@@notaprodev That's Arabic you silly. Minecraft Enchantment tables use the Standard Galactic Alphabet: www.shikadi.net/keenwiki/Standard_Galactic_Alphabet
Something I do for my shuttles: When I install the tailfin, I do it with mirrored symmetry so that (technically) two of them are there. Then I add the toggle deploy function (on the tailfin) to the brake tab in the action group editor. This makes it so that when you activate the brake, the rudder appears to "split" like on the real shuttle, and it has the same airbrake affect.
That is actually really smart. I ended up adding tons of normal airbreaks. Gotta keep that in mind. Plus, having two control surfaces should help with yaw and roll control.
some people (like me) might consider that a bit cheaty because you are storing twice the aerodynamic surface into the intended space and also clipping the airbrake into itself as long as that doesnt disturb you tho i guess its a good solution
Me: spends months trying to learn docking with 1500 mono propellant, and run out 3 meters from the ship. Matt: who need mono propellant, docks space shuttle with engines alone!
"Realistic shuttles" - proceeds to use magical reaction wheels to rotate the shuttle fast enough to provide a degree of artificial gravity for the crew. I love KSP.
@@aniketsrivastava1870 They are real things but the ones in KSP are significantly stronger than real ones and they don’t suffer from saturation. This is alright for gameplay purposes of course, but still
@@badbeardbill9956 but still in the newer versions of ksp the reaction wheel control is somewhat realistic Back then they were like some strong electromagnetic magnets
No Rocket Science! Yes, orbiters dont fly like that but we are talking about the orbiter here. (edit: oh shit now i realize that you're talking about the "realistic shuttles" thing he mentioned goshdarnit)
Space shuttle OMS did actually use bipropellant. MMH/N2O4 to be precise (AJ10-190 + a bunch of RCS thrusters fed of the same fuels per pod). The whole thing was just fueled and bolted on to the tail to avoid having to handle the fuels IIRC.
I know this is two years later but I had a professor at my university that was an astronaut on the mission that launched Hubble! He was an awesome guy!
But before you bring it back, make multiple trips up there to replace parts, like on the real one. And obviously it wouldn't be Hubble, it would be Kubble
Matt, I am enjoying your content so much and only joined your community recently. As a first year medical student it’s great to see someone in the medical community making amazing gaming vids! Keep up the good work!
I like to assume that 2.5m parts (ore tanks, batteries etc) have a 1.25m access tunnel through the middle, that's my headcanon for situations like you had here
Small thing: Matt said that the OMS thrusters on the real space shuttle run on monoprop, but they actually ran on monomethyl hydrazine and nitrogen tetroxide
@@ThomasFarquhar2 well monoprop only involves one propellant, while monomethyl hydrazine and nitrogen tetroxide (otherwise known as MMH and NTO) are two hypergolic propellants.
21:23: "I hope you enjoy the Endeavour with me" Me: Because of that, I'm gonna bring you to the Atlantis. "R E A L I S T I C" *Descent: Full -90° Pitch*
You truly amaze me Matt! I got this game on PS4 almost two years ago and am now beginning to realize every little thing in the game counts! The whole fuel transfer to shift the weight just amazes me!
well matt got it from the famous vine of a man wearing swim goggles in a spiderman suit saying "it's wednesday my dudes oooaaaaaAAAAAAAGGHGHGHHGHHHHAHAH"
Hearing this guy explain how he struggled with a completely awful computer just to create this videos and attempt to play this game. Here he is much much later with an actually successful UA-cam, doing what he loves. Way to go man.
I started adding tiny mass relay things like in the older danny videos to dump all of my extra fuel in shuttles, that way you can test the aerodynamics when it's empty and have it be the exact same when you land from orbit
According to my research, The Space Shuttle used the Orbiter Docking System, which was mounted inside the payload bay. This system included a docking ring that could extend and retract to make the docking process smoother. So that means, you almost made a realistic shuttle, only that it unrealistically docks with it’s nose instead of the Orbiter Docking System, which was mounted inside the Payload Bay.
It’s so weird back in the day every one was exited when someone went into space but now if a rocket went into space I would be like ok cool unless it was to the moon or mars
Things that almost every KSP player does that trigger my OCD •putting a gimbaling engine next to a surface (when the engine gimbals it clips) •same as above but with control surfaces •same as above but with cargo doors. •just, any moving part or animated part that clips.
You don't have OCD. You are a perfectionist. I am one too however, as we both don't like unrealistic clipping parts. If you had OCD you would take 40 minutes to write that comment due to washing your hands every 10 seconds in fear of germs
@@ohyeahhhohyeahhh6423 If it's going how fast? How would it "burn up" if it lost foam when it was launching?? Do you not know that is how the Space Shuttle Columbia was lost? Some foam insulation came off the front of the rocket when it launched and it damaged a wing on the way up. The thing burned up when they started to come back down a couple weeks later.
Hopefully in ksp2 they have parts that function fully. Such as with spaceplane cabin (mk3) having monopropellant thrusters and maybe retro thrusters built in.
The space shuttle’s orbital maneuvering thruster were hypergolic, you might be thinking of Nertea’s mods that frequently map hypergolic engines onto monopropellant. I think the stock thud is actually meant to be an OMS thruster sort of thing.
Matt Lowne I have a challenge for you that I don't think has ever been done. Try send a Kerbal to EVERY planetary body in a SINGLE launch. Hard mode would be bringing each of them home as well using the first launch as well as a second Blunderbirds launch. Ultra hard mode, bring them all back without a second launch.
@@cdw2468 in the ksp universe it seems that liquid fuel and oxidisers are hyperbolic which allows them to be turned on and off. Now don't ask me how those nuclear engines are meant to work with just liquid fuel alone...
@Matt Lowne! You should totally install the mod AECS_Motion_Suppressor! It automatically disables aero control surfaces while in vacuum, and engine gimbals while they're at zero thrust, so things don't wiggle. Then you won't have to go through and do it yourself all the time!
Cool idea for a build would be the massive plane which ferried one of these shuttles on its back. Recreating that would be cool, even if it isn't a space bound craft.
i am going to conduct a tiny little nitpick with the fuel tanks attached like that the COM on the station would no longer be in the middle so the gravity ring thing would no longer work as in it would still work but you would have different gravity on different parts of the ring and it would all be very messy that is unless there is radial symmetry to the tanks and they are exactly the same weight and whatever edit: ok so i have now seen that the rings rotate and not the entire station so everything i said is completely worthless skibbedi
My 1.8 version has a bug where the altimeter is always blank. This gave me a challenge for you. In stock KSP put tape or something over your altimeter so you can't see it. Then attempt any mission that involves landing on any celestial body EXCEPT FOR GILLY AND ASTEROIDS. Have fun!
That little scream of agony at 15:43... That sounded just like some of the zombies in 7 Days to Die... Which I happened to be playing while watching this. Thanks for the mini heart attack.
For future space shuttle builds using the Mk3 cockpit: why not clip some of the single-port RCS thrusters into the nose and wings of the craft? They still work (to the best of my knowledge, I'm a few updates behind), and it looks a lot cleaner.
"I hope you enjoyed this *Endeavour* with me"
I see what you did there
عبيه بتبني بنيتين ب بتبني طنطنة طمطخط ينبني قنبهيد
lol
What
@@notaprodev lol
@@notaprodev That's Arabic you silly. Minecraft Enchantment tables use the Standard Galactic Alphabet: www.shikadi.net/keenwiki/Standard_Galactic_Alphabet
“It’s too bad it’s so close to the release of the new game.” How young and naive we all were.
Yup got to wait another year
*Cries in Covid...
@@vladimirlenin876 to be honest, i dont care as long as the end result is high quality, for both console and pc
Sknaxjna
Skkndkjs
Ksmkakx
Skjsksnk
Skjakkzk
Siwjdkks
jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj12345678910111213141516171819221222324252627282931323334353637383940
Complains about extra RCS thrusters being unrealistic.
Docks Shuttle with nose.
Yuan Kyle Gaudier no irl you can’t. Learn before speak.....
I'm pretty sure the soyuz docked with it's nose
So maybe you learn? But I'm not sure if the soyuz did dock with it's nose but I'm pretty sure it did
@@slovenlyelk898 Google search it. Knowledge is power. Plus learning about the space shuttle is pretty epic.
@@slovenlyelk898 docks *SHUTTLE* with nose
Something I do for my shuttles:
When I install the tailfin, I do it with mirrored symmetry so that (technically) two of them are there. Then I add the toggle deploy function (on the tailfin)
to the brake tab in the action group editor. This makes it so that when you activate the brake, the rudder appears to "split" like on the real shuttle, and it has the same airbrake affect.
Mafh
That is actually really smart. I ended up adding tons of normal airbreaks. Gotta keep that in mind. Plus, having two control surfaces should help with yaw and roll control.
That is awesome! I’m going to try that!
some people (like me) might consider that a bit cheaty because you are storing twice the aerodynamic surface into the intended space and also clipping the airbrake into itself
as long as that doesnt disturb you tho i guess its a good solution
9:26 You realize you could save a lot of money and a lot of weight by NOT painting your house, yes?
@Crazy Potato so that the thrust to weight ratio is above 1 of course.
@@emilianstaniak504 That doesn't matter if your house has a good enough glide ratio!
@@danatronics9039 Lel
Lmao
Me: spends months trying to learn docking with 1500 mono propellant, and run out 3 meters from the ship. Matt: who need mono propellant, docks space shuttle with engines alone!
Well, it's not that difficult once you get really close to each other
Stop switching ships - the ship you switch to only resets when you switch to it.
@@davidhood9712 someone has never played console KSP.
I cant even get am encounter less than a 2000M separation
@@av1ator00 2km is more than close enough.
14:00 is the section I like to call “Matt regrets not using RCS”
Haha
It Even Rhymes!
@@jeffvanearwage
"Matt regrets
not using RCS"
yea it does lmao
Sorry i don't speak Minecraft enchanted table
Ellen Rogers nor do I
Last time I was this early Matt was still building a space station with these
Luka Warren congrats on 1st
The landing gear only had 1 wheel, so if you wanted to be SUPER realistic you should have used tweak scale too
And, the docking port was in the cargo hold not on the nose
@@tincan4246 Remember this is not supossed to be a 1 on 1 recreation of the NASA Space Shuttle,He was remaking an space shuttle he made in 2017
Luka Warren I would still use LRBs (liquid rocket boosters)
Matt: *makes a little KSP mistake*
Also Matt: *smashes F9 a quadrillion times*
i reckon it was more like a quintillion times
@@aidanteece8921 more like a googolplexian times (1 followed by a googolplex* zeros)
*(1 followed by a googol** zeros)
**(1 followed by 100 zeros)
@@gsquared8730 I like your funny words magic man
@@manioqqqq nice
lol same tbh
"Realistic shuttles" - proceeds to use magical reaction wheels to rotate the shuttle fast enough to provide a degree of artificial gravity for the crew. I love KSP.
That was time warped.
@@switdog08 and also reaction wheels are not magical they r used in probes where rca would just add to much weight
@@aniketsrivastava1870
True that
@@aniketsrivastava1870 They are real things but the ones in KSP are significantly stronger than real ones and they don’t suffer from saturation. This is alright for gameplay purposes of course, but still
@@badbeardbill9956 but still in the newer versions of ksp the reaction wheel control is somewhat realistic
Back then they were like some strong electromagnetic magnets
Update 2.8: Moar Moar Moar Moar Moar boosters.
That's not how you spell more!
MOAR
Rockets in KSP 2 are gonna have 10 rows of radial 128 mammoth engines. Because Moar boosters= Moar power
Aaron Sengdara It’s a joke silly!
Moar Boosters squared
... you should plan a mission that requires refueling at Ferris Station
Go to minmus, mun, then out to Duna, perhaps..
SSTO
I exist
Or just don't start the wheels. Ferris station's day-off.
@@TURPEG he do be existing doe
The Shuttle OMS was actually bi-propellant, it used hydrazine and dinitrogen tetroxide.
So you play astroneer 2
I mean it was based on AJ-10 rocket engines
Monopropellants in KSP always do seem to fill the roles that hyperbolic bi-propellants do in real life, I wonder why that is
@@ryanrising2237 a lot of hypergols were used with oxidizers as well as monoprops
You see I play realism overhaul
“I hope you enjoyed this ENDEAVOR with me”
That level of genjutsu doesn’t work on me
Hey you, are you a Cuber?
Theactedarrow yes, what’s up bro?
Initiating Spin not much. bruh not a every day occurrence you find another cuber
Theactedarrow tru tru, what’s your best 3x3 time?
Initiating Spin 32 secs
i love how you actually launched the shuttle correctly. They always launched upside down, the movies always get it wrong 😫
* there was a movie that got it right…BEFORE THE SHUTTLE LAUNCHED 😭😭
And he even detached the external fuel tank AFTER the srbs!
(Yes I know this comment is extremely old and no I don’t care)
@@Officer_duhme too
@@Officer_duh still active lol, i forgot abt this game
@@joge2 😭
"Getting high off its own supply"
Drug dealers: 😏
Hahaha Me'kart asrael copf!
Space ship dealer
Drug dealers can't do that every gram counts
@@DieBubbiesPlays *inhale*
R/woooosh
@@Fred_the_1996 r/wooooshwooosh
Ksp: got moar boosters
Ksp Ps4 and Xbox:
Hasnt even got breaking ground
Yes i punned
PC master race
@@tristianity8529 real world problems
Right.. the Kerbal 2 comes out soon in 2020. But at least they're working on it, they're a small team I think.
Same with xbox enhanced edition
*laughs in PC edition*
Matt Lowne: Realistic Shuttles!
Matt Lowne: (Doesn't Recover SRB's)
Me: *TRIGGERED*
No Rocket Science! SRBs ( solid rocket boosters ) not the orbiter
No Rocket Science! Yes, orbiters dont fly like that but we are talking about the orbiter here. (edit: oh shit now i realize that you're talking about the "realistic shuttles" thing he mentioned goshdarnit)
True, NASA recovers SRBs.
Space shuttle OMS did actually use bipropellant. MMH/N2O4 to be precise (AJ10-190 + a bunch of RCS thrusters fed of the same fuels per pod). The whole thing was just fueled and bolted on to the tail to avoid having to handle the fuels IIRC.
Somebody: 4fps? I'm only getting 3
Another person 3? I'm only getting 2
Me: you guys are getting frames per *second* ?
frames per year
Frames per decade
Frames per millennium
Frames per millisecond
@@choppership465 That's too quick
Launch a Hubble replica and then in a separate mission bring it home, like originally planned
I know this is two years later but I had a professor at my university that was an astronaut on the mission that launched Hubble! He was an awesome guy!
But before you bring it back, make multiple trips up there to replace parts, like on the real one.
And obviously it wouldn't be Hubble, it would be Kubble
Well, the 2.5m SRBs really fit with 5m tanks
TM31 / Cormorant I think they’re supposed to go with the 3.5m tanks.
@@space__idklmao nope defintely the 5m
When I saw Moar Boosters, this is imediately what I was most excited for.
It’s more boosters
@@jonahsgang8830 bruh
@@jonahsgang8830 *ITS. MOAR. BOOSTERS!!! IMA HAVE A MENTAL BREAKDOWN!!!!!!!*
Matt, I am enjoying your content so much and only joined your community recently. As a first year medical student it’s great to see someone in the medical community making amazing gaming vids! Keep up the good work!
Matt talking about his "trash" laptop that has almost the same graphics card as my PC :(
F , almost like mine
Mine has a 635M
@@the_minecraft_destroyer mine has a 635M AND a 1st generation celeron
Shame on you i have a integrated graphic card
I have a 2080 TI
I like to assume that 2.5m parts (ore tanks, batteries etc) have a 1.25m access tunnel through the middle, that's my headcanon for situations like you had here
The 2.5 meter batteries do have a hatch in the middle though!
Matt: sometimes life gets in the way
Me: but I do not have a life
Small thing: Matt said that the OMS thrusters on the real space shuttle run on monoprop, but they actually ran on monomethyl hydrazine and nitrogen tetroxide
Otherwise known as *checks notes*
Monopropellant
@@ThomasFarquhar2 well monoprop only involves one propellant, while monomethyl hydrazine and nitrogen tetroxide (otherwise known as MMH and NTO) are two hypergolic propellants.
21:23: "I hope you enjoy the Endeavour with me"
Me: Because of that, I'm gonna bring you to the Atlantis.
"R E A L I S T I C"
*Descent: Full -90° Pitch*
If you think about it the kerbels have to lawn mow all the land around the space center
It might be they have to mawn low it as well
Gary Verbeek They have to lawn mow the planet. Have you seen tall grass in KSP?
Buck Dog lol true
Kerbal not kerbel
I was watching a blunderbirds video when this was posted.
Blunderbirds kjaeraert hund.
Feels like KSP's history has been a long, slow process of catching up to the modding community 🤣
you're not wrong.
This video was recorded and uploaded on my wedding day
Congrats!
You truly amaze me Matt! I got this game on PS4 almost two years ago and am now beginning to realize every little thing in the game counts! The whole fuel transfer to shift the weight just amazes me!
Man this mission was a real *challenger*
Hol’ up
It took me months to figure out where I’d picked up ‘It’s Wednesday, my dudes’ from
Thanks I guess
well matt got it from the famous vine of a man wearing swim goggles in a spiderman suit saying "it's wednesday my dudes oooaaaaaAAAAAAAGGHGHGHHGHHHHAHAH"
When I first found the land of you tube whenever a UA-cam said, “smash the *like* button!” I heard smash the light button
I was always so confused so I went over to a light switch and hit it whenever they said it
And again, I was looking for a building tutorial/Video like this, you always know what I want to see!
ULTIMATE CHALLENGE : recreate the interstellar spinning docking scene!!!!
"[you] don't see why [you] felt compelled to do that"
19 year old self, to 19 year old self "you'll thank me for recording this one day..."
Hearing this guy explain how he struggled with a completely awful computer just to create this videos and attempt to play this game. Here he is much much later with an actually successful UA-cam, doing what he loves. Way to go man.
My 1.8 doesnt load it stays at “ verifying expansion: breaking ground “
I started adding tiny mass relay things like in the older danny videos to dump all of my extra fuel in shuttles, that way you can test the aerodynamics when it's empty and have it be the exact same when you land from orbit
The space shuttle used Monomethylhydrazine and nitrogen tetroxide to fuel the orbital maneuvering system, not monopropellant.
I just woke up and started watching this
Very good
Two years later and I am up early on Christmas morning watching this. Seen your comment and just had to mention it. Merry Christmas.
I was trying to make a shuttle and this popped into my recomendations
thanks outube algorithm!
You can just hear his soul leaving his body when it crashed
According to my research, The Space Shuttle used the Orbiter Docking System, which was mounted inside the payload bay. This system included a docking ring that could extend and retract to make the docking process smoother. So that means, you almost made a realistic shuttle, only that it unrealistically docks with it’s nose instead of the Orbiter Docking System, which was mounted inside the Payload Bay.
"It's a shame It's so close to the release of the new game.."
*Almost four years later*
It’s so weird back in the day every one was exited when someone went into space but now if a rocket went into space I would be like ok cool unless it was to the moon or mars
"Endeavour" I see what you did there - hahaha.
I have a new challenge for you: Fly a space station through the Tylo cave.
That’s suicide.
@@carriezisman7871 But a good challenge
'that's one small step for man, a giant leap for mankind'
-Neil Armstrong
One small step for cock, one giant leap for balls
Things that almost every KSP player does that trigger my OCD
•putting a gimbaling engine next to a surface (when the engine gimbals it clips)
•same as above but with control surfaces
•same as above but with cargo doors.
•just, any moving part or animated part that clips.
You don't have OCD. You are a perfectionist. I am one too however, as we both don't like unrealistic clipping parts.
If you had OCD you would take 40 minutes to write that comment due to washing your hands every 10 seconds in fear of germs
1. I just got played
2. OCD does not mean germaphobe
1.8 seemed like a good time to add clouds to Kerbin. Shame.
I thought they did improve the kerbin system graphically, though I'm not sure if they added clouds
Kerbal Engineer was updated last night!
08:20 "It's funny how we're getting all these amazing improvements, it is a bit unfortunate that it's so close to the release of the new game".
Ha-ha.
Love your videos. Helps me so much with my own ksp adventures. Keep up the good work!
Nice work on making the shuttle🎉🎉😊😊😮😮❤❤
"Realistic"?? Do they break and fall out of the sky if they get hit with a bit of foam??
That's impossible, any piece of foam would burn up if it was going that fast
@@ohyeahhhohyeahhh6423 If it's going how fast? How would it "burn up" if it lost foam when it was launching?? Do you not know that is how the Space Shuttle Columbia was lost? Some foam insulation came off the front of the rocket when it launched and it damaged a wing on the way up. The thing burned up when they started to come back down a couple weeks later.
@@ThatBoomerDude56 look I'm not a rocket scientist ok lol 😒
@@ohyeahhhohyeahhh6423 clearly....
@@iami3rian394 yes, i am rocket scientist, i know that foam goes here and not here, i smerrt
"So close to the Release of the new Game"
Hey Matt for some reason I keep on having turning my engines on manually for some reason do you know how I can fix this?
15:46 Me when Matt's computer is dead during the video: You got to be kidding me
Hopefully in ksp2 they have parts that function fully. Such as with spaceplane cabin (mk3) having monopropellant thrusters and maybe retro thrusters built in.
"I did not have sexual relations with that like button."
NUT NUT NUT NUT NUT NUT NUT NUT NUT NUT NUT NUT
When is this coming to console (Xbox)
It is what do you play on?
PC master race
When is KSP coming to Gameboy?
@@GumballAstronaut7206 gameboiiiiii
It won’t us console players don’t even have breaking ground yet
“So close to the new game!” Biggest lie of the century
The space shuttle’s orbital maneuvering thruster were hypergolic, you might be thinking of Nertea’s mods that frequently map hypergolic engines onto monopropellant. I think the stock thud is actually meant to be an OMS thruster sort of thing.
Matt Lowne I have a challenge for you that I don't think has ever been done. Try send a Kerbal to EVERY planetary body in a SINGLE launch. Hard mode would be bringing each of them home as well using the first launch as well as a second Blunderbirds launch. Ultra hard mode, bring them all back without a second launch.
Ummmm, actuallyyyyy the shuttle orbital maneuvering system used hypergolic fuels so your use of the terriers is perfectly acceptable.
Are all ksp engines just hypergolics then? There’s no ignition fluid or anything like that, they just kinda work
@@cdw2468 in the ksp universe it seems that liquid fuel and oxidisers are hyperbolic which allows them to be turned on and off.
Now don't ask me how those nuclear engines are meant to work with just liquid fuel alone...
1:58 the phoniest laugh ever candidate. maybe it was real but it just sounds fake af
Stop smashing like buttons! Every hour a like button dies. Why not gently touch the like button? Save the like buttons!
@Matt Lowne! You should totally install the mod AECS_Motion_Suppressor! It automatically disables aero control surfaces while in vacuum, and engine gimbals while they're at zero thrust, so things don't wiggle. Then you won't have to go through and do it yourself all the time!
14:20 seeing him flip the shuttle repeatedly to line up the ports had me cracking up
I literally woke up 20 mins ago
I think that’s when this vid came out😣😣😣
matt: my pc was crap back then! KSP ran at 4fps!
me, who plays on a mac: *4 fps? im getting 4 frames per minute.*
13.43 is it just me who thought the station looked like a giant space Cannon
Matt, are you secretly going to destroy kerbin?
Lol, the irony
*Green Harvest has entered the Chat*
•~ ~un ~ - ~ ~ N N mum.
cartoon crocodile
&
Cool idea for a build would be the massive plane which ferried one of these shuttles on its back. Recreating that would be cool, even if it isn't a space bound craft.
How do you adjust the Docking Acquire force? I haven't got this option when I right click my docking ports 😔
I’ve attempted so many freaking times to launch a shuttle of my own but it’ll go up turn sideways and into the bay
It's because of the thrust angle.
You have to angle the vector engines so that their line of thrust faces directly away from the center of mass.
"Noo you cant just make a realistic shuttle in Stock KSP it is too har-"
"haha vodka shuttle go brrrr"
"So closd to the new game" (KSP2) :(
1.8 update has the Solid Rocket Booster pack. The Solid Rocket Booster pack contains larger boosters. 1.8 also set action groups in mid-flight.
8:25 "so close to the release of the new game"
oh how wrong we were
And breaking ground hasn’t even went to console yet.
KSP.exe has crashed.
xD
First video I saw from Matthew Lownemower, I subbed even though coming back it is a little eerie with just a voiceover
I love the background music in these videos
Faq you
i am going to conduct a tiny little nitpick
with the fuel tanks attached like that the COM on the station would no longer be in the middle so the gravity ring thing would no longer work
as in it would still work but you would have different gravity on different parts of the ring and it would all be very messy
that is unless there is radial symmetry to the tanks and they are exactly the same weight and whatever
edit: ok so i have now seen that the rings rotate and not the entire station so everything i said is completely worthless
skibbedi
Man this was my first Matt Lowne vidéo that I watch
My 1.8 version has a bug where the altimeter is always blank. This gave me a challenge for you. In stock KSP put tape or something over your altimeter so you can't see it. Then attempt any mission that involves landing on any celestial body EXCEPT FOR GILLY AND ASTEROIDS. Have fun!
I personally think your space station has a brilliant name
you are amazing building ships airplanes etc. Keep it up, you will get a great future
That little scream of agony at 15:43... That sounded just like some of the zombies in 7 Days to Die... Which I happened to be playing while watching this.
Thanks for the mini heart attack.
I love you matt... Just wanted to let you know that I appreciate that you do these videos
Thanks! The 1.5 update is the spaceflight similartor!!!
The engine pods on the sides of the orbiter are supposed to be angled on top of the orbiter to either side of the vertical stabilizer.
Matt Lowne textbook approach. No Kerbals died, at least not from a crash, maybe some hearth attacks...
Fun fact: this was the first video of this channel i ever watched
That was a fun fact
For future space shuttle builds using the Mk3 cockpit: why not clip some of the single-port RCS thrusters into the nose and wings of the craft? They still work (to the best of my knowledge, I'm a few updates behind), and it looks a lot cleaner.