This perfectly captures the feel of playing the mod. It feels like the world has a terminal illness and once you see the first buglin, it’s already too late. All you can do is survive a little longer but have no hope of victory
I made it so the all hostile mobs attack parasites on sight, to give me an edge. It's like the overworld's fighting back, and it really adds to the experience. I mean, I look out into the desert near me, and see piles of viscera everywhere, hear explosions. It's good the parasites are meeting resistance.
@@what_is_oatmea1 SRParasites.cfg. Scroll down 'till you see, " # Mobs that will target the parasites. " it'll list an example of a zombie, and be defaulted to an iron golem. You can type just minecraft under, " minecraft:villager_golem ". That will register most mobs to attack on sight, sadly ghasts, slimes, magma cubes, and some passive mobs won't fight back. (This will work with mods too, just put " defiledlands " ,or " quark ", just some examples from my mods.) And, I found out that you can do the same for parasites. You can make them fight on sight as well. Look for " # List of mobs that the parasites will no longer attack if "Mob Attacking" is true ". You can put, " minecraft " in there too. It'll be defaulted with, srmonstress, and minecraft:creeper. You'll see it set all mobs to not be targeted, by default. But this can be inverted by the option just below it." "Mob Attacking blacklist Inverted"=false ". delete the false, and type in, " =true ". And, there you go it'll be a full on war, with combat parasites. You can also mess with when parasites will fully kill everything too (Rupters don't fight much in early stages.) that's in SRParasitesSystems.cfg on the 570th line, and what converted mobs turn into, on the 1289th line It's a rabbit hole. So many config options.
@@mechanicer3105 atleast their health gets lowered so that you are able to pick them off. But the mod should make the undead actively fight against parasites. I believe that the undead do not feel pain but instead they get stronger when assimilated. Remember, for the normal mobs, being afflicted with COTH gives them weakness, but this weakness actually gives the undead strength since they get reversed potion effects. So it would make sense for undead mobs to not fight back against assimilation
You know, when first watching this i was like "oh that's really neat! Can't wait for the new content". then I thought about the actual gameplay implications of this video. Help
help? dude i love SRP, it's so good, but its a bit less good when it gets out of hand and the paraites start a siege on ur base and u got nothing but piles of busted robots (yeah i had an army of robots in my world that i tried to use to stop the parasites but i failed badly). the parasites were strong already, and with this new update, as much as i love new content, is literally the k!ll!ng blow for my world.
@@mazinger_mol5879 interesting, in my experience the parasites were "weakened" significantly, in that they are simply incapable to reach phase 4+ without me sleeping. To be fair, i did tweak the config quite bit, but i had most of those changes before 1.9.6/7 already in place. I recommend taking a deep dive in the config files, can really improve your odds if you're not here for the difficulty. Simplest change is adding zombies, skeletons and endermen to the attack task list, already helps out a ton
@@dark-5825 already did that but it's even worse. More parasites started spawning and the heavy bombers are destroying my base (i'm on my world rn so i can tell u the details if u care to know). I had 400 turrets at the start and now only 56 are still working (i made a redstone system to check the exact number of working turrets and broken ones). Also keep in mind that they are at stage 8
@@mazinger_mol5879 okay yeah i don't have much experience with surviving 5 and up, always tried to keep it at bay. I thought you meant more like a relatively fresh world
I feel like someone, if they have a modded 1.12.2 server, silently add in the SRP mod without telling anyone. After that, they should then broadcast this entire video (except for that beginning text) to every player in the game. Watch the chaos. Maybe even film their reactions, I would love seeing that.
Manglers shown in this video turned out to be unrecognizable. After 1.9.6 was released, Manglers are now recognizable, with the appearance of a buffed Rupter.
A message to all players out there that are still alive. Do not despair…Do not give up…We are strong! We must put our differences aside and fight on! JOIN ME MY FELLOW SURVIVORS! It’s time we push back against this threat! We are weak alone but together we can move mountains! THE PARASITES ARE FORMIDABLE BUT WE WILL STAND OUR GROUND TOGETHER! NOW SOLDIERS LET US UNIT TAKE UP ARMS AND FIGHT FOR THIS WORLD!
I'm really interested in this mod, but I will not play it unless 2 things happen. 1. It eventually becomes compatible with the most recent version of Minecraft vanilla. 2. They seriously nerf the damage adaptation. It's the single most unfair mechanic in the whole mod. Either get rid of it entirely or cap it at 50%. Eventually the stronger parasites will become invincible otherwise.
@@LordSiravant it has been nerfed, the creatures will adapt to the weapon (or mob) itself, not to the weapon type, so you can use multiple different bows, instead of a bow, sword and explosives, and they also gave it a cooldown, so its much weaker than before, plus, if you're not using fire I honestly don't know what you are doing, it even does 4 damage to them instead of 2, which is honestly a pretty heavy blow to the parasites.
As an average parasite enjoyer I can say that's the point. We become stronger. Become one of us. One of us! One of us! We adapt to our foes. I have before instructed the parasite army to kindly and piecefully go to many villages and convert the local inhabitants to our side. We enlist many soldiers to our nation. They volunteer to convert all of the minecraft villagers to our side. We need you! Join us! Join our nation to make the world of minecraft a better place for all to live in. ::)
I do have a little issue with the mod, maybe its my fault, but in my old world (not really old), i died to the assimilated endermen, so i figued out how to remove them, but they appeared as white aggressive blocks...so i made anothe wold, i still see a white block of them but they disappear and never attack
And the worst part is it function like Terraria corruption. Except it is in 3d geographical sense, which means it is impossible to contain even with copious amount if TNTs And last of all, you don't even got a clentaminator equivalent to fight it.
@@majorblitz3846 you can contain infected area with other mods such as HBM nuclear tech by using neutron bombs to kill and nuclezr bomb to destroy and sterilize infected area
I can’t help but feel that the narrator slowly counting up at 2:42 is a reference to the parasites evolving, as their progressively stronger phases are numbered up to eight. The player gets notified of the parasites evolving by only a seemingly spontaneous, ominous written number in their chatbox and nothing else. You’re only left to imagine the ramifications it will have on you and your world. Quite eerie.
This man literally made a super high quality Analog Horror video, that had me shaking in my boots the whole way through, as a means to promote a Minecraft mod. Dude, holy cow are you talented.
This has some interesting lore implications, if the parasites are smart enough to understand and use technology then the Living and Sentient equipment sets could very well be parasites adapting to the player. A merge between Player and Sentient/different Armor could actually be done as a game play mechanic. Rather then hijacking the Sentient Armor lets create a new one for an example, the "Parasitic Armor" which is Iron in base defense but it gives the player adaption like parasites. It also makes Parasites non-hostile like Piglins/Zombie Pigman till attacked. The player also has CotH and can pass it to others. Removing the armor could provide a debuff, 2 less hearts per piece of armor taken off till you put it back on... Or make a very rare cure item that can only be done with materials found in the Parasite's Biome. If possible this debuff would persist through death. You could even go so far as to only activate the debuff at phase 4+ but make the armor obtainable as early as Phase 1 since the parasites recognize the player. In a way trapping the player but if you stay with them in their Biome you would get buffs the parasites do and no longer need food. It would be a nice gameplay mechanic... Join the inevitable, aid the parasites and keep your self... or fight against the hive and die fruitlessly to remain truly free? Amazing PvP with actual proper factions or solo or co-op where you fight for the world or let the parasites take control. This mod has infinite potential.
Theory: The reason why the parasites accept you making armor out of them is because of their own beliefs in hyper natural selection. The defeated parasite flesh accepts being assimilated by you, just as the parasite would expect a defeated organism to be assimilated by them. Truthfully, they aren't doing their conquest out of malice, it's just what they do. In the end though, even if you don't die to the hordes, age will take you. So you will have to make a choice: Die to keep your freedom, or give up your freedom to live...
I would love this idea to be in the mod becuse when I used scape and run parasites I don't atack the parasites I only avoid them becuse I prefer to help it spread than killing it I find it more fun that way. Mostly by feeding the flower things and buglings random animals I find or have has a surplus from my farms
Tbh I've always thought since I started playing this mod about the possibility of harnessing the power of the parasites for yourself as a really endgame thing, for weapons, armor, maybe even blocks(that don't get destroyed by the parasites) or bio-machinery Recently came up with something I thought was pretty cool, so might as well. After defeating whatever the final boss of the mod is, you could use it's drops to form a "parasite egg", which would spawn a buglin. A single buglin, that would grow into a rupter, that is friendly towards the player. Essentially, a way to create your own parasite army in a "fight fire with fire" sort of logic, able to do everything the parasites can, just on your side. Ofc, it'd still be an uphill battle, since by the time you fight the final boss, your world is probably phase 7 or 8, and your parasites start at 0, and don't spawn naturally Once your parasites evolve enough tho, you could build structures that spawn them, or use Beckons to the same effect (even create your own parasite biome). In the end, I think it'd be a nice twist if the only way to effectively fight the parasites was the parasites themselves
Imagine a single parasite breaking containment-scurity mechanisms. That would totally add another layer of horror to the mod, sabotagge. Small parasites could support others by destroying security systems, or pressing buttons to open doors
@@SaltyCrabOfficial I imagine a parasite the size of a spider (mc), that can go through 1 block gaps, open trapdoors, break redstone blocks-powder and manipulate buttons-levers. Its appearance would be like a grey mass with four hind legs and 2 arms in the front. It would possess no face, but small dots where the neck begins. Some small glowing dots-lumps over the body would be neat. Sorry for the essay
@@SaltyCrabOfficial hey I got some news! I made a concept art of the parasite, sent it on discord with the description/abilities/procedures and if we get lucky it could be added to the mod
This little series you have brings some interesting implications, the parasites seem to be pretty smart, sure in the earlier phases there uncoordinated, but once a beackon is set up it’s all down hill for humanity. Though from this video it seems to me that is an assimilated human/villager disguised as a normal person, they can actually act as a person, going to work, tampering with emergency alerts, the works, really brings out the hopelessness of the mod. But hey I could be completely wrong with this, who knows? Also, is this mod by chance inspired by the flood from halo? They seem to share some similarities here and there and I’m just curious
The proper equipment: 1. Yellow spandex suit. 2. Red gloves 3. White cape 4. Self worth. ua-cam.com/video/sUjXL1zx83E/v-deo.html I dunno, I just feel like it's poetic if the ultimate symbols of individual strength go up against the ultimate symbol of collectivism.
So there is a new parasite named the manger and I bet that most of the recent parasites will receive balance changes and some will be implemented into survival mode and some mobs will get new texture overalls
Survivors log day 1: I dont have much time to right this down. As im packing there was an emergency broadcast and someone or something trying to break in. the alarms a ringing and ive lost all hope. if anyone finds this meet me at ______ and i hopefully will be ___. Good luck
your mod scares me I've used everything even the modern force of a military power but every time they come back, we used manpower the highest calibers and the biggest guns, but they would route us with numbers and size. Their infestations grew powerful, so we napalmed we pushed further and further back out of their territory and as outposts we used to fight them fell faster. Finally, we decided to deploy a failsafe we deployed a nuclear payload so devastating that the ground lay in a creator of radioactive material. The clouds lay so heavy with smoke for several minutes nothing was visible at all. When the smoke cleared their colonies were gone. However the beckons still stood.
I never thought of that but yeah that true its time to incinerate the storm with incendiary and technically if parasites from this mod apear irl the best defence is retaliating them with incendiary missiles napalm strikes (USA gonna be helpfull there) and at last in case of a control loss over situation the last solution the nuclear weapon
Imagine you are at a restaurant having a romantic dinner then suddenly “Eight” and an adapted bolster falls through the ceiling and friggin eats someone but everyone acts like it’s normal and continues their day
I love this mod for the mechanics. I'm just now finding out it has a theme similar to my favorite analog horror, Gemini Home Entertainment, makes me love it more
I saw some comments about the sentient armor being bounded to the player, will it be like crysis nanosuits? Where they’re symbiotic and unless the previous host is killed its useless to anyone else?
00:20
That cloud made the area look kinda sus
Even the parasites can’t escape amogus
Pin of shame
@@Pecora0ra Pecora tell me you did that on purpose.
@@rotchgwylt I didn’t
@@Pecora0ra For some reason I'm also glad about that answer.
1: calmly and quietly approach buglin
2: plant your hand firmly on its body
3: pet the buglin
@@thechosenoneone4635 "Aww, what an adorable world-ending organism! Yes you are!"
@@TarsonTalon *speaks in world ending organism sounds combined with windings and enchantment table*
translason: WHY HELLO THERE! I SPEAK IN MY ONW LANGEIGE I DON'T HAVE A NAME FOR IT!
Buglin spotted requesting immediate tactical nuclear strike on x51 z-532 y582 confirming strike zone with a flare marker
Protect the Buglin. Forfeit all mortal possessions to the Buglin. Let the Buglin assimilate you.
This perfectly captures the feel of playing the mod. It feels like the world has a terminal illness and once you see the first buglin, it’s already too late. All you can do is survive a little longer but have no hope of victory
I made it so the all hostile mobs attack parasites on sight, to give me an edge. It's like the overworld's fighting back, and it really adds to the experience. I mean, I look out into the desert near me, and see piles of viscera everywhere, hear explosions. It's good the parasites are meeting resistance.
That's epic. Would you mind telling on how to make the mobs aggressive to the parasites?
@@what_is_oatmea1 SRParasites.cfg. Scroll down 'till you see, " # Mobs that will target the parasites. " it'll list an example of a zombie, and be defaulted to an iron golem. You can type just minecraft under, " minecraft:villager_golem ". That will register most mobs to attack on sight, sadly ghasts, slimes, magma cubes, and some passive mobs won't fight back. (This will work with mods too, just put " defiledlands " ,or " quark ", just some examples from my mods.)
And, I found out that you can do the same for parasites. You can make them fight on sight as well. Look for " # List of mobs that the parasites will no longer attack if "Mob Attacking" is true ". You can put, " minecraft " in there too. It'll be defaulted with, srmonstress, and minecraft:creeper.
You'll see it set all mobs to not be targeted, by default. But this can be inverted by the option just below it." "Mob Attacking blacklist Inverted"=false ". delete the false, and type in, " =true ". And, there you go it'll be a full on war, with combat parasites.
You can also mess with when parasites will fully kill everything too (Rupters don't fight much in early stages.) that's in SRParasitesSystems.cfg on the 570th line, and what converted mobs turn into, on the 1289th line It's a rabbit hole. So many config options.
That's really epic bro! Like look at this, even the already undead can get infected by the parasite. Why won't they fight back before dying?
@@M1551NGN0i mean they start fighting back when they get hit but by then it is usually too late
@@mechanicer3105 atleast their health gets lowered so that you are able to pick them off. But the mod should make the undead actively fight against parasites.
I believe that the undead do not feel pain but instead they get stronger when assimilated. Remember, for the normal mobs, being afflicted with COTH gives them weakness, but this weakness actually gives the undead strength since they get reversed potion effects. So it would make sense for undead mobs to not fight back against assimilation
Most people if these parasites invaded: runs and tries to hide
Tf2 pyro mains: SHOWTIME!
HELL YEAH! Also all fire type Pokemon trainers in existence:
You know, when first watching this i was like "oh that's really neat! Can't wait for the new content". then I thought about the actual gameplay implications of this video. Help
help? dude i love SRP, it's so good, but its a bit less good when it gets out of hand and the paraites start a siege on ur base and u got nothing but piles of busted robots (yeah i had an army of robots in my world that i tried to use to stop the parasites but i failed badly). the parasites were strong already, and with this new update, as much as i love new content, is literally the k!ll!ng blow for my world.
@@mazinger_mol5879 interesting, in my experience the parasites were "weakened" significantly, in that they are simply incapable to reach phase 4+ without me sleeping. To be fair, i did tweak the config quite bit, but i had most of those changes before 1.9.6/7 already in place. I recommend taking a deep dive in the config files, can really improve your odds if you're not here for the difficulty. Simplest change is adding zombies, skeletons and endermen to the attack task list, already helps out a ton
@@dark-5825 already did that but it's even worse. More parasites started spawning and the heavy bombers are destroying my base (i'm on my world rn so i can tell u the details if u care to know). I had 400 turrets at the start and now only 56 are still working (i made a redstone system to check the exact number of working turrets and broken ones). Also keep in mind that they are at stage 8
@@mazinger_mol5879 okay yeah i don't have much experience with surviving 5 and up, always tried to keep it at bay. I thought you meant more like a relatively fresh world
@@mazinger_mol5879 out of curiosity, what mods are you using to defend your base? like the robots and turret ones
We need more like that
also, missed opportunity to make stick figures square
alternate title: villager news lost episode
I feel like someone, if they have a modded 1.12.2 server, silently add in the SRP mod without telling anyone. After that, they should then broadcast this entire video (except for that beginning text) to every player in the game. Watch the chaos. Maybe even film their reactions, I would love seeing that.
👀
Just hope none of them know a doodle about SRP
"2: Plant your foot firmly on its body"
Touching a Buglin gives a Player the Call of the Hive effect, slowly assimilating them.
*laughs in HBMs nuclear tech mod flamethrower and napalm airstrike*
I can't believe as an aspiring horror writer I'm taking notes from a Minecraft mod.
ONE of my favorite mods
Manglers shown in this video turned out to be unrecognizable. After 1.9.6 was released, Manglers are now recognizable, with the appearance of a buffed Rupter.
This mod goes well with some fighter jets and attack helicopters... I had a lot of fun!
A message to all players out there that are still alive.
Do not despair…Do not give up…We are strong!
We must put our differences aside and fight on!
JOIN ME MY FELLOW SURVIVORS!
It’s time we push back against this threat! We are weak alone but together we can move mountains!
THE PARASITES ARE FORMIDABLE BUT WE WILL STAND OUR GROUND TOGETHER!
NOW SOLDIERS LET US UNIT TAKE UP ARMS AND FIGHT FOR THIS WORLD!
When will the new version be released
I'm really interested in this mod, but I will not play it unless 2 things happen.
1. It eventually becomes compatible with the most recent version of Minecraft vanilla.
2. They seriously nerf the damage adaptation. It's the single most unfair mechanic in the whole mod. Either get rid of it entirely or cap it at 50%. Eventually the stronger parasites will become invincible otherwise.
Trolled
@@Pecora0ra What does that even mean?
@@LordSiravant it has been nerfed, the creatures will adapt to the weapon (or mob) itself, not to the weapon type, so you can use multiple different bows, instead of a bow, sword and explosives, and they also gave it a cooldown, so its much weaker than before, plus, if you're not using fire I honestly don't know what you are doing, it even does 4 damage to them instead of 2, which is honestly a pretty heavy blow to the parasites.
As an average parasite enjoyer I can say that's the point. We become stronger. Become one of us. One of us! One of us! We adapt to our foes. I have before instructed the parasite army to kindly and piecefully go to many villages and convert the local inhabitants to our side. We enlist many soldiers to our nation. They volunteer to convert all of the minecraft villagers to our side. We need you! Join us! Join our nation to make the world of minecraft a better place for all to live in. ::)
@@betenoire5635 wouldn't make more sense for the smiley face to have no eyes instead of four?
Oh, we're being attacked by parasites?
*hits the cleanest fucking griddy*
Fr, i love this mod. It's difficult as hell but I'm all for it
We-wel-welcome insiiiiiiiiiiiiide the *FAMILY*
This is very epic
You also forgot to mention that Parasite waifus are not real
YOU LIE, THEY ARE
THEY ARE rEAL
@@owlismyfavouritecolorflame2325 I'm sorry
They are real to me.
@@cylexic947 STOP LYING, YOU ARE HURTING ME
When i was watching it for first time i find some moments scary or even terrifying
How did you do it? and what programs did you use?
Capcut. Everything is done on my phone using free softwares.
bro wdf goin on in delaware
The best Mod of Minecraft ⛏️
3:32 me: has flamethrower, also me are you so sure about that?
Simmerman *teleports behind you with an assimilated bear to kill you quicker*
@@mechanicer3105 it modern world won't have monsters lol
I do have a little issue with the mod, maybe its my fault, but in my old world (not really old), i died to the assimilated endermen, so i figued out how to remove them, but they appeared as white aggressive blocks...so i made anothe wold, i still see a white block of them but they disappear and never attack
Whar 💀
You should post that in the discord. Sounds rlly funny
@@Pecora0ra Will try to catch it with a screenshot, later
Hey I had the same issue. I disabled the sim enderman and when I loaded the game a furious white block started to chase me like a nextbot
Bro playing 3.0.0 version of SRP💀
That's Really Cool
What piano music did you use at the beginning?
fanf vhs tapes be like
Yeeeeeee
but what do I do with the mangler outside my window tho
Man I hate livin in Detroit on gooooooddddddd
Only in ohio 💀
👁👁
The better version or original is from Dhanantry and his team made the scape and run parasites in Java edition with 7 million downloads
whar
Надеюсь будет перевод
О русский
Ordinary day in ohio
It works on mobile?
If you can get Java on mobile maybe
no pojavlauncher😢?
Lmao
Truth is, the game was rigged from the start.
noob bad
Minecraft Parasites become analog horror. LETS GOOOO ! So much potential. Incredible video!
I love this mod, its not like zombies that attack living things, this kills plants, animals, anything thats alive, Its so gritty
And the worst part is it function like Terraria corruption.
Except it is in 3d geographical sense, which means it is impossible to contain even with copious amount if TNTs
And last of all, you don't even got a clentaminator equivalent to fight it.
@@majorblitz3846 I'd say it's a combination of the corruption *and* crimson
@@majorblitz3846 you can contain infected area with other mods such as HBM nuclear tech by using neutron bombs to kill and nuclezr bomb to destroy and sterilize infected area
@@majorblitz3846 its more like the flood from halo for me
@@bruhgod123I think it is actually based off of the flood, I mean the rupter looks like a pod infector.
I can’t help but feel that the narrator slowly counting up at 2:42 is a reference to the parasites evolving, as their progressively stronger phases are numbered up to eight. The player gets notified of the parasites evolving by only a seemingly spontaneous, ominous written number in their chatbox and nothing else. You’re only left to imagine the ramifications it will have on you and your world. Quite eerie.
This man literally made a super high quality Analog Horror video, that had me shaking in my boots the whole way through, as a means to promote a Minecraft mod.
Dude, holy cow are you talented.
Have you played this mod? If so, you know why it is deserving of a video like this. Our good friend made it EXACTLY on point for the genre.
Ngl I think you might have had some anxiety issues 9 months ago
That was awesome! I loved it when the scapes and runs parasited all over the city!
this really is the horid abominations that slowly take over and infect all of your loved creatures and native life of all time
my favorite part was when the rupter said "it's infecting time" and proceeded to infect all of canada with the call of the hive
1. casually approach approach buglin,
2. ASSIMILATED ENDERMAN OUTTA NOWERE AND YOUR DEAD
This has some interesting lore implications, if the parasites are smart enough to understand and use technology then the Living and Sentient equipment sets could very well be parasites adapting to the player.
A merge between Player and Sentient/different Armor could actually be done as a game play mechanic.
Rather then hijacking the Sentient Armor lets create a new one for an example, the "Parasitic Armor" which is Iron in base defense but it gives the player adaption like parasites. It also makes Parasites non-hostile like Piglins/Zombie Pigman till attacked. The player also has CotH and can pass it to others.
Removing the armor could provide a debuff, 2 less hearts per piece of armor taken off till you put it back on...
Or make a very rare cure item that can only be done with materials found in the Parasite's Biome.
If possible this debuff would persist through death.
You could even go so far as to only activate the debuff at phase 4+ but make the armor obtainable as early as Phase 1 since the parasites recognize the player. In a way trapping the player but if you stay with them in their Biome you would get buffs the parasites do and no longer need food.
It would be a nice gameplay mechanic...
Join the inevitable, aid the parasites and keep your self... or fight against the hive and die fruitlessly to remain truly free?
Amazing PvP with actual proper factions or solo or co-op where you fight for the world or let the parasites take control.
This mod has infinite potential.
Amazing concept, bro
This is what the mod really needs
Your idea reminds me of scorn, all of the alive and organic machinery
Theory: The reason why the parasites accept you making armor out of them is because of their own beliefs in hyper natural selection. The defeated parasite flesh accepts being assimilated by you, just as the parasite would expect a defeated organism to be assimilated by them. Truthfully, they aren't doing their conquest out of malice, it's just what they do.
In the end though, even if you don't die to the hordes, age will take you. So you will have to make a choice: Die to keep your freedom, or give up your freedom to live...
Armor is quite the WIP atm, so I love the enthusiasm 🎉
I would love this idea to be in the mod becuse when I used scape and run parasites I don't atack the parasites I only avoid them becuse I prefer to help it spread than killing it I find it more fun that way.
Mostly by feeding the flower things and buglings random animals I find or have has a surplus from my farms
Tbh I've always thought since I started playing this mod about the possibility of harnessing the power of the parasites for yourself as a really endgame thing, for weapons, armor, maybe even blocks(that don't get destroyed by the parasites) or bio-machinery
Recently came up with something I thought was pretty cool, so might as well. After defeating whatever the final boss of the mod is, you could use it's drops to form a "parasite egg", which would spawn a buglin. A single buglin, that would grow into a rupter, that is friendly towards the player. Essentially, a way to create your own parasite army in a "fight fire with fire" sort of logic, able to do everything the parasites can, just on your side. Ofc, it'd still be an uphill battle, since by the time you fight the final boss, your world is probably phase 7 or 8, and your parasites start at 0, and don't spawn naturally
Once your parasites evolve enough tho, you could build structures that spawn them, or use Beckons to the same effect (even create your own parasite biome). In the end, I think it'd be a nice twist if the only way to effectively fight the parasites was the parasites themselves
As an Ohioan I can confirm this is a standard video to be watched to prepare to go outside for any reason
I really love it, Great GHE vibes, especially the glitches near the end, and huh, now Parasites can take over news stations.
Soon they'll have their own weather forecasts, television shows, phone lines, and even radio stations.
@@betenoire5635 In today news: We made morbillion players shit their pants and quit game for morbillion times
Nice trailer, but I've got a question, how the parasites able to hack into the broadcast? Does this mean they have the technical know how?
@Sniffer XD oh so it's like the blobs from the when day breaks... Good theory.
The parasite may have mind jacked the one speaking in the broadcast.
I guess they broken into the board cast station infected the humans and maybe some smartass parasite came and controlled it lol
That part when the narrator gets infected by the parasite, oh my god I can't fathom the amount of fear it gave
Analog horror is not the direction I expected a minecraft mod trailer to go but this is pretty cool!
We need a redstone shambler... a parasite capable of irrupting redstone mechanisms by detecting near powder or blocks and changing them
Imagine a single parasite breaking containment-scurity mechanisms. That would totally add another layer of horror to the mod, sabotagge.
Small parasites could support others by destroying security systems, or pressing buttons to open doors
@@eschaton5058 exaaaactly... a buglin with reddish bulbs growing that feeds on powder and triggers randomly redstone near them
@@SaltyCrabOfficial I imagine a parasite the size of a spider (mc), that can go through 1 block gaps, open trapdoors, break redstone blocks-powder and manipulate buttons-levers.
Its appearance would be like a grey mass with four hind legs and 2 arms in the front. It would possess no face, but small dots where the neck begins. Some small glowing dots-lumps over the body would be neat.
Sorry for the essay
@@SaltyCrabOfficial hey I got some news! I made a concept art of the parasite, sent it on discord with the description/abilities/procedures and if we get lucky it could be added to the mod
@@eschaton5058 amazing! i love drawing creatures too but im too lazy to join discords haha lets hope something crazy like that gets added
Certified Ohio moment
Cant even go outside in Ohio
Can't exist in Ohio
Ohio.
O
Can't even use technology in ohio
Idiots.
This is clearly Michigan weather.
Proper equipment ? Like a POWERFUL FLAMETHROWER ???
Very neat showcase, with old-style TV vibes. Great
Its no use... just accept it....... its all....
..
.
..
@v3r
Macready ask for what?
This little series you have brings some interesting implications, the parasites seem to be pretty smart, sure in the earlier phases there uncoordinated, but once a beackon is set up it’s all down hill for humanity.
Though from this video it seems to me that is an assimilated human/villager disguised as a normal person, they can actually act as a person, going to work, tampering with emergency alerts, the works, really brings out the hopelessness of the mod.
But hey I could be completely wrong with this, who knows?
Also, is this mod by chance inspired by the flood from halo? They seem to share some similarities here and there and I’m just curious
According to the wiki, yes
Abolutely love this! You guys should do these for every update
that's the plan :)
The proper equipment:
1. Yellow spandex suit.
2. Red gloves
3. White cape
4. Self worth. ua-cam.com/video/sUjXL1zx83E/v-deo.html
I dunno, I just feel like it's poetic if the ultimate symbols of individual strength go up against the ultimate symbol of collectivism.
So there is a new parasite named the manger and I bet that most of the recent parasites will receive balance changes and some will be implemented into survival mode and some mobs will get new texture overalls
*loads pixelated shotgun with malicious intent*
*proceeds to run the hell away*
So accurate knowing that even vicers modern warfare high damage weapons can't varely damaged parasites adapted your weapon xD
@@blackfox7448 Though with Flan's mod, the parasites can't seems to adapted to the guns.
And also, *Flamethrower*
Just save one bullet for emrgencies when you're cornered and stuck with a fate worse than death waiting beyond the stone that blocks you and *them*
Ждем перевод на русский
А так топ, реально ребят вы молодцы что постарались
Survivors log day 1: I dont have much time to right this down. As im packing there was an emergency broadcast and someone or something trying to break in. the alarms a ringing and ive lost all hope. if anyone finds this meet me at ______ and i hopefully will be ___. Good luck
Ждём
your mod scares me I've used everything even the modern force of a military power but every time they come back, we used manpower the highest calibers and the biggest guns, but they would route us with numbers and size. Their infestations grew powerful, so we napalmed we pushed further and further back out of their territory and as outposts we used to fight them fell faster. Finally, we decided to deploy a failsafe we deployed a nuclear payload so devastating that the ground lay in a creator of radioactive material. The clouds lay so heavy with smoke for several minutes nothing was visible at all. When the smoke cleared their colonies were gone. However the beckons still stood.
A epic tale for sure, survivor
I’ve tested nukes against beckons they do kill them just saying,
Can you translate this version into Ukrainian?
Hope you survive the war, dudes
Омск?
Саратов
Питер
Огайо
Could you make a video translated into Spanish?
What’s your discord?
@@Pecora0ra Nicom
@@Pecora0ra Nicom#8715
I Like how the clouds in the red zone that started to appear in 00:20 Represents the storm that happens in parasite infested biomes.
I never thought of that but yeah that true its time to incinerate the storm with incendiary and technically if parasites from this mod apear irl the best defence is retaliating them with incendiary missiles napalm strikes (USA gonna be helpfull there) and at last in case of a control loss over situation the last solution the nuclear weapon
That's amogus
im so excited about 1.9.6!
I'm so curious how the mod would interact with modern Minecraft
Imagine you are at a restaurant having a romantic dinner then suddenly “Eight” and an adapted bolster falls through the ceiling and friggin eats someone but everyone acts like it’s normal and continues their day
3:24 *Laughs in HBM mods nukes*
Ohio the mod
ever since i found out about minecraft EAS, i always wanted a scape and run parasites one, and now here we are
"You are Powerless"
meanwhile me: Don't mind me, But...its HBM time.
I love this mod for the mechanics. I'm just now finding out it has a theme similar to my favorite analog horror, Gemini Home Entertainment, makes me love it more
🤠
This has to be the best mod out there, although horribly unbalanced, it's my favorite
I VERY MUCH NEED MORE OF THIS ANALOG HORROR OF THE PARASITES MOD IN MY LIFE
Wow, Parasites can work on computers. Now i know who is scammers
Why do i feel like it was counting phases at the mangler part?
I saw some comments about the sentient armor being bounded to the player, will it be like crysis nanosuits? Where they’re symbiotic and unless the previous host is killed its useless to anyone else?
Thanks. I didnt need sleep anyway.
Approach the new- buh- buh- buh- buh-
2:31 *_DATA_EXPUNGED_*
Just a normal day in Florida
If only they would balance the mod
Some "Mandela Catalogue" vibes
America:
"Buglin:
1: grab gun
2: shoot the creature
Ruptor:
1:grab gun
2: shoot the creature
Mangler:
1: grab gun
2:grab more gun
3:shoot the creature"
Bolster Is from ohio
The Mandela SaR:P Catalouge
ye
Pov:you know how to survive in Ohio
Hey guys, when I first released scape and run, I liked this one Minecraft pe:(
Imagine if it scape and run parasites would be irl
Hell, and end of humanity
We dont have ender man in real life, so will be easier.
Parasite like video
When encountering a parasite, Step one: Leave the game and delete it.