The passive Healing in this game is one of the things that needs to be explained ingame, because it doesnt heal the full amount, at least not as long as you are above X% hp. I think the full value kicks in only at like
I think for the no movement challandge rule should be: you can move and collect XP, but cannot mine, spend gold or take artifacts. This way we can eleminate the most "luck base" things. For ex, you could get huge artifact near and win the run.
There's a good dmg combo build i saw on someone's video in that he use thunderhead heavy Cannon, armscore coil gun and seismic repulsor on last level hazard 5 and its vary good
I agree, I wished there was a way to teleport but sadly there isn't. We did a lot of runs to just run straight to the drop pod, but "straight" is already relative" with rocks in the way, and the other issue is that sometimes you'd walk through all the XP/a magnet and other times you got nothing at all. I enjoy the randomness/change in experience a lot in No Movement challenges, however here it instead turned very frustrating, just hoping to get the drop pod in the best location, else the run was automatically over. In other games these challenges work way better, not just because they don't need to move, but mainly because the games have way more weapons and often also items. But if you are insanely limited with the weapons, then there is not a lot of variety to choose from, meaning you quickly get to a point where you've seen everything and have to hope you just get high rarity upgrades but at the same time don't kill the enemies from too far away. That's why we changed the rules that the 30 seconds mean you can do anything, it was the best compromise to take out frustrating RNG while keeping reasonable RNG (weapons/upgrades) in.
It’s so much fun to watching! Keep it up dude!
Only Dex could have a perfect ending like that 😄 I like how he's sitting on your face but then jumps away for no particular reason too lol
The passive Healing in this game is one of the things that needs to be explained ingame, because it doesnt heal the full amount, at least not as long as you are above X% hp. I think the full value kicks in only at like
I hope they change how regen works bc rn is just a useless stat
No ****ing way that ending! XD!
It does mean that this challenge is actually beatable!!
I love how you pushing the game so early in its lifetime. And thank you for that!
Yes! I've been waiting to see someone try it in survivors.
It was great being there live :D Streams are always so fun !
The boss even gave you a chance by jumping away.
I think for the no movement challandge rule should be: you can move and collect XP, but cannot mine, spend gold or take artifacts. This way we can eleminate the most "luck base" things. For ex, you could get huge artifact near and win the run.
i think there is a maximum amount of xp that can be on the ground in a certain area so pickupradius might be better than you think
There's a good dmg combo build i saw on someone's video in that he use thunderhead heavy Cannon, armscore coil gun and seismic repulsor on last level hazard 5 and its vary good
that ending gained you a sub
Regen is based on missing HP. 17 is the max HP regen you can end up having : )
Great video 😂. Looking forward to the hazard2 video 👍
goddamit what an ENDING
Breach cutter is actually good
fucking hell the ending xD
Hands up if you LOL'ed at the very end?
ALTER GEH DOCH WEG! XD
schön hier, aber waren sie schonmal in baden-württemberg?. woher kommst denn aus bawü? grüße vom bodensee
Hoisted on your own petard
What an ending!
Amazing gameplay🤣
Did you win? Did you lose? I consider this a tie!
Endlich mal wer aus meiner Ecke :D
top 69 anime endings, number 69
This is fire🔥
You should try “ultra blade” it’s for IOS but it’s a hell of a game with TONS of characters
Mission failed successfully.
I dunno. feel like being able to move as you wish in the last 30 seconds goes completely against the point of a no movement challenge.
I agree, I wished there was a way to teleport but sadly there isn't.
We did a lot of runs to just run straight to the drop pod, but "straight" is already relative" with rocks in the way, and the other issue is that sometimes you'd walk through all the XP/a magnet and other times you got nothing at all. I enjoy the randomness/change in experience a lot in No Movement challenges, however here it instead turned very frustrating, just hoping to get the drop pod in the best location, else the run was automatically over.
In other games these challenges work way better, not just because they don't need to move, but mainly because the games have way more weapons and often also items. But if you are insanely limited with the weapons, then there is not a lot of variety to choose from, meaning you quickly get to a point where you've seen everything and have to hope you just get high rarity upgrades but at the same time don't kill the enemies from too far away.
That's why we changed the rules that the 30 seconds mean you can do anything, it was the best compromise to take out frustrating RNG while keeping reasonable RNG (weapons/upgrades) in.
lol, nice ending.
Wow, that was a short video!
:P
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Tie!!!
Double KO 😂
Engineer seems pretty weak, lol
Traded 😂
You failed successfully 😂
xD
First like te he
you gonna make people pay so you dont move ... like you did on twitch..shame dude ... im out
Thanks for announcing your departure!
Nah, that's a win. I don't care. Fight me.