You could render a plane with a solid color for units far away, or use a lower-resolution version without animations. This should increase FPS. But I'd really like to see something like weapon upgrades.
Yeah that is what I was planning to do next, I'm planning to add different towers such as a stun tower or a fireball tower both of which would produce unique effects. I'm going to stay away from premature optimizations for now because focusing too much on that can lead to less gameplay :).
I think 500,000 strikes a nice balance at the moment based on the performance of the game. To make it less overwhelming I’ll either be adding more strategic maps or really overpowered towers.
honestly adding flying units doesn't seem too difficult because it would basically just be adding a different hash that doesn't collide with units on the ground.
What other units or towers should I add to the game?
great job ! you can try to use meshlet to get more fps
You could render a plane with a solid color for units far away, or use a lower-resolution version without animations. This should increase FPS.
But I'd really like to see something like weapon upgrades.
Yeah that is what I was planning to do next, I'm planning to add different towers such as a stun tower or a fireball tower both of which would produce unique effects. I'm going to stay away from premature optimizations for now because focusing too much on that can lead to less gameplay :).
you could add health, damage, and speed to your game, as it would increase the complexity of the game while being somewhat simple to implement.
Very cool that you can have so many units. How many units do you expect a player to face at a time? I imagine this many would be very overwhelming.
I think 500,000 strikes a nice balance at the moment based on the performance of the game. To make it less overwhelming I’ll either be adding more strategic maps or really overpowered towers.
maybe add flying units and anti air defenses, but we all know that every comment like that is 1-2 weeks of work XD
honestly adding flying units doesn't seem too difficult because it would basically just be adding a different hash that doesn't collide with units on the ground.