Megaknight would be a miracle compared to the bullsh!t I keep seeing, log bait, hog cycle. And that one deck that makes no sense being based around e giant
That battle healer nerf (removal of natural healing) was not due to a bug or something, it was intended because of the evo goblin cage - they don't know how to deal with her natural healing when she got captured. We can see the inconsistency from interactions between evo cage and -monk /- evo knight. edit: not the monk, his ability worked fine
I recently got back into Clash Royale. It’s been a bunch of fun grinding and having fun, and this channel has been a large part of that. You make me feel like I’m a part of the community and I feel like I learn so much from your videos. I love your stuff keep up the good work.
Here’s a few ideas for videos in 2025 -knight card + evo -archer queen -fisherman Other ideas I have non card related - 10 most overpowered card releases - 10 worst metas Other ideas - 50 balance changes you would like to see implemented - Card ideas! - What supercell must do to ensure future cards are balanced Here are some ideas for videos in 2025 Happy New Year Gratz!
I disagree regarding season tokens. It's the same content they took out of the very first pass royale and shafted into the season shop instead. And it's more of a 2023 change as well.
stuck at 6300 trophies as a free to play player. Most of my losses are to people who have clearly payed, a higher level, or some type of unoriginal copied cycle deck. It’s ridiculous how few cards chests give you and how long it takes to get level 15.
11:23 I'll be perfectly honest... I loved Goblin Queen's journey. I didn't even need to intentionally grind it because I got to the top of the challenge just from how much I was playing it. I miss the Baby Goblin tower troops too, I wish they got to stay just moved over to the main game modes as a skin for the towers if nothing else. Goblin Queen would have been nice to keep too, but since she had an actual ability she would need to just be demoted to a skin. I wonder if Goblin Queen's journey was a soft launch of sorts for new King Tower troops. Maybe they were thinking of that idea at the time but decided against it.
Did you know Witch will get a buff? I think it's a 50% splash increase or something can't remember since Baby dragon will have a similar buff in the next balance changes. Guess your prayers got answered lol.
I don’t actually think that the cannoneer or the dagger duchess are in unhealthy spots. For the health of the game the princess tower should be the best choice by far. Other troops should be specific options to be used to augment the power of specific decks. Dagger duchess as of right now is in the best spot imaginable! It fits well into very specific, fast pace, offensive decks. It augments their power to allow for better trades against low cost cards, and the decks only allow their opponents to play low cost cards. A meta where both princess and another troop are at the same power level regardless of the deck breaks the game and forces metas to adapt to fight the new tower.
dagger duchess is at 4% in grand challenges, tbh that's really not enough, and yes they should be weaker but this is too weak, that's about half the usage of a regular card, canoneer is at 10% and that might be a lil low too considering there are only 4 tower troops in the game
Great video gratz. I think these are some of the overlooked issues i have found: 1) Game being a little too defensive: Nowadays most high-level games are decided on tiebreaker and not on crowns won. Getting tower damage is becoming harder and harder. 2) Supercell focuses slightly more on nerfing than buffing. This is especially true with evolutions, where now the weakest evolutions like the ice spirit and goblin barrel are the strongest evolutions.
nobody should care about evolutions being weak, anytime you add an evolution to ANY card you are legit buffing it while causing problems for any non evolution card. evolutions are stupid
What are you talking about? Beatdown is running rampant and is far more common than defensive cycle decks. Just open your eyes and look at all the PEKKA edrag, gob giant, and recruits decks in high level play drill poison and pigs eq are the only meta decks that fit what you describe
as some who played Clash Mini a lot, trust me. if Supercell somehow successfully integrates Clash mini with Clash royale, it will turn into the best supercell game ever
I mean, at least the Goblin Barrel one is nice, it's literally just lowering the skill to do something skilled players could do from before, know wich barrel is wich for a fact since one of them is always one layer over the other depending on who is the true red and who is the true blue wich you can know with specific placements that most players don't care enough about to learn... Not sure if the layer thing was like a bug or something that would cause them to be consistent like that depending on true red and true blue but I want to think it is and that Supercell went "It's not a bug, it's a feature"
As a Brawl Star player, I completed the pass and saud, "fuck it, might as well reach Master in Clash," which made me realize how some decks are hated and called "no skill." I decided to play log bait because I was always a cycle player. Everything was good until League 3, I saw mk bait, e-golem, a lot of beatdown. At first, I was spamming Inferno and Princess to defend, and soon it became about precise placements, I even started counting cycles, elixer, and my opponent's card placements. I had a lot of fun despite being free to play and would recommend the grinding path of legends. Edit: I'm a Brawl Star player, so my opinion on CR is nothing compared to yours, so criticism is something I expect But your opinions are welcomed ❤❤❤
I was going to say that if elixir counting starts to become necessary as a cycle player then you might be in the need of changing your deck a bit, then remembered you are playing Log Bait wich is *the* cycle deck that consistently is facing the possibility of dealing with negative trades so elixir counting actually becomes a very good skill to have unlike, Idk... Firecracker, Hog, Quake maybe, wich is literally "Got positive elixir trade (+x or whatever, don't care) in defense? Check Opponent already used their main counter or hasen't played 4 cards since my last attack? Check Sending the hog Repeat" Of course I'm not going to say anything about the actual skill behind those decks, I mean, I play Bridgespam rage, the only 3 highlights in my skill are chaining Bandit's dashes, measuring angles with the Magic Archer and effectively blocking a structure with Rage lol
@qoughitup I had 3 days to grind, and I faced against log bait on ladder so much that i knew the weaknesses and strengths, and because of the Mega knight and P.E.K.K.A destroying my hog
Best thing about 2024 for Clash Royal is that I found this channel. I’m truly grateful to have a you here making videos about this game and the past of cards.
Clash Mini was one of the best of the 3 clash games they announced they were working on like 3 years ago, it’s said the stopped working in it because they ruined it and turned it into a gatcha game essentially, the first like 3 interactions were the most fun, it just needed more content for multiplayer
As someone who started playing again at the start of this month, that is December 2024, it was actually really fun. However, it was definitely infuriating as all hell to have to deal with units like Goblinstein, evolved Firecracker, and evolved Megaknight. I've grinded up to 4400 or so trophies, amd it's been a lot of fun, but tbh alot of the time when I face goblinstein I just immediately ragequit. He's absolutely cancerous to fight, the only time I don't is when I'm playing a 2v2 game and I've got a sparky or something to deal enough damage to not just get completely obliterated. It's frustrating. I think overall I liked the game more.... But I really, really really really hated having to face some absolutely BS units.
Goblinstein actually so easy to deal with. Hes hard when in combination with cancerous sht like pekka. Literally if you're f2p, just drop a mini pekka and it 3 hits the goblinstein. Goblinstein is much more cancerous on defense because they have to walk down the lane and you just activate ability and they're fucked. But the thing is, all people do is run log bait or beatdown cancerous sht it doesnt matter what you do. If you make a deck that beats beatdown, then somehow you only get matched log bait sht. If you make a good cycle deck to beat log bait, then you run into beatdown and there's 2 pekkas in 2x elixer for you to death with along with a electro dragon, goblin giant and tornado. Takes 0 skills
The biggest problem with goblin queen is that the cards weren't automatically at tournament standard, I had no goblin cards on level 13 and 14 and had to get 4k with my main deck
18:06 “coming soon” doesn’t mean much with supercell. They added dark elixir into clash of clans and the barracks had ten slots with six saying “coming soon” right near the beginning of dark elixir. About ten years later they finally added the tenth dark elixir troop finishing off the ten spots that said “coming soon”.
For the goblin queen's journey, i really liked it playing in my off time casually, which became impossible when they removed level caps. I really wanted to play it, but i couldnt because i didnt want to spend my gold upgrading goblin cards for a temporary mode that I would rarely use in future. However, I still really liked the idea of adding new cards like this. Basically adding a new way to unlock cards other than ladder, chests or giveaways. A couple things that could have been amazing : - The Babylaunch ability should have belonged to the Queen (because it wasnt, it ended up feeling like a reskined king tower). - The baby goblins should have had a different uniqueness, like shooting poison darts, which could have been retained too. just remove the Queen and add the baby goblins to the normal ladder. - If they do this, they could even bring the Journey back, this time with a new tower troop. All in all, I really wish if we have a solid good theme, it should be turned into a temporary ladder. For example, the Fight Night theme was sexy af, that could have been an entire temporary ladder on its own. Like a temporary ladder spanning 2-3 seasons, each season highlighting a rivalry like MK vs Pekka, Wizard vs ice Wizard (ice vs fire), and maybe as a fun nod to lore, Lumberjack vs Log. They gave away MK evo for free but they could have spread the evo shards on the ladder as rewards while you climb. And we could have gotten even new cards, like I really loved the UFC Barbarian from the advert during that season, that could have been added as a common troop with stats similar to goblin brawler. The goblin refree could have been added as a tower troop, with a special ability called halftime or something. Whenever a certain threshold of enemy troops (calculated by adding elixir costs) enters its proximity (like 2-3 tiles), the refree blares his whistle and it acts like a time-stop or a freeze spell for some time. I blabbered a lot but I just wanna say, temporary ladders have a lot of potential, being the perfect balance between temporary and permanent features. Especially while we have a pretty awesome runic theme coming up in January.
I would love to see more videos like this! As a more casual Clash Royale player, it's nice to get insights into how systems affect players of different skill/time commitment levels, and to learn about potential upcoming changes that I'm not aware of.
I think the other two offers for Elite Wild Cards (the one for gold and the one for gems) should both give the 50k EWC’s all the same as the 8-buck offer on the right. Think about it, the middle one for instance is like 2k gems… which costs a LOT more money than 8 bucks. Same with the 100k gold offer. Are you telling me I can get 50k EWC’s by buying it 10 times? Meaning one million gold? If I were to buy that much gold with gems and buy the required gems with IRL money… that would cost a huge amount of money. It should all give a full 50k for one card upgrade, and sure I’d be fine with them balancing it out with a cap just like they did with the only substantial one that costs real money. That makes me think this game has a huge special offers problem, there’s just so many of them, to the point that they had to remove the “10× VALUE” and such labels because they just stopped being consistent after a while. And that just shows no one is even really going to be considering buying gems straight up anymore… which is kind of stupid given it’s meant to be the base definition of value in the game’s economy~
Found ye earlier this year and while i still dont really play as much as i used too, your channel has revitalised my intrest in CR as a game and for that i thank ye
Ya know I was watching my favorite clash streamer/player.. And it’s sad to see how much his joy for the game changed over the past 1-2 years. RIP Clash, was a good run
Happy New Year! Your content got me back into Clash and then the evolutions update dropped and I dipped lol.. I really hope you do one of these for 2025 onward as I don't really play the game anymore and don't plan on playing it unless I'm playing with friends, but I'm still super interested to learn about what's going on in it. Lovely video and I can't wait to see what you'll be making for this new year!
I think that this year was overall good for the game. I stopped playing around early 2023 and nothing really drew me back into the game even when LV 15/evo's came out. What got me back in was the change in pass royal, the fun exciting challenges like 4 card cycle, and 2v2 ladder. If they keep doing what they have been and releasing events like this in the future I feel like 2025 will keep bringing people back and making a much better experience all together.
Nice change of pace for this one! I like videos like these that just look at the landscape of the game currently and not just the past… doing more CR list videos imo would really help enhance the diversity of your channel if that makes sense I’d also like to ask what your upcoming videos are if you have them written down simply because I’m curious
Yo, considering the difficulty to some of these changes, here some info from somebody who knows a little bit about game dev. Challengenges: The challange system is most likely modular, so adding "new" challenges for cards who dont have all... Should be cheap and easy. They dont need good challenges, they can just reuse some and tweak the numbers so cards have them. Star Levels... Considering Star Levels.... Yeah no most star-levels are pureley texture changes. It takes minutes to take a texture and change its color or slightly tweak the design. Give level 3 archers purple hair like the archer queen? Litteraly just mask the texture for the hair with a purple color. 2 minutes of work. A lot of units only use a golden instead of metal weapon on armor for example... Literally just a color change. Again, the system should be modular and dynamic.... So it takes an employee maybe ( 10min per tex, 116 cards = 19.3 hours) a week for a golden star level for all cards. If it is a discontinued feature... Okay, reduce the effort but finish what u started Supercel. In case the systems are not modular, they should rethink their programmers cause dang.
For what it's worth, some Star Levels do actually add bits to troops, so it's not JUST retextures, so I feel like that time estimate is probably a bit optimistic, but I definitely agree that it's something that should be trivially easy to just throw into each update a couple cards at a time. Mostly I think the caveat would be that all cards use pre-rendered 3D models, and if their setup for that has changed any they'll probably need to re-render the non-star graphics in addition to rendering new graphics for the star levels. Not really something that'd necessarily be *hard,* just a bit of extra time.
@@Hexagonaldonut Well yes you are very much correct. Some add additional features like the irokese for the goblins e.g. But if they do not feel like putting in lots of work, they can just resort back to texture changes. Atleast give us the remaining star levels for cards who dont have it. No need to make them extravagant. Still more than nothing with a side of broken promises. The estimate for the time was indeed lowballed. But even if they need half an hour for a single one (which might still be lowballed) it is (statisticly) only enough work for a single employee who works a 40 hour week
I honestly think that card bans should be a 1 on 1 thing for each ranked game. Right now Ranked is just kind of the same as ladder but with a different arena. Instead of having them be the same, they could add card banning for each game and maybe even a turn-based card selection phase so people can actually see what deck they're fighting and make counterpicks instead of getting screwed by matchmaking rng.
I think that is so funny how different taste can be. I really enjoyed the goblin queens path and was very sad when they removed it. And regarding challenge modes, i am so frustrated by most of them, because mechanics there can be so random and just stupid to play with...
I liked this year tbh supercell did a good job of balancing and other than temporary dominant metas which were patched or going to be patched it was pretty good
I have the same thoughts when they release new challanges, it's just so fun, especially 2v2 ladder gave unique playstyle with someone are better to communicate with teammates, but other than that, I enjoyed watching your videos Gratz, I did came back playing Clash Royale ever since 2017 was my last played, can't wait to see new releasing videos, they are amazing and entertaining, keep it up
I've never used the tower troops because of the levels. It's just so hard to level them up if not paying, and believe me, a level 12 royal chef doesn't work that well when being tower king level 15...
I think no one really understood the rocket silo challenge. I played a golem beatdown deck and went 12-0 in the challenge. Being up 7 elixir helps a lot, and I didn’t even use monk. Taking down the first tower also made it really easy to kill the rocket silos
Don’t forget the 2 bugs of this year as well. People finding a way to have 8 Little Prince in there deck slot and having the Goblin Queen Journey tower troop and queen tower in Path of Legends
2024 was the year I got back into Clash Royale. I went off it soon after Champions released because there wasn’t much new or interesting content being added to the game and SuperCell didn’t release nearly as many new cards as they had done in the past. Despite how much people seem to despise them, Evolutions were actually what got me interested in playing the game again. Having a new Evo release each month is a good way to introduce small pieces of new content to the game each month. Plus we actually got a few substantial new card releases this year (6 in total compared to the measly 1 we got in 2023). I’ve been playing CR on and off since 2016 and people who say that the game has somehow become more pay to win recently didn’t play the game back in 2016 where maxing legendaries would genuinely set you back thousands. Is the state of the game perfect? No probably not (Tower Troops were a huge mistake) but I’m fine with the direction CR has taken this year and I think SuperCell are trying to improve the player experience
Can you do a video on the history of the Archers? I feel they don't get a lot of recognition from many players, even though they have been in many metas and balance changes.
i wonder if we can add a tech feature, like you can change a card for a pre selected alternative, or set of two or three, maybe let you shift your tower troop once per game or something along those lines.
I want them implement the long anticipated 2v2 infinite elixir. I think in 2020 or 21 they said the technology (back then) wouldnt be able to handle the chaos. But now its 2025. And i believe even low end, cheap devices of 2023 and beyond have more than capable hardware to handle such chaos even with evolutions.
I started off strong in Clash royale for about half of the year and would always place in the higher leagues but just never participated in anything other than POL. I ended up trying out brawl stars for the 2nd half of the year and I haven’t been playing much since cause every match just feels the same with Mega Knight and Pekka evos. Most cards also felt underwhelming especially Goblinstein for me I don’t know why but it just seemed so easy to counter in general. Hopefully 2025 is just better in content in general and keeps interesting modes in permanently
I think they need to make evolutions more accessible. I've been playing since their introduction, and I currently have 8 out of the 27 evolutions, though I'm about to get my 9th. That's absolutely insane-less than a third of them! If they keep adding more, I'll never be able to experience all of them. Evolutions are their primary way of monetizing, apart from level 15 and good special offers. However, they should at least make half, or slightly more than half, of them accessible. I have to give credit where it's due for adding a second evolution shard in the pass, but the problem is that they added it way too late to be beneficial. (Don't get me wrong, adding a second evolution shard does help!) My point is that they introduced it too late-when there were already 24 evolutions. If they had added the second shard at the beginning of evolutions, it would have been a completely different story.
4 card showdown was the best all year. I ran all shields with Rascals, but the fun part is there's no WRONG way to play 4 card showdown, it was fantastic
Guys, we can’t buff 3M because the single musketeer is in a good place, so the musketeer troop is off limits (balancing wise). Supercell: *adds musketeer evo
I know I'm a little late but I would like a video about the november 2023 season maybe name it "history of clash royales 2nd most chaotic season" or a history of clone called "history of clash royales worst spell"
I keep saying that star levels should be like in brawl stars, but in actions, like you only get to play 2 same as evos, and the activation should be like... After the hog rider jumps the river, it jumps again to prevent the first attack damage. Or like magic archer. Like every minute get to see one of your opponents cards until it's used once every minute.
I want Sparky to get an evolution where she gets charged from what would normally stun her, that’s it, no extra buff, just make it so they can’t just say nah with an electro dragon or electro wizard.
Imo the goblin queen mode should've unlocked the goblin queen king tower troop for the other modes and then release tower troops specifically for them. This would allow way more variety and actual counterplay between archetype.
I beg Supercell to add 10000 trophies! It would be so clean and initially incredibly competitive so it would last for a long time before we see the trophie leaderbords being useless like today. Probably incredibly easy to do aswell since they really just do it every month.
Why don’t you just play PoL instead man 💀 old CR is gone. Trophy leaderboard is a thing from the past. Actual Competitive play with leaderboard is in Path of Legends.
They put so much energy into developing clash mini just to kill it and release squadbusters. I've played brawl stars more than any other supercell game, I mostly do it because I'm just obsessed with some characters. For example, Mortis. They have him in squad busters, but the base game still so lame that I can't bring myself to play it other than when something free is added. Clash mini had a strong loyal community around it and it became better and better with each update. I don't know how they're gonna build that on Clash royale's old engine but I can't wait. I really think having multiple games based on the same universe is just really good and healthy for each and every one. Whenever one makes something unique that everyone loves, they can just implement that to the other ones and everyone wins. And crossovers between games is just always pure hype so I don't know why they "killed" clash mini.
6:38 overwatch and CR player here I think that most devs have a “safe side of strong” release model is kinda better than just dropping trash cards cus you don’t want new content to be unplayable cus then u get no actual content however when they do that the new thing should be free cus if everyone has the broken thing it’s not broken
If they are going to revamp the chest system i hope they replace lower end chests (silver and alike) with lucky drops. I’d much rather have something random that can be something really good than 15 cards. Like, really, silver chests have so little value that it sometimes feels like a roadblock to progression.
I found a level 15 mega knight in 3800 trophies.
Tbh Mega Knight never needed an Evo, it's already annoying
I've been facing level 15 Evo gay knights on my alt. Currently hardstuck at 5000. Hate this game sometimes
Megaknight would be a miracle compared to the bullsh!t I keep seeing, log bait, hog cycle. And that one deck that makes no sense being based around e giant
@@TheM.F.how are you stuck at 5000 on your alt. mine is at 7000 with level 11 tower. Megaknight is a mid-ladder skill problem easy to counter
My best is a lvl 14 evo mega knight at 3700
That battle healer nerf (removal of natural healing) was not due to a bug or something, it was intended because of the evo goblin cage - they don't know how to deal with her natural healing when she got captured. We can see the inconsistency from interactions between evo cage and -monk /- evo knight.
edit: not the monk, his ability worked fine
Thats even dumber...
So, supercell nerfed an already weak card because of an interaction with one specific card...
Captured card counts as being damaged after 1s so passive healing could work if not damaged earlier
But Supercell is doing Supercell things
They literally put in one of the balance changes they removing it due to a bug
Just make her unreachable because hovering
I recently got back into Clash Royale. It’s been a bunch of fun grinding and having fun, and this channel has been a large part of that. You make me feel like I’m a part of the community and I feel like I learn so much from your videos. I love your stuff keep up the good work.
Bot
Here’s a few ideas for videos in 2025
-knight card + evo
-archer queen
-fisherman
Other ideas I have non card related
- 10 most overpowered card releases
- 10 worst metas
Other ideas
- 50 balance changes you would like to see implemented
- Card ideas!
- What supercell must do to ensure future cards are balanced
Here are some ideas for videos in 2025
Happy New Year Gratz!
Thank you for the suggestions! Some of these I actually already have plans to do soon.
@@GratzClashyou talk about balance changes a lot so a 50 new balances vid would be fun to watch
@@GratzClash Gratz audience eating good in 2025??
Gotta respect to him making a suggestion for him, I'm down watching all his videos everytime he release
Awesome yk I don't eat my food unless u upload@@GratzClash
In terms of balancing it wasn't, but in content at least was awesome. Pass royale rework and lucky drops helped the progression for f2ps
Season tokens too
I disagree regarding season tokens. It's the same content they took out of the very first pass royale and shafted into the season shop instead. And it's more of a 2023 change as well.
You misunterstood,they meant the rework to the diamond pass making it looknlike the original@@Navman_
@@Navman_ It's free though?
stuck at 6300 trophies as a free to play player. Most of my losses are to people who have clearly payed, a higher level, or some type of unoriginal copied cycle deck. It’s ridiculous how few cards chests give you and how long it takes to get level 15.
9k trophies F2P downloaded the game 5 years ago but have only played for 3 years, get better
Maybe try changing your deck... Little bit.. I am at 8000 with pkka deck and some skill
@@lostlegends2415 That's the problem, as ftp you can't afford to change your deck
bro im f2p and im 9k trophies and 7.3k in the world ultimate champ(pol) thats not an excuse
Tbh you will never reach 9k without maxing out your cards. Lol ive spent probably $100 and since then, ive made it to 2nd to last arena.
11:23 I'll be perfectly honest... I loved Goblin Queen's journey. I didn't even need to intentionally grind it because I got to the top of the challenge just from how much I was playing it. I miss the Baby Goblin tower troops too, I wish they got to stay just moved over to the main game modes as a skin for the towers if nothing else. Goblin Queen would have been nice to keep too, but since she had an actual ability she would need to just be demoted to a skin. I wonder if Goblin Queen's journey was a soft launch of sorts for new King Tower troops. Maybe they were thinking of that idea at the time but decided against it.
I agree. I liked playing it.
Progession is still tough, a f2p can max out only 1 deck and it tajes a while. Also they should allow two wild shards in the shop per season .
Fr, and I’ve gotten to executioners kitchen so far
@@Rascal1-7654I had to use elite gays to get to 7500, you can’t any other way
@@Ronaldomeatriderbro, I used Pekka bridge spam to get pass mid ladder and to 9k…. So there’s another way.
If you’re good you can get 50k ewc every season +5000 every week in the shop
@@RonaldomeatriderThat talks about your skill ceiling, you can make it to 9k with almost any arctype
Did you know Witch will get a buff? I think it's a 50% splash increase or something can't remember since Baby dragon will have a similar buff in the next balance changes. Guess your prayers got answered lol.
I don’t actually think that the cannoneer or the dagger duchess are in unhealthy spots. For the health of the game the princess tower should be the best choice by far. Other troops should be specific options to be used to augment the power of specific decks. Dagger duchess as of right now is in the best spot imaginable! It fits well into very specific, fast pace, offensive decks. It augments their power to allow for better trades against low cost cards, and the decks only allow their opponents to play low cost cards. A meta where both princess and another troop are at the same power level regardless of the deck breaks the game and forces metas to adapt to fight the new tower.
dagger duchess is at 4% in grand challenges, tbh that's really not enough, and yes they should be weaker but this is too weak, that's about half the usage of a regular card, canoneer is at 10% and that might be a lil low too considering there are only 4 tower troops in the game
Great video gratz. I think these are some of the overlooked issues i have found:
1) Game being a little too defensive: Nowadays most high-level games are decided on tiebreaker and not on crowns won. Getting tower damage is becoming harder and harder.
2) Supercell focuses slightly more on nerfing than buffing. This is especially true with evolutions, where now the weakest evolutions like the ice spirit and goblin barrel are the strongest evolutions.
nobody should care about evolutions being weak, anytime you add an evolution to ANY card you are legit buffing it while causing problems for any non evolution card. evolutions are stupid
What are you talking about? Beatdown is running rampant and is far more common than defensive cycle decks. Just open your eyes and look at all the PEKKA edrag, gob giant, and recruits decks in high level play
drill poison and pigs eq are the only meta decks that fit what you describe
Mega knight I am still waiting for its nerf, particularly that evo.
Ice spirit is only meta because you need terrible amounts of stun to beat the bridge spam of pekka and ram
@@Mike-Al can you check the usage rates of the offense and beatdown win cons compared to the cycle ones for me?
as some who played Clash Mini a lot, trust me.
if Supercell somehow successfully integrates Clash mini with Clash royale, it will turn into the best supercell game ever
short answer, absolutely not not to mention we're starting off 2025 with crackhead ass balance changes!
I mean, at least the Goblin Barrel one is nice, it's literally just lowering the skill to do something skilled players could do from before, know wich barrel is wich for a fact since one of them is always one layer over the other depending on who is the true red and who is the true blue wich you can know with specific placements that most players don't care enough about to learn... Not sure if the layer thing was like a bug or something that would cause them to be consistent like that depending on true red and true blue but I want to think it is and that Supercell went "It's not a bug, it's a feature"
As a Brawl Star player, I completed the pass and saud, "fuck it, might as well reach Master in Clash," which made me realize how some decks are hated and called "no skill." I decided to play log bait because I was always a cycle player. Everything was good until League 3, I saw mk bait, e-golem, a lot of beatdown. At first, I was spamming Inferno and Princess to defend, and soon it became about precise placements, I even started counting cycles, elixer, and my opponent's card placements. I had a lot of fun despite being free to play and would recommend the grinding path of legends.
Edit: I'm a Brawl Star player, so my opinion on CR is nothing compared to yours, so criticism is something I expect
But your opinions are welcomed ❤❤❤
“Some decks are hated and no-skill… anyways, I picked up log bait-“
I was going to say that if elixir counting starts to become necessary as a cycle player then you might be in the need of changing your deck a bit, then remembered you are playing Log Bait wich is *the* cycle deck that consistently is facing the possibility of dealing with negative trades so elixir counting actually becomes a very good skill to have unlike, Idk... Firecracker, Hog, Quake maybe, wich is literally
"Got positive elixir trade (+x or whatever, don't care) in defense? Check
Opponent already used their main counter or hasen't played 4 cards since my last attack? Check
Sending the hog
Repeat"
Of course I'm not going to say anything about the actual skill behind those decks, I mean, I play Bridgespam rage, the only 3 highlights in my skill are chaining Bandit's dashes, measuring angles with the Magic Archer and effectively blocking a structure with Rage lol
Honestly after I reached league 6 I never bothered continuing because it never win after league 6
@qoughitup I had 3 days to grind, and I faced against log bait on ladder so much that i knew the weaknesses and strengths, and because of the Mega knight and P.E.K.K.A destroying my hog
@alguienqueescribe1761 Thanks for the tips, though about counting Elixer. It was something I learned from a friend and used it because why not?
Best thing about 2024 for Clash Royal is that I found this channel. I’m truly grateful to have a you here making videos about this game and the past of cards.
Clash Mini was one of the best of the 3 clash games they announced they were working on like 3 years ago, it’s said the stopped working in it because they ruined it and turned it into a gatcha game essentially, the first like 3 interactions were the most fun, it just needed more content for multiplayer
Ye luckily they should inprove it in the summer
As someone who started playing again at the start of this month, that is December 2024, it was actually really fun. However, it was definitely infuriating as all hell to have to deal with units like Goblinstein, evolved Firecracker, and evolved Megaknight. I've grinded up to 4400 or so trophies, amd it's been a lot of fun, but tbh alot of the time when I face goblinstein I just immediately ragequit. He's absolutely cancerous to fight, the only time I don't is when I'm playing a 2v2 game and I've got a sparky or something to deal enough damage to not just get completely obliterated. It's frustrating. I think overall I liked the game more.... But I really, really really really hated having to face some absolutely BS units.
Goblinstein actually so easy to deal with. Hes hard when in combination with cancerous sht like pekka. Literally if you're f2p, just drop a mini pekka and it 3 hits the goblinstein. Goblinstein is much more cancerous on defense because they have to walk down the lane and you just activate ability and they're fucked. But the thing is, all people do is run log bait or beatdown cancerous sht it doesnt matter what you do. If you make a deck that beats beatdown, then somehow you only get matched log bait sht. If you make a good cycle deck to beat log bait, then you run into beatdown and there's 2 pekkas in 2x elixer for you to death with along with a electro dragon, goblin giant and tornado. Takes 0 skills
So your deck must be really underleveled or bad to not face those 3 cards effectively.
Goblinstein is easy?
This was the best Cr year because Suspicous bush was released
I keep forgetting about that card lol
@@GratzClash Why does everyone do this😢
It’s fun, but doesn’t really fit in to any deck
Everyone keeps forgetting that card 😂😂
@@potatoe972not really, it's the strongest card in the whole game
The biggest problem with goblin queen is that the cards weren't automatically at tournament standard, I had no goblin cards on level 13 and 14 and had to get 4k with my main deck
Short answer: No
Long answer: No It wasnt
18:06 “coming soon” doesn’t mean much with supercell. They added dark elixir into clash of clans and the barracks had ten slots with six saying “coming soon” right near the beginning of dark elixir. About ten years later they finally added the tenth dark elixir troop finishing off the ten spots that said “coming soon”.
For the goblin queen's journey, i really liked it playing in my off time casually, which became impossible when they removed level caps. I really wanted to play it, but i couldnt because i didnt want to spend my gold upgrading goblin cards for a temporary mode that I would rarely use in future.
However, I still really liked the idea of adding new cards like this. Basically adding a new way to unlock cards other than ladder, chests or giveaways. A couple things that could have been amazing :
- The Babylaunch ability should have belonged to the Queen (because it wasnt, it ended up feeling like a reskined king tower).
- The baby goblins should have had a different uniqueness, like shooting poison darts, which could have been retained too. just remove the Queen and add the baby goblins to the normal ladder.
- If they do this, they could even bring the Journey back, this time with a new tower troop.
All in all, I really wish if we have a solid good theme, it should be turned into a temporary ladder.
For example, the Fight Night theme was sexy af, that could have been an entire temporary ladder on its own.
Like a temporary ladder spanning 2-3 seasons, each season highlighting a rivalry like MK vs Pekka, Wizard vs ice Wizard (ice vs fire), and maybe as a fun nod to lore, Lumberjack vs Log. They gave away MK evo for free but they could have spread the evo shards on the ladder as rewards while you climb. And we could have gotten even new cards, like I really loved the UFC Barbarian from the advert during that season, that could have been added as a common troop with stats similar to goblin brawler. The goblin refree could have been added as a tower troop, with a special ability called halftime or something. Whenever a certain threshold of enemy troops (calculated by adding elixir costs) enters its proximity (like 2-3 tiles), the refree blares his whistle and it acts like a time-stop or a freeze spell for some time.
I blabbered a lot but I just wanna say, temporary ladders have a lot of potential, being the perfect balance between temporary and permanent features. Especially while we have a pretty awesome runic theme coming up in January.
I would love to see more videos like this! As a more casual Clash Royale player, it's nice to get insights into how systems affect players of different skill/time commitment levels, and to learn about potential upcoming changes that I'm not aware of.
I think the other two offers for Elite Wild Cards (the one for gold and the one for gems) should both give the 50k EWC’s all the same as the 8-buck offer on the right.
Think about it, the middle one for instance is like 2k gems… which costs a LOT more money than 8 bucks. Same with the 100k gold offer. Are you telling me I can get 50k EWC’s by buying it 10 times? Meaning one million gold? If I were to buy that much gold with gems and buy the required gems with IRL money… that would cost a huge amount of money. It should all give a full 50k for one card upgrade, and sure I’d be fine with them balancing it out with a cap just like they did with the only substantial one that costs real money.
That makes me think this game has a huge special offers problem, there’s just so many of them, to the point that they had to remove the “10× VALUE” and such labels because they just stopped being consistent after a while. And that just shows no one is even really going to be considering buying gems straight up anymore… which is kind of stupid given it’s meant to be the base definition of value in the game’s economy~
It seems like gems for elite wild cards deal is just there to make the direct money offers seem better. It’s a very inefficient way to spend gems.
Found ye earlier this year and while i still dont really play as much as i used too, your channel has revitalised my intrest in CR as a game and for that i thank ye
6:06 there is an imposter
Ya know I was watching my favorite clash streamer/player.. And it’s sad to see how much his joy for the game changed over the past 1-2 years. RIP Clash, was a good run
Happy New Year! Your content got me back into Clash and then the evolutions update dropped and I dipped lol.. I really hope you do one of these for 2025 onward as I don't really play the game anymore and don't plan on playing it unless I'm playing with friends, but I'm still super interested to learn about what's going on in it. Lovely video and I can't wait to see what you'll be making for this new year!
i dont even play clash but your vids are amazing lol
I actually think this year was not that good. Tower troops unbalanced the game like never before, the goblin event wasn’t that fun…
I think they should bring back These Challenges where you can win a new Card, like the Ewiz back in the day. Excapt it should be the new evolution
I enjoy this style of video as well as your card documentaries! Looking forward to your channel in 2025!
I think that this year was overall good for the game. I stopped playing around early 2023 and nothing really drew me back into the game even when LV 15/evo's came out. What got me back in was the change in pass royal, the fun exciting challenges like 4 card cycle, and 2v2 ladder. If they keep doing what they have been and releasing events like this in the future I feel like 2025 will keep bringing people back and making a much better experience all together.
i really enjoy your videos and love to see them as soon as they release. I also liked this type of video and hope more people recognise your channel!
can’t wait for chest key spirit
I think this video followed a really nice format, and I'd like to see it again for 2025!
Nice change of pace for this one! I like videos like these that just look at the landscape of the game currently and not just the past… doing more CR list videos imo would really help enhance the diversity of your channel if that makes sense
I’d also like to ask what your upcoming videos are if you have them written down simply because I’m curious
Bro saying the blackout gamemode was fun is a war crime🙏😭💀
Yo, considering the difficulty to some of these changes, here some info from somebody who knows a little bit about game dev.
Challengenges:
The challange system is most likely modular, so adding "new" challenges for cards who dont have all... Should be cheap and easy. They dont need good challenges, they can just reuse some and tweak the numbers so cards have them.
Star Levels...
Considering Star Levels.... Yeah no most star-levels are pureley texture changes. It takes minutes to take a texture and change its color or slightly tweak the design.
Give level 3 archers purple hair like the archer queen? Litteraly just mask the texture for the hair with a purple color. 2 minutes of work.
A lot of units only use a golden instead of metal weapon on armor for example... Literally just a color change.
Again, the system should be modular and dynamic.... So it takes an employee maybe ( 10min per tex, 116 cards = 19.3 hours) a week for a golden star level for all cards.
If it is a discontinued feature... Okay, reduce the effort but finish what u started Supercel.
In case the systems are not modular, they should rethink their programmers cause dang.
For what it's worth, some Star Levels do actually add bits to troops, so it's not JUST retextures, so I feel like that time estimate is probably a bit optimistic, but I definitely agree that it's something that should be trivially easy to just throw into each update a couple cards at a time.
Mostly I think the caveat would be that all cards use pre-rendered 3D models, and if their setup for that has changed any they'll probably need to re-render the non-star graphics in addition to rendering new graphics for the star levels. Not really something that'd necessarily be *hard,* just a bit of extra time.
@@Hexagonaldonut Well yes you are very much correct. Some add additional features like the irokese for the goblins e.g.
But if they do not feel like putting in lots of work, they can just resort back to texture changes. Atleast give us the remaining star levels for cards who dont have it. No need to make them extravagant. Still more than nothing with a side of broken promises.
The estimate for the time was indeed lowballed. But even if they need half an hour for a single one (which might still be lowballed) it is (statisticly) only enough work for a single employee who works a 40 hour week
I honestly think that card bans should be a 1 on 1 thing for each ranked game. Right now Ranked is just kind of the same as ladder but with a different arena. Instead of having them be the same, they could add card banning for each game and maybe even a turn-based card selection phase so people can actually see what deck they're fighting and make counterpicks instead of getting screwed by matchmaking rng.
I’ll get you next time Supercell… NEXT TIME!!!
I think that is so funny how different taste can be. I really enjoyed the goblin queens path and was very sad when they removed it. And regarding challenge modes, i am so frustrated by most of them, because mechanics there can be so random and just stupid to play with...
I liked this year tbh supercell did a good job of balancing and other than temporary dominant metas which were patched or going to be patched it was pretty good
I have the same thoughts when they release new challanges, it's just so fun, especially 2v2 ladder gave unique playstyle with someone are better to communicate with teammates, but other than that, I enjoyed watching your videos Gratz, I did came back playing Clash Royale ever since 2017 was my last played, can't wait to see new releasing videos, they are amazing and entertaining, keep it up
Ngl I personally enjoyed the welterweight challenge as it was sort of fun seeing the weird ways you could outplay your opponent
I've never used the tower troops because of the levels. It's just so hard to level them up if not paying, and believe me, a level 12 royal chef doesn't work that well when being tower king level 15...
I think no one really understood the rocket silo challenge. I played a golem beatdown deck and went 12-0 in the challenge. Being up 7 elixir helps a lot, and I didn’t even use monk. Taking down the first tower also made it really easy to kill the rocket silos
Don’t forget the 2 bugs of this year as well. People finding a way to have 8 Little Prince in there deck slot and having the Goblin Queen Journey tower troop and queen tower in Path of Legends
My new year's resolution is to not play clash in 2025
2024 was the year I got back into Clash Royale. I went off it soon after Champions released because there wasn’t much new or interesting content being added to the game and SuperCell didn’t release nearly as many new cards as they had done in the past. Despite how much people seem to despise them, Evolutions were actually what got me interested in playing the game again. Having a new Evo release each month is a good way to introduce small pieces of new content to the game each month. Plus we actually got a few substantial new card releases this year (6 in total compared to the measly 1 we got in 2023). I’ve been playing CR on and off since 2016 and people who say that the game has somehow become more pay to win recently didn’t play the game back in 2016 where maxing legendaries would genuinely set you back thousands. Is the state of the game perfect? No probably not (Tower Troops were a huge mistake) but I’m fine with the direction CR has taken this year and I think SuperCell are trying to improve the player experience
Happy new year my friend ❤ thank you for a great material in your channel for another year
i feel like something would eventually be done with goblin mode again, there’s quite a bit of pretty cool assets that would suck to never see again
I think they should make 2v2 ladder more extensive as a permanent game mode
I haven't played clash in 2 years but your videos are super entertaining. shout out!!
Can you do a video on the history of the Archers?
I feel they don't get a lot of recognition from many players, even though they have been in many metas and balance changes.
GRATZ UPLOAD HAPPY NEW YEARRRRR
It might be interesting if you did a history of widely hated bad cards, and why they were so hated despite their ranking.
i wonder if we can add a tech feature, like you can change a card for a pre selected alternative, or set of two or three, maybe let you shift your tower troop once per game or something along those lines.
12:00 they should make a mode where it’s classic ladder. No tower troops, evos, champions, etc.
I want them implement the long anticipated 2v2 infinite elixir. I think in 2020 or 21 they said the technology (back then) wouldnt be able to handle the chaos. But now its 2025. And i believe even low end, cheap devices of 2023 and beyond have more than capable hardware to handle such chaos even with evolutions.
I started off strong in Clash royale for about half of the year and would always place in the higher leagues but just never participated in anything other than POL. I ended up trying out brawl stars for the 2nd half of the year and I haven’t been playing much since cause every match just feels the same with Mega Knight and Pekka evos. Most cards also felt underwhelming especially Goblinstein for me I don’t know why but it just seemed so easy to counter in general. Hopefully 2025 is just better in content in general and keeps interesting modes in permanently
I think they need to make evolutions more accessible. I've been playing since their introduction, and I currently have 8 out of the 27 evolutions, though I'm about to get my 9th. That's absolutely insane-less than a third of them! If they keep adding more, I'll never be able to experience all of them. Evolutions are their primary way of monetizing, apart from level 15 and good special offers. However, they should at least make half, or slightly more than half, of them accessible.
I have to give credit where it's due for adding a second evolution shard in the pass, but the problem is that they added it way too late to be beneficial. (Don't get me wrong, adding a second evolution shard does help!) My point is that they introduced it too late-when there were already 24 evolutions. If they had added the second shard at the beginning of evolutions, it would have been a completely different story.
11:58 I speculate that Clash Mini will be added in as a permanent game mode.
4 card showdown was the best all year. I ran all shields with Rascals, but the fun part is there's no WRONG way to play 4 card showdown, it was fantastic
With the new pass royale change you have to get an absurd amount of crowns and i hate it.
Guys, we can’t buff 3M because the single musketeer is in a good place, so the musketeer troop is off limits (balancing wise).
Supercell: *adds musketeer evo
7:08 look at giant's face lolll
16:24 i legit thought it was unlimited, it's such an amazing way to have a gold dump to max out your account
I know I'm a little late but I would like a video about the november 2023 season maybe name it "history of clash royales 2nd most chaotic season" or a history of clone called "history of clash royales worst spell"
18:29 yes but they took away gems from masteries and it's been like what 1-2 years ? I just want them back :'(
I keep saying that star levels should be like in brawl stars, but in actions, like you only get to play 2 same as evos, and the activation should be like... After the hog rider jumps the river, it jumps again to prevent the first attack damage. Or like magic archer. Like every minute get to see one of your opponents cards until it's used once every minute.
I want Sparky to get an evolution where she gets charged from what would normally stun her, that’s it, no extra buff, just make it so they can’t just say nah with an electro dragon or electro wizard.
New Year's Eve post nice 🎉
Imo the goblin queen mode should've unlocked the goblin queen king tower troop for the other modes and then release tower troops specifically for them. This would allow way more variety and actual counterplay between archetype.
W content. I like the different thoughts and theories. You are my GOAT of CR history.
Clash mini is the only reason why I started following Clash Royale again and I'm terribly affraid of how it's going to turn out.
I dont play the game but I do enjoy your videos and I am excited when you release a new video so I am glad to come across your channel for this year.
I think we need a "history of the electro spirit in clash royale" video.
I wish there was a "Vanilla" game mode with no evolutions, champions or tower troops
Would it be possible for a tower troop to have, say, a bad stat, like range or damage, in exchange for *_splash_* damage?
Have we ever seen the gems Hoggy Bank? It was technically added the same update as the gold one~
The one thing i want supercell to do is make xbow viable again instead of letting it rot while releasing more cards that counter it
Happy new year everyone!
Aren’t they also buffing Dagger Duchess this upcoming patch? I think it’s in the WIP changes to make her able to store two more knives~
Supercell this year was like a crackhead begging for money.
I did actively like this video. Please continue more. Thank you. That is all
Don't forget that clash mini is being added this summer
Amazing job, you always bring the best stuff.
Wake up guys, Gratz posted 😀👍
nerf evo pekka please
I don’t understand how it is op compared to many other things in the game
It's a problem for lower ladder players, I witnessed it when spectating one of my friends all the way back in pekkas playhouse.
@ yeah that’s straight pay to win right there
They will actually, the hp she gets back will be proportional to the troop killed
Buff evo pekka
didnt even kwnow that healer has a bug
Any one remember the 2 free daily wooden chest
I beg Supercell to add 10000 trophies! It would be so clean and initially incredibly competitive so it would last for a long time before we see the trophie leaderbords being useless like today. Probably incredibly easy to do aswell since they really just do it every month.
Why don’t you just play PoL instead man 💀 old CR is gone. Trophy leaderboard is a thing from the past. Actual Competitive play with leaderboard is in Path of Legends.
3:04 Evo Snowball is the only evolution with an obviousd downside.
Great video I enjoy it
amazing video thanks man
They put so much energy into developing clash mini just to kill it and release squadbusters. I've played brawl stars more than any other supercell game, I mostly do it because I'm just obsessed with some characters. For example, Mortis. They have him in squad busters, but the base game still so lame that I can't bring myself to play it other than when something free is added. Clash mini had a strong loyal community around it and it became better and better with each update. I don't know how they're gonna build that on Clash royale's old engine but I can't wait. I really think having multiple games based on the same universe is just really good and healthy for each and every one. Whenever one makes something unique that everyone loves, they can just implement that to the other ones and everyone wins. And crossovers between games is just always pure hype so I don't know why they "killed" clash mini.
its 2025 already and supercell is about to release a new evolution dart goblin evolution
6:38 overwatch and CR player here I think that most devs have a “safe side of strong” release model is kinda better than just dropping trash cards cus you don’t want new content to be unplayable cus then u get no actual content however when they do that the new thing should be free cus if everyone has the broken thing it’s not broken
If they are going to revamp the chest system i hope they replace lower end chests (silver and alike) with lucky drops. I’d much rather have something random that can be something really good than 15 cards. Like, really, silver chests have so little value that it sometimes feels like a roadblock to progression.
Yeah I like these type of vids, def nice to have a modern day review after a year of history lol