Personally I think that the elderly should still have a purpose, that being they can no longer do physical work but are twice as effective at spiritual work.
Hell, having them die naturally, burying them, and then doing the funeral ritual is a great way to boost faith. Especially if you upgrade the burial plot to a tombstone so your followers grieve. That boosts it a bit further.
@@RayTheManOli Personally, I Ascend Followers I want to weed out of the Resurrection list. Decenters and those with undesirable Traits. If you *REALLY* want to remove the elderly, get the Ritual that unlocks the Slap Fight Pit, kill the loser, and then Sacrifice the winner. Not that I do that, since I prefer to Marry a Follower to get the most out of Sacrificing them to continue a run. Two red hearts and two blue hearts are nothing to sneeze at.
i know you arent supposed to spend like 95% of the game in the base but god is it fun. i find just doing stuff around base and talking to the cultists just as if not more fun than the crusades. im definitely a character and plot over gameplay person when it comes to games in general. to be entirely honest, the only reason i do crusades is to advance the plot and meet new characters, and im practically just as invested in my follows as the actual characters.
I find cult of the lamb great because its multiple games. Bored of playing an rpg? go fishing. bored of fishing? play a farming sim, or manage a cult, so many genres in one
And they somehow got pretty old fast IMO, so it's partially a waste because they just either die or ascended and the trade off upgrading them is kinda need some improvement in the future i guess@@serendipitylove3930
Early on I gained a follower who had a problem with sacrifices, lost 5% faith after a sacrifice. A couple minutes later I unlocked the sacrifice mechanic. After finishing the crusade I found out which follower it was, and sacrificed him. Let’s just call it… a test of faith…
Number 1 Trick I should have realized sooner: The exits of rooms ind the dungeons sometimes have decorations hanging around, which signal what the next room is (Stars for card, weapons for smithy etc.). Really easy to notice, but still took me far too long.
One thing that’s kinda annoying is that if you have 8 followers and 8 sleeping bags. You’ll lose faith if you try to upgrade one of the sleeping bags to a shelter.. since the game registers that you no longer have enough beds for your followers until you finish building the shelter. Normally it wouldn’t be a problem if you have a high faith level but it can cause issues if you’re already Low on faith as you can have a cult member start dissenting.
Huh. Sounds like, if I find myself with as many sleeping bags as I have followers and want to upgrade them, I'll have to remind myself to make a separate shelter/ninth bag before beginning the upgrade process. (Haven't played yet but am interested, and feel like my logic is sound)
@@penntopaper9305 The game sort of freaks out when this happens because the game does detect that there's not enough beds as the upgrade does replace the original bed since cancelling the upgrade will completely remove the bed all together, but at the same time the game also detects that you do have enough beds, so you'll probably see the faith jump up and down.
@@don_kixotejoga yes but the problem is the brief drop in faith can make one of your followers start to dissent or have other consequences. They might have patched it since I last played though
One tip I have is get the Grass Eater doctrine. Completely negates the negative effects of grass meals, and if for some reason at the time you're struggling to make other meals, but you have a lot of grass, it becomes a life saver.
I have that, but I also have the doctrine that I can give the followers a bit of prayer/praise for loyalty points. So far, I haven't seen anyone dissent yet and I get to farm up the doctrine points.
@@CalebWolf I've only had one dissenter thus far, and he was one when he joined. I only did it to fulfill a follower request, then sacrificed him immediately afterwards.
It seems like a good idea on paper, but, honestly, grass eater is very much a short-term solution, and becomes moot once you start farming and especially when you get cauliflower seeds. I find the cannibalism Doctrine far superior because Ascension and Sacrifice gives you follower meat, and the cannibalism meal has a 75% chance to stop a Follower from dissenting.
One thing that helped me: Fast but low damage are the best type of weappn in crusades, while slow but high damage are better for bosses. At least for me.
Another thing I want to tell beginners once you unlock the ability to sacrifice a follower upon death in a crusade don’t pick one of your favorites because there is no resurrection for them. You can only resurrect followers you have sacrificed in rituals or died in your camp either by murder or natural death.
The teleport back to base upgrade is really useful after completing the first area, since the bishops show up throughtout later on and do things like make followers hungry or sick, and now you just tp home and fux it rather than panic and rush the rest of the crusade
That upgrade is the last one I take because it didn't really help you with crusade, if you take the other you can finish the crusade faster and do what you must after that. In my mind if I teleport back before finishing the crusade I didn't progress the story and it's just more time wasted. Even after having the upgrade I find myself never using that feature, because the crusade is finish before there's a big problem in the base.
I’d love to see a way for the followers to make their own food, probably at a reduced rate regardless, but have to go down an upgrade path for what recipes they can use. This way, you can go out in the longer crusades when you’re critically low on resources, or when you need to grind out specific resources like crystal or webbing, things that you can only get while out and about. Maybe also have it that they only use the resources that are in a specific chest, again to ensure that you don’t just leave them to their own devices for to long. Finally, and *SPOILERS BTW* only have this upgrade path available AFTER Heket, so that the points where she makes your followers starve is still impactful to the player
Mushroom Ritual is ridiculously broken. It keeps followers at max happiness for two days. Make food a bunch, to fill up hunger meter. Make food more after it's full even if followers aren't hungry. Then just pop Mushroom Ritual and go your merry way. Only drawback is if you come back to bunch of dead followers, bunch of vomiting ensues because how game makes old followers die in middle of crowd. Followers start to vomit and get sick because apparently they like to self inflict sadness and sickness by watching a rotting corpse... Worst I had was 6 sick followers at once for this exact reason.
There's a ritual that allows them to not eat for 2 days and a ritual locking the meter of faith for 3 days. That should help to go on a longer crusades. Also you can become pretty rich is you have a ritual that basically robs every single follower. It costs quite a lot of bones, so you should aim for an upgrade that reduses cooldown and cost of rituals.
I definitely spent too much time in base during my first playthrough. My followers were always dissenting or dying while I was in the middle of a cruscade. Hell the only way I could beat Bishop Heket in peace was by putting them under Mind control with the mushrooms. By then I had all filled all the doctrines and divine inspiration. Now I've 10,000 in gold and my lumber and stone is is the 700 range
Small combat tip I found is that dashing cancels all attack animations, but attacking cancels the dash animation. This means you can attack dash and attack again in a very short amount of time. I found this really helps with the axe and sword weapons, but doing it with gauntlets is shit and the dagger sometimes doesn't have enough range to follow up.
Well, my mistake I make every single time and it's not just in this game is that I'm focusing on swinging my weapon and running into enemies mindlessly, not paying attention to those enemies who shoot projectiles, and I'm starting to play more carefully only when I'm on half a heart. Yeah. That always ends well.
One thing you haven't mentioned aswell is that when you're new there's a stage where your followers are less likely to dissent against you and they're easier to maintain, it's a really good idea to go on as many crusades as possible in the first area and recruit as many new followers as you can before progressing to the next stage but don't immediately indoctrinate them because they actually join a very long queue when you save them, I believe it's a good idea because it provides a way of indoctrinating more members while you also work on the base and that way if you have them queued up you wont need to worry too much about crusades for abit and it's fairly steady as long as you only gradually indoctrinate
@@taotravyuniversalist7747 I have like 30 followers now just slaving away to the point where the game actively drops from 60fps to 1fps every time an action is completed 🤣
This is without a doubt my favorite indie of 2022 but I have to say there are some run breaking bugs that I've run into about five separate times and it really really needs to get fixed. But other than that I absolutely love this game and I hope it gets more content
Yeah, I've run into my fair share. Rituals not finishing for no discernable reason and creating a kind of softlock, no more than the six most devoted of my followers showing up inside the temple for sermons, my followers not recognizing that a lumberyard etc exists until I close and reopen the game... It's very strange, and more than a little frustrating
@@wolfywonder8480 i had the same lumber yard glitch. i've yet to see any more of these glitches but i'm sure i'll run into them at some point. hopefully they get patched soon
@@garyburginjr1366 I think the developers mentioned that they’re currently making a patch to solve these glitches and bugs. I personally haven’t played it yet (I bought it but been playing xenoblade 3 lol)
So far my most game-breaking bug was the disappearing shrine so I couldn't collect devotion and get new upgrades. Luckily a quick return to the menu and back into the game fixed it. I currently have the sermon bug where only 7 of my 25 cultists attend, and I had one where I couldn't complete an interactactiin with one of my dissenters in prison and I was locked within a menu. Luckily a reset fixed that one too.
Here is some mistakes l learned when l was playing on the hardest difficulty. Mistake 1: Do not play on easy mod Why? Because you will less likely never face those issues and all of sudden when you want to play the game again, on more harder difficulty you start to face the problems and might even lose the run when you're not prepared for it. Including less HP, more punishing cult faith, and so on. As it says it's "Easy", so you will not be prepared for the harder difficulty setting when you want to play again. Mistake 2: Demon possession does matter! When you're on the hardest difficulty you really need to pay attention to level up your cult members, but pay attention to what type of demon they will become, if you have wasted all your time leveling up the wrong follower, it is just more boring grinding later on when your stuck and can't go on because your followers are too low level and can't give you enough boost to win the boss fight. Mistake 3: Picking the right cape and bonuses on the Crown abilities. It's very important when playing on a harder difficulty, because of the lack of hp, you can't offer to get hit as you only start with 1 heart, making early game choices very important, or get a slap to face by taking the wrong Crown ability and now your stuck because of your bad choice of ability Mistake 4: Bones... MORE BONES!! Always sent your cult members to collect bones whenever possible. You gonna do a lot more rituals to keep your cult faith up and high. Mistake 5: Giving wrong people, wrong gifts / Items. Dear god, pay attention to your follower's traits. So you void giving person who gives you less praying power an item who boosts it because it just going to waste, try to manage your cult member's that way you have workers and prayers. In the late game, this does not matter too much but in the early game, it does matter a ton
while I agree with most of these I do have to say that I have plenty of bones without even having a missionary, I'm on day 44 and my main problem is the ritual cooldown, however I could've picked all the wrong rituals
@@don_kixotejoganow it’s good if you manage to get the relic or card that increases in power for each card you hold (also there’s a bug sometimes where you can get 8 cards)
Ok this is like the 10th gameplay I’ve seen of this so far so I’m just going to point it out. I noticed in the tarot card room, after playing for a while, a stack of cards appears to the left side of the tarot card man. You can walk up to it, pay gold and pull again. It has a little cool down. So you’re not ‘supposed’ to do it more than once, but if you find it, pull it, play the whole area, and come back, you should be able to do it again. I’ve done this multiple times. At one point I had 8 tarot cards.
Appreciate the spoiler free video and that you thought to mention it! I’m just starting and I don’t want to make any annoying mistakes that will bite me later.
I personally just started out by making a massive farm, and having one person worship, and then proceeded to unlock everything before going to the second area of the game
If I was a guide-doing youtuber, I would 100% do a guide on how to use doctrines. I think a few of them have sneaky sorts of uses that aren't immediately obvious, and a few have synergies that are really good to know about ahead of time (e.g. Murder and Good Die Young) For example, tonight I'm going to try to build enough prisons to incarcerate my whole cult and see if that makes it so I can go on a long crusade without them starving or losing faith or pooping everywhere, because I have the Original Sin doctrine so there's very little cost to doing so. Dunno yet if that's going to work, but I'm like 85% certain that followers don't lose stats while they're imprisoned, and Original Sin (effect: followers only lose 2 faith when you imprison a non-dissenter) is one of those "but why?" doctrines.
To update, I've done some testing and got some...interesting results. I have a pretty new save, where I had 8 followers. Of those 8, I put 6 in stockades, sent one on a mission, and took one with me as a demon while I did a re-visit to Leshy's area to kill 3 bosses. When I left, the base was clean and hunger was 80%-ish. Notably, I have no beds in my base--I don't feel like 20 faith a day is really worth the cost of them early game, and only build them for quests/diseases. I was gone for around 3.5-4 days. When I got back, everybody was PISSSED (actually zero faith in the meter), but the disease meter and hunger meters didn't show any difference. My missionary was patiently waiting for me to collect his spoils and the follower I demonized IMMEDIATELY became a dissenter. Giving out blessings increases faith by +5, so I started to methodically go through and release/bless all my imprisoned followers. Except, as soon as I released any they would instantly show the beginning stages of starvation. So, after that happened once I went and cooked some meals and THEN started releasing everyone and blessing them to get my faith back up. The missionary was fine other than normal post-mission exhaustion. Only my demon-follower and the missionary got any exhaustion debuffs. I suspect my real issue with faith is the lack of beds--even though they can't use them, you still get a faith hit from followers if any of them are homeless. I don't know if there was additional faith hit from the long-term incarceration past the -2 from initial imprisonment. Also, nobody actually starved to death but everyone was veeeeery hungry, making me think the prisons don't freeze the follower stats but do put a lower bound on how hungry they can get. I'm going to try again tonight, after first building some more sleeping bags/prisons (I got four new followers on the long mission) to keep people from getting angry due to homelessness, and maybe mixing in some time fishing and knucklebones to see just how far I can push them. I'm also kind of curious as to whether the sleeping bags themselves will ever collapse if nobody uses them...
They really need to roll out a patch on PS4. In which order I do stuff basically doesn't matter since only the 6 oldest followers show currently up to a sermon. Which especially sucks when I get a quest where one wants to get sacrificed but I can't because he isn't currently in the temple. And I had the game lock up twice today while talking to a follower. I can still save and quite. But I'm locked in the talk menu basically. And I also had it once where all my followers froze in place and I couldn't interact with them anymore. Thankfully just leaving the area and coming back fixed this.
Its interesting to see how your combat strategies with darkest dungeon and this game are very similar despite them being in two different genres of games .
One of my mistake i made was when i was feeding my followers i forgot i sent one to sleep and i left a bowl out over night. I thought it would be okay but when they woke up and ate it they died. so yeah... 1) always remember how many followers go to sleep 2) Don't leave extra food over night 3) and always have a body pit ready
I just bought this game and played it for hours into the early morning! I had like 6 followers five of which that died of starvation because I couldn't feed them properly. Will definitely take these points into consideration.
These folks over at Massive Monster know how to make video games fun! I was up till 2am playing this game. Haven’t spent countless hours on a game In quite some time until I played Cult of the Lamb.
Fun story, my boyfriend wanted me to play the game and he’s really into crusading while I’m really into base management so in the end, despite being my first run through I ended up being really balanced. BF: you need to do crusades Me: give me a second, I need to bless these people first. BF: build the mines, then you don’t have to collect as many resources during crusades. STOP KILLING ALL THE PRACTICE DUMMIES! Me: I need the wood! BF: no you don’t! Here, buy the demon ritual. It will help. Me: why do I need a demon ritual. I’m gonna buy a prison. BF: WHY?! Me: for deserters. BF: just sacrifice them. You need to go in the dungeon. Seriously. Go in. Me: hold on, I need to do a sermons real fast. BF: if you wait for the next day through the night, I swear. You’re not even doing anything! Me: I’ll plant farms BF: just feed them grass and poop Me: I’m not feeding them that! I’ll lose faith and I’M NOT FEEDING THEM THAT! BF: upgrade the weapons. Me: I’m reviving my followers. BF: you don’t need to revive EVERY SINGLE ONE! Me: I’M REVIVING THEM! BF: stop picking up all the poop. Wait for it to collect and pick it up when you get back. Me: no. It bothers me. BF: build an outhouse! Me: I DON’T HAVE ENOUGH RESOURCES! BF: THEN DO THE CRUSADES! It was fun.
so the tldr from what I got is: 1:invest in the renewable structures 2:get done with the crusades as quickly as possible while grabbing everything in there, dont spend all day at base 3:kill the problems then the others 4:recruit then sermon, except at night 5:the elderly and dissenters can be used in rituals or re-educated, send on high risk if ya want
Another one I don't see often is make sure your home area is organized! The follower area can easily run out of space to put stuff, and it's also just a huge time waster if you farms and resources are scattered randomly.
i have an issue where all of my cultists won't show up to sermons. only the 6 oldest always show up, makes it hard to sacrifice the bad ones when they don't even show up lol
I just started playing the game after wanting it for a while, and my first follower that I loved left after dissenting, because I didn't realize how to get them to stop ;-;
Yeah i both am very used to management games and dungeon crawlers so i found this game very easy and used a very similar approach to yours but this is probably nice for newcomers to the genre(s)
the biggest mistake i made at the start was rushing the crusades because i was too worried about my followers, now i make plenty of food before i leave, and try to make yourself a confessions booth as soon as possible, it's an almost guaranteed level every day for someone. and ofc the biggest tip of all, DON'T PLAY THIS GAME ON PS4. right now the ps4 version is very very very buggy, when you do cult rituals you only have 6 ppl going in so unless you're lucky you can't do any kind of sacrifice, marriage or assigning someone as tax man without them being in the tent, so if you're a fellow console player during these times try to ignore follower quests, a lot of them are probably impossible with the way the game treats the tent where you do sermons and rituals.
Once you have a farm and mines up, and can get bones easy enough / have the ritual upgrades gold will rarely be an issue as you can always happy hypnotise, negate hypnotise passive, collect gold from all followers ritual. And or assign a bunch of tax collectors. With that in play buy all the seeds you want or go to the pier and buy the seafood for some good meals
Tbh I don't find the sermon thing an much of an issue, I've maxed my sermon-acquired upgrades already and I've only finished the second location, so I wouldn't sweat about it. Also doing sermon at night isn't that bd since there's so many ways of gaining faith in the game - not only multiple rituals (depending on which ones you'll choose), but food as well
I made the mistake while dealing with a dissenter by locking them in the prison. Now i had the doctrine that gives faith every day when prisons are empty. That was my big mistake so i had to cook something. Thankfully it was a one shot.
Another tip: in the settings menu you can pause time in your cult when on crusades. This stops followers from dying/starving/etc. while fighting bosses. Btw it doesn’t stop time when going to Lonely shack, Pillgrams Passage, etc. crusades only.
There is the ”respect the elders” doctrin which from my experience works pretty well in giving a you small boost in faith everytime you get one. Plus graves are a pretty alright way to farm divine inspiration.
1:35 unfortunately its just something that has to be learned the hard way how to balance. I started playing the game not being good at either fighting or making a good base and ending spending too much time doing both. After 2 failed attempts on my first tries i was able to get the balance down. Trust me this is trial and errors
Just bought this game, learned pretty quickly about the importance of resources, lost two cultists to heresy before realising i didnt have a jail. And then lose like one more in the process of trying to learn to make one, then getting the meterials to do so
My best advice is to unlock the body composter. That way, depending on the doctrines you have, you can easily get rid of the followers who die AND get necessary poop. It's also good when you lose someone to a fight, something more common since the Sins of the Flesh update.
You can also lose a lot of faith if you have a ton of spouses and keep getting more. I lose over half of the max faith each time I marry because everyone else is so jealous. 😅
By the way if you have the funeral doctrine you can get devotion from dead followers. (10 limit per grave) so although it’s not needed there can be benefits for the dead followers that died of natural causes.
I never rally have issues with dissenting and dissenters. Old members also arent a issue for me either. I only did sacrifices only when necessary. I normally just bury the old and resurrect them back. I work from the bottom of the list all the way back to the top. 90% of my followers are 100-150 years old. Plenty of food for the elderly AND the more elderly you have the happier your cult is. As long as that trait is unlocked. The morge and pit also allow other followers to put a body away if a member passes while im on a crusade. Ive pretty much gotten my base automated except filling up seed slots, rituals, burials and making food
Personally i like focusing on the base management, because it makes you so powerful, that you won't have any problems ever in any fight. Mostly i only go on crusades after i made a ritual on my follower's hunger and faith (i don't know the names of these rituals), so when i come back to my base, everything is the same as i left it.
The only one I disagree with is spending too much time on base. It's legit my favorite aspect of the game despite being more of a action RPG type of guy, but there is one aspect of spending too much time on base that you didn't mention and it's that you can end up burning too many ressources that you mainly acquire during crusades or even food if you have no other means of acquiring better ingredients than berries and you can get yourself stuck with your head barely floating above the water for a while. The most dangerous thing is letting your base fall apart too much which ends up consuming too much of your time so you can't crusade, but not crusading means you can't perform certain rituals and can end up losing tons of money as well and it can become a kind of a loop that becomes hard to break. I think the best way to counter this problem is priorizing the building of ressource farms as fast as possible so you always have a certain flow coming in that allows you to float comfortably even when you're away for a long time and to take time during commune management to hoard as much as possible.
I can’t sacrifice/ascend my elders because I don’t have enough bones. The crusade to ritual ratio is basically 1:1 and someone almost always dies while I’m gone. Also, the elderly still give good bonuses during sermons.
When people walk out of the building after the Sermon, talk to them for the loyalty boost. if they are all close together, you have one talk and from 20 People 10-15 boosts in one go :)
Funny enough, I only started playing this game less than three weeks ago, & already completed most of it. Have even learned fast how to deal with problems in game. So practically had none of these problems.
My current favorite way to deal with elders is to have respect for the elderly, belief in the afterlife, and cannibalism. You get extra faith daily from respect for the elderly, and belief in the afterlife means no faith loss when they die. Then cannibalism lets you harvest them for meat in broad daylight with no faith loss, plus it negates faith loss and illness and adds a chance of increasing loyalty when eating follower meat.
i made it to act 5 just now! i think I stayed in in base too long. IMO just make sure your base isn't going to fall apart and go out. you get better resources. also i think while you're out the tip of destroying everything is wrong as that eats into your away time and you get better rewards as you get chests and rituals :)
I have a mourge so i just bury them after doing stuff. But i do agree with them being an issue. However i selected the resoect your elders and don't fear death traits so that when one does become old i get faith and when they die it's reduced to two lost faith
Also if you’re getting a new fleece: Fleece of the Fates. I have such a hard time finding Clauneck sometimes so it’s very helpful to have tarot cards just given to me pre-crusade
Quantity over quality and be ruthless with how you dispatch your followers... Fewer followers means less maintenance... In addition, use the cloke that increases damage per kill...
I always let my elders die a natual cause, then ressurect them from their grave. This way youll never be short of followers AND they keep their current level.
Pick the cannibal trait. It cancels out the 75% chance of your follower getting sick after eating follower meat, and it keeps the benefits of 75% chance of curing a dissenting follower.
Don't know if I need to mention it here, but I picked the great fasting doctrine so I can go on a longer crusade without worrying about them starving since the affect last for three days! Guess what happened next!
While watching the video, I noticed that the gameplay footage has some of the followers working on the farm themselves. I have the farming building that allow them to do this, but in my game, there’s no command to task them with doing it like with the wood and stone. Is my game broken or is it something I need to unlock later? I’ve had the seed building full for as long as I’ve had it, and none of my followers do anything with it.
I bought the game 3 days ago and been addicted to it😤Only have the final boss left. If only the bugs on ps4 were fixed😭 I can’t get any of the boss achievements and my game keeps getting locked
Yeah, I really loved just building my base. I was about 80% done with unlocks when I finally played the second crusade (basically anything that didn't require crystals or web). It's just another mode, like animal crossing.
@@WerSonst95 Yeah exactly, i think if youre more into animal crossing or just base building in general, you should be allowed to spend more time on your cult then on crusades. Also it is very obvious which side of the two got more love.
How do i get LOTS of pumpkins? I need FREAKING 40 OF THEM FOR THE BLOOD MOON ritual. I know its a 2 dungeon item but im going through the dungeon where they are suppose to appear and getting maybe 1-2 a run.
I had six people part of my cult and randomly got a pop-up saying what does Shepherd without a flock and had two days to add another person to my colt is this common or a one time thing
@@ShuffleFM Their is a series of quests from a red wolf(?) that begins by taking a fish from you then a follower(you can't revive them) then 2 Followers(or half a heart from your max health) and then Rattau You get for each of these missions one of the clothing unlock thingys that I don't remember the name of You find him in the night in multiply locations You will see a blue moon symbol on the ground
Personally I think that the elderly should still have a purpose, that being they can no longer do physical work but are twice as effective at spiritual work.
I mean, the BEST sacrifices are the high-level ones and the elderly have been levelling up the longest so...
Hell, having them die naturally, burying them, and then doing the funeral ritual is a great way to boost faith. Especially if you upgrade the burial plot to a tombstone so your followers grieve. That boosts it a bit further.
I don't do that, instead I ascend them to a greater beyond.
Well.. if they make it to the great beyond...
Ascending them when they get old is befar the best I've seen
@@RayTheManOli Personally, I Ascend Followers I want to weed out of the Resurrection list. Decenters and those with undesirable Traits. If you *REALLY* want to remove the elderly, get the Ritual that unlocks the Slap Fight Pit, kill the loser, and then Sacrifice the winner. Not that I do that, since I prefer to Marry a Follower to get the most out of Sacrificing them to continue a run. Two red hearts and two blue hearts are nothing to sneeze at.
i know you arent supposed to spend like 95% of the game in the base but god is it fun. i find just doing stuff around base and talking to the cultists just as if not more fun than the crusades. im definitely a character and plot over gameplay person when it comes to games in general. to be entirely honest, the only reason i do crusades is to advance the plot and meet new characters, and im practically just as invested in my follows as the actual characters.
I find cult of the lamb great because its multiple games. Bored of playing an rpg? go fishing. bored of fishing? play a farming sim, or manage a cult, so many genres in one
Yeah I love talking to my followers everyday, and just maintaining the base. I always get a little sad when my favorite followers die
And they somehow got pretty old fast IMO, so it's partially a waste because they just either die or ascended and the trade off upgrading them is kinda need some improvement in the future i guess@@serendipitylove3930
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Early on I gained a follower who had a problem with sacrifices, lost 5% faith after a sacrifice. A couple minutes later I unlocked the sacrifice mechanic. After finishing the crusade I found out which follower it was, and sacrificed him. Let’s just call it… a test of faith…
Number 1 Trick I should have realized sooner: The exits of rooms ind the dungeons sometimes have decorations hanging around, which signal what the next room is (Stars for card, weapons for smithy etc.). Really easy to notice, but still took me far too long.
Omg. Yes. I noticed that when I was in the fourth area. Lol.
I was actually surprised that I looked out for that within the first hour of the game to help me navigate. I miss details like that all the time.
Just beat the game and still haven’t noticed thanks for telling me
WAIT WHAT IMPOSSIBLE
THANK YOU I didn't notice this
One thing that’s kinda annoying is that if you have 8 followers and 8 sleeping bags. You’ll lose faith if you try to upgrade one of the sleeping bags to a shelter.. since the game registers that you no longer have enough beds for your followers until you finish building the shelter. Normally it wouldn’t be a problem if you have a high faith level but it can cause issues if you’re already Low on faith as you can have a cult member start dissenting.
Huh. Sounds like, if I find myself with as many sleeping bags as I have followers and want to upgrade them, I'll have to remind myself to make a separate shelter/ninth bag before beginning the upgrade process. (Haven't played yet but am interested, and feel like my logic is sound)
i think that could be a you thing bc when i do that it doesnt lower faith if i finish the new bed by the the time the clock goes into a new phase
@@penntopaper9305 The game sort of freaks out when this happens because the game does detect that there's not enough beds as the upgrade does replace the original bed since cancelling the upgrade will completely remove the bed all together, but at the same time the game also detects that you do have enough beds, so you'll probably see the faith jump up and down.
I think if you finish building the shelter your faith recovers,it isn't?
@@don_kixotejoga yes but the problem is the brief drop in faith can make one of your followers start to dissent or have other consequences. They might have patched it since I last played though
One tip I have is get the Grass Eater doctrine. Completely negates the negative effects of grass meals, and if for some reason at the time you're struggling to make other meals, but you have a lot of grass, it becomes a life saver.
I have that, but I also have the doctrine that I can give the followers a bit of prayer/praise for loyalty points. So far, I haven't seen anyone dissent yet and I get to farm up the doctrine points.
@@CalebWolf I've only had one dissenter thus far, and he was one when he joined.
I only did it to fulfill a follower request, then sacrificed him immediately afterwards.
EXACTLY
It seems like a good idea on paper, but, honestly, grass eater is very much a short-term solution, and becomes moot once you start farming and especially when you get cauliflower seeds. I find the cannibalism Doctrine far superior because Ascension and Sacrifice gives you follower meat, and the cannibalism meal has a 75% chance to stop a Follower from dissenting.
@@The_Bromodo its 40%, and I think it causes illness if you dont have the doctrine
One thing that helped me:
Fast but low damage are the best type of weappn in crusades, while slow but high damage are better for bosses. At least for me.
Another thing I want to tell beginners once you unlock the ability to sacrifice a follower upon death in a crusade don’t pick one of your favorites because there is no resurrection for them. You can only resurrect followers you have sacrificed in rituals or died in your camp either by murder or natural death.
Murder is a thing in this game?😂
@@Meowseee yeah its one of the law and order doctrines
The teleport back to base upgrade is really useful after completing the first area, since the bishops show up throughtout later on and do things like make followers hungry or sick, and now you just tp home and fux it rather than panic and rush the rest of the crusade
I never have problem whit that
Or you maintain your cool and push through.
Never had a problem with that
That upgrade is the last one I take because it didn't really help you with crusade, if you take the other you can finish the crusade faster and do what you must after that.
In my mind if I teleport back before finishing the crusade I didn't progress the story and it's just more time wasted.
Even after having the upgrade I find myself never using that feature, because the crusade is finish before there's a big problem in the base.
I’d love to see a way for the followers to make their own food, probably at a reduced rate regardless, but have to go down an upgrade path for what recipes they can use.
This way, you can go out in the longer crusades when you’re critically low on resources, or when you need to grind out specific resources like crystal or webbing, things that you can only get while out and about.
Maybe also have it that they only use the resources that are in a specific chest, again to ensure that you don’t just leave them to their own devices for to long.
Finally, and *SPOILERS BTW* only have this upgrade path available AFTER Heket, so that the points where she makes your followers starve is still impactful to the player
Having a chef would be really nice. At that point the only thing the player has to do is sermon and rituals.
@@ShuffleFM Hence why you have to unlock it, rather than have it happen naturally or something
make a lot of food so they can still eat once you are cruzading.
Mushroom Ritual is ridiculously broken. It keeps followers at max happiness for two days. Make food a bunch, to fill up hunger meter. Make food more after it's full even if followers aren't hungry. Then just pop Mushroom Ritual and go your merry way. Only drawback is if you come back to bunch of dead followers, bunch of vomiting ensues because how game makes old followers die in middle of crowd. Followers start to vomit and get sick because apparently they like to self inflict sadness and sickness by watching a rotting corpse... Worst I had was 6 sick followers at once for this exact reason.
There's a ritual that allows them to not eat for 2 days and a ritual locking the meter of faith for 3 days. That should help to go on a longer crusades. Also you can become pretty rich is you have a ritual that basically robs every single follower. It costs quite a lot of bones, so you should aim for an upgrade that reduses cooldown and cost of rituals.
I definitely spent too much time in base during my first playthrough. My followers were always dissenting or dying while I was in the middle of a cruscade. Hell the only way I could beat Bishop Heket in peace was by putting them under Mind control with the mushrooms. By then I had all filled all the doctrines and divine inspiration. Now I've 10,000 in gold and my lumber and stone is is the 700 range
Small combat tip I found is that dashing cancels all attack animations, but attacking cancels the dash animation. This means you can attack dash and attack again in a very short amount of time. I found this really helps with the axe and sword weapons, but doing it with gauntlets is shit and the dagger sometimes doesn't have enough range to follow up.
Well, my mistake I make every single time and it's not just in this game is that I'm focusing on swinging my weapon and running into enemies mindlessly, not paying attention to those enemies who shoot projectiles, and I'm starting to play more carefully only when I'm on half a heart.
Yeah.
That always ends well.
Same I die all the time 😅
One thing you haven't mentioned aswell is that when you're new there's a stage where your followers are less likely to dissent against you and they're easier to maintain, it's a really good idea to go on as many crusades as possible in the first area and recruit as many new followers as you can before progressing to the next stage but don't immediately indoctrinate them because they actually join a very long queue when you save them, I believe it's a good idea because it provides a way of indoctrinating more members while you also work on the base and that way if you have them queued up you wont need to worry too much about crusades for abit and it's fairly steady as long as you only gradually indoctrinate
Brilliant
@@taotravyuniversalist7747 big brain strats 🤣
@@taotravyuniversalist7747 I have like 30 followers now just slaving away to the point where the game actively drops from 60fps to 1fps every time an action is completed 🤣
Ohhhh shit that's smart thank you
This is without a doubt my favorite indie of 2022 but I have to say there are some run breaking bugs that I've run into about five separate times and it really really needs to get fixed. But other than that I absolutely love this game and I hope it gets more content
Yeah, I've run into my fair share. Rituals not finishing for no discernable reason and creating a kind of softlock, no more than the six most devoted of my followers showing up inside the temple for sermons, my followers not recognizing that a lumberyard etc exists until I close and reopen the game... It's very strange, and more than a little frustrating
@@wolfywonder8480 I'm hopeful that they fix it quickly because that's the only thing really holding it back
@@wolfywonder8480 i had the same lumber yard glitch. i've yet to see any more of these glitches but i'm sure i'll run into them at some point. hopefully they get patched soon
@@garyburginjr1366 I think the developers mentioned that they’re currently making a patch to solve these glitches and bugs. I personally haven’t played it yet (I bought it but been playing xenoblade 3 lol)
So far my most game-breaking bug was the disappearing shrine so I couldn't collect devotion and get new upgrades. Luckily a quick return to the menu and back into the game fixed it. I currently have the sermon bug where only 7 of my 25 cultists attend, and I had one where I couldn't complete an interactactiin with one of my dissenters in prison and I was locked within a menu. Luckily a reset fixed that one too.
Here is some mistakes l learned when l was playing on the hardest difficulty.
Mistake 1: Do not play on easy mod Why? Because you will less likely never face those issues and all of sudden when you want to play the game again, on more harder difficulty you start to face the problems and might even lose the run when you're not prepared for it. Including less HP, more punishing cult faith, and so on. As it says it's "Easy", so you will not be prepared for the harder difficulty setting when you want to play again.
Mistake 2: Demon possession does matter! When you're on the hardest difficulty you really need to pay attention to level up your cult members, but pay attention to what type of demon they will become, if you have wasted all your time leveling up the wrong follower, it is just more boring grinding later on when your stuck and can't go on because your followers are too low level and can't give you enough boost to win the boss fight.
Mistake 3: Picking the right cape and bonuses on the Crown abilities. It's very important when playing on a harder difficulty, because of the lack of hp, you can't offer to get hit as you only start with 1 heart, making early game choices very important, or get a slap to face by taking the wrong Crown ability and now your stuck because of your bad choice of ability
Mistake 4: Bones... MORE BONES!! Always sent your cult members to collect bones whenever possible. You gonna do a lot more rituals to keep your cult faith up and high.
Mistake 5: Giving wrong people, wrong gifts / Items. Dear god, pay attention to your follower's traits. So you void giving person who gives you less praying power an item who boosts it because it just going to waste, try to manage your cult member's that way you have workers and prayers. In the late game, this does not matter too much but in the early game, it does matter a ton
while I agree with most of these I do have to say that I have plenty of bones without even having a missionary, I'm on day 44 and my main problem is the ritual cooldown, however I could've picked all the wrong rituals
@@finn596 You can reduce by A LOT ritual cooldown with divine inspiration
Another tip: be weary about what fleece you use, your fleece can overall change your ways of combat like the glass canon fleece.
I use the white tarot fleece. For no reason at all. I know, it is mid
@@don_kixotejoganow it’s good if you manage to get the relic or card that increases in power for each card you hold (also there’s a bug sometimes where you can get 8 cards)
Ok this is like the 10th gameplay I’ve seen of this so far so I’m just going to point it out. I noticed in the tarot card room, after playing for a while, a stack of cards appears to the left side of the tarot card man. You can walk up to it, pay gold and pull again. It has a little cool down. So you’re not ‘supposed’ to do it more than once, but if you find it, pull it, play the whole area, and come back, you should be able to do it again. I’ve done this multiple times. At one point I had 8 tarot cards.
Appreciate the spoiler free video and that you thought to mention it!
I’m just starting and I don’t want to make any annoying mistakes that will bite me later.
I personally just started out by making a massive farm, and having one person worship, and then proceeded to unlock everything before going to the second area of the game
If I was a guide-doing youtuber, I would 100% do a guide on how to use doctrines. I think a few of them have sneaky sorts of uses that aren't immediately obvious, and a few have synergies that are really good to know about ahead of time (e.g. Murder and Good Die Young)
For example, tonight I'm going to try to build enough prisons to incarcerate my whole cult and see if that makes it so I can go on a long crusade without them starving or losing faith or pooping everywhere, because I have the Original Sin doctrine so there's very little cost to doing so. Dunno yet if that's going to work, but I'm like 85% certain that followers don't lose stats while they're imprisoned, and Original Sin (effect: followers only lose 2 faith when you imprison a non-dissenter) is one of those "but why?" doctrines.
Thanks for the idea! I'll see what I can do :)
Let me know how the mass incarceration works. That sounds like a clever idea.
+1 for giving us an update after you test this. Very interested in the results.
Gonna leave this here.
To update, I've done some testing and got some...interesting results.
I have a pretty new save, where I had 8 followers. Of those 8, I put 6 in stockades, sent one on a mission, and took one with me as a demon while I did a re-visit to Leshy's area to kill 3 bosses. When I left, the base was clean and hunger was 80%-ish. Notably, I have no beds in my base--I don't feel like 20 faith a day is really worth the cost of them early game, and only build them for quests/diseases.
I was gone for around 3.5-4 days. When I got back, everybody was PISSSED (actually zero faith in the meter), but the disease meter and hunger meters didn't show any difference. My missionary was patiently waiting for me to collect his spoils and the follower I demonized IMMEDIATELY became a dissenter.
Giving out blessings increases faith by +5, so I started to methodically go through and release/bless all my imprisoned followers. Except, as soon as I released any they would instantly show the beginning stages of starvation. So, after that happened once I went and cooked some meals and THEN started releasing everyone and blessing them to get my faith back up.
The missionary was fine other than normal post-mission exhaustion. Only my demon-follower and the missionary got any exhaustion debuffs.
I suspect my real issue with faith is the lack of beds--even though they can't use them, you still get a faith hit from followers if any of them are homeless. I don't know if there was additional faith hit from the long-term incarceration past the -2 from initial imprisonment.
Also, nobody actually starved to death but everyone was veeeeery hungry, making me think the prisons don't freeze the follower stats but do put a lower bound on how hungry they can get.
I'm going to try again tonight, after first building some more sleeping bags/prisons (I got four new followers on the long mission) to keep people from getting angry due to homelessness, and maybe mixing in some time fishing and knucklebones to see just how far I can push them. I'm also kind of curious as to whether the sleeping bags themselves will ever collapse if nobody uses them...
@@frankmc8355 Thank you for the update! I'll continue to watch for your updates.
They really need to roll out a patch on PS4. In which order I do stuff basically doesn't matter since only the 6 oldest followers show currently up to a sermon. Which especially sucks when I get a quest where one wants to get sacrificed but I can't because he isn't currently in the temple.
And I had the game lock up twice today while talking to a follower. I can still save and quite. But I'm locked in the talk menu basically.
And I also had it once where all my followers froze in place and I couldn't interact with them anymore. Thankfully just leaving the area and coming back fixed this.
Last patch for PC felt like it messed stuff up too. Sorry to hear it.
It happens to the switch too also keeps crashing a lot so annoying, had to do the final boss twice because of it.
😂 this scrub is still on a PS4 in 2022...
@@kolz4ever1980 Give me 500€ and I buy a PS5 as soon as i find one that isn't sold out in 5 seconds.
@@CrazzyKitty1359 that's weird i have been playing since Saturday and everything seems pretty well for me.
Its interesting to see how your combat strategies with darkest dungeon and this game are very similar despite them being in two different genres of games .
One of my mistake i made was when i was feeding my followers i forgot i sent one to sleep and i left a bowl out over night. I thought it would be okay but when they woke up and ate it they died. so yeah...
1) always remember how many followers go to sleep
2) Don't leave extra food over night
3) and always have a body pit ready
I just bought this game and played it for hours into the early morning! I had like 6 followers five of which that died of starvation because I couldn't feed them properly. Will definitely take these points into consideration.
These folks over at Massive Monster know how to make video games fun! I was up till 2am playing this game. Haven’t spent countless hours on a game In quite some time until I played Cult of the Lamb.
Fun story, my boyfriend wanted me to play the game and he’s really into crusading while I’m really into base management so in the end, despite being my first run through I ended up being really balanced.
BF: you need to do crusades
Me: give me a second, I need to bless these people first.
BF: build the mines, then you don’t have to collect as many resources during crusades. STOP KILLING ALL THE PRACTICE DUMMIES!
Me: I need the wood!
BF: no you don’t! Here, buy the demon ritual. It will help.
Me: why do I need a demon ritual. I’m gonna buy a prison.
BF: WHY?!
Me: for deserters.
BF: just sacrifice them. You need to go in the dungeon. Seriously. Go in.
Me: hold on, I need to do a sermons real fast.
BF: if you wait for the next day through the night, I swear. You’re not even doing anything!
Me: I’ll plant farms
BF: just feed them grass and poop
Me: I’m not feeding them that! I’ll lose faith and I’M NOT FEEDING THEM THAT!
BF: upgrade the weapons.
Me: I’m reviving my followers.
BF: you don’t need to revive EVERY SINGLE ONE!
Me: I’M REVIVING THEM!
BF: stop picking up all the poop. Wait for it to collect and pick it up when you get back.
Me: no. It bothers me.
BF: build an outhouse!
Me: I DON’T HAVE ENOUGH RESOURCES!
BF: THEN DO THE CRUSADES!
It was fun.
1. Ascending to a higher plane of existence is way darker than you might expect :')
If you choose Afterlife, it looks very peaceful.
They ascend into a meat grinder apparently.
so the tldr from what I got is:
1:invest in the renewable structures
2:get done with the crusades as quickly as possible while grabbing everything in there, dont spend all day at base
3:kill the problems then the others
4:recruit then sermon, except at night
5:the elderly and dissenters can be used in rituals or re-educated, send on high risk if ya want
Another one I don't see often is make sure your home area is organized! The follower area can easily run out of space to put stuff, and it's also just a huge time waster if you farms and resources are scattered randomly.
i have an issue where all of my cultists won't show up to sermons. only the 6 oldest always show up, makes it hard to sacrifice the bad ones when they don't even show up lol
You and all of America...
That's strange. The recent PC patch feels like it messed up the temple a bit. Hopefully they fix it soon, they've been quick about stuff so far.
Having the same issue on my ps4! Can't sacrifice or get married since only the 6 oldest show up...
i have the same issue and i am on Xbox Series X same goes for me only the 6 oldest is in the temple so i could not do my follower quest.
I have the same issue on my switch, it's weird as hell
I just started playing the game after wanting it for a while, and my first follower that I loved left after dissenting, because I didn't realize how to get them to stop ;-;
Yeah i both am very used to management games and dungeon crawlers so i found this game very easy and used a very similar approach to yours but this is probably nice for newcomers to the genre(s)
the biggest mistake i made at the start was rushing the crusades because i was too worried about my followers, now i make plenty of food before i leave, and try to make yourself a confessions booth as soon as possible, it's an almost guaranteed level every day for someone.
and ofc the biggest tip of all, DON'T PLAY THIS GAME ON PS4.
right now the ps4 version is very very very buggy, when you do cult rituals you only have 6 ppl going in so unless you're lucky you can't do any kind of sacrifice, marriage or assigning someone as tax man without them being in the tent, so if you're a fellow console player during these times try to ignore follower quests, a lot of them are probably impossible with the way the game treats the tent where you do sermons and rituals.
Ps4 player here. It’s starting to lag with over 10 followers for some reason and I know I’m supposed to get like 20 💀
My situation got so bad i had to abuse the save points and experiment, thank you for showing me some of my mistakes.
Once you have a farm and mines up, and can get bones easy enough / have the ritual upgrades gold will rarely be an issue as you can always happy hypnotise, negate hypnotise passive, collect gold from all followers ritual. And or assign a bunch of tax collectors. With that in play buy all the seeds you want or go to the pier and buy the seafood for some good meals
Tbh I don't find the sermon thing an much of an issue, I've maxed my sermon-acquired upgrades already and I've only finished the second location, so I wouldn't sweat about it. Also doing sermon at night isn't that bd since there's so many ways of gaining faith in the game - not only multiple rituals (depending on which ones you'll choose), but food as well
Thank you for sharing! I just got the game and it has been challenging for me to figure out balance.
Hope you get attention with this kind of content too shuff, you deserve it
tip on the switch version(not sure for the others) dashing resets weapon cooldowns making axes the best in game
I made the mistake while dealing with a dissenter by locking them in the prison. Now i had the doctrine that gives faith every day when prisons are empty. That was my big mistake so i had to cook something. Thankfully it was a one shot.
Another tip: in the settings menu you can pause time in your cult when on crusades. This stops followers from dying/starving/etc. while fighting bosses. Btw it doesn’t stop time when going to Lonely shack, Pillgrams Passage, etc. crusades only.
Ah, here I am again being helped by Shuffle. Watched your Darkest Dungeon vids and now I'm back here for Cult of the Lamb
There is the ”respect the elders” doctrin which from my experience works pretty well in giving a you small boost in faith everytime you get one. Plus graves are a pretty alright way to farm divine inspiration.
1:35 unfortunately its just something that has to be learned the hard way how to balance. I started playing the game not being good at either fighting or making a good base and ending spending too much time doing both. After 2 failed attempts on my first tries i was able to get the balance down. Trust me this is trial and errors
Just bought this game, learned pretty quickly about the importance of resources, lost two cultists to heresy before realising i didnt have a jail. And then lose like one more in the process of trying to learn to make one, then getting the meterials to do so
I got this game for the rougelike gameplay but ended up going ham on the building and maintaining my faith lmaoo this game is awesome
My best advice is to unlock the body composter. That way, depending on the doctrines you have, you can easily get rid of the followers who die AND get necessary poop. It's also good when you lose someone to a fight, something more common since the Sins of the Flesh update.
You can also lose a lot of faith if you have a ton of spouses and keep getting more. I lose over half of the max faith each time I marry because everyone else is so jealous. 😅
By the way if you have the funeral doctrine you can get devotion from dead followers. (10 limit per grave) so although it’s not needed there can be benefits for the dead followers that died of natural causes.
Just started this game, it’s already one best games ever played
I never rally have issues with dissenting and dissenters. Old members also arent a issue for me either. I only did sacrifices only when necessary. I normally just bury the old and resurrect them back. I work from the bottom of the list all the way back to the top. 90% of my followers are 100-150 years old. Plenty of food for the elderly AND the more elderly you have the happier your cult is. As long as that trait is unlocked. The morge and pit also allow other followers to put a body away if a member passes while im on a crusade. Ive pretty much gotten my base automated except filling up seed slots, rituals, burials and making food
Personally i like focusing on the base management, because it makes you so powerful, that you won't have any problems ever in any fight. Mostly i only go on crusades after i made a ritual on my follower's hunger and faith (i don't know the names of these rituals), so when i come back to my base, everything is the same as i left it.
The god damn bats
They are so small and cover alot of distance when attacking
@@isbread345 They also turn on a dime! You have to time your dodges a lot more precisely with them versus other enemies because they'll track you.
The only one I disagree with is spending too much time on base. It's legit my favorite aspect of the game despite being more of a action RPG type of guy, but there is one aspect of spending too much time on base that you didn't mention and it's that you can end up burning too many ressources that you mainly acquire during crusades or even food if you have no other means of acquiring better ingredients than berries and you can get yourself stuck with your head barely floating above the water for a while. The most dangerous thing is letting your base fall apart too much which ends up consuming too much of your time so you can't crusade, but not crusading means you can't perform certain rituals and can end up losing tons of money as well and it can become a kind of a loop that becomes hard to break. I think the best way to counter this problem is priorizing the building of ressource farms as fast as possible so you always have a certain flow coming in that allows you to float comfortably even when you're away for a long time and to take time during commune management to hoard as much as possible.
I can’t sacrifice/ascend my elders because I don’t have enough bones. The crusade to ritual ratio is basically 1:1 and someone almost always dies while I’m gone. Also, the elderly still give good bonuses during sermons.
When people walk out of the building after the Sermon, talk to them for the loyalty boost. if they are all close together, you have one talk and from 20 People 10-15 boosts in one go :)
*Timestamps:*
Mistake 1 - Not setting enough resource renewal (e.g. farms, mines, lumber yards) 0:25
Mistake 2 - Focusing too much on 1 aspect of the game 1:33
Mistake 3 - Target priority 2:15
Mistake 4 - Sermon before indoctrination 3:08
Mistake 5 - Problem cultists 3:39
Funny enough, I only started playing this game less than three weeks ago, & already completed most of it.
Have even learned fast how to deal with problems in game.
So practically had none of these problems.
My current favorite way to deal with elders is to have respect for the elderly, belief in the afterlife, and cannibalism.
You get extra faith daily from respect for the elderly, and belief in the afterlife means no faith loss when they die. Then cannibalism lets you harvest them for meat in broad daylight with no faith loss, plus it negates faith loss and illness and adds a chance of increasing loyalty when eating follower meat.
i made it to act 5 just now! i think I stayed in in base too long. IMO just make sure your base isn't going to fall apart and go out. you get better resources. also i think while you're out the tip of destroying everything is wrong as that eats into your away time and you get better rewards as you get chests and rituals :)
I have a mourge so i just bury them after doing stuff. But i do agree with them being an issue. However i selected the resoect your elders and don't fear death traits so that when one does become old i get faith and when they die it's reduced to two lost faith
Also if you’re getting a new fleece: Fleece of the Fates. I have such a hard time finding Clauneck sometimes so it’s very helpful to have tarot cards just given to me pre-crusade
After years, i found someone with Fleece of Fates just like me
@@don_kixotejoga Also Hobbled Heels is pretty OP
Quantity over quality and be ruthless with how you dispatch your followers... Fewer followers means less maintenance...
In addition, use the cloke that increases damage per kill...
If you are trying to be fast about it my main strategy is unlocking the grassy gruel trait
Thanks, but one issue I have is I grow attached to my cultists to the point I don’t sac them and all my devotions go away
I always let my elders die a natual cause, then ressurect them from their grave. This way youll never be short of followers AND they keep their current level.
I sacrificed a pig just because of a quest lmao
Always spare followers
I want this lighting in my game
I’m not a beginner but I do make a lot of mistakes
Pick the cannibal trait. It cancels out the 75% chance of your follower getting sick after eating follower meat, and it keeps the benefits of 75% chance of curing a dissenting follower.
Thank you very much!
Wait i dont even play this game but i am a diehard DD fan so this video is a surprise
Be cool if we could assign a chef. My issue is leaving for the dungeons and coming back to my Cult Starving usually. Runs are 10min more or less.
For some reason i was expecting some speedrunning stuff in this vid
Don't know if I need to mention it here, but I picked the great fasting doctrine so I can go on a longer crusade without worrying about them starving since the affect last for three days! Guess what happened next!
The fact that your pc can handle all graphics and lighting effects while mine is lagging harshly on lowest graphics settings 😭😭😭
Mistake number 2 is a solution they didn't flesh out the dungeons at all.
It was very helpful for me to start ✨️✨️
Bro, my stupid ass made the deadly dish over multiple times, and I was confused on why my followers were dying 💀
While watching the video, I noticed that the gameplay footage has some of the followers working on the farm themselves. I have the farming building that allow them to do this, but in my game, there’s no command to task them with doing it like with the wood and stone. Is my game broken or is it something I need to unlock later? I’ve had the seed building full for as long as I’ve had it, and none of my followers do anything with it.
Never built a jail.... just killed dissenters all the time
I really thought some wood would respawn every day but no, after a few days you get ZERO. I really wish the guide guy would tell you that.
No, wood does respawn, but only after a few days, and you have to wait some more to let the new trees grow.
Why does their names look like that?
NGL curses being a weapon and the cursed trait being in the game makes thing harder…
I bought the game 3 days ago and been addicted to it😤Only have the final boss left. If only the bugs on ps4 were fixed😭 I can’t get any of the boss achievements and my game keeps getting locked
Console ports are suffering big time, which is a shame
I honestly don't think spending too much time on one half of the game is really a mistake, let people play the game how they want
Yeah, I really loved just building my base. I was about 80% done with unlocks when I finally played the second crusade (basically anything that didn't require crystals or web). It's just another mode, like animal crossing.
@@WerSonst95 Yeah exactly, i think if youre more into animal crossing or just base building in general, you should be allowed to spend more time on your cult then on crusades. Also it is very obvious which side of the two got more love.
I finish game in 1 day I come back last week just because Halloween update
I used all of my lumber so i couldn’t build a lumberyard, i was basically broke and couldn’t do anything much
Think I had the exact same issue my first run
If you kill a decenter w/ a ritual and resurrect them they will no longer be a decenter. Haven’t tried murder and resurrection yet
How do i get LOTS of pumpkins? I need FREAKING 40 OF THEM FOR THE BLOOD MOON ritual. I know its a 2 dungeon item but im going through the dungeon where they are suppose to appear and getting maybe 1-2 a run.
I made lot of mistake like make them eat follower’s meat and accidentally killed the follower
Pretty sure for mistake five you can't send old followers on Missionary assignments.
I had six people part of my cult and randomly got a pop-up saying what does Shepherd without a flock and had two days to add another person to my colt is this common or a one time thing
For some reason the longer I stay at the cult the more blue hearts I get. I wonder why? I’m legitimately confused.
You get a blue heart after performing the daily sermon :)
I managed to learn most of these pretty quickly.
You should get like the death ability
Another mistake for me personally was sacrificing Rattau
It was not worth it
I didn't know you could do that D:
@@ShuffleFM Their is a series of quests from a red wolf(?) that begins by taking a fish from you then a follower(you can't revive them) then 2 Followers(or half a heart from your max health) and then Rattau
You get for each of these missions one of the clothing unlock thingys that I don't remember the name of
You find him in the night in multiply locations
You will see a blue moon symbol on the ground
How, I can’t do much with the cook pot besides click in the item to cook and it is stuck in my inventory
What do I do if I have to many graves I’m like actually running out of space
My sermons only have like 7 people but I have 14 cultists