Hope yall enjoy the video, comment your favorite mods to play with in Ready or Not. Edit: I love all the comments, feel free to leave me personal feedback as well!
@@I_lLove_Amime252 Make sure the mods you download are updated or published past July 23, or you will get an error. Also make sure you follow the instructions thoroughly, if you still have issues please give me more details.
I switched over to my main browser to say this THANK YOU ! this community needs videos like this I want the modding community for this game to become as large as the skyrim modding community extremely unlikely but having videos like this that can spotlight both well known and less known mods breathes life into the modding scene for the game. Keep that shit up ! Maybe a weekly/monthly mod round up where you dive into new mods that come out every week or every month.
@@JohnStevens-gt8td I'm working on a "Becoming Formidable in Close Quarters - Tackling the Dangers of Ready or Not's CQB" video rn. I have 2 more mod videos cooked up after that, it's just takimg long to edit; should be out soon.
@@montagnetv9776 I'm making videos and mods in the name of gaming. There was a time where I would load up my Xbox 360, and flip through my disc booklet. I didn't know at the time, but I got to pick from some of the greatest games of all time (Borderlands, COD, Tom Clancy Rainbow Six Vegas, Halo, Gears of War, Portal, Skate, Smackdown vs RAW, and many more). I realized that communities made those games great, buddies would park their bikes outside my house and it was a LAN party every night. There has been a lack of games in recent years that have communities with the same passion those early games did, and Ready or Not is my hope back in that direction. Just trying to create a communtiy of real gamers.
I hope the devs take a lot of these quality of life mods and implement them, sure give the modders credit, but say the switch illuminator, better vests/ more colours for armor and clothing, and cosmetic fix are all things that really should be in the game right now, but given that VOID is a relatively small studio, they may not have gotten the chance to address these issues while working on payed DLC's and bigger issues that make the game break. I think it'd be great community building to use these mods in vanilla and give the modders credit
@@TH4L3G1TK1NG Agreed, I think the studio size of VOID Interactive is a double edge sword. Devs listen closer to their playerbase since we are a tighter nit community, but implementing changes can take longer. The small quality of life changes would be nice, I've been asking for some of them for a while, but I don't know what devs or their specific teams have on their plate right now.
*In the middle of a gunfight* JUDGE: "GET ON THE GROUND NOW!" KING: "PUT YOUR HANDS UP!" ELI: "ARMS OUT-STRETCHED!" *walks into the middle of incoming and friendly fire* Swan: "Bagging it up...suspect secure." -50 Friendly Fire
SR-16, MK18, and GA416 are my go to vanilla guns. If you like the way the SR-16 feels, I recommend trying out the 14.5 URGI M4 mod. It's very similar but you get more attachment options, it's showcased in my recent video.
@@wildboy7950 yes and thanks dude. I originally made the mod for myself since there wasn't many AI mods with my EXACT preferences. Decided to make it public and I'm glad others like playing the game how I do (at least with my AI changes).
@@LoiteringDroneDroppedClown thanks, and In Game Menu and Blueprint Loader mod doesn't have the actual in game menu as of rn. Blueprint loader part of the mod works, just not the menu.
@@jaimeolivares4970 There's a mod showcased in my recent video called the EXPS3 Unity FAST FTC Magnifier Mount, it has a flip up magnified sight. There is another mod called something like allow scope zoom which allows you to toggle the zoom level in an LPVO scope
@@thestarchild2899 There are mods that increase the number of slots in your loadout, and you can carry a stupid number of magazines. The Gunfighter Gameplay mod increases the number of slots to 25, but there are mods that can further increase it further.
@@sanderv.3545 The compress mechanic is automatic, and the distance it can't compress any more varies depending on your barrel length. If you are too close, it will go to your ready position. This is done because compressing simulates placing the stock of your weapon above your shoulder, which allows you to minimize your barrel signature when entering a threshhold. You can only retract your weapon so far back in real life while keeping your muzzle on target, and the in game mechanic replicates that.
@@stiks00I use the exclusive supporter edition Sly Aeroframe Helmet, which has a variant with the helmet cover that includes the strobe. There are no mods that add that to helmets.
@@silvadagga was hoping it could be added. Thank you very much for your reply. I saw some mods that added the strobes, but they are deprecated. Hopefully, they'll update them; otherwise, I'll make one myself. Thanks again for your help
@@DanteHavens2009 That is the HPC Plate Carrier (supporter) paired with the Ranger Green Armory mod. I don't remember if I had Better Vests Remastered mod also installed, which adds cosmetic flashbangs in the back of the plate carrier with a few other changes to the vest.
@@genghis_bob6214 Yes. You need to edit the text of the engine.ini file. In the descripition of the mod, there is instructions on where to find this file and you copy and paste the corresponding code at the end of the file's text. You must have the laser attachment equipped in game, then set the in game barrel attachment keybind to what you want your laser to be, then set the flashlight illuminator keybind in the code that you pasted in the file different than ykur laser keybind. If this sounds confusing, join my discord server in the description and go to the questions page. I or someone else can guide you through it.
Hey man I just got the game yesterday, every mod I have tried to download haven’t worked. If you have any idea what the issue is I’d really appreciate any help!
@@theexecuted666 Make sure mods you download are updated or published past july 23 of this year or you'll get an error in game 00:10. If you are still having issues, follow my installation guide linked in the description.
@@Abyssinturlude Most mods for this game require manual installation. There is a link to a 5 step installation tutorial at the end of this video's description.
@@kinghacher4738 RoN Mobile would be siiiiick. VOID Interactive are a brilliant bunch of developers in a smaller, tighter knit team. This means they are more grounded towards players, which produces better content in my opinion, but at the cost of time. I don't see a mobile version in the near future since they are always working on improving the current game, but one down the line would be nice.
So, I've been trying to use the attachment expansion mod and it just hasn't been working. I have gunfighter installed rn if that makes a difference. Any suggestions?
@@R3DACT3DD So attachment expansion is different from most mods, it's a dependency mod. What that means is that it provides assets (the attachments) for other modded guns to use. Attachment expansion doesn't add attachments to weapons unless another mod uses it as a dependency. Dependencies are basically mods required to be installed by other mods. Most of the weapon mods I showcase use attachment expansion to add more attachment options. Mods will list their dependencies in the description, if there are any, and will also list important information about the mod.
In the pause menu, there should be an option to "show player names". Just toggle that on, then names of your SWAT AI or multiplayer teammates will show.
Good day! Please advise! In the latest version of RON, the game runs fine for me and then suddenly freezes! And I need to close it completely! What is the reason?
@@strong2301 How long does the game run for until it crashes? Also is there somethimg specific that you do in game before it crashes (loading new screen, something performance demanding)? I recommend uninstalling any mods, if you have any, and testing your performance in game with different settings.
@@silvadagga The game starts well! I play at the minimum settings! Everything super does not crash in the section!I launch the love mission, everything is fine! And literally during the opening of the door or the shootout, the game just hangs and that's it
Can anyone help me with the mod maps location in-game? After downloading them in-game, I'm unable to find them on the headquarters menu, only the stock maps are available. This wasn't a problem before the home invasion update.
@@swapnildeb6657 They should appear in at the mission select desk with maps separated into main, dlc, and modded. Go into singleplayer practice mode, then see if the map shows at the mission select screen. If it doesn't, the mod is out of date and not updated past july 23 or the mod is broken/bugged.
Lol Don’t I have a terrorist hunt mod for you! The author deleted it from Nexas Mod, but I still have it. If you want it, hit me up. We can play together if you want.
Hey, is ready or not worth it? I found it for $30 but I've been contemplating it for a while. To me, the graphics look good, but overall looks unpolished and generic.
@@SWAFanPilot Definitely worth it imo. Any game with buddies will always be fun. I speak on behalf of the singleplayer in this game, commander mode is quite fun. With the option to install mods too, this game quickly strays away from a "generic" feel.
@@galdar9618 Lmao, I can't tell if you are serious or not. I didn't know your vision blurred/your head tremors because bullets whizz by you or that a trained officer can't keep their hands from shaking when they move and shoot (being sarcastic). People remove ROE penalties and lower the amount of civilians/increase suspect counts (aka T Hunt) because they want to simulate playing as a military unit with more lenient ROE compared to police. Mods are meant to create a different experience from Ready or Not vanilla so players stay immersed and can play how they want. Maybe these optional mods offended you? Or maybe all the people who use those mods should play Call of Duty instead, because it's not how you want them to play?
@@Huhmasta the only time mods broke from an update was the home invasion update, because the game changed engines from Unreal Engine 4 to Unreal Engine 5. All mods updated or published past July 23 should work through future updates as they are all made on the new game engine.
@@silvadagga Not rlly, the mods break everytime there's a big update (Adam update, 1.0 release and now the home invasion update lol). Hopefully this is the last time it happens doubt it)
@@mooairsoft5480 I agree that the Adam update completely overhauled most game mechanics from Alpha build, and the Home Invasion update changed game engines. Ready or Not is constantly changing for the better (hopefully there is no more huge game changing updates). Mods were functioning between updates besides those 2 game changing ones. To get back to the original post, the point of installing mods is for those who want to modify the game beyond the capabilities of vanilla, usually to enhance the player's experience. If people are deterred from installing mods because they can potentially need an update months or years in the future, they should just play the vanilla game.
@silvadagga It's not just people being deterred from installing mods that these huge updates cause, there's many now outdated mods I used to really enjoy (mostly customs maps) that don't receive regualr updates. It's just sad how I can't go back and play with alot of mods I used to back in the alpha version of the game.
@@mooairsoft5480 I completely agree with you there, I wish many mods were updated to be compatible with the current game. The base game isn't set in stone like Arma 3 is, so the modding community (mod creators and mod users) need to adapt. Good thing for users is that it only takes a few clicks to install/uninstall a mod. Creators have a harder job to keep up with new changes to the game (new content or game changing updates).
Hope yall enjoy the video, comment your favorite mods to play with in Ready or Not.
Edit: I love all the comments, feel free to leave me personal feedback as well!
me not work mods me download official site
@@I_lLove_Amime252 Make sure the mods you download are updated or published past July 23, or you will get an error. Also make sure you follow the instructions thoroughly, if you still have issues please give me more details.
18 Subscribers? I wouldn't be able to differentiate this channel with one of 100K+ subscribers. Great work!
@@Quatum8 thanks g
I switched over to my main browser to say this THANK YOU ! this community needs videos like this I want the modding community for this game to become as large as the skyrim modding community extremely unlikely but having videos like this that can spotlight both well known and less known mods breathes life into the modding scene for the game. Keep that shit up ! Maybe a weekly/monthly mod round up where you dive into new mods that come out every week or every month.
@@JohnStevens-gt8td I'm working on a "Becoming Formidable in Close Quarters - Tackling the Dangers of Ready or Not's CQB" video rn. I have 2 more mod videos cooked up after that, it's just takimg long to edit; should be out soon.
Silent mods also have on option to remove police references, so you can role play as special operation forces!
this video is well edited and produce level is feels high i tought this videos views like 300k or something you deserve better man keep going
@@montagnetv9776 I'm making videos and mods in the name of gaming. There was a time where I would load up my Xbox 360, and flip through my disc booklet. I didn't know at the time, but I got to pick from some of the greatest games of all time (Borderlands, COD, Tom Clancy Rainbow Six Vegas, Halo, Gears of War, Portal, Skate, Smackdown vs RAW, and many more). I realized that communities made those games great, buddies would park their bikes outside my house and it was a LAN party every night. There has been a lack of games in recent years that have communities with the same passion those early games did, and Ready or Not is my hope back in that direction. Just trying to create a communtiy of real gamers.
@@silvadagga r6 and cod in those times was so good and the story games wooah thats a cool goal i hope you gonna achieve it.
@@montagnetv9776 Thanks G, appreciate it.
good vid, you deserve much more recognition
@@RageThunder01 thank you!
Very nicely done, this goes to favorites. Thanks!
yw!
Best mod list i've seen, good stuff!
@@itsjacebush thanks big dawg
Yo man, great video. I linked your video in the official ready or not discord channel hopefully more traffic will be coming down soon
@@quandaliousdingle-r3b thank you, appreciated
Awesome editing man, couldn’t believe it when I seen how many subs you have. I hope you go far with ts ‼️💪
@@DoeJohn556 thank you g, I really appreciate it
Great vid that toggle off secure weapon mods is great
@@MKPwrz thank you, and it's game changer
fantastic vid bro, awesome job! :D
TY!
Gun fighter is honestly the best mod out there in case of gameplay, also, great vid!
@@aFaintShadow one of the goat mods for sure, and thank you
Esses mods ainda funcionam? Baixei os arquivos mas não aparecem na gameplay
@@LC-yg5pd All of these mods are up to date, make sure you install correctly. There is a 5 step tutorial linked at the end of the video's description.
I hope the devs take a lot of these quality of life mods and implement them, sure give the modders credit, but say the switch illuminator, better vests/ more colours for armor and clothing, and cosmetic fix are all things that really should be in the game right now, but given that VOID is a relatively small studio, they may not have gotten the chance to address these issues while working on payed DLC's and bigger issues that make the game break. I think it'd be great community building to use these mods in vanilla and give the modders credit
@@TH4L3G1TK1NG Agreed, I think the studio size of VOID Interactive is a double edge sword. Devs listen closer to their playerbase since we are a tighter nit community, but implementing changes can take longer. The small quality of life changes would be nice, I've been asking for some of them for a while, but I don't know what devs or their specific teams have on their plate right now.
Great video man, subbed to watch your channel grow 🤘
@@jacobspeights2971 much love brother
*In the middle of a gunfight*
JUDGE: "GET ON THE GROUND NOW!"
KING: "PUT YOUR HANDS UP!"
ELI: "ARMS OUT-STRETCHED!"
*walks into the middle of incoming and friendly fire*
Swan: "Bagging it up...suspect secure."
-50 Friendly Fire
@@NgaMarsters LMFAO, that's the type of sh*t to send computer screens to their grave, speaking from a friends experience.
you deserve more subs dawg!
@@ANHR1 ty, prec!
all your mods are heat bro!
@@alyax9462 thank you g!
Actually I used SR16 on full auto and loved it. Only rifle I did not try yet is SA58
SR-16, MK18, and GA416 are my go to vanilla guns. If you like the way the SR-16 feels, I recommend trying out the 14.5 URGI M4 mod. It's very similar but you get more attachment options, it's showcased in my recent video.
@@silvadagga I like g36c for low recoil but it didn't have holosight.
@@gunfugames7430 I dislike it for the same reason, otherwise its pretty good
"...simulates what a wall would look like if it were colored 'suspect.'" 🤣🤣🤣
@@L.J.Kommer lmfao, glad someone caught that
Great video thanks
Your welcome! I'm editing mod showcase #2, it will be out soon.
keep making videos bro
One of the OG Task Force Dagger Operators right here, will do! New vid coming soon.
The ai mod is yours man? Thank you so much man i love that mod
@@wildboy7950 yes and thanks dude. I originally made the mod for myself since there wasn't many AI mods with my EXACT preferences. Decided to make it public and I'm glad others like playing the game how I do (at least with my AI changes).
thanks this helped alot
@@Aceyy2tuff yw!
Great vid. Does the Blueprint Loader work for you guys? I haven't been able to pull up the in game menu since Homeinv dropped
@@LoiteringDroneDroppedClown thanks, and In Game Menu and Blueprint Loader mod doesn't have the actual in game menu as of rn. Blueprint loader part of the mod works, just not the menu.
@@silvadagga Thanks man. It's kind of hard to find reliable info about mods post-Homeinv update.
7:17 how do you get the HRT Rescue Shield?
It's supporter edition gear. There are some shield mods out there but that specific one is exclusive.
What is the mod that changes the sight distance on the weapon? I've seen many people use it, but I haven't been able to find it.
@@jaimeolivares4970 There's a mod showcased in my recent video called the EXPS3 Unity FAST FTC Magnifier Mount, it has a flip up magnified sight. There is another mod called something like allow scope zoom which allows you to toggle the zoom level in an LPVO scope
your face in 3:53 😭😭
@@xksax7583 LMAO, I was shook.
Great video mate very well done deserve more subs
@@Suatia123 thanks lad!
Plz do a list of best mod maps
@@kadeshigames Coming soon! The best maps video is on my agenda, I'm just working on a gear pack mod for Task Force Dagger right now.
is there a max ammo? i wanna play max suspects without running out of bullets
@@thestarchild2899 There are mods that increase the number of slots in your loadout, and you can carry a stupid number of magazines. The Gunfighter Gameplay mod increases the number of slots to 25, but there are mods that can further increase it further.
With gunfighter mod; how do you compress weapon? is it automatic? When I enter door close my weapon goes to high ready
@@sanderv.3545 The compress mechanic is automatic, and the distance it can't compress any more varies depending on your barrel length. If you are too close, it will go to your ready position. This is done because compressing simulates placing the stock of your weapon above your shoulder, which allows you to minimize your barrel signature when entering a threshhold. You can only retract your weapon so far back in real life while keeping your muzzle on target, and the in game mechanic replicates that.
@@silvadagga thanks brudder, I was playing around with it more and realized the circumstances at which it compresses. It works perfect!
please could you tell me what helmet/mod do you use to have the strobe (normal, not ir strobe) over the helmet?
@@stiks00I use the exclusive supporter edition Sly Aeroframe Helmet, which has a variant with the helmet cover that includes the strobe. There are no mods that add that to helmets.
@@silvadagga was hoping it could be added. Thank you very much for your reply. I saw some mods that added the strobes, but they are deprecated. Hopefully, they'll update them; otherwise, I'll make one myself. Thanks again for your help
@@stiks00 yes, hopefully they update those mods or people make new helmet mods with them
Late comment, But what vest do you use for the "FISA" on the front of the vest at 6:48
@@DanteHavens2009 That is the HPC Plate Carrier (supporter) paired with the Ranger Green Armory mod. I don't remember if I had Better Vests Remastered mod also installed, which adds cosmetic flashbangs in the back of the plate carrier with a few other changes to the vest.
@@silvadagga do you know if it's possible to get it without the supporter addition? Like a mod?
@@DanteHavens2009 No, only supporter edition gets access. There are similar ones like the fpc vest thats not supporter.
@@silvadagga ok, Thanks brother
@@DanteHavens2009 You're welcome.
Can you use immersive ai with gunfighter mod?
@@ahmedshaab7544 Yes, fully compatible! All of the gameplay in the video is with me using both.
I can't get the Switch Illuminator Attachments (Laser Flash Combo) mod to work. Do you have to further edit the game files to get it to work?
@@genghis_bob6214 Yes. You need to edit the text of the engine.ini file. In the descripition of the mod, there is instructions on where to find this file and you copy and paste the corresponding code at the end of the file's text. You must have the laser attachment equipped in game, then set the in game barrel attachment keybind to what you want your laser to be, then set the flashlight illuminator keybind in the code that you pasted in the file different than ykur laser keybind. If this sounds confusing, join my discord server in the description and go to the questions page. I or someone else can guide you through it.
Can you make a video show how to change key bind of the swat ai arresting mod please ?
@@thanhtaio956 yes i might make a video on that, but you basically edit the engine.ini file
Hey man I just got the game yesterday, every mod I have tried to download haven’t worked. If you have any idea what the issue is I’d really appreciate any help!
@@theexecuted666 Make sure mods you download are updated or published past july 23 of this year or you'll get an error in game 00:10. If you are still having issues, follow my installation guide linked in the description.
i’m new to ready and not and modding for it, can i use vortex or do i need to add the mods to the game files and if so how do i do that
@@Abyssinturlude Most mods for this game require manual installation. There is a link to a 5 step installation tutorial at the end of this video's description.
Please contact the developer to make a mobile version for us. 😢
@@kinghacher4738 RoN Mobile would be siiiiick. VOID Interactive are a brilliant bunch of developers in a smaller, tighter knit team. This means they are more grounded towards players, which produces better content in my opinion, but at the cost of time. I don't see a mobile version in the near future since they are always working on improving the current game, but one down the line would be nice.
So, I've been trying to use the attachment expansion mod and it just hasn't been working. I have gunfighter installed rn if that makes a difference. Any suggestions?
@@R3DACT3DD So attachment expansion is different from most mods, it's a dependency mod. What that means is that it provides assets (the attachments) for other modded guns to use. Attachment expansion doesn't add attachments to weapons unless another mod uses it as a dependency. Dependencies are basically mods required to be installed by other mods. Most of the weapon mods I showcase use attachment expansion to add more attachment options.
Mods will list their dependencies in the description, if there are any, and will also list important information about the mod.
What mod adds the name above your teammates heads?
In the pause menu, there should be an option to "show player names". Just toggle that on, then names of your SWAT AI or multiplayer teammates will show.
Good day! Please advise! In the latest version of RON, the game runs fine for me and then suddenly freezes! And I need to close it completely! What is the reason?
@@strong2301 How long does the game run for until it crashes? Also is there somethimg specific that you do in game before it crashes (loading new screen, something performance demanding)? I recommend uninstalling any mods, if you have any, and testing your performance in game with different settings.
@@silvadagga The game starts well! I play at the minimum settings! Everything super does not crash in the section!I launch the love mission, everything is fine! And literally during the opening of the door or the shootout, the game just hangs and that's it
@@silvadagga I have not yet put the mods into the game since I just installed it! I have it clean!
@@strong2301 what are your PC specs?
@@silvadagga My graphics settings are at minimum, only FSR3 is set to ultra
hey so the update broke the mods when i put my mods in paks it says corrupt data file verify installation
@@TaylorsConversionStudio 00:10 I go over this 10 seconds into the intro
Can anyone help me with the mod maps location in-game? After downloading them in-game, I'm unable to find them on the headquarters menu, only the stock maps are available. This wasn't a problem before the home invasion update.
@@swapnildeb6657 They should appear in at the mission select desk with maps separated into main, dlc, and modded. Go into singleplayer practice mode, then see if the map shows at the mission select screen. If it doesn't, the mod is out of date and not updated past july 23 or the mod is broken/bugged.
Lol Don’t I have a terrorist hunt mod for you! The author deleted it from Nexas Mod, but I still have it. If you want it, hit me up.
We can play together if you want.
Join Task Force Dagger and the community on discord, link is in the description. You can find myself and others gaming there.
Hey, is ready or not worth it? I found it for $30 but I've been contemplating it for a while. To me, the graphics look good, but overall looks unpolished and generic.
@@SWAFanPilot Definitely worth it imo. Any game with buddies will always be fun. I speak on behalf of the singleplayer in this game, commander mode is quite fun. With the option to install mods too, this game quickly strays away from a "generic" feel.
how do you do it so that your swat team has balaclava mask
nvm tysm AWESOME VID
@@mrpenguin9084 thanks!
how to install mods
@@longbeachblinders video turorial link is at the end of the description
No penalties, no supression, no stress, no weapon sway, terrorist hunt... Maybe just play Call of Duty?
@@galdar9618 Lmao, I can't tell if you are serious or not. I didn't know your vision blurred/your head tremors because bullets whizz by you or that a trained officer can't keep their hands from shaking when they move and shoot (being sarcastic). People remove ROE penalties and lower the amount of civilians/increase suspect counts (aka T Hunt) because they want to simulate playing as a military unit with more lenient ROE compared to police. Mods are meant to create a different experience from Ready or Not vanilla so players stay immersed and can play how they want. Maybe these optional mods offended you? Or maybe all the people who use those mods should play Call of Duty instead, because it's not how you want them to play?
I wanted to buy this United States flag
Whats even the point anymore about installing mods? The second they make a new update, they go to shit lol
@@Huhmasta the only time mods broke from an update was the home invasion update, because the game changed engines from Unreal Engine 4 to Unreal Engine 5. All mods updated or published past July 23 should work through future updates as they are all made on the new game engine.
@@silvadagga Not rlly, the mods break everytime there's a big update (Adam update, 1.0 release and now the home invasion update lol). Hopefully this is the last time it happens doubt it)
@@mooairsoft5480 I agree that the Adam update completely overhauled most game mechanics from Alpha build, and the Home Invasion update changed game engines. Ready or Not is constantly changing for the better (hopefully there is no more huge game changing updates). Mods were functioning between updates besides those 2 game changing ones. To get back to the original post, the point of installing mods is for those who want to modify the game beyond the capabilities of vanilla, usually to enhance the player's experience. If people are deterred from installing mods because they can potentially need an update months or years in the future, they should just play the vanilla game.
@silvadagga It's not just people being deterred from installing mods that these huge updates cause, there's many now outdated mods I used to really enjoy (mostly customs maps) that don't receive regualr updates. It's just sad how I can't go back and play with alot of mods I used to back in the alpha version of the game.
@@mooairsoft5480 I completely agree with you there, I wish many mods were updated to be compatible with the current game. The base game isn't set in stone like Arma 3 is, so the modding community (mod creators and mod users) need to adapt. Good thing for users is that it only takes a few clicks to install/uninstall a mod. Creators have a harder job to keep up with new changes to the game (new content or game changing updates).
all of these mods are for cowards
@@Panchoproductions2069 Then I'm the sexiest coward ;)