Adding Insanely MASSIVE Units to My Large Scale Tower Defense Game!

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  • @bipedpotato
    @bipedpotato  3 місяці тому +1

    What other units or towers should I add to the game?

  • @grangos4742
    @grangos4742 16 днів тому +1

    great job ! you can try to use meshlet to get more fps

  • @Waradu
    @Waradu 3 місяці тому +4

    You could render a plane with a solid color for units far away, or use a lower-resolution version without animations. This should increase FPS.
    But I'd really like to see something like weapon upgrades.

    • @bipedpotato
      @bipedpotato  3 місяці тому +2

      Yeah that is what I was planning to do next, I'm planning to add different towers such as a stun tower or a fireball tower both of which would produce unique effects. I'm going to stay away from premature optimizations for now because focusing too much on that can lead to less gameplay :).

  • @davishi_
    @davishi_ 3 місяці тому +3

    you could add health, damage, and speed to your game, as it would increase the complexity of the game while being somewhat simple to implement.

  • @Skeffles
    @Skeffles 3 місяці тому +1

    Very cool that you can have so many units. How many units do you expect a player to face at a time? I imagine this many would be very overwhelming.

    • @bipedpotato
      @bipedpotato  3 місяці тому +1

      I think 500,000 strikes a nice balance at the moment based on the performance of the game. To make it less overwhelming I’ll either be adding more strategic maps or really overpowered towers.

  • @rafabastek3480
    @rafabastek3480 3 місяці тому +3

    maybe add flying units and anti air defenses, but we all know that every comment like that is 1-2 weeks of work XD

    • @bipedpotato
      @bipedpotato  3 місяці тому

      honestly adding flying units doesn't seem too difficult because it would basically just be adding a different hash that doesn't collide with units on the ground.