Dungeoneering/whatever: Shifting tombs is a pretty decent money maker if you're good at it. Menaphite gifts and feathers of ma'at will earn you about 1,5m per hour. On top of that, if you keep opening all chests, you can get a khopesh about once every 15 hours. That would be another ~4m per hour on average, so 5,5m on average on the long run. Plus it's solo and even skiller friendly. Farming: when you do your herb runs, why not also do: Grapevines for an additional ~500k Harvest grown lichees, carambolas and golden dragonfruits for an additional ~400k if you make primal extract. Don't clear the patches. This is also about 70k free herblore xp. Both master farmer outfit and greenfingers aura work on everything, typically adding about 300k gp extra. Much more if you're lucky. Just one extra saradomin grape earns you an extra 100k, so using both greenfingers and master farmer is well worth it. An entire run takes about 10 minutes if you're efficient. You'll make about 2m doing everything. Firemaking: incense sticks are a viable way to profit off both firemaking and prayer. Torstol incense sticks from scratch are about 2m gp per hour. If you want to restrict it to only firemaking, you simply make magic incense sticks. Not as good at about 500k gp per hour, but still better than the magic pyre logs. Finally, if there's an active group going, you can just make sacred oil instead. Which is still technically a firemaking activity and earns you about 4,5m gp per hour, but the xp is bad. Mining: concentrated gold is better gp than either animica by a slight margin. Ridiculously afk too, if you bring spirits, perfect juju and grace of the elves. Divination: filling empty charges at incandescents. AFK and up to about 4m gp per hour. Use the divination cape, elder divination outfit, world gate engram, nightmare muspah, enrichment aura and superior energy gathering scrimshaw. For more xp or gp but slightly less afk, use the divine conversion relic and don't siphon memories. Woodcutting: superior tree-shaking scrimshaws are really nice. They stack with the nature's sentinel and strung rabbit foot. Nest drops become extremely common. Worth mentioning, as you can easily rake in an additional 1m per hour from them.
@@Gl-my8fw It's still overwhelming for me. And Im 2 skills away from being maxed. There's too much RS3 has to offer and you really have to figure things out yourself, this game requires more researching than a graduate degree.
For the Light Animica Method: Buy Stone spirits and a perfect juju mining potion. The potion refreshes your stamina every time you consume a stone spirit(every time you mine) and has a 10% chance to give you a stone spirit. This means you can 100% afk the ore and do it at nearly active-clicking speeds which will greatly increase your profit per hour. Also stone spirits double your ore so every spirit is 1 ore for every ore you mine which means you're getting double the rate from stone spirits alone.
Another item to consider when making potions at a portable well is a Brooch of the Gods,which provides a +5% increase to activate a portable well's ability to grant a "free" extra potion of the type you are creating.
For Runecrafting I also advise going through the abyss using a demonic skull. On top of gaining all those runes you can gain some magical thread which is dice money.
Firemaking: filling pitch cans in chars training cave, made me 5m an hr and 700k firemaking xp an hr, unknown op firemaking training, very click intensive tho
what i found for money makers lately, these do not make lots of money but they do allow for making some profit while training skills: herblore- cleaning herbs, im doing avantoe, kwarm, and spirit weed, making about 500gp to 1k per herb cleaned, they seem to buy/sell fast too. firemaking- making incense sticks. doing the spirit weed sticks seemed to make about 1.5 to 3k profit per one made. smithing- making steel bars, currently the iron and coal costs about 1.5k to make a bar worth a bit over 2k. divination- currently im not seeing cursed energy in the game, but sparkling energy sells for about 500gp each. archeology- use magic note paper instead of the dirt box, then sell the dirt on GE. this not only saves time, but the dirt often sells for double or triple the price of the notepaper, and in my experience the dirt rarely gives materials when sifting. and it is an easy 20 to 30k profit per 28 dirts.
Just want to give my thoughts on cursed energy, I do it all the time as its my favourite AFK money making skill, on AVERAGE i get about 22k energy per hour and i dont ever need to bank until my muspah runs out, or a PKER chases me. This is about 15m an hour at current prices. My time for those wanting to do it and never want to bank (or die) is the following (all items are protected): Setup: Div outfit, superior scrimshaw of gathering, grace of the elves, whispers ring, t90 shield, wilderness sword Perks: Mobile, turtling, 2x POF malletops perk Relic: Divine conversion, Luck of the dwarves (you get so many clue scrolls from afking cursed), persistant rage (to maintain 100% arenaline) Inventory: Don't need food, but have 4 sailfish for backup, guthix pot for replenishing adrenaline siphon, attuned portant of restoration X (heals you even when you are stunned) Strategy: When you are attacked by a pker, if you are not binded, just anticipate and surge and run south to edgeville, if you are stunned, just freedom and run surge and run south to edgeville, time the ability to use one after the other, to ensure u dont get stunned. This alone should be enough to outrun any pker. But for whatever reason you do get stunned again or binded, use other abilities like barge, and barricade (18 seconds with perks), and keep surging and running to edgeville, you also have food as a backup, but 9 times out of 10, barricade and food is just for backup. Only chance of dying is if you mess up using freedom when you aren't stunned and used it instead of anticipation.
Crafting you could just make urns to sell... pretty sure that's hella profitable, especially if you do it all in Menaphos with everything you need in the worker district (I don't have Priff unlocked so not sure if there's a better location there for this)
@@jotautasisshegy Only if you’re buying the clay or mining it all beforehand, I’m talking about a “one-stop shop” for doing all the steps without paying a single gp
Damn, I am coming back to RS after many years and it's sometimes hard to keep up. New skills, perks, new combat gear, augmented rings- amulets, invention items, relics, auras, buffs, quests. Where do I begin?? I used to be a Runecrafter but following this guide you need a follower but also a farming pet? And lots of specific gear and what do you need the quest for?
@UA-camCensorsFreeSpeech True I can still do these things. I will look into the new skills first and see if I understand more. Than figure out some of the new armour and skill outfits. After that we'll see what comes up.
Thank you for this guide! I just got caught off guard by you continuously saying 'amnica' instead of 'amica.' I had to replay it to make sure I was hearing it righ lol
I used the necronium method to get my first 50 mil. it used to be super profitable a few months ago, but now it is only minimally profitable with the mentioned equipment and skill lvl.
I'm doing 4m per farming run. It's pretty easy though. Spirit Weed, Liptwurf roots, Dragon fruits, papayas, and grapevines. But I have all best in slot farming gear and the relic. It's amazing
Your Runecrafting info is a bit incomplete. First off, Abyss Runecrafting is always more profitable because of magical threads. Secondly, the Explorer's Ring 2+ boosts your rune output slightly. Assuming air runes, at 99 Runecrafting here's the optimal setup. Threads of Fate + Abyssal Gatestone relics (68 Archaeology) Augmented Wilderness Sword 4 (mobile perk), Explorer's Ring 2+ and Demonic Skull. A defender so you can use resonance and bladed dive Infinity Ethereal Outfit 5 pouches and an Abyssal Titan (93 Summoning) Powerburst of Sorcery Hero's Welcome for 5% more runes Double surge unlocked Keybound surge, barge, bladed dive and anticipation Drink an extreme Runecrafting potion before you go. The final 11x multiplier requires 110 Runecrafting. As soon as you cross the wilderness border, use anticipate and double surge to the Mage of Zamorak. You'll be immune to roots and stuns. Use resonance if you spot a potential pker. The wilderness sword is mostly there for the free Edgeville teleports. The Wilderness sword 4 is the only augmentable Wilderness sword. You can instead augment a corrupt defender or better with mobile if preferred. Defender is better than an offhand weapon or shield, because you can both bladed dive and resonance with it. You can bring 101 essence a trip. This effectively translates into over 2200 air runes in a single trip with powerburst, or half that without it. If you're skilled and you use bank presets accordingly, we're looking at 30 second trips. Each 4th trip is doubled through powerburst. Wicked hood teleports are limited. This isn't and it's about 173k air runes or 11,3m gp an hour from just the air runes. An average of 30 magical threads can be expected, which adds another 7m gp roughly. So Abyss runecrafting with optimal loadouts and efficient playing equals into over 18m gp an hour. And that from crafting air runes. Who would have thought.
For mining i just hit 99 less than a month ago, if prices haven’t changed it was more profit to mine dark animica with spirits than lights without spirits
i know this is a little older of a guide but figured i'd throw out that in mining u left out that with stone spirits and perfect mining juju potion that everytime u mine a rock and use a stone spirit it refreshes your stamina, also the juju has a chance to find a stone spirit of the ore you are mining. light and dark animica atm are like 1-1.2k for the stone spirit and 4.8-5.2k for the ore atm so its a win win while mining, especially if u have porters and grace of the elves. also should point out that the same method could be done with gold ore in the living rock caverns and makes about as much profit but mines so much faster.
for herb if you have 99 herb a good way to make profit is buying grimy herbs and useing the 99 herb capes ability to clean all herbs in your inventory then just sell the clean herbs for profit depending on market value there is a buy limit so stacking some up and letting them slow buy is the best option!
great list silenced! Super enjoyable video, thank you. 😁 Id say crafting has got to be urns? i could have sworn those were more profitable. havent looked into it though just the first idea that came to mind when watching the video.
ardy teletab is worth quite a bit more than GE value due to clue scrolls, I believe it's 6m+ but if you dont mind waiting you can sell them for 7k+ I also believe blubberfish is about 200-400k better gp than sailfish in my testings, I'll have to test another hour today to see if its change since they've gone up in price Edit: after doing 1 hour of blubberfish I caught 366 in that hour with Fury shark outfit, 99 cape and only honed 3+prosper on crystal rod, with honed 5/6, aura, granite lobsters and porters you could achieve 3m+
dragonstone bracelets also get you some profit especially if you high alch them (will take a lot more time though) summoning is profitable as well if you care to collect abyssal charms
As a returning player from 2010, runecrafting is just insane now, 12m an hour with air runes? Lmfao! Its Such a different game. I got my rc to 89 back then, its going to be way faster getting 99 than it was getting 89, and lots of gp
great guide... just missed a few things herblore - u forgot botg... super range and super defence makes profit to... not 100% sure if its more then summonin but unfired pots should be more (some up to 8m at times) fletching - onyx bolts? or shieldbows (1.5m) with no risk cooking- i think sharks are decent profit with sous chef hat on the portable range farming- collecting dino roars = bout 2m per day or vyres 5m per hr... but again combat, spirit weed is 1.4m per hr (but theres alot of boosts) invention also the high alchemizer mk 2 machine... or farming scavenge in catacombs...
@@Zzzarathxt53 Brooch of the gods - made from an alchemical hydrix a high level skilling item... basically it makes well proc 5% more often and u get tht much extra potions
@@sounsoun2013 Gotta price check yourself, anything with over 600g per herb is about 25-30 mil/hour if you are very sweaty with it using only 3 keybinds.
What about 1-99 money making guide for each skill? I noticed that i enjoy skills more when making money from them and when hitting 99, it just looses interest for me.
Dark Animica is better gp/hour than light if you use stone spirits and a Juju potion (even just with stone spirits)... Dark Animica Spirits are 1.1k and ores are 5k... That's an extra 3.9k profit each time it gives an extra ore (kinda even more with a Juju potion because it gives you free spirits)... Comparatively, Light spirits are 5.3k and the ores are 6.7k... That's only 1.4k profit off each spirit...
Did you even do any research for the buyable skills? Firemaking, crafting, fletching, herblore, invention can be pretty good profit, but you just ahowed the common ones, that range from bad to horrible gp/hr That said, mkst of the other skills seem pretty good. One thing to add for divination, is that you can use divine-o-matic for better profit, and less risk when doing divination at cursed energies
@@MrPatrickbuit yes you can just take off all the thresholds and drop death swiftness, or sunshine once you have dropped it place all the thresholds back on the revolution bar and just let rev run the rotation. In most boss fights you only get to drop ult once or twice.
bak bolts is a daily, for the time it takes it's technically better, but the respawn time of the trees themselves hinders it. A few months ago i was making profit making ascension bolts on a portable fletcher, it's worthwhile to look out for that, always a high xp/h & low gp/h cost at worst
Dragonstone bracelets are almost double what you pay for, if you have enchant it'll toss an extra 800 or so per. guarentee more profitable than clockwork
I've just been doing hard clues 24m made today in the 4 hrs I played. Luck based tho. Seem to get alot of yew comp and magic comp. 1m+ do it's not bad.
From my experience for div you can also transmute onyx dust into onyx's & cut them for profit, the only hindering factor is buy limits, only 1k limit on dust & you only get it from ed's & fire spirits / phoenixes. Expanding on the invention method, if you have unlocked crafting slayer rings, those are always a cheap way to get lots of precious components fast. Firemaking, you missed Char's minigame for pitcher cans & buying empty ones & filling those there AND incense sticks. Herblore has a few moneymakers like summoning pots, of the top of my head you can do the same thing for aggro pots, also you forgot to mention the scroll of cleansing to save on secondaries. Crafting, you can craft unfired urns & use the lunar spell "fire urns" to cook them faster for profit. Archaeology : you can sift at the deposit box with a waterfiend & master arch outfit with the "sift soil" spell, it makes the sifting action into a 2-tick action. For lower levels, you can also mine sandstone in Menaphos & craft it down into fine sand or sell them as is , used for summoning to make granite lobsters.
Let me know if i missed any
1:05 Combat Skills
2:15 Runecrafting
4:40 Construction
5:35 Dungeoneering
6:20 Agility
6:55 Herblore
8:30 Thieving
9:05 Crafting
10:00 Fletching
10:35 Slayer
11:50 Hunter
12:55 Divination
14:05 Mining
14:50 Smithing
16:05 Fishing
16:35 Cooking
17:20 Firemaking
18:10 Woodcutting
18:50 Farming
19:50 Summoning
21:00 Invention
22:30 Archaeology
You left out Thieving
thieving 8:32
@@SuperPropking thanks
you are a champ
Dungeoneering/whatever: Shifting tombs is a pretty decent money maker if you're good at it. Menaphite gifts and feathers of ma'at will earn you about 1,5m per hour. On top of that, if you keep opening all chests, you can get a khopesh about once every 15 hours. That would be another ~4m per hour on average, so 5,5m on average on the long run. Plus it's solo and even skiller friendly.
Farming: when you do your herb runs, why not also do:
Grapevines for an additional ~500k
Harvest grown lichees, carambolas and golden dragonfruits for an additional ~400k if you make primal extract. Don't clear the patches. This is also about 70k free herblore xp.
Both master farmer outfit and greenfingers aura work on everything, typically adding about 300k gp extra. Much more if you're lucky.
Just one extra saradomin grape earns you an extra 100k, so using both greenfingers and master farmer is well worth it.
An entire run takes about 10 minutes if you're efficient. You'll make about 2m doing everything.
Firemaking: incense sticks are a viable way to profit off both firemaking and prayer. Torstol incense sticks from scratch are about 2m gp per hour.
If you want to restrict it to only firemaking, you simply make magic incense sticks. Not as good at about 500k gp per hour, but still better than the magic pyre logs.
Finally, if there's an active group going, you can just make sacred oil instead. Which is still technically a firemaking activity and earns you about 4,5m gp per hour, but the xp is bad.
Mining: concentrated gold is better gp than either animica by a slight margin. Ridiculously afk too, if you bring spirits, perfect juju and grace of the elves.
Divination: filling empty charges at incandescents. AFK and up to about 4m gp per hour.
Use the divination cape, elder divination outfit, world gate engram, nightmare muspah, enrichment aura and superior energy gathering scrimshaw.
For more xp or gp but slightly less afk, use the divine conversion relic and don't siphon memories.
Woodcutting: superior tree-shaking scrimshaws are really nice. They stack with the nature's sentinel and strung rabbit foot.
Nest drops become extremely common. Worth mentioning, as you can easily rake in an additional 1m per hour from them.
2:36 combo runes?
6:25 agility arena?
7:02 any unfinished potion?
9:11 jewelry?
17:30 incense sticks?
Guides like this keep rs3 alive! 20 years strong! Keep up the great vids!
Need a 20 year cape
Yeah. Im still an osrs guy but im starting to come back on dbl xp etc and it is overwhelming how much has changed.
@@Gl-my8fw It's still overwhelming for me. And Im 2 skills away from being maxed. There's too much RS3 has to offer and you really have to figure things out yourself, this game requires more researching than a graduate degree.
For the Light Animica Method:
Buy Stone spirits and a perfect juju mining potion. The potion refreshes your stamina every time you consume a stone spirit(every time you mine) and has a 10% chance to give you a stone spirit. This means you can 100% afk the ore and do it at nearly active-clicking speeds which will greatly increase your profit per hour. Also stone spirits double your ore so every spirit is 1 ore for every ore you mine which means you're getting double the rate from stone spirits alone.
Very important!!
I used perfect Jujus, though. 4 hours and does all of them.
Havent played the game in years till a week ago, happy to be back. Got myself to lower mid-level stuff making urns and they make good money.
Another item to consider when making potions at a portable well is a Brooch of the Gods,which provides a +5% increase to activate a portable well's ability to grant a "free" extra potion of the type you are creating.
To be fair, if you've got that kind of bank then you probably already have a great money making strategy ;p
For Runecrafting I also advise going through the abyss using a demonic skull. On top of gaining all those runes you can gain some magical thread which is dice money.
well in time you go through abbys you can make 2 or more runs with hood so idk
Firemaking: filling pitch cans in chars training cave, made me 5m an hr and 700k firemaking xp an hr, unknown op firemaking training, very click intensive tho
@@SPPACATR yupp, still click intensive
how you make money from this ?
>I'll put timestamps below
>has no timestamps
10/10 buddy
aka i'll get someone else to do it for me
im dying lol
dude this is spicy content, cheers to everyone. Lets make lots of money
what i found for money makers lately, these do not make lots of money but they do allow for making some profit while training skills:
herblore- cleaning herbs, im doing avantoe, kwarm, and spirit weed, making about 500gp to 1k per herb cleaned, they seem to buy/sell fast too.
firemaking- making incense sticks. doing the spirit weed sticks seemed to make about 1.5 to 3k profit per one made.
smithing- making steel bars, currently the iron and coal costs about 1.5k to make a bar worth a bit over 2k.
divination- currently im not seeing cursed energy in the game, but sparkling energy sells for about 500gp each.
archeology- use magic note paper instead of the dirt box, then sell the dirt on GE. this not only saves time, but the dirt often sells for double or triple the price of the notepaper, and in my experience the dirt rarely gives materials when sifting. and it is an easy 20 to 30k profit per 28 dirts.
the full ethereal outfit actually retains all abilities and benefits from wicked outfit if you own it
Just want to give my thoughts on cursed energy, I do it all the time as its my favourite AFK money making skill, on AVERAGE i get about 22k energy per hour and i dont ever need to bank until my muspah runs out, or a PKER chases me. This is about 15m an hour at current prices.
My time for those wanting to do it and never want to bank (or die) is the following (all items are protected):
Setup: Div outfit, superior scrimshaw of gathering, grace of the elves, whispers ring, t90 shield, wilderness sword
Perks: Mobile, turtling, 2x POF malletops perk
Relic: Divine conversion, Luck of the dwarves (you get so many clue scrolls from afking cursed), persistant rage (to maintain 100% arenaline)
Inventory: Don't need food, but have 4 sailfish for backup, guthix pot for replenishing adrenaline siphon, attuned portant of restoration X (heals you even when you are stunned)
Strategy: When you are attacked by a pker, if you are not binded, just anticipate and surge and run south to edgeville, if you are stunned, just freedom and run surge and run south to edgeville, time the ability to use one after the other, to ensure u dont get stunned. This alone should be enough to outrun any pker. But for whatever reason you do get stunned again or binded, use other abilities like barge, and barricade (18 seconds with perks), and keep surging and running to edgeville, you also have food as a backup, but 9 times out of 10, barricade and food is just for backup. Only chance of dying is if you mess up using freedom when you aren't stunned and used it instead of anticipation.
Great guide! Very helpful.
Crafting you could just make urns to sell... pretty sure that's hella profitable, especially if you do it all in Menaphos with everything you need in the worker district (I don't have Priff unlocked so not sure if there's a better location there for this)
The best location would be anywhere with a portable crafter, look it up, we even have portable worlds where it's hosted all the time!
@@jotautasisshegy Only if you’re buying the clay or mining it all beforehand, I’m talking about a “one-stop shop” for doing all the steps without paying a single gp
@@CoachCam8 ohh, yeah that's true, but of you mine it yourself it's way less profit than to buy soft clay
@@jotautasisshegy yeah true, I just like the extra mining xp lol
battle staves, making dragonstone bracelets... Idk how crafting is hard to be profitable
For firemaking and prayer, making infernal yew incense sticks makes ~2m/hr, with ~100k prayer and ~80k fm xp/hr. Got 99 in both that way,
Damn, I am coming back to RS after many years and it's sometimes hard to keep up. New skills, perks, new combat gear, augmented rings- amulets, invention items, relics, auras, buffs, quests. Where do I begin?? I used to be a Runecrafter but following this guide you need a follower but also a farming pet? And lots of specific gear and what do you need the quest for?
@UA-camCensorsFreeSpeech True I can still do these things. I will look into the new skills first and see if I understand more. Than figure out some of the new armour and skill outfits. After that we'll see what comes up.
i like the switchup on the money making idea. very cool.
Thank you for this guide! I just got caught off guard by you continuously saying 'amnica' instead of 'amica.' I had to replay it to make sure I was hearing it righ lol
I used the necronium method to get my first 50 mil.
it used to be super profitable a few months ago, but now it is only minimally profitable with the mentioned equipment and skill lvl.
I'm doing 4m per farming run. It's pretty easy though. Spirit Weed, Liptwurf roots, Dragon fruits, papayas, and grapevines. But I have all best in slot farming gear and the relic. It's amazing
Crafting was nearly 5mil per hour sometime in 2019 via urn crafting, but I haven't noticed it come back up to that since then
Your Runecrafting info is a bit incomplete. First off, Abyss Runecrafting is always more profitable because of magical threads. Secondly, the Explorer's Ring 2+ boosts your rune output slightly.
Assuming air runes, at 99 Runecrafting here's the optimal setup.
Threads of Fate + Abyssal Gatestone relics (68 Archaeology)
Augmented Wilderness Sword 4 (mobile perk), Explorer's Ring 2+ and Demonic Skull.
A defender so you can use resonance and bladed dive
Infinity Ethereal Outfit
5 pouches and an Abyssal Titan (93 Summoning)
Powerburst of Sorcery
Hero's Welcome for 5% more runes
Double surge unlocked
Keybound surge, barge, bladed dive and anticipation
Drink an extreme Runecrafting potion before you go. The final 11x multiplier requires 110 Runecrafting.
As soon as you cross the wilderness border, use anticipate and double surge to the Mage of Zamorak. You'll be immune to roots and stuns.
Use resonance if you spot a potential pker.
The wilderness sword is mostly there for the free Edgeville teleports. The Wilderness sword 4 is the only augmentable Wilderness sword.
You can instead augment a corrupt defender or better with mobile if preferred.
Defender is better than an offhand weapon or shield, because you can both bladed dive and resonance with it.
You can bring 101 essence a trip. This effectively translates into over 2200 air runes in a single trip with powerburst, or half that without it.
If you're skilled and you use bank presets accordingly, we're looking at 30 second trips. Each 4th trip is doubled through powerburst.
Wicked hood teleports are limited. This isn't and it's about 173k air runes or 11,3m gp an hour from just the air runes.
An average of 30 magical threads can be expected, which adds another 7m gp roughly.
So Abyss runecrafting with optimal loadouts and efficient playing equals into over 18m gp an hour.
And that from crafting air runes. Who would have thought.
For mining i just hit 99 less than a month ago, if prices haven’t changed it was more profit to mine dark animica with spirits than lights without spirits
Oh my god sorry it sent like 5 times! My service is bad where i’m at lol
@@BriflexHikes ?
i know this is a little older of a guide but figured i'd throw out that in mining u left out that with stone spirits and perfect mining juju potion that everytime u mine a rock and use a stone spirit it refreshes your stamina, also the juju has a chance to find a stone spirit of the ore you are mining. light and dark animica atm are like 1-1.2k for the stone spirit and 4.8-5.2k for the ore atm so its a win win while mining, especially if u have porters and grace of the elves. also should point out that the same method could be done with gold ore in the living rock caverns and makes about as much profit but mines so much faster.
Great video! Though I prefer herb cleaning over potion making (Yes, it can reach 6m/h depending on price).
for herb if you have 99 herb a good way to make profit is buying grimy herbs and useing the 99 herb capes ability to clean all herbs in your inventory then just sell the clean herbs for profit depending on market value there is a buy limit so stacking some up and letting them slow buy is the best option!
Thanks for this video, can you also do a video on the best training method in each skill?
Interesting idea!
if we have questions let you know in the description below? 0:45
great list silenced! Super enjoyable video, thank you. 😁 Id say crafting has got to be urns? i could have sworn those were more profitable. havent looked into it though just the first idea that came to mind when watching the video.
Definitely was thinking the same thing. I have made easily 5m per hour with urns so idk lol
For crafting do fire urns lunar spell. Its like 4-5m per hour plus 250k crafting exp per hour. Also big game hunter is better during roar mode.
why include tele tabs for construction but not making unf potions for herb?
ardy teletab is worth quite a bit more than GE value due to clue scrolls, I believe it's 6m+ but if you dont mind waiting you can sell them for 7k+ I also believe blubberfish is about 200-400k better gp than sailfish in my testings, I'll have to test another hour today to see if its change since they've gone up in price
Edit: after doing 1 hour of blubberfish I caught 366 in that hour with Fury shark outfit, 99 cape and only honed 3+prosper on crystal rod, with honed 5/6, aura, granite lobsters and porters you could achieve 3m+
Firemaking... Think you forgot incense Sticks.. lots of money makers there with slow xp
Also get small amounts of onyx dust from forge phoenix, Idk if it's profit as I use corrupted magic logs from slayer
ty, subscribed, ur vides are very inforative.. thanx
dragonstone bracelets also get you some profit especially if you high alch them (will take a lot more time though)
summoning is profitable as well if you care to collect abyssal charms
Did you take a look at gem mining with signs of portor? Im not sure the gp per hour but its close to 5 mil an hour
I used to do super antipoisons with the dino perk that gives you a chance of 4 dosers and it made me something like 5-10m/hr
This came at a great time! Just started and will look forward to trying these out. Thank you!
Consider adding timestamps?
about the mining part, u can mine necrite ores and it would be "at least" 3m/h. that includes magic golem outfit and the mining cape
You put 12 ads on this video
Its long vid man chill. Plus there are only 6 blocks, give back to the guy you consumer
Oh noooooooooooooooooooi!!!
for firmaking you could try getting pitch cans from char's training cave. better than 0m gp/h
As a returning player from 2010, runecrafting is just insane now, 12m an hour with air runes? Lmfao! Its Such a different game. I got my rc to 89 back then, its going to be way faster getting 99 than it was getting 89, and lots of gp
great guide... just missed a few things
herblore - u forgot botg...
super range and super defence makes profit to... not 100% sure if its more then summonin but unfired pots should be more (some up to 8m at times)
fletching - onyx bolts? or shieldbows (1.5m) with no risk
cooking- i think sharks are decent profit with sous chef hat on the portable range
farming- collecting dino roars = bout 2m per day or vyres 5m per hr... but again combat, spirit weed is 1.4m per hr (but theres alot of boosts)
invention also the high alchemizer mk 2 machine...
or farming scavenge in catacombs...
Whats botg?
@@Zzzarathxt53 Brooch of the gods - made from an alchemical hydrix a high level skilling item... basically it makes well proc 5% more often and u get tht much extra potions
For Herblore, you missed making Guthix Rest potions. They sell WAY over mid
Nice Video, you can make Firemaking and Prayer xp while making Torstol incense sticks
Hard to find a money making method for herb? Making unfished potions and cleaning herbs for money have been around since herb came out wdym
Yea but making unfinished potions is 1 xp. Imagine training that to 200mill xp.
@@generalharness8266 the point isn't that they're good xp. Its just that they require the skill.
Best moneymaker for herb is using the 99 cape to clean herbs. Can go 10-30/hour.
yeah but which herbs to do
@@sounsoun2013 Gotta price check yourself, anything with over 600g per herb is about 25-30 mil/hour if you are very sweaty with it using only 3 keybinds.
Great guide ❤
why not incense sticks for fire making?
For FireMaking, you could do magic incense sticks!
What about 1-99 money making guide for each skill?
I noticed that i enjoy skills more when making money from them and when hitting 99, it just looses interest for me.
Best methods for each version of RS.
OSRS: Peeing in bottles
RS3: Moms credit card
wish i knew how to keep the mobile veraion from crashing constantly
Dark Animica is better gp/hour than light if you use stone spirits and a Juju potion (even just with stone spirits)... Dark Animica Spirits are 1.1k and ores are 5k... That's an extra 3.9k profit each time it gives an extra ore (kinda even more with a Juju potion because it gives you free spirits)... Comparatively, Light spirits are 5.3k and the ores are 6.7k... That's only 1.4k profit off each spirit...
No stone spirits or juju or any other buffs for mining? Seems like a bad example
Cooking you could make a case for fishing Sailfish with the Bait and Switch relic active.
Takes dedication to do this, great job bro.
??
@@pclapp2517 I meant the video itself, research , editing.
Also technically wouldn't making ripper demon pouches be most profit?
As far as crafting. Taking Soft Clay and making Urns seems MAD profitable. Especially when u have Piff.
Crafting can make money with the fire urn spell and portable crafters
best moneymaking for firemaking would be inscance sticks some of them u can profit about 8-11k from
We definitely need a 2024 version of this!
Love the rs3 content
What is an, "all tar?"
Firemaking you can make magic incense sticks makes you like 700k-900k/hour i think
Did you even do any research for the buyable skills? Firemaking, crafting, fletching, herblore, invention can be pretty good profit, but you just ahowed the common ones, that range from bad to horrible gp/hr
That said, mkst of the other skills seem pretty good. One thing to add for divination, is that you can use divine-o-matic for better profit, and less risk when doing divination at cursed energies
Can you do all content in rs3 just using revolution?
Yes, many do
@@johnm9156 You can’t really do bossing with revolution, right?
@@MrPatrickbuit yes you can just take off all the thresholds and drop death swiftness, or sunshine once you have dropped it place all the thresholds back on the revolution bar and just let rev run the rotation. In most boss fights you only get to drop ult once or twice.
Particularly enjoyed the smithing part.
For fletching isn't bak bolts better gp per hour but obviously not as consistent due to respawn times
bak bolts is a daily, for the time it takes it's technically better, but the respawn time of the trees themselves hinders it.
A few months ago i was making profit making ascension bolts on a portable fletcher, it's worthwhile to look out for that, always a high xp/h & low gp/h cost at worst
any chance you upload in 1080 soon ?
Can we get an updated vid?
It amazes me that RuneScapes water looks so good
Bangerrrr videoo
Hey just sharing best profit!! For firemaking, making incense sticks / adding herbs to infernal incense sticks! Can make up to about 1-2m an hour!
Dragonstone bracelets are almost double what you pay for, if you have enchant it'll toss an extra 800 or so per. guarentee more profitable than clockwork
tag on, tipping bolts in fletching is more profitable and just as afk as headless arrows, if you have enchant level extra 200 or so per arrow
Fletching: iirc some bolts you can make nice money off with portable and brooch
Should of done cleaning herbs for herblore
I´m low level for this guide and I just started being member, somebody can help me? Im combat lvl 80
For Herblore, making unfinished potions with scroll of cleanse is very profitable.
literally horrible xp, and not that good money
I struggle with vindicta in full malevolent and augmented drygores, idk why.
Git good
Try bringing a shield and using resonance on the ranged attacks
for mining it seems to be worth buying stone spirits as long as spirits are cheaper than ore
Could you make a f2p version? Much love.
firemaking made me close to a bill 0.o prayer too
And how was that?
@@cowisdead12 probably making torstol inscense sticks
For firemaking check out insect sticks
player slayer dungeon is the best afk method :) u should mentioned here....
For cooking, I hear that Gnome Restaurant is good, but definitely not afk.
I think you forgot elves in Priff those are great xp,coins and random loot.
Anybody else try playing their game while watching these vids?
Cinderbanes at Vindicta?
There is a fm minigame where you fill the oil cans that is actually really good gp/hr i think 8m/hr
I've just been doing hard clues 24m made today in the 4 hrs I played. Luck based tho. Seem to get alot of yew comp and magic comp. 1m+ do it's not bad.
From my experience for div you can also transmute onyx dust into onyx's & cut them for profit, the only hindering factor is buy limits, only 1k limit on dust & you only get it from ed's & fire spirits / phoenixes.
Expanding on the invention method, if you have unlocked crafting slayer rings, those are always a cheap way to get lots of precious components fast.
Firemaking, you missed Char's minigame for pitcher cans & buying empty ones & filling those there AND incense sticks.
Herblore has a few moneymakers like summoning pots, of the top of my head you can do the same thing for aggro pots, also you forgot to mention the scroll of cleansing to save on secondaries.
Crafting, you can craft unfired urns & use the lunar spell "fire urns" to cook them faster for profit.
Archaeology : you can sift at the deposit box with a waterfiend & master arch outfit with the "sift soil" spell, it makes the sifting action into a 2-tick action.
For lower levels, you can also mine sandstone in Menaphos & craft it down into fine sand or sell them as is , used for summoning to make granite lobsters.
Isn't making unfinished potions really good money making? I guess you don't actually get xp but the higher herblore the better
You can make and sell incenses for firemaking.
Little short on some skills but over all a good video
can we get an up do date jad guide?
making incense sticks is pretty decent gp/hr for firemaking
Yooo for fletching you can make magic bows for profit and decent xp