IMPORTANT ALONE IN THE DARK TIP: in AITD1, you had no cap on max health, you could drink every flask as soon as you found it and just keep increasing your health. That holds true in 2 as well, and with the emphasis on action it's a good idea to do so.
There's also a glitch to give yourself like 32,000 health by constantly drinking poison but abusing the pause menu to keep you from dying until the health values go into the negatives and roll over to the maximum integer limit.
Seeing the original games has made me carnbypilled , though i keep forgetting he's not supposed to be a Watson-style round faced british inspector running from ghosts and is intended to be a bad ass new york guy.
@@TMMQuicksilver im fully carnbytized. Im scared of shapes. I'm a huge pussy and can die instantly from secondhand smoke or reading something too yucky. I get startled by the same object on a desk like 15 times in a row. I got in a fight with a painting. I got paid $50 to commit arson. And im STILL at it!
Alone in the Dark 1 start: you are searching the creepy attic when a dramatic camera angle shows a horrific bouncing version of a werewolf, all teeth, barging in Alone in the Dark 2 start: you blow up the door of a mansion and get into a tommy gun fight with zombie pirates
I just about sprained a smile muscle when I saw the thumbnail. Ah yes, the days in which developers tried to give emotions to a character with like a dozen polygons total... Looking very much forward to seeing the madness unfold.
With how hard-boiled Carnby is portrayed in every subsequent game, it makes me imagine that when his driver in the first game reveals he's a freaky zombie and there's the dramatic sting Carnby just pulls the hammer back on his gun and grumbles out 'No Days off, eh?" Before blasting him through the headrest.
@@Popebug The devs realized this and pulled back on the silliness some for 3, which is a much better in-between of 1 and 2's tone. And it's got cowboys instead of pirates. It's the kind of shit Robert E Howard (who was a good friends of Lovecraft, the main inspiration for 1) would write when he wasn't being paid to do Conan stuff. I doubt that was an intentional shift from Lovecraft to Howard but I love that it happened.
I'm sad... The first one was like a point-and-click adventure with some combat, but this... This is like Resident Evil. Can't believe someone thought about the first game and went "Hmmm, the combat was really good, we should have more of it!"
I think the idea with 2 was they’re bootleggers, mafia types, and you discover they’re all like 200 year old Pirates by reading the ship ledger but they had all this pirate art so they stuffed it in the intro and completely ruined the setup so it’s JUST zombie pirates with Tommy guns now.
You know, SGF, that the sequel to a breakout horror franchise has to be self-aware. That’s why there’s a green zombie walking around with a submachine gun
The paper on the wind and that explosion animation was fucking mindblowing when you consider the context of the era/rest of the graphics we're dealing with.
Alone in the Dark taking the Aliens/Terminator 2 approach to sequels. Started laughing soon as the title card exploded and then didn't stop laughing for the next ten minutes of pure chaos.
Oh, no yeah this is an action game you absolutely just unload your guns on enemies in this one. But yeah aiming is wonky hence why ammo is pretty common. lol I think the main reason it became more action focused is because the original lead left after development on this one was getting rough and the new head was told to get it done so they drifted more towards action than survival horror. Honestly infogrames had no clear vision for this series they just wanted to pump out more games.
Alone in The Dark 2 and 3 are basically cash grabs, but the fact that they ended up being charming somehow is a huge bonus that saved them from being absolutely forgotten.
I'm so happy sgf is playing these games, because even though I've seen a lot of survival horror games these one's always seem to get left out of the conversation. I have to say they are absolutely insane.
This game is so janky the even forgot to remove a teleport so you can skip the whole maze section. Or maybe it was intentional left in. Who knows. It's on the left side from the main building
I think that was added in the CD version. Apparently mazes with instant death traps caused complaints. Who knew? E: Oh yeah, also the cards were copy protection shit, so the CD let you skip it.
55:52 - Oh, hey there Silent Hill 3. AitD really _is_ the godfather of horror games! Anyway, this is more support for my thesis that a lot of horror fans somehow willed themselves into amnesia about how much action there's been in the genre and for how long.
This one has the best intro scene out of them all. It's terrible, and awful, and completely against the tone of the series, but it's so goofy and over the top I just can't help but love it imagining Edward Carnby as some awkward middle-aged paranormal James Bond wannabe.
3 is a western themed game, and quite frankly you will NOT make any solid progress without following a guide. The design had degraded immensely by then, you'll see a bit of that with this one but not nearly as bad.
It really feels like the devs lost the plot with the sequel. What the hell was that intro lmao, one million zombies with guns everywhere. Edit: Ah, different team.
I don't know why this completely different team didn't just make a whole new game, simply do an action focused game in the same engine with name other than Alone in the Dark ijs. Would have loved something like an Arnie movie along these lines if the supernatural is going to take a backseat. Weird dialog choices for gangsters trying to kill you "Hi guy!". Really needed a cover-mechanic system if it's going to be one big fire fight.
It's how most unfitting sequels get made: AITD1 was a moderate auccess and infrogrames wanted a quick and dirty sequel to strike while the iron was hot. The main project lead and some of the team left after creative differences and made Little Big Adventure AKA Relentless, so the easiest way to make the game was to fill it with combat. TLDR it's a sequel because alone in the dark got people in seats
@@TheStrongBadMan Yeah I was telling my friend about it and used the term "Engine-Wringing" where you squeeze everything you can out from one engine for a long time with many titles. AITD2 kind of reminds me of those Italian or Asian movie sequels that have nothing to do with the original but share the same title.
heh sgf really was KiKi'ing his ass off through the beginning of his experience, wasn't he¿ laughing at _alone in the dark 2_ trying its best ===== the one major complaint i have, regards AITD(2)'s choice in combat music- -i much preferred the last entry's, by a large margin well. . . . . . . . . .speaking of Combat, maybe i _should_ turn my eye to **that** instead like, it's fine if carnby's not the fastest or strongest.. ..but, between the hitboxes not consistently hitboxing, and the needlessly Player Unfriendly firearms aiming..... .....i dunno man - i can see _me_ finding myself asking for a refund in 37 minutes
Once again I find myself alone in the dark, and by that I mean there are people everywhere and it's daytime.
Supergreatfriend becoming an Alone in the Dark channel has been the best thing in gaming all year.
the box is so wise
I agree but just wish there was a bar for the competition. A free bar
It sure is up there ya
Just when you thought you couldn't get any more alone or in the dark
Aloner in the Darkest
@@ImpendingRiot83 2 Alone 2 Dark
@@21stcenturyrambo16 Alone 2: Dark Boogaloo
IMPORTANT ALONE IN THE DARK TIP:
in AITD1, you had no cap on max health, you could drink every flask as soon as you found it and just keep increasing your health. That holds true in 2 as well, and with the emphasis on action it's a good idea to do so.
Basically, being drunk off your gourd is always the best option.
Is that so! Good tip
There's also a glitch to give yourself like 32,000 health by constantly drinking poison but abusing the pause menu to keep you from dying until the health values go into the negatives and roll over to the maximum integer limit.
"all you need are bullets and liquor" is carnby's motto.
Never knew AITD2 was so different from the first.
What a tonal whiplash, I love it.
Seeing the original games has made me carnbypilled , though i keep forgetting he's not supposed to be a Watson-style round faced british inspector running from ghosts and is intended to be a bad ass new york guy.
Flasked and Carnbypilled, we fight crime by drunkenly staggering into zombie mobsters going HI GUY and drinking all their flasks
The True Carnbypill is becoming an undead cowboy and agent of the Lord sent to wipe out the zombie hoards
@@TMMQuicksilver im fully carnbytized. Im scared of shapes. I'm a huge pussy and can die instantly from secondhand smoke or reading something too yucky. I get startled by the same object on a desk like 15 times in a row. I got in a fight with a painting. I got paid $50 to commit arson. And im STILL at it!
Dying instantly when stepping on the card was too perfect.
Alone in the Dark 1 start: you are searching the creepy attic when a dramatic camera angle shows a horrific bouncing version of a werewolf, all teeth, barging in
Alone in the Dark 2 start: you blow up the door of a mansion and get into a tommy gun fight with zombie pirates
I just about sprained a smile muscle when I saw the thumbnail. Ah yes, the days in which developers tried to give emotions to a character with like a dozen polygons total...
Looking very much forward to seeing the madness unfold.
this music is crazy for what's happening
Yeah it really sets the tone to silly. But nice none the less I guess
With how hard-boiled Carnby is portrayed in every subsequent game, it makes me imagine that when his driver in the first game reveals he's a freaky zombie and there's the dramatic sting Carnby just pulls the hammer back on his gun and grumbles out 'No Days off, eh?" Before blasting him through the headrest.
Lol, I can totally picture the debris from the headrest and pink mist and shit on the glass in front as the gun goes off
The developers were really feeling themselves after the 1st game.
This was developed by a different team
@@AddyLovestar explains a lot. Hot shot kids coming in to inject some additude.
@@AddyLovestar Explains why the second game is so much sillier than the first one, that at least tried to be spooky.
@@Popebug The devs realized this and pulled back on the silliness some for 3, which is a much better in-between of 1 and 2's tone. And it's got cowboys instead of pirates. It's the kind of shit Robert E Howard (who was a good friends of Lovecraft, the main inspiration for 1) would write when he wasn't being paid to do Conan stuff. I doubt that was an intentional shift from Lovecraft to Howard but I love that it happened.
The little girl in this and the remake was in Jack in The Dark before this as well, a fun little side game.
Classic Carnby falling down with guns and spaghetti flying out of his pockets. What a scamp!
Hi-Points & Hip Flasks: The Ballad of Edward Carnby
Holy hell, you're good at this. In 10 minutes of playing you have done more than I did in like, 20 years.
Alone In The Dark: In Which Edward Carnby Is Riddled With Bullets By Like 5 Zombie Gunmen In Broad Daylight
Music is pretty neat actually. Not sure it's appropriate, leans a bit Monkey Island-esque but regardless is nonetheless pleasant.
I'm sad... The first one was like a point-and-click adventure with some combat, but this... This is like Resident Evil. Can't believe someone thought about the first game and went "Hmmm, the combat was really good, we should have more of it!"
I think the idea with 2 was they’re bootleggers, mafia types, and you discover they’re all like 200 year old Pirates by reading the ship ledger but they had all this pirate art so they stuffed it in the intro and completely ruined the setup so it’s JUST zombie pirates with Tommy guns now.
You know, SGF, that the sequel to a breakout horror franchise has to be self-aware. That’s why there’s a green zombie walking around with a submachine gun
I always thought he got caught in the gate explosion. Thats why he looks weird.
Amazing, he was able to get ye flask?!
Some of the animations look really nice for the era. I love Ed's headbutt and punches.
05:00 - now THAT'S a title screen!
The paper on the wind and that explosion animation was fucking mindblowing when you consider the context of the era/rest of the graphics we're dealing with.
Hells kitchen? In california? Gordon Ramsey setting up shop early
I'm very impressed with the animation
Alone in the Dark: If you're not Boozin you're Losin
Please finish this!❤
Alone in the Dark taking the Aliens/Terminator 2 approach to sequels. Started laughing soon as the title card exploded and then didn't stop laughing for the next ten minutes of pure chaos.
Oh, no yeah this is an action game you absolutely just unload your guns on enemies in this one. But yeah aiming is wonky hence why ammo is pretty common. lol
I think the main reason it became more action focused is because the original lead left after development on this one was getting rough and the new head was told to get it done so they drifted more towards action than survival horror.
Honestly infogrames had no clear vision for this series they just wanted to pump out more games.
Alone in The Dark 2 and 3 are basically cash grabs, but the fact that they ended up being charming somehow is a huge bonus that saved them from being absolutely forgotten.
This game is asking for a playthrough, if not for the soundtrack alone!
HI GUY
Mornin Sir
*in a deadpan voice* "Hey you..."
this game makes a lot more sense if you think it's Carnby doing a school shooting on a building that deals with learning difficulties
I am digging the soundtrack here, just, what a bop!
This music is some straight up SNES DK Country vibe
4:51 "The name's Carnby... Edward "the Reptile" Carnby."
guzzles flask
punches ghost
for years I thought the company was Infogames
Is the Alone in the Dark 2 death sound used in Wrestling Revolution? I recall seeing Bully Demise murder people to that sound.
This isn't fair. SGF hypnotizing tones too much for me. Still stuck on alone in the dark ep3 for the 19th time :/ I want to catch up *x-files theme
I'm so happy sgf is playing these games, because even though I've seen a lot of survival horror games these one's always seem to get left out of the conversation. I have to say they are absolutely insane.
Nice, a real hedge maze!
Oh no there's a whole series of these are we gonna see a angry SGF?
This was great. Thank you 😂🙏🤣
How on earth did Carby travel from the NE corridor to Cali in 2 days?
hell yeah, putting the carnage in carnby, carnageby you know haha anyway i started blasting
This game is so janky the even forgot to remove a teleport so you can skip the whole maze section. Or maybe it was intentional left in. Who knows. It's on the left side from the main building
I think that was added in the CD version. Apparently mazes with instant death traps caused complaints. Who knew?
E: Oh yeah, also the cards were copy protection shit, so the CD let you skip it.
55:52 - Oh, hey there Silent Hill 3. AitD really _is_ the godfather of horror games!
Anyway, this is more support for my thesis that a lot of horror fans somehow willed themselves into amnesia about how much action there's been in the genre and for how long.
This one has the best intro scene out of them all. It's terrible, and awful, and completely against the tone of the series, but it's so goofy and over the top I just can't help but love it imagining Edward Carnby as some awkward middle-aged paranormal James Bond wannabe.
Trapdoor is closed? Where is the Allen Wrench?
"Infogrames" is a French name, so it should actually be pronounced more like "Anfogramms" but with all the ah sounds going through your nose
the track at 32 minutes is actually kind of groovy
thumbnail = gas station Jill Sandwich
That sure is some music.
Ohhhhhhh yes.
Utterly puzzling games :p
3 is a western themed game, and quite frankly you will NOT make any solid progress without following a guide.
The design had degraded immensely by then, you'll see a bit of that with this one but not nearly as bad.
It really feels like the devs lost the plot with the sequel. What the hell was that intro lmao, one million zombies with guns everywhere.
Edit: Ah, different team.
I don't know why this completely different team didn't just make a whole new game, simply do an action focused game in the same engine with name other than Alone in the Dark ijs. Would have loved something like an Arnie movie along these lines if the supernatural is going to take a backseat.
Weird dialog choices for gangsters trying to kill you "Hi guy!". Really needed a cover-mechanic system if it's going to be one big fire fight.
It's how most unfitting sequels get made: AITD1 was a moderate auccess and infrogrames wanted a quick and dirty sequel to strike while the iron was hot. The main project lead and some of the team left after creative differences and made Little Big Adventure AKA Relentless, so the easiest way to make the game was to fill it with combat. TLDR it's a sequel because alone in the dark got people in seats
@@TheStrongBadMan Yeah I was telling my friend about it and used the term "Engine-Wringing" where you squeeze everything you can out from one engine for a long time with many titles.
AITD2 kind of reminds me of those Italian or Asian movie sequels that have nothing to do with the original but share the same title.
Carnby SZN
What a difference XD
heh
sgf really was KiKi'ing his ass off through the beginning of his experience, wasn't he¿
laughing at _alone in the dark 2_ trying its best
=====
the one major complaint i have, regards AITD(2)'s choice in combat music-
-i much preferred the last entry's, by a large margin
well. . . . .
. . . . .speaking of Combat, maybe i _should_ turn my eye to **that** instead
like, it's fine if carnby's not the fastest or strongest..
..but, between the hitboxes not consistently hitboxing, and the needlessly Player Unfriendly firearms aiming.....
.....i dunno man - i can see _me_ finding myself asking for a refund in 37 minutes
And people of the current decade complained about games becoming more action-focused.
To be fair this action is REALLY lousy and didn't go over well even at the time
unfortunate he shaved
Why did they get rid of the mustache why is this series so bad with destroying Carnby's design every sequel
literally one minute in and I'm done.the square ginger girl might be interesting but nah. I'm done
I recognise the voice from the book