Every demon in as few words as possible, from someone who's never played the game(me): Sickler: "Originally, the Witch would try killing the ENTIRE team" -WowSuchGaming Hidden: (spy cloak noises) Hanger: Let's learn how to tie a noose, it's practical for every use Skinner: (spy disguise noises)
And now; their nicknames ^-^ Sickler: "Crier" Hidden: "The Whisperer" Hanger: "Hangman" Skinner: "Impostor" (Sus) I always call these demons these despite their actual names, just easier to remember like that lol
Sickler : Combination of a Cry of Fear Sawrunner and L4D witch. Hidden : The Hidden : Source wannabe who becomes visible when attacking Hanger : Rip-off Cry of Fear Hanger Skinner : That one guy who loves to try and backstab you, but fails miserably trying to uncloak.
@@quocthai3251 haha, unkillable sledgy boi goes WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (black screen)
I just love this song for 2 reasons 1: it slaps harder than an atomic bomb 2: mixing it with Hidden wave from tds perfectly gives it a backing melody, almost as if the two are 2 pieces of a puzzle, creating the ultimate adrenaline rush song.
Fanmake perk: Vanguard Description: "An elite combatant, and a former watchdog of the ERUs - A seemingly terminated asset that escaped the reaper himself. To redeem any blood they spilled on you." Type: Frontline Pros: Increased melee speed (30%) | Immune to Fracture | Increased resistance to damage (20%) | Unable to be grappled Cons: heavily reduced hip-fire accuracy (40%) | heavily slower reloading (40%) | Scavenge less ammo (20%) ------ *Active Ability // ARTIK.NCU Model "Aftershock"* ------ "Activate to burst out a shockwave, applying neutralizer nanites. Gains a stack of "Tremity" if hit, boosting performance and heals if execution is done at full charge. Not dealing nor taking any damage will decay your Tremity. Using the ability off-cooldown will be less effective." - How the ability works: You just thrust your arm at the enemy like a shove, dealing decent damage at a close range like a short-ranged knuckleboom. Using the ability on full charge will deal extra damage and applying "Neutralize" debuff. Using it off cooldown will just deal the base damage (You can only use the ability off-cooldown on 50% charge or above), stunning regular enemies like a shove and not granting any tremity (Using the ability on full cooldown will have increased range of 10 studs and a blast radius of 6 studs, stunning regular enemies and applies "Neutralize" debuff on them. Cannot do the goofy mid-air knockback like Arbiter). - Damage: 35 base damage + 11x5 periodical damage over 2 seconds. - Stun: Base Shove stun + (1s shock+ 0.3s shock per tremity you have). - Windup (Short animation's duration before shooting out nanites): 1s - Recharge: 14 seconds. ------ *Debuff // Neutralize* ------ - Using the ability on full cooldown will apply "Neutralize" effect. Reducing movement speed, melee damage, reload speed and accuracy by 20% + 2% per tremity you have for 8 seconds. - Some special enemies (Bosses, reikgons, cultists, deathsquad, etc...) cannot recieve the debuff or even taking the stun. ------ *Passive // Tremity* ------ - Gains 3.5% defense, 5% melee capability (Speed and Damage), and 5% reduced stamina usage per Tremity you have. You gain 1 tremity per enemy you hit using the ability on full cooldown. Dealing and taking damage will increase your tremity level as long as the damage received is below 35, but with a cooldown of 1.5 seconds. - You can hold up to 10 stacks of Tremity at a time (Indicated by the small number on top of the ability icon), any melee damage received and dealt will be later added up to your health by 0.6% of the damage per Tremity you have. If 6 seconds had passed without gaining any Tremity, decays 1 stack of Tremity. You can't refresh the timer by any way at the max stack. - Successfully killing an enemy at 8 or more using the ability resets the stack, redeeming 6% of any damage stored as health (Capped at 800). You no longer stores redeemable health at the 10th stack (Let's say you deal and receive a total of 800 melee damage, then you redeem your health at the 10th stack by executing an enemy using your ability, you will heal 48 health). Dealing damage with firearms will not grant any Tremity nor storing any redeemable health. - Taking more than 35 damage at once will reset the stack, but will only heals back 50% of what you would heal when redeeming Tremity yourself (Only heals at 8th stack of Tremity or more, otherwise it will just remove ALL of your Tremity for nothing). - Each Tremity removed will reduce the cooldown before removing another Tremity by 1 second per Tremity removed, with a base timer of 6 seconds at first, capped at 3 seconds (Basically, if one of your Tremity is removed, the next Tremity will be removed 1 second sooner). Gaining a stack of Tremity will reset the timer but not actually reverting the reduced time before getting another Tremity removed. Killing an enemy or having all Tremity removed resets the timer reduction. A successful parry will reset the Tremity timer but not the timer reduction. ------ *Obtainement method* ------ Challenge: *Freedom Fighter* "With Eden-227 rotting at a faster and faster rate, there will always be volunteers to clean it up. E.R.U is what they call themselves. Unfortunately, that means the Agency is threatened by the cleaners or more specifically, Freedom Fighters. Find them and collect their heads and we may find your efforts honorable to the Agency. Alongside with a small reward to prove your worth." *- Defeat 10 E.R.U Freedom Fighters. (Anything that appears in Freedom Fighter wave)* ------ *Mastery* ------ "You were a supposedly high rank soldier for the ERU, before them shot you from behind. Now risen from the ashes to rend the world that has abandoned you. That commitment of yours are admired. May this title shows others no storm could extinguish the fire of yours to survive for another day. Title --- *"Angel From Oblivion"* (RGB Color: 95 146 213) Original challenge idea by @hithere3885 Backstory: Mf got betrayed by ERU faction because he couldn't clap SQ's cheeks and decided to commit a little of tomfoolery by joining the Agency to uncover their secretz!!11! so they can cancel them on Twitter alongside with 2 mechanism that would give most people a massive aneurysm trying to remember what it does. Bonus: ------ *Module* ------ Not a Decaying Winter feature but, someone mentioned something like a perk modification for extra pros and cons and I thought it's cool so I'll put it here lmao *(Downsides are bolded, this is more of an RPG / Holdout based thing than the actual normal gamemode.)* Modules are additional attachments that modifies the effects of your perk, giving extra unique abilities or passive abilities, each one has their own advantages and downsides and has a purpose of altering the initial perk's playstyle, strategies and specialty. Tiers are unlocked via earning experiences when equipping the perk (Killing, Commence,...). You start with 1 module slot at the first tier and gain 1 extra per tier unlocked. You can equip multiple modules of the same tier at the same time. == *Tier 1* == (10k exp to unlock): - Quick-burst Nanites: Ability's activation is almost immediate (0.2s), your ability deals 25% more damage but * ability cooldown is increased by 20%.* - Re-burst Nanites: Ability will activate a second time if the first one hits. *Your ability does 30% less damage.* - Absolver Aftershock: Successfully landing a full light combo shocks and stuns for 0.1s per Tremity you have. *Ability's inbuilt shocker duration is reduced by 1s* - Rumble: Your ability's base damage is increased by 370% *but attracts every enemies within 250 studs of you, ability recharges 100% longer. You occasionally take 5 damage upon activation.* - ARTIK.NCU.STORAGE.MK2: Your health redemption's damage storage is increased to 1000 (60 health regen at full charge execution) *but reduces your defense by 20%.* == *Tier 2* == (25k exp to unlock): - Ammunition Rejuvenate: Dealing damage with firearms now stores 50% of the damage dealt as health redemption. *You no longer stores melee damage as restorable health.* - Preserved Composure: Your Tremity takes an extra 6s to decay. *You lose 3 Tremity stacks per decay.* - V.O.I.D Armor: Restoring health using Tremity will give you a 20% defense boost for 15 seconds. Passively receives 15% less damage against melee attacks. *Your movement speed is 15% slower.* - Vagabond Wind: Restoring health with at least 6 Tremity will grant you a permanent 7% speed buff, 10% melee damage buff and heals for an extra 10 health (Stacks up to 3 times). *You have a chance of getting your Tremity stacks halved upon taking any sources of damage.* - Aftershock_Deadeye: You can hold down the ability to increase it's range for 6 studs, increasing the damage by 15% per second held down, up to 6 seconds. Landing a hit when fully held down grants the "Deadeye" buff and return 100% of the charge back. *Your device no longer stuns and can only hit 1 target at once (The Aftershock stun will still remain and can affect multiple enemies).* == *Tier 3* == (50k exp to unlock): - The Dreadnought: Restoring healths when using Tremity is passive, restoring 2 health every 8 seconds per Tremity you have, and now can overheal as a shield. You no longer receives external negative effects (Excluding storm and poison) when your shield is taking damage and has a max value of 195. Your Tremity redemption has an increased damage storage of 1600. *Your max health is reduced to 5, all healing items has no effects on your shield and your movement speed is reduced drastically (30%).* - Module R.I.O.T: Damaging an enemy with your ability at full charge chains the shock damage to other nearby enemies within 16 studs, up to 6 enemies. *Your ability's base and shock damage is reduced by 30%.* - Tremity Wildcard: You gain triple Tremity stacks from all sources. *Tremity stacks decays 100% faster, they won't grant any effects until at the max stack and will decay all stacks at once. The damage level that removes all Tremity stacks is now reduced to 28.* - Pace Breaker: *Your ability's recharge is freezed* but starts at 100%. Each hit by the ability increases the charge by 10%. *If you do not damage anything with your ability you will receive a 20% charge reduction as a penalty, ability passively reduces 1% of the charge every 1 seconds when inside combat and stops when you're not taking or dealing damage for more than 15 seconds.* Killing an enemy immediately freezes the ability draining like if you were be out of combat, increases the charge by 25% and heals you by 15. *You are unable to gain Tremity stacks* but your melee capability, defense and speed are increased by 20%. *Using healing items reduces the ability charge by 20%.* Sorry if this was too long or hard to read, I tried to make it as short as possible. If you actually read this to the end here's a sandvich 🥪
Looking back to old decaying winter, I realized how far we went. From a team base game to a solo game. From surviving 10 nights to extraction. Fearing Yosef to bully yosef. Scaring Sickler to hunting sickler Running from skinner to melee skinner.
“So you all think you’re pretty good, huh?” Me playing solo Executioner: “I’ll take my chances, besides, my secret weapon…IS THE LOCKER!” few minutes later: **Crippled, bleeding, Artery, broken hand, broken Executioner goggles” “Welp, guess I’ll die.”
Kinda wish they added something like this back to the game, as a secret ending or something you could unlock, with some small changes making it really hard but beatable. It'd be like an alternate ending where you... I dunno, find some secret tech? Turn on the Agency for abandoning you, even though you murdered Yosef in cold blood prior? Maybe get your Systematic Infection cured and start living on Eden-22Icantrememberit. Or maybe turn the game into Anomolous Activities for one wave, IDK.
"You do not hear more than shooting sounds, all what you hear other when your teammates die, you can't take it anymore all 4 of your teammate died, you have no more hope of win, you just taking your fate..."
the only time i got to wave 11 was when i joined a stacked team of only damned's who were already on night 10 so when i respawned everyone was just going to the castle and one of the dudes with a modded AKM carried me as i stayed in the plane.
"No...with his inability to aim, his dumbfounded look, and him not being able to comprehend what's happening... he'll get us all killed, captain!" - a scavenger right before wave 10
That means you nees to change the birth date so hes older (say he was born in the year 2000) or his account didnt exist for more than the time it requires
theres two types of people when you listen to this that arrives. 1. a person whos on 900 pounds of rainbow drugs while wielding a weird looking akm 2. a white person with a robloxian smile wielding a shovel a railgun and fighting against blue shirted yellow soldiers (GOD I MISS THEM BOTH. I NEVER GOT TO PARTICIPATE IN A N Y.)
It got removed, but when it was there it had a bunch of custom enemies like UMG Death Squad units and a lot of Shadows It’s on the official Trello you should look at it there
alert , an agent in your team is down alert , an agent in your team is down alert , an agent in your team is down alert , an agent in your team is down vital signs critical
The other guy lied to you, ultima was somewhere in early access, It's entirely removed from the code, however an event you COULD ask an admin (lile zym) to start is called Eru wave Or megafunwave as some call it
"Warning Agent on your team is down" "Warning Agent on your team is down" "Warning Agent on your team is down" "Warning Agent on your team is down" "Vital Signs Critical Wave 11
"@)(#1!#9"7'$))#73_$(#!!??" The whole battlefield succumbed in the dark red fog, as my squad mates died and got picked off, the nusians were sending EVERYTHING, missiles flew everywhere, shells rained like a storm, and bullets became killing air.
Congratulation, you've beaten Wave 10. Somehow. So you think you're all pretty good huh? Why don't we put that to a real test then? Wave Ultima is beginning. Good luck! 1-minute passes... warning agent on your team is down, warning agent on your team is down, warning agent on your team is down, warning agent on your team is down, you died.
well, in the public servers, nobody like the new people, if the servers is full of veterans u are out in a sec, i can tolerate and help new players, but there are people that just DONT TYPE ABSOLUTELY NOTHING, so yes, i hate those ones and end kicking them
Every demon in as few words as possible, from someone who's never played the game(me):
Sickler: "Originally, the Witch would try killing the ENTIRE team" -WowSuchGaming
Hidden: (spy cloak noises)
Hanger: Let's learn how to tie a noose, it's practical for every use
Skinner: (spy disguise noises)
add bad backstab hitboxes to hidden and thats what it is
And now; their nicknames ^-^
Sickler: "Crier"
Hidden: "The Whisperer"
Hanger: "Hangman"
Skinner: "Impostor" (Sus)
I always call these demons these despite their actual names, just easier to remember like that lol
@@zombie_rin5494 I always forget the sicklers name and I usually call it Crybaby or Wailer
Sickler : Combination of a Cry of Fear Sawrunner and L4D witch.
Hidden : The Hidden : Source wannabe who becomes visible when attacking
Hanger : Rip-off Cry of Fear Hanger
Skinner : That one guy who loves to try and backstab you, but fails miserably trying to uncloak.
@@zombie_rin5494 I call the Hanger "Scary Lady", its from a line when Mechanic says "The Scary Lady is around here" (or something else I forgor)
Damn this really gets the adrenaline going
"So you all think you're pretty good, huh?"
Overlord guy: I was only using 10% of my power
''All together now!''
@@reonemalem Everyone: Our time has come
@@quocthai3251 haha, unkillable sledgy boi goes WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (black screen)
@@igoshan9664 does hive mind work on him?
Hearing this thing while youre on wave ultima feels like an adrenaline rushes into your body doe
Also in scav war
The sad thing is that you will die no matter what you do
Unless you use hacks
HELL YEAH
You're filled with DETERMINATION
Talking from experiance?
"You know you aint getting of this Alive agent, but neither they will."
--Last text of an AGENT from a player.
Explosives work rlly good for them ERU scouts thoo
most enemies in wave ultima d9nt really have a 25% resistance so its effective
I just love this song for 2 reasons
1: it slaps harder than an atomic bomb
2: mixing it with Hidden wave from tds perfectly gives it a backing melody, almost as if the two are 2 pieces of a puzzle, creating the ultimate adrenaline rush song.
brooo I just mixed it with the hidden wave song from ads and you are right, didn't even know this could slap even harder.
TDS Music goes hard on its own. Mixing it with this makes it hit harder than the second shot of the vaccine.
This song is good with full force from entry point search up ultima force
im a year late but still, 0:40 is the besst part of it all (WA WA WA,WAUWIAIEFUBUYGRBAOUGBE, WA WA WA, WANHU9ETFHWA9GH9RHE)
@@beanstaticvendy drd moment
Your team: *reached wave 11*
“Man I am so excited! Should be a breeze”
Skinners: “I am sure it’ll be fun”
The hidden and sickler: Hello there
@@kenziethecat7805 I forgot if hangers also spawn or not on Wave Ultima
@@skell6134 nah they dont it wouldnt make sense if they did
@@kenziethecat7805 Yeah,i guess
But if they would've been here it would be even more impossible wave tho XD
@@skell6134 yeah but its kinda an easy target you can just snipe it with somr guns and its dead because it only has like 150 hp
This hits hard when you don't have any traps
How to even get wave ultima doe
@@Nilaviar removed
It’s removed but can be activated by Archeximus (game creator) not sure about admins though
Its like i dont have time to just pop my calamity serum
Fanmake perk: Vanguard
Description:
"An elite combatant, and a former watchdog of the ERUs - A seemingly terminated asset that escaped the reaper himself. To redeem any blood they spilled on you."
Type: Frontline
Pros: Increased melee speed (30%) | Immune to Fracture | Increased resistance to damage (20%) | Unable to be grappled
Cons: heavily reduced hip-fire accuracy (40%) | heavily slower reloading (40%) | Scavenge less ammo (20%)
------ *Active Ability // ARTIK.NCU Model "Aftershock"* ------
"Activate to burst out a shockwave, applying neutralizer nanites. Gains a stack of "Tremity" if hit, boosting performance and heals if execution is done at full charge. Not dealing nor taking any damage will decay your Tremity. Using the ability off-cooldown will be less effective."
- How the ability works: You just thrust your arm at the enemy like a shove, dealing decent damage at a close range like a short-ranged knuckleboom. Using the ability on full charge will deal extra damage and applying "Neutralize" debuff. Using it off cooldown will just deal the base damage (You can only use the ability off-cooldown on 50% charge or above), stunning regular enemies like a shove and not granting any tremity (Using the ability on full cooldown will have increased range of 10 studs and a blast radius of 6 studs, stunning regular enemies and applies "Neutralize" debuff on them. Cannot do the goofy mid-air knockback like Arbiter).
- Damage: 35 base damage + 11x5 periodical damage over 2 seconds.
- Stun: Base Shove stun + (1s shock+ 0.3s shock per tremity you have).
- Windup (Short animation's duration before shooting out nanites): 1s
- Recharge: 14 seconds.
------ *Debuff // Neutralize* ------
- Using the ability on full cooldown will apply "Neutralize" effect. Reducing movement speed, melee damage, reload speed and accuracy by 20% + 2% per tremity you have for 8 seconds.
- Some special enemies (Bosses, reikgons, cultists, deathsquad, etc...) cannot recieve the debuff or even taking the stun.
------ *Passive // Tremity* ------
- Gains 3.5% defense, 5% melee capability (Speed and Damage), and 5% reduced stamina usage per Tremity you have. You gain 1 tremity per enemy you hit using the ability on full cooldown. Dealing and taking damage will increase your tremity level as long as the damage received is below 35, but with a cooldown of 1.5 seconds.
- You can hold up to 10 stacks of Tremity at a time (Indicated by the small number on top of the ability icon), any melee damage received and dealt will be later added up to your health by 0.6% of the damage per Tremity you have. If 6 seconds had passed without gaining any Tremity, decays 1 stack of Tremity. You can't refresh the timer by any way at the max stack.
- Successfully killing an enemy at 8 or more using the ability resets the stack, redeeming 6% of any damage stored as health (Capped at 800). You no longer stores redeemable health at the 10th stack (Let's say you deal and receive a total of 800 melee damage, then you redeem your health at the 10th stack by executing an enemy using your ability, you will heal 48 health). Dealing damage with firearms will not grant any Tremity nor storing any redeemable health.
- Taking more than 35 damage at once will reset the stack, but will only heals back 50% of what you would heal when redeeming Tremity yourself (Only heals at 8th stack of Tremity or more, otherwise it will just remove ALL of your Tremity for nothing).
- Each Tremity removed will reduce the cooldown before removing another Tremity by 1 second per Tremity removed, with a base timer of 6 seconds at first, capped at 3 seconds (Basically, if one of your Tremity is removed, the next Tremity will be removed 1 second sooner). Gaining a stack of Tremity will reset the timer but not actually reverting the reduced time before getting another Tremity removed. Killing an enemy or having all Tremity removed resets the timer reduction. A successful parry will reset the Tremity timer but not the timer reduction.
------ *Obtainement method* ------
Challenge: *Freedom Fighter*
"With Eden-227 rotting at a faster and faster rate, there will always be volunteers to clean it up. E.R.U is what they call themselves. Unfortunately, that means the Agency is threatened by the cleaners or more specifically, Freedom Fighters. Find them and collect their heads and we may find your efforts honorable to the Agency. Alongside with a small reward to prove your worth."
*- Defeat 10 E.R.U Freedom Fighters. (Anything that appears in Freedom Fighter wave)*
------ *Mastery* ------
"You were a supposedly high rank soldier for the ERU, before them shot you from behind. Now risen from the ashes to rend the world that has abandoned you. That commitment of yours are admired. May this title shows others no storm could extinguish the fire of yours to survive for another day.
Title --- *"Angel From Oblivion"* (RGB Color: 95 146 213)
Original challenge idea by @hithere3885
Backstory: Mf got betrayed by ERU faction because he couldn't clap SQ's cheeks and decided to commit a little of tomfoolery by joining the Agency to uncover their secretz!!11! so they can cancel them on Twitter alongside with 2 mechanism that would give most people a massive aneurysm trying to remember what it does.
Bonus:
------ *Module* ------
Not a Decaying Winter feature but, someone mentioned something like a perk modification for extra pros and cons and I thought it's cool so I'll put it here lmao
*(Downsides are bolded, this is more of an RPG / Holdout based thing than the actual normal gamemode.)*
Modules are additional attachments that modifies the effects of your perk, giving extra unique abilities or passive abilities, each one has their own advantages and downsides and has a purpose of altering the initial perk's playstyle, strategies and specialty. Tiers are unlocked via earning experiences when equipping the perk (Killing, Commence,...). You start with 1 module slot at the first tier and gain 1 extra per tier unlocked. You can equip multiple modules of the same tier at the same time.
== *Tier 1* ==
(10k exp to unlock):
- Quick-burst Nanites: Ability's activation is almost immediate (0.2s), your ability deals 25% more damage but * ability cooldown is increased by 20%.*
- Re-burst Nanites: Ability will activate a second time if the first one hits. *Your ability does 30% less damage.*
- Absolver Aftershock: Successfully landing a full light combo shocks and stuns for 0.1s per Tremity you have. *Ability's inbuilt shocker duration is reduced by 1s*
- Rumble: Your ability's base damage is increased by 370% *but attracts every enemies within 250 studs of you, ability recharges 100% longer. You occasionally take 5 damage upon activation.*
- ARTIK.NCU.STORAGE.MK2: Your health redemption's damage storage is increased to 1000 (60 health regen at full charge execution) *but reduces your defense by 20%.*
== *Tier 2* ==
(25k exp to unlock):
- Ammunition Rejuvenate: Dealing damage with firearms now stores 50% of the damage dealt as health redemption. *You no longer stores melee damage as restorable health.*
- Preserved Composure: Your Tremity takes an extra 6s to decay. *You lose 3 Tremity stacks per decay.*
- V.O.I.D Armor: Restoring health using Tremity will give you a 20% defense boost for 15 seconds. Passively receives 15% less damage against melee attacks. *Your movement speed is 15% slower.*
- Vagabond Wind: Restoring health with at least 6 Tremity will grant you a permanent 7% speed buff, 10% melee damage buff and heals for an extra 10 health (Stacks up to 3 times). *You have a chance of getting your Tremity stacks halved upon taking any sources of damage.*
- Aftershock_Deadeye: You can hold down the ability to increase it's range for 6 studs, increasing the damage by 15% per second held down, up to 6 seconds. Landing a hit when fully held down grants the "Deadeye" buff and return 100% of the charge back. *Your device no longer stuns and can only hit 1 target at once (The Aftershock stun will still remain and can affect multiple enemies).*
== *Tier 3* ==
(50k exp to unlock):
- The Dreadnought: Restoring healths when using Tremity is passive, restoring 2 health every 8 seconds per Tremity you have, and now can overheal as a shield. You no longer receives external negative effects (Excluding storm and poison) when your shield is taking damage and has a max value of 195. Your Tremity redemption has an increased damage storage of 1600. *Your max health is reduced to 5, all healing items has no effects on your shield and your movement speed is reduced drastically (30%).*
- Module R.I.O.T: Damaging an enemy with your ability at full charge chains the shock damage to other nearby enemies within 16 studs, up to 6 enemies. *Your ability's base and shock damage is reduced by 30%.*
- Tremity Wildcard: You gain triple Tremity stacks from all sources. *Tremity stacks decays 100% faster, they won't grant any effects until at the max stack and will decay all stacks at once. The damage level that removes all Tremity stacks is now reduced to 28.*
- Pace Breaker: *Your ability's recharge is freezed* but starts at 100%. Each hit by the ability increases the charge by 10%. *If you do not damage anything with your ability you will receive a 20% charge reduction as a penalty, ability passively reduces 1% of the charge every 1 seconds when inside combat and stops when you're not taking or dealing damage for more than 15 seconds.* Killing an enemy immediately freezes the ability draining like if you were be out of combat, increases the charge by 25% and heals you by 15. *You are unable to gain Tremity stacks* but your melee capability, defense and speed are increased by 20%. *Using healing items reduces the ability charge by 20%.*
Sorry if this was too long or hard to read, I tried to make it as short as possible. If you actually read this to the end here's a sandvich 🥪
Sound little too strong
Yeah
@@ricefarmer-kr4yv Updated the perk to make it more balanced :3
@@thuytrangoan2508 indeed it more balance now
@@thuytrangoan2508 This is basically just the Beserker + Kira, i have one question tho.
is Tremity like the dogtags that kira use
hits too hard.
my body has a seizure when listening to this
As an entry point player, this gives me full force from bd vibes. It has the "You know you're not surviving this... but neither are they"
Someone did create a mashup of the two, if you are still wondering lol
It would be cool if it say in the screen "Prepare for the boneyard!", cuz that's literally what are you doing in wave ultima.
emtwee pint
Haha, good pun.
exit middle
entrance way
0:39 loved this part
Looking back to old decaying winter, I realized how far we went. From a team base game to a solo game.
From surviving 10 nights to extraction.
Fearing Yosef to bully yosef.
Scaring Sickler to hunting sickler
Running from skinner to melee skinner.
4 morales in the past: Oh no, I have to reset the run.
4 morales now: Hah, I'll just walk it off.
@@_ToiletPaper_ Old castle: Ooh, a lot of lockers, workbench and scrapper
New castle: “Warning, An Agent on your team is down”
@@Haimer098 You die from the simps and not the queen most of the time. 💀
@@_ToiletPaper_ yes 💀
“So you all think you’re pretty good, huh?”
Me playing solo Executioner: “I’ll take my chances, besides, my secret weapon…IS THE LOCKER!”
few minutes later: **Crippled, bleeding, Artery, broken hand, broken Executioner goggles”
“Welp, guess I’ll die.”
Sad fact: they patched locker bug,but goodwill script still works fine so i can still give overpowered gear for white shirts
@@Protog3n_pd2 skull
my secret weapon : Enhanced Augmentation 'Knuckleboom'
My special ability is:FUCKING LEAVE THE GAME IF YOU HEAR THIS!
@@Decaying_winter_fan VERY VIABLE INDEED, YES?
Original song is Boneyard from Beetlejuice
Yes
another person named r, how interesting
Original song: Boneyard, by Battlejuice.
Thank you
Idk what is decaying winter but this music so damn good
its a roblox game 🤨
Man you are missing out
Check out Battlejuice for more of these
He missed out on his childhood...I feel bad for you just go play it
Kinda wish they added something like this back to the game, as a secret ending or something you could unlock, with some small changes making it really hard but beatable. It'd be like an alternate ending where you... I dunno, find some secret tech? Turn on the Agency for abandoning you, even though you murdered Yosef in cold blood prior? Maybe get your Systematic Infection cured and start living on Eden-22Icantrememberit. Or maybe turn the game into Anomolous Activities for one wave, IDK.
True ending: am i a joke to you
@@biggestmoronofthecenturyza1086 "It'd be an alternate ending"
@@biggestmoronofthecenturyza1086 He said Alternate ending
Evacuation is normal ending,but with extra steps and better outcome
eden-227 moment
@@heyohheyojbutgerman4149 Nah thats a eden-228 moment right there
i liked how the most replayed part of the video was the wondershare filmora outro
It is truly satisfying knowing you made it through the video.
"You do not hear more than shooting sounds, all what you hear other when your teammates die, you can't take it anymore all 4 of your teammate died, you have no more hope of win, you just taking your fate..."
His teammate's ghosts: "You should've died in the flame of glory, AGENT [CLASSIFIED]!"
Specator: man that's a hard wave they're probably having the best stress right now
Every wave ultima survivor agent Bluetooth:
Would be cool if this wave appears when no one dies during 10 wave
'wave ultima is beginning'
I doubt I'm the only one that knows this song is also the one in the Ambush event in SoF and it's an absolute banger.
"Warning, heavily armored hostile detected."
:o finally it here thank you very much
Every time wave 10 comes I play this to give illusion that I’m actually good. Hopefully some day wave ultima will be playable
*scav racking intensifies MENACINGLY*
Sending in all forces if you survive this you will live to tell the tail🤺
This so fire 🔥🔥🔥 man DW has so good music
That music isn't even from decaying winter
They didnt make it atleast
the only time i got to wave 11 was when i joined a stacked team of only damned's who were already on night 10 so when i respawned everyone was just going to the castle and one of the dudes with a modded AKM carried me as i stayed in the plane.
bro this aint the wave your thinking of
@@Aditya480_ i may have mistyped. this comment was 5 months ago bro... why are you commenting on it
my friends: yay we won
game: ? 'The Ultima begins."
friends: shit
this is what happends if a novice picked up an m60.
"No...with his inability to aim, his dumbfounded look, and him not being able to comprehend what's happening... he'll get us all killed, captain!" - a scavenger right before wave 10
can anyone help cause i tried making an acc for my friend to play it with me but in his acc it gives him too young error
That means you nees to change the birth date so hes older (say he was born in the year 2000) or his account didnt exist for more than the time it requires
fact:it goes good at a last stand,probably zombie last stand etc,it was fun
did they add wave ultima back or is it still removed
removed
@@marcelguy01 :(
@@hamood2822 yeah
@@marcelguy01 any idea why?
@@breadpriest mabye because it was triggered to much and ruined everyones run
"You arent the only strongest here, im sure this will be the end of your fate."
The fuck are you doing here
that one guy who has stage 4 cancer, severe depression and broken limbs about go in scav war:
"ill do it all"
finally found it
“System” Warning multiple Infectioned personnel incoming
_ _
|o_o|
The original song is boneyard
0:03 the epic part
Ur pov: wave 11
Skinner : heheh yeah boi
yay we did it we won
god: n o
Ending credits to a zombie movie belike:
theres two types of people when you listen to this that arrives.
1. a person whos on 900 pounds of rainbow drugs while wielding a weird looking akm
2. a white person with a robloxian smile wielding a shovel a railgun and fighting against blue shirted yellow soldiers
(GOD I MISS THEM BOTH. I NEVER GOT TO PARTICIPATE IN A N Y.)
How do u get wave ultima?
its removed but before all you had to do is beat wave 10
It got removed, but when it was there it had a bunch of custom enemies like UMG Death Squad units and a lot of Shadows
It’s on the official Trello you should look at it there
@@yourlocalmoron153what happens when you complete wave ultima
@@Litleo276 I don’t know, I never actually got to play it
pov your trying to win in a public server
alert , an agent in your team is down
alert , an agent in your team is down
alert , an agent in your team is down
alert , an agent in your team is down
vital signs critical
@@gabrigetions1745 morale debuffs only make me stronger
@@unpersoned1342 you be playing damned
‘ they don’t know I can be useful’ damned
@i forgor A R T E R Y
Im the "new" decaying winter player so could someone please explain to me when wave ultima can appear?
can activate using commands (by admins or archeximus himself)
@@Aditya480_ awww I thought it was part of the game (I can't survive scav war, genji is too op)
The other guy lied to you, ultima was somewhere in early access,
It's entirely removed from the code, however an event you COULD ask an admin (lile zym) to start is called Eru wave
Or megafunwave as some call it
@@Aditya480_ Archeximus is not affiliated with new version and has purposely chosen not to work on it. So he can't.
"Warning Agent on your team is down"
"Warning Agent on your team is down"
"Warning Agent on your team is down"
"Warning Agent on your team is down"
"Vital Signs Critical
Wave 11
Deaths should happen 9 times cuz max was 10 at the moment
@@Decaying_winter_fan WHAT
@@baconnoob42344 so during wave ultima there was 10 player limit instead of 5
@@Decaying_winter_fan 😭😭😭😭😭😭😭😭😭😭
What is the name of the game?
Decaying winter
I remember that one time an exploiter joined my game and spawned this special unit I forgot what it was called but it was pretty cool
eru
@@phantomforcesnewbie7848 what
Wit it wasnt the final wave?
Mash this up with Full force-Black dusk or Lakehouse loud
Anyone feel that it a bit similar to tug war soundtrack?
Does anyone know the original name of this song?
Boneyard by Battlejuice
Me when wave ultima: guys say hi to pain
The random novice that got carried and gave everyone 4 morale: "What wave ul-"
Agent on your team is down.
can someone explain what wave ultima is im still quite new and i never heard of it
Its been removed a LONG time ago, came after night 10
Closest you get to ultima is strandeds because its got all the enemies from it
@@escapism8799 Yep
So does this wave still exist after the new update?
no more
when you hear this song
chat alert :great war in coming
wave 10 end you think end but god say : wave ultima is begining you : oh shit
man got only 4 moods
killing time
looting with the boys
gaming
Pain
Wave 10: What If you wanted to go to heaven but got said.
God: Wave Ultima.
Corrected you a bit
adrenaline
> full team of damned Artisan Hook users
TRUE PTSD
memories..
Imagine scav war on night 9, then night 10, then night ultima.
Bossrush
"@)(#1!#9"7'$))#73_$(#!!??"
The whole battlefield succumbed in the dark red fog, as my squad mates died and got picked off, the nusians were sending EVERYTHING, missiles flew everywhere, shells rained like a storm, and bullets became killing air.
that is good
Idk how to activate wave 11/ultima
HELP
Removed
you need to win all the 10 waves and wave ultima is basically wave 11 but sadly its removed
It got removed but the game creator can activate it
How get wave 11 tho
Then back at sof: Why the fuck is there a scav war
epic
Wave ultima is something i wanna experience but if 10 people cooperating cant do it my Dumbass prolly cant either
best part 2:16
how do we get wave 11
we cant anymore.
Twitter when you have an opinion:
"The Cancelation Storm is Coming"
this theme(kinda)so cool!
anyone here from dvn?
Yes
When you and your boi in yba kill the teamer’s (6-9 people):
My bigest wave was 9 And that was still to good for 3 guys in total
i did wave 10 on solo before second got closed, i won in solo as a hivemind, with 10 remotes, while duping existed
that was easy ngl
Beating the UlTIMA wave be like
ah shit here we go again -Me lmfao
Ah yes, old holdout gamemode
Congratulation, you've beaten Wave 10. Somehow.
So you think you're all pretty good huh?
Why don't we put that to a real test then?
Wave Ultima is beginning.
Good luck!
1-minute passes...
warning agent on your team is down,
warning agent on your team is down,
warning agent on your team is down,
warning agent on your team is down,
you died.
british hostiles incoming !
U are at gate a and u ate last class d and scp front the door and mtf spawn
what
@@joe31226 E
scp secret laboratory
AAAAAAH
medic died
1v8 be like
Welp game got taken dow- pain nothing else.
me and the boys after we piss the russain mafia off:
*So you think you pretty though huh ?*
imagine if iTMG played this on noteblocks
good idea
this song change my life to worse
me first time playing this game: how to pla- (kicked)
but now im PLEDGE 2 WITH ALL PERK UNLOCKED
I can't even customize before I get a random kick while the message says some anti evil shit
well, in the public servers, nobody like the new people, if the servers is full of veterans u are out in a sec, i can tolerate and help new players, but there are people that just DONT TYPE ABSOLUTELY NOTHING, so yes, i hate those ones and end kicking them
@@rialtowerwashere I helped a new player that has never played an fps game before