Pretty easily the No.1 most fun f2p unit rn I think. Those dodge counters raising his dodge chance, leading to even more counters. It feels similar to seeing PHY Rosé go off with 4 RBW ki spheres.
This hit is actually a pretty fun unit that is betrayed heavily by his stats as if he had LR stats and an int typing he would be a lot stronger and an overpowered f2p card as his defense is quite solid in the start but once he starts countering and specially after a triple super he can reach very high raw stats. Defense calcs for hit using a double 200% leader skill (no links) 604k two attacks,one super 949k 3 attacks double super 1.3m 4 attacks,triple super 1.2m 6 attacks,one super With max links: 894k defense (48% defense buff to everything) 1.4m defense 2m defense 1.9m defense It's actually quite high due to the fact his 166% buff is on 12 ki but the 66% is per attack performed in the turn so both are multiplicative buffs (also building him full dodge and add is essential since he only needs to attack and dodging allows him to attack more often making him a lot stronger)
Sacrifice a little hp dodge for some more crit too carry that f2p team damage, abit riskier Def but it's the same logic as super vegito crit counters plus his better stats after his future eza
On 200% lead tripple super this guy hits 863k and with cold judgment and shattering the limit link level 10 without defense orbs. I really highly recommend putting defense orbs as if you add defensive orbs his defense shoots up to 1,152 mil with just those links activated. Assuming that you dont get bonus 66% via counters which with no caps means the guy can be well over the stats I calculated out by a ridiculous amount. Because hes will be gaining 200k each dodge post super which will be ridiculous if you have more than 5 dodges With theoryical 120% f2p lead and 200% friend he will be 968k max I think you might be underestimating his potential But maybe I could be overestimating since I am glb and am not able to see his real world application
He doesn't have 82% dodge all his extra dodge is a separate proc. So he gets 8% dodge after attacking and 3% with each Super Attack performed. The devs knew this, yet they still only have him 50% dodge... maybe they'll EZA these f2ps?
@@dracoblizzard7944 sorry got wires crossed when reading. But honestly this guy doesn't need an eza his defense numbers post super is vastly under estimated. And his counters are multiplied by 3 so his damage is decent once he dodges multiple attacks. He's no yamcha but he's better than he is getting credit for
Finally Hit can efficiently hit enemies!
Pretty easily the No.1 most fun f2p unit rn I think. Those dodge counters raising his dodge chance, leading to even more counters. It feels similar to seeing PHY Rosé go off with 4 RBW ki spheres.
This hit is actually a pretty fun unit that is betrayed heavily by his stats as if he had LR stats and an int typing he would be a lot stronger and an overpowered f2p card as his defense is quite solid in the start but once he starts countering and specially after a triple super he can reach very high raw stats.
Defense calcs for hit using a double 200% leader skill (no links)
604k two attacks,one super
949k 3 attacks double super
1.3m 4 attacks,triple super
1.2m 6 attacks,one super
With max links:
894k defense (48% defense buff to everything)
1.4m defense
2m defense
1.9m defense
It's actually quite high due to the fact his 166% buff is on 12 ki but the 66% is per attack performed in the turn so both are multiplicative buffs (also building him full dodge and add is essential since he only needs to attack and dodging allows him to attack more often making him a lot stronger)
Sacrifice a little hp dodge for some more crit too carry that f2p team damage, abit riskier Def but it's the same logic as super vegito crit counters plus his better stats after his future eza
maybe but thats scary lol
On 200% lead tripple super this guy hits 863k and with cold judgment and shattering the limit link level 10 without defense orbs. I really highly recommend putting defense orbs as if you add defensive orbs his defense shoots up to 1,152 mil with just those links activated.
Assuming that you dont get bonus 66% via counters which with no caps means the guy can be well over the stats I calculated out by a ridiculous amount. Because hes will be gaining 200k each dodge post super which will be ridiculous if you have more than 5 dodges
With theoryical 120% f2p lead and 200% friend he will be 968k max
I think you might be underestimating his potential
But maybe I could be overestimating since I am glb and am not able to see his real world application
what you are saying makes him good. but i got no one S tier to even link him for cold judgment lol
+ his teams be having like sub 400k hp xD
Not to worry teq lr goku from TOP is going to make this card go extinct when he drops
F2P LR STR Vegito
So coool the best hit ever ❤
Where can I get this unit
Where do I get him
Noone can hitttooo
He doesn't have 82% dodge all his extra dodge is a separate proc. So he gets 8% dodge after attacking and 3% with each Super Attack performed. The devs knew this, yet they still only have him 50% dodge... maybe they'll EZA these f2ps?
No the high chance and dodge at 12 ki and on super is calculated separately so at max he gets 67% dodge via passive
@@prefrontalcortex2602 That's what I said
@@dracoblizzard7944 sorry got wires crossed when reading. But honestly this guy doesn't need an eza his defense numbers post super is vastly under estimated. And his counters are multiplied by 3 so his damage is decent once he dodges multiple attacks. He's no yamcha but he's better than he is getting credit for
sigh :(
Actually after recent discoveries (datamine) it is apparent additive. Also makes Teq gotenks seza 83 dodge on 12ki