I think the Aircrafts in the game are actually space fighters capable of operating in the atmosphere. Also the aircraft has VTOL capability since it can change altitude without banking up.
In the reactor room the idea is to push up or down to change the angle you throw the disc at so it can get behind the robot. The easiet way I found is to mirror the angle of the left or right rows to line up when the robot is over one of those. And I remember this from 1984 - sign of a great game 😁
SALT (Strategic Arms Limitation Talks). I first heard about this when I was little, watching the Peter Ustinov episode of _The Muppet Show_ (as a later repeat).
"Remember" releases games way past their original release date in order to make the "perfect" releases (i.e. with documents, proper trainers, bugfixed, PAL/NTSC fixed). That's why this game got done in 1997 even though the original came out in 1984. They're still going, btw!
I think I'm just getting them confused with a different group... There's a lot of them and until I started this series I didn't know anything about ANY of them. :P
@@Pixelmusement In early revisions it was planned to have turbofan engines to sustain atmospheric flight. They were eliminated from the final design to save weight.
Probably the right call given that I can't really think of any viable reason why you would need that functionality in a vessel EXPLICITLY designed to ferry people to/from space. :P
@@Pixelmusement The original scope of the STS program was much broader. The reason the cargo bay was so large is because they originally planned on a shuttle that could abscond with Soviet satellites. You dig into the early years and they were dreaming big. It originally was supposed to launch from a carrier craft like Stratolaunch or Pegasus. The idea being a completely reusable launch vehicle. Trust me, I love this weird corner of history.
@@Pixelmusement In 1984 it sounded plausible in the future. We didn't have the internet, let alone YT, so for most people rocket science was... well... rocket science.
I had this on the Spectrum. It was fairly controversial, coming out during the Cold War. We had it set up on the family TV one Xmas, and my grandpa, a WW2 veteran, was quite shocked that such a game existed. My dad said something along the lines of, "well, if Russia had a games industry, they'd be doing the same thing, they'd have a Raid over Washington". He probably wasn't wrong. Apparently, there were computer games in the Soviet Union, but they were largely dry, educational experiences, e.g. a sim where you land a vessel on the moon.
there were soviet arcade and home computer games! they're interesting but while meant to be games meant to build reflexes i cant really name any that felt as politically hostile as this.
@@SmeddyTooBestChannel I knew a Lithuanian guy who told me about the moon landing game. You don't hear much about the Soviet games, it would be interesting to see what they were like.
Wait, if the missile has already been launched, *why would you attack the missile silo AFTER it's been launched?* XD a bit too late there (Also I love how the UK is like "The Soviets are attacking an ally & we're just sitting here doing nothing" )
This plot makes no sense to me. Even if either side were willing to scrap their entire nuclear arsenal (Incredibly unlikely IMO) you think they would at least wait until its planned replacement was operational before doing so. Edit: Q: Who designed this Hanger? A: A Soviet Agent based on how complicated launching is.
Makes sense. It advocates for fascist politics and worldview. With the soviets were historically pretty anti-fascist for... reasons. It's understandeable even during their degenerated state era since many of them grew up with those ideals.
I think the Aircrafts in the game are actually space fighters capable of operating in the atmosphere. Also the aircraft has VTOL capability since it can change altitude without banking up.
In the reactor room the idea is to push up or down to change the angle you throw the disc at so it can get behind the robot. The easiet way I found is to mirror the angle of the left or right rows to line up when the robot is over one of those. And I remember this from 1984 - sign of a great game 😁
That space station element in the game makes me think that it is referencing the Strategic Defense Initiative that Reagan pushed at the time.
SALT (Strategic Arms Limitation Talks). I first heard about this when I was little, watching the Peter Ustinov episode of _The Muppet Show_ (as a later repeat).
"Remember" releases games way past their original release date in order to make the "perfect" releases (i.e. with documents, proper trainers, bugfixed, PAL/NTSC fixed). That's why this game got done in 1997 even though the original came out in 1984. They're still going, btw!
I think I'm just getting them confused with a different group... There's a lot of them and until I started this series I didn't know anything about ANY of them. :P
You absolutely can fly an aircraft from a space station. The Space Shuttle used to fly to the ISS all the time.
The Space Shuttle was euphemistically called the "Flying Brick" since it wasn't really meant to ascend and stay airborne like a proper airplane. :P
@@Pixelmusement In early revisions it was planned to have turbofan engines to sustain atmospheric flight. They were eliminated from the final design to save weight.
Probably the right call given that I can't really think of any viable reason why you would need that functionality in a vessel EXPLICITLY designed to ferry people to/from space. :P
@@Pixelmusement The original scope of the STS program was much broader. The reason the cargo bay was so large is because they originally planned on a shuttle that could abscond with Soviet satellites. You dig into the early years and they were dreaming big. It originally was supposed to launch from a carrier craft like Stratolaunch or Pegasus. The idea being a completely reusable launch vehicle. Trust me, I love this weird corner of history.
@@Pixelmusement In 1984 it sounded plausible in the future. We didn't have the internet, let alone YT, so for most people rocket science was... well... rocket science.
there was supposed to be an earth shattering kaboom!
I had this on the Spectrum. It was fairly controversial, coming out during the Cold War. We had it set up on the family TV one Xmas, and my grandpa, a WW2 veteran, was quite shocked that such a game existed. My dad said something along the lines of, "well, if Russia had a games industry, they'd be doing the same thing, they'd have a Raid over Washington". He probably wasn't wrong. Apparently, there were computer games in the Soviet Union, but they were largely dry, educational experiences, e.g. a sim where you land a vessel on the moon.
there were soviet arcade and home computer games! they're interesting but while meant to be games meant to build reflexes i cant really name any that felt as politically hostile as this.
@@SmeddyTooBestChannel I knew a Lithuanian guy who told me about the moon landing game. You don't hear much about the Soviet games, it would be interesting to see what they were like.
This was one of my favorite games on the C64. Good job getting to the end! Keep up the great vids! :)
Wait, if the missile has already been launched, *why would you attack the missile silo AFTER it's been launched?* XD a bit too late there
(Also I love how the UK is like "The Soviets are attacking an ally & we're just sitting here doing nothing" )
"that seems like a *dumb* idea" AHAHAHAHAHAHAHA :D
Why is it so many games back then made the Kremlin look like St. Basil's Cathedral instead of teh actual Kremlin?
This time it's an assault on the State Historical Museum.
He who controls the Monomakh Hat...
Very good gameplay. I'm surprised that it came out in the early years
Lets do it!
Z
man i missed watching these
Ooooh week 69!!! (someone had to make the joke)
Nice.
This plot makes no sense to me. Even if either side were willing to scrap their entire nuclear arsenal (Incredibly unlikely IMO) you think they would at least wait until its planned replacement was operational before doing so.
Edit:
Q: Who designed this Hanger?
A: A Soviet Agent based on how complicated launching is.
this game caused a political crisis between the soviet union and finland back in the day. the soviets wanted this game banned.
Makes sense. It advocates for fascist politics and worldview. With the soviets were historically pretty anti-fascist for... reasons. It's understandeable even during their degenerated state era since many of them grew up with those ideals.