kiran dev you would have to make a low poly version and reproject the high detail onto that, if you were to use this in a game. ( retopology ) Maya is not needed since you can do retopology in zbrush. You can search UA-cam for how to do this. I do not cover this. It is possibly to go all the way only in zbrush. There are tutorials out there that show the entire process.
you may want to do the Close holes, and edit the groups before you use ZResher, so it's all quads.
Thanks Brian
cool, hope it helped!
is maya needed? i mean is this workflow enough for game ready ????
kiran dev you would have to make a low poly version and reproject the high detail onto that, if you were to use this in a game. ( retopology ) Maya is not needed since you can do retopology in zbrush. You can search UA-cam for how to do this. I do not cover this. It is possibly to go all the way only in zbrush. There are tutorials out there that show the entire process.
@@BrianLife Thank you very much!
kiran dev thanks for watching, hope you got something gout of it. All the best.
@@BrianLife In newer version of marvelous designer 8 v4 have remesh(beta) have you tried it?
kiran dev wow, no I have an older version. That sounds cool though.