Marvelous Designer to ZBrush process

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 9

  • @BrianLife
    @BrianLife  6 років тому +3

    you may want to do the Close holes, and edit the groups before you use ZResher, so it's all quads.

  • @TheTerakts
    @TheTerakts 6 років тому +3

    Thanks Brian

    • @BrianLife
      @BrianLife  6 років тому

      cool, hope it helped!

  • @kirandev
    @kirandev 5 років тому

    is maya needed? i mean is this workflow enough for game ready ????

    • @BrianLife
      @BrianLife  5 років тому +1

      kiran dev you would have to make a low poly version and reproject the high detail onto that, if you were to use this in a game. ( retopology ) Maya is not needed since you can do retopology in zbrush. You can search UA-cam for how to do this. I do not cover this. It is possibly to go all the way only in zbrush. There are tutorials out there that show the entire process.

    • @kirandev
      @kirandev 5 років тому +1

      @@BrianLife Thank you very much!

    • @BrianLife
      @BrianLife  5 років тому

      kiran dev thanks for watching, hope you got something gout of it. All the best.

    • @kirandev
      @kirandev 5 років тому

      @@BrianLife In newer version of marvelous designer 8 v4 have remesh(beta) have you tried it?

    • @BrianLife
      @BrianLife  5 років тому

      kiran dev wow, no I have an older version. That sounds cool though.