10 Things I Love About Board Game Design

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  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 27

  • @padmewan
    @padmewan 10 місяців тому +1

    Two years later: an inexplicable glut of pirate-themed roll-and-writes

  • @paulwilson269
    @paulwilson269 10 місяців тому +3

    Name of a pirate themed yahtzee game: Y-arrr-tzee 😁😎

  • @denisgiles
    @denisgiles 10 місяців тому

    Sounds like a motivational speech to get into the hobby! You got me hooked!

  • @khiarastales2091
    @khiarastales2091 10 місяців тому +1

    As a writer and an artist, "no coding" and "creating a new tiny world" are what enticed me into board game design.. until I learned that I still need "soft programming" skill to design a board game, hence why playtesting is important. I can make some game variants/house rules for some boardgames I have, but creating an entire game from scratch is another experience I have yet to explore.

    • @padmewan
      @padmewan 10 місяців тому +1

      Honestly this is why my game prototypes keep veering into the narrative / TTRPG space. Turns out I wasn't the systems thinker I thought I was!

    • @khiarastales2091
      @khiarastales2091 10 місяців тому

      @@padmewan Narrative/storytelling board game seems like a good start for aspiring designers like us. I made a mini trpg before, I made many attempts for more mechanical boardgames before realizing they don't really work. (Then I turn one of them into a storytelling card game. I hope this one will work.)

    • @PamWallsGameDesign
      @PamWallsGameDesign  10 місяців тому +1

      Yes the entire iteration process of playtesting is definitely a whole nother skillset, but still more accessible than coding! Easy to get into, but hard to master, as they say 🤓

    •  8 місяців тому

      How do you iteratively test your board games? How do you get people to play them? (It's already hard to get people to play finished and polished products).

    • @PamWallsGameDesign
      @PamWallsGameDesign  8 місяців тому +1

      @ I have my friends and family play my prototypes, I am part of a designer meetup where designers bring their games to playtest with each other both online and in person and I playtest with members of my UA-cam membership program. I make notes during the playtest, make changes to the prototype and then test again. Your friends and family will test because they (usually) like you and other designers will test your game because they usually like to do it and expect you to then test their games.

  • @edmundengland
    @edmundengland 10 місяців тому +1

    Solving problems is on thing that is top ten for me... To think about a problem that only my brain can sovle. Nice distraction from everyday life.

    • @PamWallsGameDesign
      @PamWallsGameDesign  9 місяців тому +1

      Yesssss 100%! This comment was my "comment of the week" in my newsletter this week. Thanks for sharing!

    • @edmundengland
      @edmundengland 9 місяців тому

      Ahh thanks Pam. @@PamWallsGameDesign

  • @travisbuschette8609
    @travisbuschette8609 10 місяців тому

    Actually got inspiration for a zombie game from this exercise! Something small like one of the Button Shy wallet games with only 18 cards. Might try making that this week and see what happens! Thanks Pam!

    • @PamWallsGameDesign
      @PamWallsGameDesign  10 місяців тому +1

      Woooooo love to hear it! 🧟‍♀️

    • @ryanbarker5217
      @ryanbarker5217 9 місяців тому

      back when i enjoyed writing 500 years ago, i would go to a site called 'watercooler' that was all about writing. i started a game where i challenged ppl to give me a list or parameters and i'd make at least a synopsis of a story based on that, somewhat akin to an auto-generator thing except just not pulling random things out of a hat myself. ppl stopped playing either because i was so good at it that they wasn't going to stump me or i was so terrible at it they didn't bother, not sure, but a couple mentioned that they were inspired by the parameters of the game or something i banged out, so that was fun to hear.
      i'm a fan of auto-generator things as a way of putting together ideas i wouldn't normally have associated on my own. some would argue it's kind of a cheat, but if nothing else it's a fun exercise that keeps your mind in the game. that said, a zombie space pirate game should not exist, lol.

  • @kevinm4701
    @kevinm4701 10 місяців тому +1

    Very good vid extremely informative thanks for sharing your passion

    • @PamWallsGameDesign
      @PamWallsGameDesign  9 місяців тому +1

      Thanks for watching, Kevin! :)

    • @kevinm4701
      @kevinm4701 9 місяців тому

      no probs@@PamWallsGameDesign thank you for your insight.

  • @rileymcphee9429
    @rileymcphee9429 10 місяців тому

    I came here for wholesome gaming content and was not disappointed!

    • @PamWallsGameDesign
      @PamWallsGameDesign  10 місяців тому +1

      Glad I could provide a daily dose of wholesome 😊 Thanks for watching!

  • @theblackkoopa2329
    @theblackkoopa2329 10 місяців тому

    great video!

  • @ryanbarker5217
    @ryanbarker5217 9 місяців тому

    if life is but a game, imagine the power of a game-maker.
    that's a scary concept considering plagiarism machines, er, i mean, AI will be creators' biggest competition sooner than later. enter in the parameters of what you're wanting to play, and if you'd don't want to play the digital version, just fire up the printer, then glue the pages onto a piece of cardboard while the 3D printer is banging out custom pieces. or, it can just generate some rules and you go from there.
    AI doesn't create anything, it just steals from the collective, and to the majority of people it will be completely new. i foresee a time in the near-ish future where ppl don't buy many games, even videogames, they just buy an AI generator program for that purpose. it would be a helluva lot cheaper. when one of you... *humans* ... creates something new and different, that's just more fodder for AI. hasbro (of course, it *would* be them) has already been slammed for using AI art in their games (please don't send the pinkertons after me, hasbro, that won't end pretty, at my age i don't call 911, i call 1911).
    what's the marketing going to look like as retail space shrinks from mainstream shelves and all of your sales comes from online? are you going to advertise 'no AI was used to create this game or its artwork' as one of the sales points? how many ppl will go to those places for 'inspiration'?
    congratulations, humanity, you just played yourself. who, wonder i, won that game? no doubt an algorithm already exists to answer that question for you.

    • @SalazarDaraster
      @SalazarDaraster 5 місяців тому

      Here is ChatGPT answer 🙃
      The concept of AI-generated content and its potential impact on various creative industries, including game development, is indeed a thought-provoking and sometimes unsettling topic. While AI can be a powerful tool for generating content efficiently, it's crucial to recognize that AI itself doesn't possess creativity in the human sense. It operates based on patterns and data it's trained on, lacking the inherent spark of innovation and originality that humans bring to the creative process.
      Regarding your concerns about AI-generated content and its implications for the gaming industry, there are a few points to consider:
      Authenticity and Creativity: Many consumers value authenticity and creativity in the products they purchase, including games. While AI-generated content may offer convenience and efficiency, there will likely continue to be a demand for games created by human designers who bring their unique perspectives and ideas to the table.
      Marketing Strategies: As retail space shrinks and online platforms become the primary marketplace for games, marketing strategies may indeed adapt to emphasize the human touch behind certain products. Highlighting the involvement of human designers, the creative process, and the uniqueness of the gaming experience could become key selling points.
      Consumer Perception: It's possible that some consumers may actively seek out games that are explicitly marketed as being created without the use of AI-generated content. This could create niche markets for games that prioritize human creativity and craftsmanship.
      Regulatory and Ethical Considerations: As AI-generated content becomes more prevalent, there may be discussions around regulations and ethical guidelines concerning attribution, intellectual property rights, and the impact on traditional creative industries.
      Ultimately, while AI technology undoubtedly presents both opportunities and challenges for the gaming industry, it's important to remember that human creativity and innovation are difficult to replicate entirely. The relationship between AI and creativity is likely to be a complex and evolving one, with room for both collaboration and competition between humans and machines. As for who ultimately "wins" in this scenario, it's a question that may not have a simple algorithmic answer.