As a graphic designer myself i am used to this kind of mindset we doit all the time in my profession and over the last couple of years i try it to bring to this new passion "making games" and helped a lot, so i must say that i never saw an so good explanation of this mather as you put it here, clean easy and very structured, congrats man, what a great job you are making, keep up, allways
@@bloodmooninteractive im struggling with the snap tool, rotations, what pieces to use. File saving. How and where to modify behaviours, create behaviours, add ambience to the whole level. I should probably just watch everyone of yoir tutorials from start to finish
As a graphic designer myself i am used to this kind of mindset we doit all the time in my profession and over the last couple of years i try it to bring to this new passion "making games" and helped a lot, so i must say that i never saw an so good explanation of this mather as you put it here, clean easy and very structured, congrats man, what a great job you are making, keep up, allways
I found some of the answers of answers to my questions
Ahh yes as this playlist grows it'll be filled with all kinds of things that are intended for any kind of development, not just GGM.
@@bloodmooninteractive im struggling with the snap tool, rotations, what pieces to use. File saving. How and where to modify behaviours, create behaviours, add ambience to the whole level. I should probably just watch everyone of yoir tutorials from start to finish
@@SLAYINGVR reach out to me on discord and maybe we can connect 1:1 and go over some things to get you started.
@@bloodmooninteractive thanks man I def will