[WR] Insaniquarium Challenge Tank 4 [
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- Опубліковано 10 лют 2025
- This strategy is REALLY annoying. I can't use Blip at the start, as all unlocked items will constantly grow in price, including Ultravores and the egg. Instead I need to wait for RNG for a guppy to grow to full size, which means making sure Zorf feeds the biggest guppy while I feed all the other starving fish. After that, there's Walter/Amp RNG, which is usually pretty terrible in any Tank 4. After that's over, there's double Walter/Ultravore RNG. I also have to make sure the aliens don't kill my Ultravores.
I just realized I could do my normal strategy and use Presto-Blip to unlock the Ultravore later, but that requires some precise timing. This could be better and I might try it later on. But based on my Challenge Tank 3 PB, my Blip timing is atrocious 😂
RNG Setup:
Launch game
Click mermaid (x2)
Adventure & back (x3)
Challenge Mode, Tank 4, pick Shrapnel/Presto/Amp/Walter
Alt title: force ultravore to drop treasure chest
Legend player
Damn man you are rich, and that was a very lucky run i finish it in 11 minutes
0:04 intro's back!
you'r master
nice, just got a new pb w/ this strat
why use the green food instead of the pill?
more growth in less time, the pill makes the guppies not get hungry for a while
@@Aesoup11 alr found it, but thanks
@@cougher9000 lmao
How we can choose 4 pets?
after you buy egg of the walter or the penguin, you can buy egg to access 4 pet at adventure etc. after you buy it, you can buy another egg to access 6 pet only for virtual tank
i recomend u use angel fish
would it not be worth it to shock the fish immediately and buy as many breeders as possible, and use blip when you hit 10k?
I hadn't thought of that when I did this run, but did it for the challenge mode full run. It's probably faster but I haven't tested much.
@@doodle1181 yayihelpabit
😂 keep the suggestions coming! I'm always open to new strategies.
also I've thought about Ultravore quantities more and buying 30 for a 300k egg is actually suboptimal. for example, say you have 29 ultras and buy the 30th. the 29 ultras on average will each be half way through their current drop cycle, but the new ultra will have to wait its entire drop cycle to drop anything. so instead of each ultra dropping 10k, the first 29 drop slightly more than that and the last ultra drops less than 10k on average. then there's the human limit of clicking, which for me at the moment is around 23 ultras before I start to miss chests.
so even if a new ultra could give me 10k back in theory, I wouldn't buy it since it makes the level harder. it's better to decide on how much I want each ultra to give me, and find the optimal number based on that. for example if I want each ultra to net me 11k (after feeding costs) then I should get 300k/11k = 27 ultras. this isn't perfect either but it seems to work well. and rounding down or lowering this number slightly is good regardless of clicking speed, since the last 1-3 ultras have the drop cycle issue.
taking individual drop cycles into account is possible with math, but I'm hoping to just make a more sophisticated simulation eventually that accounts for it.
@@doodle1181 i think walters good enough really. my logic, again, is that if you have 15 ultras and buy 15 more, youll reach 300k at the same time.
having 29 and buying 1 more is different because youre buying later, and not earlier.
anyway youre cool speedrunner guy thank you for feeding fish... and killing fish
Damn...