Vision BASIC for the Commodore 64 - PART 2 - a better BASIC programming language for games and more!

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  • Опубліковано 15 вер 2024
  • Please Like and Subscribe and Share!!!! And visit www.visionbasic.net !
    Vision BASIC has officially launched! May 4th, 2022! For those who live outside the U.S., consider purchasing the last product on the purchase page since shipping is INCLUDED in the price! International shipping rates are ridiculous, sadly, but this package (1.0e) is shipped out more locally (so the shipping is cheaper).
    I put this video together a bit quickly, but I've got the time constraints for the launch date, so I apologize for its quirks. I was also sleep deprived for ALL parts of it, but hey, it probably makes for a more entertaining video! LOL! This video aims to answer to some of the questions I've been asked, but also showcases how add-on packs can extend the capabilities of Vision BASIC, making it even BETTER! I don't plan to make any more videos BEFORE the official launch date.
    Also, in the video I mention Robin's channel "8-Bit Show and Tell". Most of you have probably heard of him, but if not, then please check out his channel. I'm ALL ABOUT keeping us all connected and helping each other out, and keeping the C64 community alive and well! Here's the link:
    / 8bitshowandtell
    And down below is a description of what Vision BASIC is all about. If you haven't seen my previous video, then check it out here:
    • Vision BASIC for the C...
    ============================
    Vision BASIC is a versatile BASIC compiler for the Commodore 64. Imagine blending together Simon's BASIC with the Blitz! compiler and an assembler all together into one program! But then imagine that it's even much better than that! The programs you create with Vision BASIC won't need a language extension (like Simon's BASIC on cartridge) in order to run when you are done making your programs! You can easily run your programs from within the editor instead of having to funnel your programs through a separate compiler in a completely separate process! And if you need an assembler, Vision BASIC doubles as one! Stick with BASIC, go with assembly language, or do both! Mix it up however you'd like!
    Over 100 new commands are added -- commands for sprites, characters, bitmaps, sound and even interrupts! Take that slow BASIC game you made that just never made the cut and try breathing new life into it by putting it in Vision BASIC's hands -- feel the raw power that machine language can provide without having to look at an endless and often confusing column of machine language instructions!
    But why keep reading -- just watch the video and see for yourself what Vision BASIC can do!

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