the old shading in planco feels “cold”. There’s a real warmth / homely vibe thats hard to describe but the difference is like a fluro light in a lab vs enjoying a picnic under a shaded tree in summer . Huge difference to the vibe and thus fun we will get making appealing places
I like the more cartoon look that pairs better with the cartoon people
Hell no! I'm going back to the original PC.
still waiting for them to mention UI at all, ugh...
Off topic but do you think this game will have special wall pieces where water slides can go through
Uhm yeah with round openings I guess :)
Yeyyy New video (and first comment
PlanetCoaster2cellent
Kostet das vorbestellen mehr als wenn das Game dann raus kommt
Putting PC 1 & 2 side by side like that really shows how harshly bright PC 2 really is.
Nice
We need a planet zoo 2 😩
It’s way to soon
Anyone know if PC2 have a workshop like PC1 ???
I think you need to start tempering your expectations of anything being changed with the stations. They wouldn't be showing off coaster blueprints in a shorts video if the coast builder engine wasn't finished.
For 99% of players it won't be a dealbreaker and they will still buy the game.
I expect nothing and hope for everything haha. For me the game in the current state we know for certain is already a banger ( - UI tho )
I agree that most of the big changes they have brought in should really help more casual/less experienced players. If it was a question of time and resources I am glad they have focused on the big QoL things like the completely overhauled path system, scenery brush (looks amazing for casual players), being able to place rides on top of paths and being able to save paths with blueprints, smooth-ish coasters without having to employ time consuming tricks, the event sequencer that is what it should have been in PC1 instead of the really unwieldy tool that we actually got, some interesting special pieces for some of the coaster types, being able to customise moving parts of rides and trains and the improved customisation for ride/path colours and textures. Oh and all the stuff with pools and flumes obviously.
At some point the game devs have to prioritise what they can have ready for game launch before the bean counters get annoyed with them about the game not being ready yet (I don't think that Frontier can afford to do a GTA VI, they are not in the same league in terms of studio size and they have told investors what to expect from releases in the future). I suspect that making improvements to stations came into the 'nice to have if we get time' category.
Why we have no security in this game...?
Steam verkauft nur die Spiellizenz .
?
For the algorithm
Preeeettyy 😍
Yo😊
yo!
3.5 minutes in and I'm so bothered that I have to comment on it: It would've been of great help had you put a 1 and 2 on the screen depending on which version is shown. I haven't seen the game in about 8 years now - not to mention new players of the game who just want to figure out if v2 is worth the 12 extra bucks... Anyways, I dislike v2 - the colors are just too dull and tropical lush just doesn't look good. It might be more "realistic" but for a fun game like that I wasn fun and bright colors - not an overcast lighting even though you have set the scene to no clouds. So I guess it's a skip from me, at least until there's a hefty discount on the new version.
This is planet zoo :)
Planet zoo is on sale rn for Xbox series X/S, should I get it or wait for Planet Coaster 2?
I'd say they're different enough that you can enjoy both. I ADORE PZ - more than I liked PC, actually. The experience just seems more rewarding in terms of looking after the animals accordingly and the consequences of your actions. I love it. I rely hope PC2 integrates some of the building dynamics that PZ has because it's much easier to build in PZ. But I would say definitely get it!