Watching this last battle i realized how broken Leech Seed is comparing to other mechanics in game. Sandstorm takes 1/16 of HP and i suppose Life Orb about the same amount. Meanwhile Leech Seed does twice as much damage. Sure Burn does 1/8th of HP as well (but its there for cutting physical dmg by half but i digress) while Leech Seed does the same amount of dmg AND heals the opposing pokemon by that amount, basically doubling the "net profit" of the HP difference. Meanwhile there is Aqua Ring - a move that nobody uses because it only heals by 1/16th HP. And just you, not even an ally like Life Dew does. And i thought Life Dew was weak. I think they should buff Aqua Ring to 1/8th heal and perhaps make the user protected from status effects. Otherwise they might as well delete this move, its so pointless. Regardless they also need to speed up the effects of heals and damage taken between turns. Just sum up the total of heal then sum up the total of dmg taken to both sides with 2 lines of text and instant HP change. Same goes for buff and debuff effects - why it has to happen per target 1 by 1? Some moves in max raid battles back in the Sword and Shield had "spread" effects that happened instantly on all targets. This means they KNOW how to code it, they just don't do it for some lazy reasons.
Tyranitar is my all time favorite. Thanks for featuring it!!
Sames
That game one was a rollercoaster, from you and your opponent
I thought abt using T-tar! They really Cooked with this team lmao
Sand gang rise up!!! 💪😤
Excadrill team !!!!!!! Thanksssssssss
That leech seed calyrex was great. I want to try that too lol
Bro that is so gimmick as a gimmick guy that sounds useless
I'm was working on a sand team earlier today
Watching this last battle i realized how broken Leech Seed is comparing to other mechanics in game.
Sandstorm takes 1/16 of HP and i suppose Life Orb about the same amount. Meanwhile Leech Seed does twice as much damage.
Sure Burn does 1/8th of HP as well (but its there for cutting physical dmg by half but i digress) while Leech Seed does the same amount of dmg AND heals the opposing pokemon by that amount, basically doubling the "net profit" of the HP difference.
Meanwhile there is Aqua Ring - a move that nobody uses because it only heals by 1/16th HP. And just you, not even an ally like Life Dew does. And i thought Life Dew was weak.
I think they should buff Aqua Ring to 1/8th heal and perhaps make the user protected from status effects. Otherwise they might as well delete this move, its so pointless.
Regardless they also need to speed up the effects of heals and damage taken between turns. Just sum up the total of heal then sum up the total of dmg taken to both sides with 2 lines of text and instant HP change. Same goes for buff and debuff effects - why it has to happen per target 1 by 1? Some moves in max raid battles back in the Sword and Shield had "spread" effects that happened instantly on all targets. This means they KNOW how to code it, they just don't do it for some lazy reasons.
Am I seeing things? Or is Ivy Cudgel listed as a grass move?
Ivy Cudgel IS a grass move. But it changes type if Ogerpon is holding a mask
Way too many coachings. Using your restricted as a support...
first
Hey Geordi, my name is Chris and was wondering do you have email or other form of contact to talk business?
You can dm me on twitter