Sorry about the reupload. I completely forgot to mix the final song in the video and it resulted in the last tip being completely covered up by tavern jams.
In ancient Rome, they divided rhetoric up into three general styles: Logos (logic/reason), Ethos (morality/ethics) and Pathos (emotion). I tend to keep this in mind when I'm making a charismatic character to define how they try to appeal to people, and it's a good way of differentiating different types of charismatic characters. A more logos-focused charismatic person would try to reason with people, help them to understand why their proposed course of action is the best course of action- for that person in particular, if not for everyone. They keep cool and composed, and try to come off as intellectual, even if they're not necessarily the smartest person in the room. This is a good style for wizards or artificers forced into being the party "face." A more ethos-focused charismatic person would appeal to people based on different moral values: honor, duty, justice, brotherhood, etc. These tend to be your Steve Rogers types, the people who not only claim to be morally upright, but do their best to walk the walk as well as talk the talk. This is a good style for paladins, clerics, and others that place a high value on their personal codes of morality. A more pathos-focused charismatic person, meanwhile, tries to aim straight for the heart with their arguments. They intentionally come off as passionate, trying to sway people by making them angry, or happy, or sad, or afraid. This type of person usually comes across as someone who is honest and straightforward, even if their emotional displays may be a bit more calculated than they appear. This is a good style for bards, sorcerers, and anyone else who speaks with their heart rather than their head.
I really love this video, I just made a pirate and I was kind of lost because I wanted someone charming and kind of flirty, this gives me a lot more to think to develop my character better. Thanks bro
i really like this perception of charisma a lot! as someone who happens to play a lot of high charisma characters, i try to change up how they use that charisma to appeal to people. the idea of having shy, bumbling characters with strengths in different areas are actually the premise of my changeling cleric and my tiefling paladin. my changeling is a very quiet, self-conscious person who uses their shape shifting ability, deception, and acting to gain favor from the people around them. they hardly use their true form to be charismatic, but they shapeshift into different people to give them a more favorable outcome and even lie to tell people what they want to hear. my paladin, in a similar vain, is also very quiet and shy but he is incredibly honest and chivalrous and that is how i portray his charisma. his devotion to his oath and humility are factors that can make his words very persuasive, like the example you gave with captain america. overall, great video! i hope this encourages more people to play around with the idea of charisma being more than just smooth talking, charming bard types
This video comes at a good time. I'm a new player and I'm currently working on writing my own homebrew campaign. There are several high charisma NPCs, both heroic and villainous, and I want to make sure to do them right. I look forward to more videos like this. Maybe you could make a follow-up talking about how to play or write low charisma characters? You have an example of a character with a charisma of 10, but my Artificer in a new campaign I'll be joining soon has a charisma of 7.
Also: low-charismatic characters might not be shy, but instead loud, brash, and bawdy. But maybe the they say things in a way that is somewhat insensitive (though, as an aside, don't let this be a reason to be "that guy"), or perhaps they awareness of social cues. They tend to be the kind to tell a joke at a funeral at the deceased's expense, or start singing off key at the pub after one too many drinks, or if you bring up a subject they take an interest in they will ramble on and on and on about it.
Good tips and examples. What I missed though is a take on characters that have a high charisma stat, but still low values on diplomacy, deception, intimidation or even all of them. The latter is probably a less common character in 5th edition, which made the skills a little more accessible for all classes, but were almost the default for sorcerors in 3.5 edition, because they needed high charisma as the stat that boosted their magic, but only got a pitifully small amount of skill points to distribute, compared to bards and rogues who were usually the good talkers in that edition. I imagine that such high charisma low social skills characters have a high raw talent for influencing people and there is something about their demeanor, habits and appearance that gives them a strong presence, but they are not skilled at talking to people, so they struggle when they have to actually convince someone with words. An example could be the dark brooding loner mercenary sorceror, horribly disfigured from his battle scars, confident and vigilant in his demeanor - their presence is intimidating and they make the impression of a competent battle hardened person, which makes people respect and fear them (and makes it more difficult to resist their spells), but they just aren't a people person and barely talk to people at all, which makes them come across as awkward and clumsy when they try to talk to someone. Another example could be our stereotypical naive goofy cute magical girl (somehow, this type of character is almost always female, because naive pretty boys just don't reach the same level of cuteness). Her demanour paired with her good looks make people like her and feel comfortable around her, but because she is naive and socially awkward, people tend to not take her seriously when she tries to persuade or intimidate someone and she is bad at making up convincing lies.
Captain America and Tony Stark are great examples. Captain America's greatest strength is his charisma because when he's losing and by himself, he stands back up (I can do this all day). That's what I think of when I'm having a player do a Charisma save. You're hit with a blast that is demoralizingly painful. You feel like the mission isn't worth it. Do you get back up?
The right truthful statement is the most powerful weapon one can have on their side when trying to prompt someone to do what you want, and the right half truth is a close runner up. Made a half Drow lore bard that specialized in persuasion but was also damn good at deception for this exact reason. She very much had an Obi-wan meets the less horrific and NSFW attributes of my abusive exes approach to things, the more subtle the solution to a problem the better generally speaking.
You could play as a high charisma paladin who is very good at giving motivational speeches but not very good at, say, bartering. Or another example of a charismatic character I really like is Luffy from One Piece. He is kind of an idiot and he isn’t really good at giving speeches. But he is a very kindhearted and free spirited person who convinces people to help him not through his words but his actions in fact he’s kinda rude and blunt at times. One of my favorite moments is when he persuades Robin to come back on his crew not with words but with actions. He stormed a government base and waged war against the government just to get her back and actions really do speak louder than words
I think Tony, Capt, and Littlefinger show good examples of the different overlaps of charisma and the other mental stats. Tony is more pure charisma without the other two influencing it much, Capt is the overlap of charisma and wisdom he uses his wisdom to to inform when and how to influence others and it is a softer influence in a more guiding way, compared to Littlefinger who is more intelligence and charisma who uses his knowledge to bolster his persuasion and deception attempts to push people to what he wants. This is also why they come off the way they do with Tony being the more stereotypical charismatic person, Capt being more inspiring, and Littlefinger as more scheming.
I feel that the statement people can be charismatic in certain environments is best exemplified by Irina (aka B***-Sensei or Professor B***) from Assassination Classroom. In a classroom she is a bumbling fool and used as a comic relief character. In high society however, or even during an assassination mission, she was an elegant seductress, capable of bending anyone to her will. Additionally, I feel that Charisma serves another important factor besides just persuading and influencing others. Charisma is the stat of self embodiment. Its the stat you use when your are resisting a spell or effect by sheer force of will. Wisdom can play a factor in this but that stat serves as more of a persons decision making ability and seeing through lies rather than just resisting by weight of self. This is evident with the classes choice of ability scores used for spellcasting. Intelligence is used for artificers, wizards, and those two subclasses (eldritch knight/arcane trickster) because that's knowledge stat, and how they force it into existence with sheer information. Wisdom is the stat used by clerics, druids, and rangers, and it embodies their understanding about the laws of magical cosmic nature and how they bend the flow or the universe to enact their will. Charisma is associated with bards, paladins, sorcerers and warlocks. Bards and warlocks are flavored to represent how they persuade others and lace their words with magic. However, paladins and sorcerers are different. For them, their plain existence is enough to make magic exist and work for them. They don't need to influence other people (though they often do). Their simple presence is their existence forcing itself upon the world.
One of my favorite ways to play a Charismatic character is to play one whose Charisma comes from being kind, sweet, and almost kind of adorable. Naturally this is more geared towards Persuasion checks, but imagine a character like this having proficiency with Intimidation as a martial class. Being sweet by default makes their anger even scarier. That duality is great for complex characters
My Bard uses his Charisma for music (of course), cooking (the DM has opted to use Performance for his cooking skills), and creating a path for our party to become new Royalty in a new kingdom.
Charisma is force of personality. My advice: Create the character's personality first, then use your Charisma state to determine how effectively the character extends that personality. I have a bard, the closest thing i have to an "edgelord" character. She is basically dying of a terminal disease, and adventuring in search of a cure (Minimum Greater restoration) When it came to picking her skills, she is proficient in performance (Amazing on her violin) and Intimidation. She doesn't really do persuasion. She is a woman on a mission, her life is at stake, and she doesn't have time for niceties. Just because she has a high charisma doesn't mean she has to be sweet talking.
I'd argue that the quiet, shy character is not actually charismatic. Charismatic people aren't always likable, and likeable people aren't always charismatic. You bring up the idea that Charisma is your ability to apply the strength of your personality. I agree with this! And I think shyness inhibits Charisma, the same way a bum knee might inhibit your Dexterity. It doesn't mean you're less likable if you're shy; it just means you have a harder time, say, maybe forming an instant connection with someone you just met, and talking him into doing something stupid for you. Here's a great example of a character who is charismatic but not likable... ua-cam.com/video/fCBk89cZTjs/v-deo.html ua-cam.com/video/mXojME_NC0U/v-deo.html Those situations you mentioned where a shy and quiet person seems charismatic, I think might be just times he rolled well. Maybe he has advantage in a situation where he feels comfortable, or maybe he just happened to roll a natural 20. You probably have a friend who's really guarded and cautious around people he doesn't know, but lets you see his true awesome self because he's comfortable with you. Or maybe a friend who's very stoic and independent, and just doesn't like asking people for help, so he lacks practice at it, and he's not good at it. If he were to ask you, as one of his few close friends for help, though, you would do pretty much anything for him. These would be examples of someone who's likable but not charismatic. I like to view it this way because I don't want a player to think his character isn't likable without a high Charisma. No, he's as likable as you make him, regardless of his Charisma score. He might just have a harder time showing people how cool he is without a high Charisma.
I played a Divine Soul Sorceress with an 18 Charisma who was often shy and uncomfortable. When she was dealing with her Goddess, or slinging spells according to her Goddess' will (on a quest, say), she was super confident. Around her party members, she was confident. Around strangers - not so much. She hated preaching to the unconverted because she was so uncomfortable around people she didn't know. Her backstory was that her parents were domineering and had a higher charisma than she did (at least when she was younger), so they brow-beat her into doing what she wanted, which undermined her confidence. Her biggest fear was that her parents would find out that she was an adventurer instead of the cloistered cleric they wanted her to be.
Ichimaru Gin from Bleach is another good example, he is seen as toxic bastard who is literally out to poison your mind by the entire cast with the exception of the one person they show genuine kindness towards. However he is a damn genius at manipulating and pulling in the attention of even the most stubborn and hardened, his very demeanor and the way he implies an ever present sense of malice and serious threat just by being smarmy, confident, and giving the sense he knows more than his target is impressive. He seems like the kind of well poisoner who just always knows the right thing to say to drive foe and friend alike into doing approximately the sort of thing that will benefit him. Also warning, to any fellow shonen fans who haven't ever watched Bleach, just stop after the FIRST Damsel in distress arch finishes. It doesn't ever get any better, you've already gotten the gist, it's about fighting with magical spirit swords and in the process espousing your very philosophy on life and getting to know yourself better getting yet more magical power-ups. It focuses on your typical Overpowered troubled but plucky protagonist and a cast of potentially very interesting friends who won't get enough attention or development due to WAY to much focus being placed on the protagonist as the series goes on.
Talk about the Difference between an Intelligent and Wise character. Example: My very clever and intelligent rogue, who had -1 wisdom and made a lot of really bad decisions, because he couldn't resist the faintest temptation.
Good 101 on charisma! The hobby attracts a lot of socially awkward people (like... Me) so it can be extra tricky to understand someone who has this kind of persuasive force.
After the video: Ok, I have some interest in Game of thrones, Tyrian, Lanaster(does it have a silent c?) and the Mother of Dragons looks interesting too. Given that I have heard that the final season has failed very badly, is it still worth looking into as a whole, in earnest?
The ending definitely didn't do it for me, but if you can just enjoy the journey the show is DEFINITELY worth a watch. I wouldn't have half of my good ideas without Game of Thrones. Uparralled character work and political intrigue that launched years of fascination with political philosophy.
Just pausing for a sec at 1:03. There is always a chance that you're doing something wrong based on others perspectives. But there are definitive wrong and correct ways to do things. I guess its a matter of finding people that actually want to do the correct things because some people are just reprehensible, a sad truth. Ok, back to the video!
These are just my definitions for both Abilities. Why did I create these two, you might ask? Simple really, using your force of personality comes in a duality. Selfless and selfish. Can this be done in the game, add a new stat? That is a theory, a Roleplaying theory.
1:30 Tony Stark does not have high charisma, he never manages to talk anyone important into anything. Cap is probably more charismatic, people follow him even against their self interest and against their better judgement. 2:20 Ah you got there. 4:10 I still don't buy that Tony is charismatic, he's self confident but like I said he never gets his way in social encounters. He's more a guy who think he has high charisma and uses gold to give himself advantage on charisma checks with unimportant NPCs. I am reminded of when Wong asked Dr Strange if he people who laugh at his jokes worked for him. 6:30 Ok I will give you Tony is quite good at deception. 9:00 I would argue Littlefinger's speech to Tywin is deception because while he doesn't lie he is obscuring his real motives.
Sorry about the reupload. I completely forgot to mix the final song in the video and it resulted in the last tip being completely covered up by tavern jams.
I'd say that basically there is charisma, which is the natural ability, and there is influence, which is situational.
In ancient Rome, they divided rhetoric up into three general styles: Logos (logic/reason), Ethos (morality/ethics) and Pathos (emotion). I tend to keep this in mind when I'm making a charismatic character to define how they try to appeal to people, and it's a good way of differentiating different types of charismatic characters.
A more logos-focused charismatic person would try to reason with people, help them to understand why their proposed course of action is the best course of action- for that person in particular, if not for everyone. They keep cool and composed, and try to come off as intellectual, even if they're not necessarily the smartest person in the room. This is a good style for wizards or artificers forced into being the party "face."
A more ethos-focused charismatic person would appeal to people based on different moral values: honor, duty, justice, brotherhood, etc. These tend to be your Steve Rogers types, the people who not only claim to be morally upright, but do their best to walk the walk as well as talk the talk. This is a good style for paladins, clerics, and others that place a high value on their personal codes of morality.
A more pathos-focused charismatic person, meanwhile, tries to aim straight for the heart with their arguments. They intentionally come off as passionate, trying to sway people by making them angry, or happy, or sad, or afraid. This type of person usually comes across as someone who is honest and straightforward, even if their emotional displays may be a bit more calculated than they appear. This is a good style for bards, sorcerers, and anyone else who speaks with their heart rather than their head.
Well said
I really love this video, I just made a pirate and I was kind of lost because I wanted someone charming and kind of flirty, this gives me a lot more to think to develop my character better. Thanks bro
i really like this perception of charisma a lot! as someone who happens to play a lot of high charisma characters, i try to change up how they use that charisma to appeal to people. the idea of having shy, bumbling characters with strengths in different areas are actually the premise of my changeling cleric and my tiefling paladin.
my changeling is a very quiet, self-conscious person who uses their shape shifting ability, deception, and acting to gain favor from the people around them. they hardly use their true form to be charismatic, but they shapeshift into different people to give them a more favorable outcome and even lie to tell people what they want to hear.
my paladin, in a similar vain, is also very quiet and shy but he is incredibly honest and chivalrous and that is how i portray his charisma. his devotion to his oath and humility are factors that can make his words very persuasive, like the example you gave with captain america.
overall, great video! i hope this encourages more people to play around with the idea of charisma being more than just smooth talking, charming bard types
I think a good word that describes Littlefinger is: Conniving. A Conniving person is usually VERY charismatic, but not in a "heroic" way at all. ♥
These are prett good examples! Nice discussion
This video comes at a good time. I'm a new player and I'm currently working on writing my own homebrew campaign. There are several high charisma NPCs, both heroic and villainous, and I want to make sure to do them right.
I look forward to more videos like this. Maybe you could make a follow-up talking about how to play or write low charisma characters? You have an example of a character with a charisma of 10, but my Artificer in a new campaign I'll be joining soon has a charisma of 7.
Steve is so charismatic that just that little clip made me want to watch Winter Soldier again.
Also: low-charismatic characters might not be shy, but instead loud, brash, and bawdy.
But maybe the they say things in a way that is somewhat insensitive (though, as an aside, don't let this be a reason to be "that guy"), or perhaps they awareness of social cues. They tend to be the kind to tell a joke at a funeral at the deceased's expense, or start singing off key at the pub after one too many drinks, or if you bring up a subject they take an interest in they will ramble on and on and on about it.
Good tips and examples. What I missed though is a take on characters that have a high charisma stat, but still low values on diplomacy, deception, intimidation or even all of them. The latter is probably a less common character in 5th edition, which made the skills a little more accessible for all classes, but were almost the default for sorcerors in 3.5 edition, because they needed high charisma as the stat that boosted their magic, but only got a pitifully small amount of skill points to distribute, compared to bards and rogues who were usually the good talkers in that edition.
I imagine that such high charisma low social skills characters have a high raw talent for influencing people and there is something about their demeanor, habits and appearance that gives them a strong presence, but they are not skilled at talking to people, so they struggle when they have to actually convince someone with words.
An example could be the dark brooding loner mercenary sorceror, horribly disfigured from his battle scars, confident and vigilant in his demeanor - their presence is intimidating and they make the impression of a competent battle hardened person, which makes people respect and fear them (and makes it more difficult to resist their spells), but they just aren't a people person and barely talk to people at all, which makes them come across as awkward and clumsy when they try to talk to someone.
Another example could be our stereotypical naive goofy cute magical girl (somehow, this type of character is almost always female, because naive pretty boys just don't reach the same level of cuteness). Her demanour paired with her good looks make people like her and feel comfortable around her, but because she is naive and socially awkward, people tend to not take her seriously when she tries to persuade or intimidate someone and she is bad at making up convincing lies.
Captain America and Tony Stark are great examples. Captain America's greatest strength is his charisma because when he's losing and by himself, he stands back up (I can do this all day). That's what I think of when I'm having a player do a Charisma save. You're hit with a blast that is demoralizingly painful. You feel like the mission isn't worth it. Do you get back up?
The right truthful statement is the most powerful weapon one can have on their side when trying to prompt someone to do what you want, and the right half truth is a close runner up. Made a half Drow lore bard that specialized in persuasion but was also damn good at deception for this exact reason. She very much had an Obi-wan meets the less horrific and NSFW attributes of my abusive exes approach to things, the more subtle the solution to a problem the better generally speaking.
You could play as a high charisma paladin who is very good at giving motivational speeches but not very good at, say, bartering. Or another example of a charismatic character I really like is Luffy from One Piece. He is kind of an idiot and he isn’t really good at giving speeches. But he is a very kindhearted and free spirited person who convinces people to help him not through his words but his actions in fact he’s kinda rude and blunt at times. One of my favorite moments is when he persuades Robin to come back on his crew not with words but with actions. He stormed a government base and waged war against the government just to get her back and actions really do speak louder than words
I think Tony, Capt, and Littlefinger show good examples of the different overlaps of charisma and the other mental stats. Tony is more pure charisma without the other two influencing it much, Capt is the overlap of charisma and wisdom he uses his wisdom to to inform when and how to influence others and it is a softer influence in a more guiding way, compared to Littlefinger who is more intelligence and charisma who uses his knowledge to bolster his persuasion and deception attempts to push people to what he wants. This is also why they come off the way they do with Tony being the more stereotypical charismatic person, Capt being more inspiring, and Littlefinger as more scheming.
I feel that the statement people can be charismatic in certain environments is best exemplified by Irina (aka B***-Sensei or Professor B***) from Assassination Classroom. In a classroom she is a bumbling fool and used as a comic relief character. In high society however, or even during an assassination mission, she was an elegant seductress, capable of bending anyone to her will.
Additionally, I feel that Charisma serves another important factor besides just persuading and influencing others. Charisma is the stat of self embodiment. Its the stat you use when your are resisting a spell or effect by sheer force of will. Wisdom can play a factor in this but that stat serves as more of a persons decision making ability and seeing through lies rather than just resisting by weight of self.
This is evident with the classes choice of ability scores used for spellcasting. Intelligence is used for artificers, wizards, and those two subclasses (eldritch knight/arcane trickster) because that's knowledge stat, and how they force it into existence with sheer information. Wisdom is the stat used by clerics, druids, and rangers, and it embodies their understanding about the laws of magical cosmic nature and how they bend the flow or the universe to enact their will. Charisma is associated with bards, paladins, sorcerers and warlocks. Bards and warlocks are flavored to represent how they persuade others and lace their words with magic. However, paladins and sorcerers are different. For them, their plain existence is enough to make magic exist and work for them. They don't need to influence other people (though they often do). Their simple presence is their existence forcing itself upon the world.
One of my favorite ways to play a Charismatic character is to play one whose Charisma comes from being kind, sweet, and almost kind of adorable. Naturally this is more geared towards Persuasion checks, but imagine a character like this having proficiency with Intimidation as a martial class. Being sweet by default makes their anger even scarier. That duality is great for complex characters
My Bard uses his Charisma for music (of course), cooking (the DM has opted to use Performance for his cooking skills), and creating a path for our party to become new Royalty in a new kingdom.
For reference he's a pretty, shiny Warforged Eloquence Bard who was created as way for their creator to practice her confidence through speech
Charisma is force of personality.
My advice: Create the character's personality first, then use your Charisma state to determine how effectively the character extends that personality.
I have a bard, the closest thing i have to an "edgelord" character.
She is basically dying of a terminal disease, and adventuring in search of a cure (Minimum Greater restoration)
When it came to picking her skills, she is proficient in performance (Amazing on her violin) and Intimidation. She doesn't really do persuasion.
She is a woman on a mission, her life is at stake, and she doesn't have time for niceties.
Just because she has a high charisma doesn't mean she has to be sweet talking.
Barbarian: WHERE IS THE HIDEOUT?!
Me (ranger) in the background: cleaning fingernails with a dagger, eye contact with mook.
This was actually pretty insightful (oops that's Wis) and I listen to a Lot of D&D tube
Can we just take a moment to appreciate the fact that this man made a rat look cool
I'd argue that the quiet, shy character is not actually charismatic. Charismatic people aren't always likable, and likeable people aren't always charismatic.
You bring up the idea that Charisma is your ability to apply the strength of your personality. I agree with this! And I think shyness inhibits Charisma, the same way a bum knee might inhibit your Dexterity. It doesn't mean you're less likable if you're shy; it just means you have a harder time, say, maybe forming an instant connection with someone you just met, and talking him into doing something stupid for you.
Here's a great example of a character who is charismatic but not likable...
ua-cam.com/video/fCBk89cZTjs/v-deo.html
ua-cam.com/video/mXojME_NC0U/v-deo.html
Those situations you mentioned where a shy and quiet person seems charismatic, I think might be just times he rolled well. Maybe he has advantage in a situation where he feels comfortable, or maybe he just happened to roll a natural 20.
You probably have a friend who's really guarded and cautious around people he doesn't know, but lets you see his true awesome self because he's comfortable with you. Or maybe a friend who's very stoic and independent, and just doesn't like asking people for help, so he lacks practice at it, and he's not good at it. If he were to ask you, as one of his few close friends for help, though, you would do pretty much anything for him. These would be examples of someone who's likable but not charismatic.
I like to view it this way because I don't want a player to think his character isn't likable without a high Charisma. No, he's as likable as you make him, regardless of his Charisma score. He might just have a harder time showing people how cool he is without a high Charisma.
I played a Divine Soul Sorceress with an 18 Charisma who was often shy and uncomfortable. When she was dealing with her Goddess, or slinging spells according to her Goddess' will (on a quest, say), she was super confident. Around her party members, she was confident. Around strangers - not so much. She hated preaching to the unconverted because she was so uncomfortable around people she didn't know. Her backstory was that her parents were domineering and had a higher charisma than she did (at least when she was younger), so they brow-beat her into doing what she wanted, which undermined her confidence. Her biggest fear was that her parents would find out that she was an adventurer instead of the cloistered cleric they wanted her to be.
Ichimaru Gin from Bleach is another good example, he is seen as toxic bastard who is literally out to poison your mind by the entire cast with the exception of the one person they show genuine kindness towards. However he is a damn genius at manipulating and pulling in the attention of even the most stubborn and hardened, his very demeanor and the way he implies an ever present sense of malice and serious threat just by being smarmy, confident, and giving the sense he knows more than his target is impressive. He seems like the kind of well poisoner who just always knows the right thing to say to drive foe and friend alike into doing approximately the sort of thing that will benefit him.
Also warning, to any fellow shonen fans who haven't ever watched Bleach, just stop after the FIRST Damsel in distress arch finishes. It doesn't ever get any better, you've already gotten the gist, it's about fighting with magical spirit swords and in the process espousing your very philosophy on life and getting to know yourself better getting yet more magical power-ups. It focuses on your typical Overpowered troubled but plucky protagonist and a cast of potentially very interesting friends who won't get enough attention or development due to WAY to much focus being placed on the protagonist as the series goes on.
Talk about the Difference between an Intelligent and Wise character. Example: My very clever and intelligent rogue, who had -1 wisdom and made a lot of really bad decisions, because he couldn't resist the faintest temptation.
Good 101 on charisma! The hobby attracts a lot of socially awkward people (like... Me) so it can be extra tricky to understand someone who has this kind of persuasive force.
After the video: Ok, I have some interest in Game of thrones, Tyrian, Lanaster(does it have a silent c?) and the Mother of Dragons looks interesting too.
Given that I have heard that the final season has failed very badly, is it still worth looking into as a whole, in earnest?
The ending definitely didn't do it for me, but if you can just enjoy the journey the show is DEFINITELY worth a watch. I wouldn't have half of my good ideas without Game of Thrones. Uparralled character work and political intrigue that launched years of fascination with political philosophy.
@@CrispysTavern Ty Crispy, for your counsel!]:3
Just pausing for a sec at 1:03. There is always a chance that you're doing something wrong based on others perspectives. But there are definitive wrong and correct ways to do things. I guess its a matter of finding people that actually want to do the correct things because some people are just reprehensible, a sad truth.
Ok, back to the video!
Steve Rogers defiantly has paladin charisma.
These are just my definitions for both Abilities. Why did I create these two, you might ask? Simple really, using your force of personality comes in a duality. Selfless and selfish.
Can this be done in the game, add a new stat? That is a theory, a Roleplaying theory.
Starlord is a character who THINKS he is charismatic but isn't.
1:30 Tony Stark does not have high charisma, he never manages to talk anyone important into anything. Cap is probably more charismatic, people follow him even against their self interest and against their better judgement.
2:20 Ah you got there.
4:10 I still don't buy that Tony is charismatic, he's self confident but like I said he never gets his way in social encounters. He's more a guy who think he has high charisma and uses gold to give himself advantage on charisma checks with unimportant NPCs.
I am reminded of when Wong asked Dr Strange if he people who laugh at his jokes worked for him.
6:30 Ok I will give you Tony is quite good at deception.
9:00 I would argue Littlefinger's speech to Tywin is deception because while he doesn't lie he is obscuring his real motives.