Deus Ex: Mankind Divided | All Takedowns & Finisher 4k-60FPS

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 69

  • @kevlare-7324
    @kevlare-7324 5 років тому +24

    A lot of people are saying these animation aren't as cool as human revolution, I say maybe so but i believe Adam has gotten use to his augs and realized how powerful he really is and no longer needs to go overkill on people.

  • @Anivrat1
    @Anivrat1 2 роки тому +11

    I like how he covers the body too after takedown, Maintaining stealth and reducing the work load while being efficient.

  • @cr4yv3n
    @cr4yv3n 5 років тому +35

    These seem less flashy and more...professional / expedient

  • @legendarius0047
    @legendarius0047 7 років тому +22

    3:14 is just awesome

  • @Valmanway307
    @Valmanway307 8 років тому +80

    Cool video. It seems Adam's jacket can have its sleeves roll up automatically when he needs to brandish the nano-ceramic blades. I want a jacket like that...

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  8 років тому +13

      Yeah, a jacket like that would be nice :D

    • @HarpoTheVillain
      @HarpoTheVillain 7 років тому +3

      Trust me when I say you would both look awful and cringy in a jacket like that. I would, as well.

    • @nonamenopicture1593
      @nonamenopicture1593 6 років тому +1

      HarpoTheVillain it looks good only for jensen

  • @ianmitchell5979
    @ianmitchell5979 7 років тому +116

    I'm gonna be honest here. Most of the takedown animations in this aren't quiet as cool as the ones in Human Revolution. But, that's just in my opinion.

    • @azkar65
      @azkar65 6 років тому +4

      Agreed, still pretty cool tough

    • @S--cg1me
      @S--cg1me 6 років тому +5

      I Literally was looking for someone to say this, I fee like maybe they were made quicker and he got more efficient rather than being more, "Preminitave" But atleast they aent BAD take downs but I do agree with you so much

    • @niteshmurti
      @niteshmurti 6 років тому

      That's because this guy is a clone of Adam Jensen and not the genuine article ;D

    • @lilianahmartinez2773
      @lilianahmartinez2773 5 років тому +6

      @@niteshmurti i refuse to believe that whole theory

    • @Ragnarok3435-x5w
      @Ragnarok3435-x5w 3 роки тому +5

      So I played HUman revolution right before Mankind Divided as a yearly thing, and I must say the complete opposite: The quickness, the thoroughness and the effectiveness really enhances the "stealthy sneaky stabby" act of Jensen that you'd expect

  • @nope1083
    @nope1083 7 років тому +42

    Great seeing this Not in 2 fps, I need a new computer.

    • @TheNightKing22
      @TheNightKing22 Рік тому

      @d3volvd I bet anything your comment here didn't age well. What you got now homie?

  • @jmatzgames
    @jmatzgames 6 років тому +25

    Here's a theory for why the animations are simple...Jensen's tired. He's probably worn out from having to keep fighting and just want to relax for once.

    • @obamacheck3567
      @obamacheck3567 4 роки тому +2

      Better fill up on Cyberboost bars then

    • @Smartem_
      @Smartem_ 3 роки тому +5

      Here's a theory for why the animations are simple...Devs are tired. They've probably worn out from having to keep quality and just want to relax for once.

  • @ceoofcomedy3009
    @ceoofcomedy3009 3 роки тому +8

    Gotta love how all of these have about as much effort as cutscenes, even blend back into gameplay better than cutscenes do, its a shame you can't say that about newer games.

  • @MagnificentOnion
    @MagnificentOnion 7 років тому +17

    Interesting. There's some double takedowns I've never seen before. Hell, I didn't even know there were specific takedowns when enemies are behind weak walls.

    • @obamacheck3567
      @obamacheck3567 4 роки тому

      Or a special takedown for the final boss

    • @Fireok73
      @Fireok73 4 роки тому

      @@obamacheck3567 It wasn't special, those are the same animations with powersuits cops

    • @betatester1713
      @betatester1713 10 місяців тому

      The problem of takedowns near the breakable walls is in low quantity of such places throughout the game :/

  • @Rikegile
    @Rikegile 2 роки тому +1

    If I ever achieved the “No killing” achievement, I’ll make a new game, and become an assassin

  • @W0LFB3AT5
    @W0LFB3AT5 3 роки тому +2

    1:21
    “God dammit. Been stabbed.” 😒

  • @ElJony-kun
    @ElJony-kun 4 роки тому +1

    i love how this time you hide the body instead HR xd

  • @qweasdqwe2409
    @qweasdqwe2409 5 років тому +4

    I miss the twisty hand from human revolution :(

  • @mygamerspie6141
    @mygamerspie6141 6 років тому +5

    1:48 is the best takedown

  • @MrHousecup
    @MrHousecup 7 років тому +1

    I kinda like the takedowns from the first one better, especially the sounds!

  • @myspace4408
    @myspace4408 6 років тому +2

    Was he miss the punch or intentionally he punched the ceiling? 2:21

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  6 років тому +1

      He "missed" the punch. Depening on where you take down an enemy, there is a chance that the geometry of the game messes a little bit with the animations, causing some weird thing like the missed punch.

  • @EmceeLorder
    @EmceeLorder 7 років тому +5

    Just curious, that gold suit is it a normal variation, or do have to beat the game to get it? I don't have the game.

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  7 років тому +8

      It a feature that you got when you bought the day one edition of the game.

  • @nametheuserr688
    @nametheuserr688 3 роки тому

    sucks that they removed the overdramatic sound effects

  • @chrisb4209
    @chrisb4209 4 роки тому +1

    I wish you could use the blade in normal combat. Like a sword

  • @MultiLorenzo15
    @MultiLorenzo15 4 роки тому +1

    I want this in cyber punk

  • @jamespaguip5913
    @jamespaguip5913 3 роки тому +1

    It's John wick but a cyborg.

  • @panzer4391
    @panzer4391 Рік тому

    The way lethal and unlethal should've worked i this game: lethal is quick and very quiet but gives you less XP while unlethal is louder and victims can potentially wake up, but you get more XP for being merciful.
    Instead lethal takedowns don't give you any advantage: they are louder and grant fewer XP points. The game itself favors unlethal approach.

    • @abak3d_potato498
      @abak3d_potato498 16 днів тому +1

      Lethal and non lethal should have no difference in amount of XP earned and both should be quiet. Instead it should affect how others feel about Jensen, some approve of it while others don’t. This was how it was in the original deus ex except the noise part.

    • @panzer4391
      @panzer4391 16 днів тому

      @@abak3d_potato498 Yep, your idea is even better. I didn't play original Deus Ex. Think it is too late at this point.

  • @klaasjongeleen7302
    @klaasjongeleen7302 7 років тому +1

    Nice vid 👌

  • @AdenNetra
    @AdenNetra 2 роки тому

    How did you make lethal and non-lethal wall takedowns?

    • @abak3d_potato498
      @abak3d_potato498 16 днів тому

      You have to stand near a weak wall and use smart vision to look at the enemy. This allows you to perform a wall takedown if the enemy is close to it.

  • @genericwhitemale7028
    @genericwhitemale7028 7 років тому +4

    0:59 - 1:04 LOLL!

  • @fine391
    @fine391 3 роки тому

    The animations this time are too fast compared to DE:HR.
    While i do like the DE:HR animations more, i think there is a justification for why the DE:MD animations are like that.
    You see, Adam in DE:HR was new to his augmentations, never used them outside of breaking the mirror in his apartment, so he had low expectations and wanted to be very careful (1). However in DE:MD he is very used to them, he knows how they work, he knows that one or two blows from his hands when they are in combat mode would knock out whatever, big or small, armored or not. So this time around he's not as careful(and a bit cocky really) because he knows what he's capable of with his augmentations. However, this theory ia not that strong, since Adam in DE:HR sometimes does some reckless stuff. e.g : one of ths double takedowns, he headbutts one enemy, the other tries to get him off so he turns to him and also head butts him, that's reckless and also shows that he knows what he's doing.
    (1) : Take this example, in one takedown in DE:HR : Adam presses the shoulder of his enemy until his hand is on the floor, then bends the enemy's elbow so he can't use his hand, only then does he deliver the finishing blow. Now compare that with Adam in DE:MD turning the enemy's face to him, then head butting him.

  • @Hy6KO
    @Hy6KO 7 років тому

    k when 8k video will come out,,?

  • @SolidMGSnake
    @SolidMGSnake 4 роки тому

    Damn this looks way better than ps4 pro

  • @denderanmarajain6221
    @denderanmarajain6221 6 років тому +2

    how can i use melee???

    • @ceoofcomedy3009
      @ceoofcomedy3009 3 роки тому +1

      3 years late, but if you decide to make a new playthrough, just go up to your enemy and press the button you do stealth takedowns with, if it doesn't work, you don't have enough energy to do it.

  • @MultiLorenzo15
    @MultiLorenzo15 4 роки тому +1

    I combat in reality this 😂😂❤💙

  • @Kai-uf5fc
    @Kai-uf5fc 7 років тому

    Mhh ich hab mir nun im Sale Mankind Divided geholt, aber es läuft grausam, Maus zieht hinterher, vielleicht 30 frames. Hattest du das auch?

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  7 років тому

      Hatte auch nicht die beste Performance in dem Game. War meistens so 40-80 FPS mit nem Durchschnitt von 58 FPS oder so

    • @Kai-uf5fc
      @Kai-uf5fc 7 років тому

      mhh naja dann halt weiter human revolution :P

  • @alexschimpf786
    @alexschimpf786 6 років тому +3

    В Human revolution как-то красочнее было что ли)

    • @Fireok73
      @Fireok73 4 роки тому

      Да, там анимации намного брутальней и разнообразней вышли. Хотя эти тоже ничего

  • @bensmith5484
    @bensmith5484 7 років тому

    what graphic settings are you playing on

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  7 років тому +1

      1080p at max settings

    • @Starwarsfun1-Leo
      @Starwarsfun1-Leo  7 років тому +4

      I upload everything in 4k (mostly upscaled) because of two reasons:
      1. I scale the video with the "bicubic spline" interpolation. Everyone with a 4k screen who watches a 1080p video will most probably have a blurrier image as UA-cam only uses simple upscaling interpolation. My videos however will look a bit more sharper due to the bicubic spline interpolation on a 4k resolution.
      2. UA-cam's compression is damn strong. Even though the game itself does not run at 4k, the whole video itself will look less compressed on 4k and therefore a bit more clear.
      And the FPS are not staying at 60 FPS as my GPU at that time (GTX980) was not the best one and the game itself didn't had the best performance when I recorded all those finishers. I do not know how the game runs today, but at the launch of the game the performance was not the best. Dropping the graphics settings didn't barely do anything for my framerate and therefore I stuck with everything maxed out :)

  • @user-SerhijA
    @user-SerhijA 5 років тому

    To be honest, animations here are often bad