Exactly!!!!! Dude I was asking for tips one day in a Discord and I started getting all this technical mumbo jumbo…. I’m a damn Bronze 1 with 2 weeks with the game lol wth. Had a sparring session with one of my best friends that’s a fg fan, and he just said “stop whiffing, pressure more here, get out of corners and push them to corners”… super simple advice. No frame BS, cancel, drive gauge management crap…. Now I’m Gold 2 on week 6 with the game. Now that I have a better grasp of basic things I can see small things to focus and improve. Now I’m at a point where I’m ready for that technical stuff. But sheesh! There are some horrible teachers.
It’s not “frame BS” it’s super important at a high level to have a solid grasp on frame data. You’re not there yet in gold, but at some point you’ll have to learn it if you want to continue to get better
@@jameslevang2254 For someone new to FGs and having played for 2 weeks only.... it totally is BS. Now I'm at a point where it's valuable but come on man.. that isn't really a low hanging fruit to get someone started.
@@tyrfang I agree as well. Before that level you have way bigger problems to solve. I'm comfortable now with frame data and more complicated stuff. But it took over a month to get to the point where I had the mental stack for it.
You came to in my recommended a couple times and I think the videos have been great bro. As a new player learning I definitely way overthink often. Keep up the good work
easiest way to lvl up as a new player IMO is not to pick an unga bunga character. Unga bunga takes you farther than you really deserve to be without actually learning a large part of the game (defense/turns etc) and then when you run into people who actually understand the concept of framedata and turns, you get absolutely obliterated and are forced to unlearn all these bad habits you've built (which is much harder than just learning good ones from the start). The biggest problem almost all new players have is that they mash in combos, on wakeup, on block. Everywhere, because it rewards them and mash beats other new players who don't know how to beat it. Learning how to beat mash alone can get you to masters. Easy steps to get started in fighting games 1. learn your best button in neutral, not special, just best button. (ideally a great poke, whiff punish and drc starter altogether, we're not worried about any of that yet though, we're just trying to hit people with the poke). 2. learn your best anti air button. No need for DPs when starting out (unless you have other game experience and are super comfortable with the input), you're gonna flub the input a lot anyway just use a basic anti-air stop scrubs from jumping in on you. 3. learn your best neutral special if your character has one (fireball for shotos usually). Use it often, use it very liberally. You will very quickly learn what ranges you get stuffed for throwing it out and what ranges you stuff your opponent's reaction. very important for later. those 3 things alone will get you to gold easy. Don't need a combo, don't need a bnb, just anti air, a strong neutral poke and a neutral controlling special. It'll get you to plat even, but ideally you have some more tools in your toolkit once you hit plat and diamond. The fact you don't do a lot of damage cause you're just poking means you're going to be eating a lot of pressure, you're gonna get a lot of reps at blocking pressure and waiting for your spot to press, as well as learning roughly where both you and the other characters can hit you from. 4. Learn a basic bnb for your character. You are looking for something super easy that ideally starts from that strong poke you learned at 1, or can be drced into from that strong poke you learned at 1. bonus points if your bnb can also combo into super. You want to be hitting this non-stop, every opportunity you get. You'll drc way too often and burn yourself out, cause drc is expensive, a valuable lesson to learn for later about bar management. 5. learn a meaty setup from your basic bnb. The vast majority of players stuck in lower ranks are playing a single player game, when they get knocked down/take damage/get jumped in on they mash jab cause other bad players have no setups, bad non true strings so jab lets them steal a turn. 6. learn a max dmg punish counter combo as well as a combo that starts from 2mk (for most characters). Ideally for ease of use, try to get them to end in the same move as your bnb so your knockdown setups are universal. Congrats, you are now master. If you are a good player, you're literally getting there in one play session because you understand framedata and know what all the other characters can do, however if you're new, you won't get there over night, you'll lose to people just mashing and doing dumb stuff over and over and over, you'll drop really easy combos that cost you a game etc. There will be highs and lows. But those simple steps will get you there, because you are learning to play the game at a fundamental level. captain mash, mash, jump, jump will remain at his rank forever because they are relying on a gimmick to beat people and if someone knows the counter to said gimmick, they lose.
Yo, love this video dude. I really appreciate when a skillful player can also articulate the deets and teach well. Thanks for this. A few questions on delayed button defense… Do we like a 6-frame option because it beats most fake pressure options? eg. fast enough to fit in the minus frames and fake pressure startup? I play Marisa, and so my MP option is 7f. Should i try delay button with that or perhaps stick to lp lp target combo? it’s 1f faster, but the payoff is of course much worse.
@@dakota182 appreciate it man, I think it’s fine to default to the 7-frame delayed option, just realize if your opponent is counter hitting you and switch to the light option that will win with less reward, if that makes sense. I do this often, default to 6f then adapt to a different one if my opponent forces me to
@@dakota182 sorry just read the first question, we like a 6 frame button cuz it’s fast enough to stop people walking up after fake pressure. EX. Jabs into walk up throw. But gets a lot more reward and more range than a jab. Some situations you need to jab if it’s really tight pressure or frame traps
I wonder if you didn't mention it because of some special reason or simply forgot because they added this later but you can Drive Rush Cancel by tapping parry (pretty sure) (as long as you aren't holding back) rather than having to do the double forward tap. It can make the execution much simpler on some stuff. I imagine it has nuances that complicate some things however
I have a question about the walk up mind game you told about both there and previous coaching. You know, when you walk up and your opponent doesn't know if you're gonna commit and then they can be preemptive, or if you're gonna stop before and you'll can whiff punish a preemptive. What if your opponent is not willing at all to be preeptive ? At least as Ryu as I'm also playing Ryu, like the guy there. What would be the strong low risk baseline you told about that I should do against a non preeptive dude that will block both my commit walk up low and my whiff punish attempt ?
if someone is just blocking and letting you walk up, you can just throw them. you can also tick throw with jab into throw. even just them blocking will put them behind on meter.
@@_TRUNKS okey thx. I remind having struggle to someone never preemptivly striking, so impossible to whiff punish. He was using a lot his long range moves when I was close enough so he's 100% sure to hit. I think this was a Juri with her very long range heavy kick. So I guess the counter play is to throw a quickier move at this timing ?
Street fighter is not hard to play but let's b honest at a certain level the way ppl play gets ridiculous so if u not playing meta u not going to get better
Exactly!!!!! Dude I was asking for tips one day in a Discord and I started getting all this technical mumbo jumbo…. I’m a damn Bronze 1 with 2 weeks with the game lol wth.
Had a sparring session with one of my best friends that’s a fg fan, and he just said “stop whiffing, pressure more here, get out of corners and push them to corners”… super simple advice. No frame BS, cancel, drive gauge management crap….
Now I’m Gold 2 on week 6 with the game. Now that I have a better grasp of basic things I can see small things to focus and improve. Now I’m at a point where I’m ready for that technical stuff. But sheesh! There are some horrible teachers.
It's very good to know your frame data, but maybe worry about it when you're Diamond+
It’s not “frame BS” it’s super important at a high level to have a solid grasp on frame data. You’re not there yet in gold, but at some point you’ll have to learn it if you want to continue to get better
@@jameslevang2254 For someone new to FGs and having played for 2 weeks only.... it totally is BS. Now I'm at a point where it's valuable but come on man.. that isn't really a low hanging fruit to get someone started.
@@tyrfang I agree as well. Before that level you have way bigger problems to solve.
I'm comfortable now with frame data and more complicated stuff. But it took over a month to get to the point where I had the mental stack for it.
I think u just aint that smart😂
God tier thumbnail
that's why I clicked 😄
You came to in my recommended a couple times and I think the videos have been great bro. As a new player learning I definitely way overthink often. Keep up the good work
@@realest_JoJo appreciate this man 🙏
easiest way to lvl up as a new player IMO is not to pick an unga bunga character. Unga bunga takes you farther than you really deserve to be without actually learning a large part of the game (defense/turns etc) and then when you run into people who actually understand the concept of framedata and turns, you get absolutely obliterated and are forced to unlearn all these bad habits you've built (which is much harder than just learning good ones from the start). The biggest problem almost all new players have is that they mash in combos, on wakeup, on block. Everywhere, because it rewards them and mash beats other new players who don't know how to beat it. Learning how to beat mash alone can get you to masters.
Easy steps to get started in fighting games
1. learn your best button in neutral, not special, just best button. (ideally a great poke, whiff punish and drc starter altogether, we're not worried about any of that yet though, we're just trying to hit people with the poke).
2. learn your best anti air button. No need for DPs when starting out (unless you have other game experience and are super comfortable with the input), you're gonna flub the input a lot anyway just use a basic anti-air stop scrubs from jumping in on you.
3. learn your best neutral special if your character has one (fireball for shotos usually). Use it often, use it very liberally. You will very quickly learn what ranges you get stuffed for throwing it out and what ranges you stuff your opponent's reaction. very important for later.
those 3 things alone will get you to gold easy. Don't need a combo, don't need a bnb, just anti air, a strong neutral poke and a neutral controlling special. It'll get you to plat even, but ideally you have some more tools in your toolkit once you hit plat and diamond. The fact you don't do a lot of damage cause you're just poking means you're going to be eating a lot of pressure, you're gonna get a lot of reps at blocking pressure and waiting for your spot to press, as well as learning roughly where both you and the other characters can hit you from.
4. Learn a basic bnb for your character. You are looking for something super easy that ideally starts from that strong poke you learned at 1, or can be drced into from that strong poke you learned at 1. bonus points if your bnb can also combo into super. You want to be hitting this non-stop, every opportunity you get. You'll drc way too often and burn yourself out, cause drc is expensive, a valuable lesson to learn for later about bar management.
5. learn a meaty setup from your basic bnb. The vast majority of players stuck in lower ranks are playing a single player game, when they get knocked down/take damage/get jumped in on they mash jab cause other bad players have no setups, bad non true strings so jab lets them steal a turn.
6. learn a max dmg punish counter combo as well as a combo that starts from 2mk (for most characters). Ideally for ease of use, try to get them to end in the same move as your bnb so your knockdown setups are universal.
Congrats, you are now master. If you are a good player, you're literally getting there in one play session because you understand framedata and know what all the other characters can do, however if you're new, you won't get there over night, you'll lose to people just mashing and doing dumb stuff over and over and over, you'll drop really easy combos that cost you a game etc. There will be highs and lows. But those simple steps will get you there, because you are learning to play the game at a fundamental level. captain mash, mash, jump, jump will remain at his rank forever because they are relying on a gimmick to beat people and if someone knows the counter to said gimmick, they lose.
Wow, a tutorial within a tutorial. Great value from this video. Thanks!
thanks
Some good stuff in here homie, thanks for sharing
Best usable instruction video yet
Found your Twitter post on the vid, definitely subscribing really helpful
@@gmr3022 that’s awesome, thanks for the sub🙏
Nah, FakeBruno looking clean for his level. That was some solid Ryu gameplay
Damn Trunks your neutral game looking super solid. Great video!
@@aamirnshah thanks this means a lot 🙏
very proud member of the middle of the bell curve of the thumbnail
@@IAMTHESLIME_ LOL
Great video bro 👍. Imma use these tips to get out of gold.
I didn’t have a baseline strategy . I had no strat because I thought it was scrubby so I’m glad I saw this video because I forget to keep it simple
banger video yet again
@@Lemon-192 thank you!
Yo, love this video dude. I really appreciate when a skillful player can also articulate the deets and teach well. Thanks for this.
A few questions on delayed button defense…
Do we like a 6-frame option because it beats most fake pressure options? eg. fast enough to fit in the minus frames and fake pressure startup?
I play Marisa, and so my MP option is 7f. Should i try delay button with that or perhaps stick to lp lp target combo? it’s 1f faster, but the payoff is of course much worse.
@@dakota182 appreciate it man, I think it’s fine to default to the 7-frame delayed option, just realize if your opponent is counter hitting you and switch to the light option that will win with less reward, if that makes sense. I do this often, default to 6f then adapt to a different one if my opponent forces me to
@@_TRUNKStotally makes sense.
@@dakota182 sorry just read the first question, we like a 6 frame button cuz it’s fast enough to stop people walking up after fake pressure. EX. Jabs into walk up throw. But gets a lot more reward and more range than a jab. Some situations you need to jab if it’s really tight pressure or frame traps
Looking at your controller buttons then looking at my PS5 controller makes me think im playing a different game
That thumbnail is gas
I wonder if you didn't mention it because of some special reason or simply forgot because they added this later but you can Drive Rush Cancel by tapping parry (pretty sure) (as long as you aren't holding back) rather than having to do the double forward tap. It can make the execution much simpler on some stuff.
I imagine it has nuances that complicate some things however
@@nahuel3433 great point! I don’t use it because I am used to double tap, but I should definitely mention it to future people thanks!
Thank you I need a baseline, what to do when I put my opponent in the corner
just subscribed 🔥
@@danielgremio3 appreciate you!
Tbh i thought all pressure is pressure lmao. New habits to poke out
Amazing content.
Can u show us your controller or any link to the store u got It? I really liked your layout
@@acarirton thank you! Check out Tsract.gg
I have a question about the walk up mind game you told about both there and previous coaching. You know, when you walk up and your opponent doesn't know if you're gonna commit and then they can be preemptive, or if you're gonna stop before and you'll can whiff punish a preemptive.
What if your opponent is not willing at all to be preeptive ? At least as Ryu as I'm also playing Ryu, like the guy there. What would be the strong low risk baseline you told about that I should do against a non preeptive dude that will block both my commit walk up low and my whiff punish attempt ?
if someone is just blocking and letting you walk up, you can just throw them. you can also tick throw with jab into throw. even just them blocking will put them behind on meter.
@@robertmarlow6674 exactly!
@@IngeniusSoul you can also try using solar plexus (forward heavy punch), to get plus frames and pressure ur opponent into a mixup
@@_TRUNKS okey thx.
I remind having struggle to someone never preemptivly striking, so impossible to whiff punish. He was using a lot his long range moves when I was close enough so he's 100% sure to hit. I think this was a Juri with her very long range heavy kick.
So I guess the counter play is to throw a quickier move at this timing ?
You need a step 1 in the flowchart (non derogatory)
@@jpVari lol at the (non derogatory)
yo trunks!! do you do coaching for players in europe?
@@fprei99 yep wherever, channel members get a session per month, for a chance at a free session you can send an email in the description!
im going to sub to you. great video (not paid comment).
@@roboblewis appreciate this a lot
Btw your timestamps are messed up x)
@@IngeniusSoul thanks, looking into it!
ive heard this somewhere before..
@@naomichungus LOL, ur the real fgc sage
like
Street fighter is not hard to play but let's b honest at a certain level the way ppl play gets ridiculous so if u not playing meta u not going to get better