The reason so many tanks and supports have higher pick rate is because there's less of them to choose from. Even in you only have 1 tank and 3 dps per match (which seems the most common from my experience), that 1 tank only has 8 heroes to select from while the 3 dps need to choose from 18. This dilutes the pick rates of each individual dps hero, even though it is the most picked role by a wide margin.
Yeah, surprised that this wasn't mentioned in the video. Obviously supports and tanks will have a higher pickrate when they have half the choices compared to DPS
the reason why extremely contested characters aren't super high winrate is because they play vs themselves a lot, so the winrate trends towards 50%. this is almost definitely the case for luna and hela. im gm and if hela is open, both teams are obliged to play it. so of course the winrate is close to 50%.
Well yes and no, because of what you say, every mirror match is an automatic 50% so any deviation comes from matches where there are no mirrors thus making this porcentajes their true win rates.
@@MarcoPoloFH i made that comment in regard to the guy in the video correlating winrate with strength. for example, just because hela is 51% or whatever doesn't mean she isn't the best character by a lot. the argument could be made that hulk (among a few others) isn't as affected by the phenomenon in gm+ because he takes enough character specific knowledge that people aren't playing it "just because it's open". meaning, if hela's open, someone on both teams will play it and be fine. you just click. it isn't rocket science. whereas if hulk (or psy) is open, we gotta pray we have a hulk player cuz you can't just first time it and have instant impact like hela or hawkeye.
There should be a version of this table that throws out any mirrors, so maybe Hela can have a higher "actual" win rate in GM+ like as seen with the Bronze filter where Mantis and Hela have ridiculous win rates.
That makes sense why they get played so much but damn that win rate is terrible you would be better off playing a different support like rocket mantis and loki
@@tannerkennedy4192you know it’s weird because I don’t feel like I do any worse as C&D but my win rate is way worse than with mantis I typically have more healing as C&D than mantis though
The reason why tanks have such high pick rates is because compared to DPS characters, there is a low amount of options. This is why it may seem like even though everyone instalocks DPS they aren’t as high up as most tanks and supports.
@HolyNamedI feel like it applies to strange especially. In gm I’ve played with strange’s that are clearly the best player in the lobby and it’s still a toss up if that team wins. Where as mantis or even Jeff I know if I’m playing good I’m probably gonna win the game
The problem with Doc is that most Bronze and Silver players think that walking on the objective with the shield up is enough to win matches. I've far too often seen them acting like a paperweight while everyone else does the work.
@@KryyssTV I've seen way more healers and flankers jump in front and die when the enemy team was previously wiped because they were too busy chasing kills instead of quickly pushing the objective which moves a lot faster when there is more people on it. Spidermans and Black Panthers love to engage when the other team isn't even busy and get ganged up on before a fight even starts.
Yeah, I'm just a quickplay person and he was the first character I got into, but now I'm more into the strategists. I can at least heal the maniacs a bit, but Doc's shield is useless if no one is going to stand behind it.
Man it makes sense that Black Window is down there for everything because she sucks real bad, but I also just think she is an incredibly poorly designed hero. if they gave her one shot headshots it would help the winrates but make her miserable to play against as healers. I just think she needs a full rework on every aspect of her kit. Give her dual-pistols instead of a sniper, give her a valorant sova dart, give her a cool slide, give her a stun gun idk just fix her boring-ass kit.
@ Because she isn’t really known for doing what you suggested. The punisher is known for using several different types of guns and weaponry in each representation of him, Black Widow is not.
People disregard Peni. She is an absolute menace if the other tank takes prio. She can take that time to place a million mines and one shot almost anybody who can’t see them
I personally main Peni and in a Tank v Tank she just melts them if they walk over her nest webbing. Even on approach she can soften them up. Frankly though, I'd like to see her nest nerfed and other abilities buffed so that she isn't so dependent upon it as her effective evaporates once the nest is destroyed.
they disregard her cus shes not great the higher u go. she has amazing winrates in bronze and quickplay, but it drastically falls of in higher comp levels of play.
Cloak and Dagger are picked more because it is easier to heal players because the attacks lock onto players and usually for console players it is hard to use mantis or Luna snow to heal teammates cause it is harder to aim at teammates
@@hrishikeshXXV I mean it's only for quick play, anyway, so why does it bother you so badly lol? You must get rocked and make excuses for why you suck.
@hrishikeshXXV I love crossplay, stomping console players is just free farming, they can't aim, turn fast, and their frame rate is so low they actually attack slower and react slower Huge fan of crossplay as a PC player
Its crazy how identical pc and console are in terms of win rates and pick rates the biggest surprise to me though is iron fist having a 54% win rates in gm and above absolute shock
Win rate data is meaningless and skewed unfortunately because of how this game (and nearly every online game) try to keep players at a 50% win rate with matchmaking.
Necros is gonna be surprised by Ironfist's winrate at grandmaster and above. He likes to say that ironfist "is OP" with irony but it seems that those high ranked players that use him really know what they are doing !
Yeah I don't understand why people think he's bad. This man can keep up with an Iron Man while dashing, has a triple jump, wall running, and good damage. Not to mention can heal himself.
@@King0fS0RR0W9because he is. iron fist is used to dive healers, he can't do that cause mantis luna and cloak can deal with him easily. even if he dragon kicks in, you CC him then as mantis power up headshot wait for him to waste his parry then shoot again boom dead. luna shoot freeze headshot body shot after the parry. there is nothing iron fist can do against that. he is not good. widow has her own cc and if she's close enough she has a kill combo on the healers which works really well. iron fist does not have a kill combo
I recently saw an EU tourney game featuring TeamCaptain (popularized Wolverine) and he had a teammate named chazm. He played Iron Fist and it didn't go so hot. He basically died whenever he went in and only really popped off with his ult at the end of one of the games. A team that wants to shutdown Iron Fist can and will.
@ Im really happy to see it. I hope he continues to get all the success he deserves. Dude works hard and delivers top quality content. His coverage of the Competitive team Nightmare resulted in my watching their live matches until the finals.
Saying a slightly just below 50% win rate is "far under average" is a bit hyperbolic, and it's also impossible to have all heroes strive for a 55% mark. The ideal goal would be for every hero to be as close to 50% as possible, that would be balanced, 55%+ is actually quite high, and if they remain that high this season, I wouldn't be surprised for those heroes to he next on the nerf block. Of course, it's also silly to expect them to find perfect 50% balance with everyone. Generally, a 49-51% margin is what they'll shoot for. However, it's actually not a bad spread for the opening season, we'll see where the patch adjustments take them.
i think ideally characters that have very little skill required to play them like witch should probably not be shooting for the same win rate as a character like spider-man
If a character has an extremely high pick rate, their win rate will almost always be right around 50%. As most players are using them, and someone has to lose
As a Storm main. I'm happy that she's about average despite being touted as one of the worst duelists across all ranks by streamers/YTers, yet she's around 50% even at GM+, so the pending buffs make me a bit nervous It seems Squirrel Girl, Widow, and Jeff are suffering at all ranks, Jeff is concerning from a design standpoint because his pickrate is high but he still loses more than he wins. If he's mirrored it should trend toward 50%, but it doesnt, its around 45% Low pickrates on Widow and Squirrel, yet even then they have sub-45% winrates. Might be that people pick them for one game, decide they suck then drop them, or could be that the dedicated mains are balancing out all the losses. Either way seems they need buffs the most
As someone that plays storm a fair bit, she always seemed more like a "c" rank but people played her too high in the air but you need her lower down for the cleave. The biggest issue I think people had was that they weren't trying to get results with her since she's fairly simple and can be looked at as sorta boring to play for some. People trashed on her too much and it shows with these results. She had consistent decent to OK damage but not a great kill speed and her ult is just harder to counter than most other ults like how frequently ironmans gets countered. With Johnny storm soon, and the buff to thor she may have better win rates now since her team up was lacking. They should have either buffed her animation/ shooting speed OR damage, not both. I think she got over buffed now. People simply weren't playing her not that shes completely bad. That said thats the issue with such a massive roster at launch and quickly adding more. You dont give people enough time to feel out how they all are. People just search for the best and the most interesting to play and forget the rest. Squirrel girl moon knight , black widow and Jeff are absolutely where I expected them to be. Moon knight needs a buff/changes and i think wolverine does too but more so just to be more usable and flexible. Maybe a pounce cd reduction , MUCH bigger hitbox on pounce, and maybe something involving his ramp damage. Either less falloff or quicker to build idk. But it really shows that 95-98% of players arent getting value out of him and lose a lot. He doesnt even do better than spiderman until diamond according to this. Also People slept on loki lol
I main Storm as well. She is pretty bad when you compare her, as a duelist, to other duelist. It just takes her so much more effort to get the same job done. Spider Man, and other melee duelist can just burn cooldowns and 1-shot you. Storm isn't 1-shotting anyone. Punisher, Iron Man, Hela, and other ranged duelist can out-damage and outmaneuver Storm as well. Storm also has zero defence against being targeted. This makes her more dependant on having a healer babysitter than other duelists are. To say that Storm is worse than other duelist doesn't mean she's unplayable. I play her. And she's got some strengths: her Ultimate is great. And her ability to hit multiple enemies with her Goddess boost is great. The auto target lighting strikes on her Goddess Boost really helps when saving healers from being dived on by Spider Man's or Black Panthers who are all hyped up on Mountain Dew. But it's pretty undeniable that she's struggling to keep up with what other duelist can do faster, and easier. Her win rate is higher just because her pick rate is way lower at all ranks (fewer people picking her and losing). You see the same phenomenon in fighting games. A few character loyalists can really inflate the win rates of unpopular characters. In Street Fighter 6, less popular characters like E Honda and Dhalsim have higher win rates than popular characters like Ken, or Cammy. Fewer people picking them and losing. The people who do stick with those unpopular characters, are often VERY good with them. As a Storm main, try playing Iron Man and tell me you don't see a night and day difference in how much easier it is to get KOs, get around the battle field, and avoid being KO'd yourself... or try playing Hela. You'd be a borderline war criminal. Storm's damage buffs are very much needed just to get her damage on par with other duelist who can 1-shot you And by 1-shot, I don't mean just KOing you in 1 hit, like Hawkeye... But I mean any character that can deal 250 damage faster than you can say "I wish Storm could avoid this".
Scarlett witch can be good against divers! The problem is her ult becomes almost useless past silver. Anyone that’s played more than 3 games knows how to counter it. It either needs a faster charge or she needs more movement speed during the charge.
i think it will get better with time. its a combo ult, people need to realize that and utelize it more. 1. supps should be pocketing a wanda ult 2. tanks should if they can, shield for her, portal her, bubble or whatever 3. other cc ults or ults that cause chaos in general should also be used same time. psylocke diving bacline then wanda ult is already a lot better than solo wanda 4. wanda players also need to chill out, u cant open with that ult, u use it in the midst of chaos, so u get as little attention as possible, and also u gotta be happy with 2-3 kills. aiming for "as many as possible" is an easy downfall but yeah, it may need a little bit of dmg reduction or faster windup.
Hey Cozy, just a heads up that there seem to be A LOT of stealth buffs and nerfs that weren’t mentioned in the patch notes. That said, there’s also a lot of misinformation about that, so kindly, if you could test some of these things before posting your next video, this could be very helpful to the community. Some of the alleged stealth changes are: -> Venom got a buff to the slow of his Cellular Corrosion. -> Captain America got a buff to his sprinting speed. -> Cloak and Dagger got a buff to their switching time. -> Storm got a buff to her falloff range. -> Moon Knight got a buff to his projectile speed. -> Hela got a nerf to her falloff range. -> Hawkeye got a nerf to the charging time of his passive. I’m not sure about all of that, but I think it’s worth an investigation.
I'm a Namor main. I'm in that 2 percent 😂. He got massively buffed this season. Not sure why because he was already good. Don't be surprised to see his pick rate go up
I find Namor a little boring to use. All he does is throw his trident and turrets. Turrets that don’t really last long. He also has that water shield thing, which as a Namor main, what’s the benefits for that because it’s my least used ability when I play him?
@@zacharybartolo5111really? I’ve been playing Namor a lot and his water shield is a big deal - can basically ignore most big ults like Iron Man, Scarlet Witch etc etc.
@zacharybartolo5111 the water shield is godly good, it's basically a flying dodge that makes you invincible, you can survive every attack and ult in the game with it, you can even be healed by healers while using it
these numbers are within the roles. if u add the pick rates of all the strategists it adds up to 100 so duelist have smaller numbers cuz there is more duelists.
the reason the tanks and strategists are higher up in terms of pick-rates is because there are SOOO MANY duelists to choose from that the pool is going to make each percent for them to look very small. If every role had the same amount of characters I imagine the duelists would be much higher up the rankings.
Magneto being low on Quickplay makes sense, cause he is boring to play. People that have seen the movies or shows or even play MvC, would expect him to use magnetic shockwaves, lift up metal from the ground, etc... but all he does is shield himself, others, and a barrier. Also the reason why dps is more popular role, casuals just want to attack a lot and have fun, be more active, not passive.
For strategists with C&D being picked in rank, from my experience, I use Warlock and Loki when I heal. However, when pushing the payload at the enemy’s spawn or when contesting at point gets really close, I just go on C&D to get the ult and use it to my teams advantage to get them off the zone or they’ll die.
i REALLY enjoy how you make seem like you're narrating some huge sports event like they do in Baseball or the NFL. Really makes this game feel as special as it is and makes your videos stand out amongst the slop of copy pasted, poorly voiced over "DiD U kNoW yOu CoUld DO tHiS wItH hULk??" type of videos.
Cap deserves more. JUUUST a smidgeon. It’d be cool to see him push people with shield bash if he’s guarding, or pass through several people if he’s not guarding. One or the other. He’s really good at making people backtrack or sidestep so being able to stick by a foe and be a toothache helps.
One big reason I can imagine that the higher skill heroes have low pick rate combined with high win rate is because skilled hero shooter players will go for high skill risk value picks while lower skill players go for safer choices
Both heroes which doesnt require good aim, one place the ank, another have splash dmg. Moon is usseles without it, cause his hitbox is like a tank and girl have dogshit ult, mby now after buffs they gonna be better.
*the low to mid, up to plat. not the highest tiers, but the lower and mid ones. shes not 2nd most picked in dia+. she dips of hard at dia, even harder at gm+
Next Hero Guide is Wolverine w/ Rank 1 Team Cpt. Doing a tad less high production stuff given all the content available to cover. Hope thats okay for a few videos🫡 For those that want to check out the site for yourself! www.marvelrivals.com/heroes_data/
The pick rates being high for tanks and strategist character makes sense because 1 in 6 will be one of those roles and if there is a preference between the 8 available options then they will get scewed percentages over the many DPS options. GREAT VIDEO!
Punishers win rate might be explained by people switching to him when they are losing and trying to find something that changes the tides. He's just a reliable character, and I know for me, he's my go-to pick for when nothing seems to be working.
9:14 i think Competitive show also show ban %, while this would be insightful for upper ranks, it'd also show people "the problem character(s)" and let you know if you should pocket someone else if that is your main
I think Overwatch is a lot less console friendly, this game is surprisingly flexible for console. The amount of sensitivity and aim assist settings you can change is more than I've seen in any console game. Specifically the sensitivity max deadzone boost setting is crucial. It lets you be able to still be accurate but also be able to turn around quickly when you inevitably need to.
@@patience5601You could try what I’m doing. I started on default sensitivity and am bumping up my sensitivity by 5 every time I play. Eventually, I will(hopefully) be able to comfortably play at a really high sensitivity setting so I can react to things faster.
@@TheMiniJunkie Def not, I mean I havent played console OW since release damn near, so maybe they updated it to make it feel less clunky. but on release it felt pretty bad and I don't remember any settings to help it like this game does. But specifically on OW where a d strafing is king, its much easier to use a keyboard opposed to trying to wiggle the stick back and forth, even putting aside the obvious advantages of using a mouse. I've just been playing console Rivals until my new PC gets here and it's crazy how I can play someone like Black Panther to do crazy dashes but also still feel in control.
Also, some of the higher picked characters (like Luna) with close to 50% win rate is because both teams are picking the character, which adds 1 win and 1 loss to the total, pushing it closer and closer to 50%. This data set is best to represent the outliers, like the win/loss rates of lesser/more picked characters.
the thing with iron fist is that in higher level lobbies, with pick rate so low chances are the only people using him are those confident they can do some damage which is why their win rate is so high
Hi, cool video. I think the reason certain heroes like luna and hela have such even win rates (50%) in higher ELO games is because they are almost always on both teams when they are not banned. If Hela faces herself in 99% of games, she could win every game she isn't facing herself and the stat would show something like 51%. Someone like hawkeye having below average winrate could suffer from a tangential issue where teams that specifically don't ban him have a very specific counter to him, so in games where he is not being mirrored, the enemy team is amply prepared. I think this distinction highlights how absurd hela is- because even though teams leaving her unbanned likely think they have a strategy for her, they still end up losing more often than not. This logic also kind of makes the whole list start to fall apart when you consider that the higher the pick rate a hero has, the closer its win rate will trend towards 50%, simply due to mirror matches. I think that to get any actual value from these stats, the data needs to have an option exclude matches where the same character is present on both teams.
What widow need: Make the stun baton actualy microstun enemy. Maybe like groot every third one. Her kit sound like a combo hero. Let her make the third hit come out instantly when she shoot with the sniper. When you swap weapons give her a special swapping atack! And add a creative buff for the sniper. Maybe every 3 landed sniper shot will be penetrating. What ignore defensive abilitys. That way she can pick out wounded backliners but cant 1 shot them and forced to shot multiple times to get the efect.
I’ve been maining Magik since day 1. I enjoyed the way she played in Midnight Suns so I was drawn to her. And I’ve not been disappointed. Got a sweet win rate hanging around 65% after 30ish hours. And I can’t believe the stats are going to give away our secret.
It's not surprising that the top 10 are composed of strategists and vanguards. Since there's a smaller pool of characters for those roles compared to dualist, it makes sense that these characters have the highest percentage of use.
A flaw with trying to use a controller is that a lot of characters have more things that you would want a button for than there are buttons on a controller. It would be better if it could have a button that acts like a "shift" key, giving more options for the button bindings while it is pressed down.
if there's a hela in both teams her winrate will stay 50%. magik is very good yes but the reason she has a good winrate is specifically because she doesn't match up against herself ever. iron fist has an amazing winrate, is he secretly good too?
It’s crazy that i’ve never played storm before mostly cause watching everyone putting her on F, but ngl now that i’ve put some time learning to play her before the buffs, she’s actually okay. Imo they didn’t have to go that crazy with the buffs only the projectile speed buff would already make her 2 times better cause the damage output is actually crazy, it’s just hard to hit her snail speed shots
The reason why the strategists win rate is high in qp is because there’s often teams without them that go up against teams with them so the ones with them have an advantage. Also why Jeff’s win rate is low probably has something to do with many Jeff’s I see still jumping off the map even with just 1 or 2 enemies. I still see Jeff players jumping off with teammates as well which just baffles me. Not sure if people realize you can look down off a ledge and spit them out. You get the kills and survive. Not sure if they realize they can spit out teammates so they don’t die. Dying is the worst thing a strategist can do. If you die you can’t heal or provide any utility. As Jeff or Rocket you should very rarely die. Those two have extreme self sustaining abilities.
I do wish they had put the ban rates in here as well for diamond and above, because that really puts some character’s lower pick rates into perspective(I:e the top 5 most banned characters, four of which are arguably the top 4 best characters in the game before the patch)
I am a scarlet witch console player and do ranked, I managed to get to gold 3 last season and often end up with 20+ kills per match regardless of a win or loss, should I switch up my character? I play a bit of cloak and dagger if we have no supports
I would imagine in quickplay win rate for the higher picked ones will be lower due to the fact that when people choose a non mirror match, they might win more. One thing that would be interesting is non mirror match win rate, non mirror comp winrates etc. Stats can be weird
My thoughts on why magik has such a consistently high win rate is for a few reasons. One is that the people player her are outright or near one tricks. Two, she simultaneously bullies uncoordinated teams and benefits from having a coordinated team. Three, probably contributes to smaller percent but that ult is just so dangerous and can really clutch games
Love to see Magik performing as well as she is, I mostly 1 tricked her to Gold and definitely had a good win rate even solo queuing. Hope it doesn't lead to more people playing her tbh, I like being the only one in most matches 😂
Honestly, it feels like Thor/Cap together in quick play might be the reason they do so well in win rate. Outside of that team-up, they are very controllable.
I’m a console player (not a high rank, new to this lol) but love cloak and dagger to help heal dps players who yeet themselves away. The cloak blinds also clutch Jeff ults in low ranks.
Notice how Hulk's win rate increases at higher ranks, due to the fact that he has a better team around him with competent healers lol I'm a PC player but as a controller player, I can tell you why Cloak & Dagger is picked more on console, Luna requires more precise aim, which is harder to do on controller since you have to quickly alternate between targets, Cloak & Dagger streamlines the process a bit which makes her significantly easier even though Luna is better.
Goes to show you how well balanced and methodical the devs were in making this game. U have heroes and villains that arent as popular being in the top ranks compared to other popular superheroes
One thing is that by and large, statistics aren’t necessarily indicative of their actual viability, though obviously they can be. For example, on console iron fist has a high rank at high level, despite more or less universally agreed among anyone reasonably high rank to not be very good. This is because anyone who chooses him will be very confident in their abilities as him specifically. And good characters, especially popular ones like strange, may have win rates closer to 50% because many matches will have both sides running him. Obviously there are more ways this can apply, but statistics can sometimes be misleading, especially on very unpopular and very popular characters at high level, to some degree
A win rate of 45-55% is actually really balanced, nice to see. You'll never see 50% since the meta shifts and higher skill players will lean toward certain characters
I'm a console player so I can explain a lot of this. I was also masters in Paladins some years back when it was at its best so I have experience with some of the jank that causes console and PC competitive scenes to be so different. As with Paladins, which has it's own class specifically for flanks, you see a LOT of flankers being used on console with great success. Its difficult for a console player to flick and react compared to with a mouse and keyboard. So these hyperactive characters that just run through you, like black panther, result in the player spending more time looking for them than actually shooting them. And if course, hitscan is more important than projectiles on console play because hitting a moving target will be much harder with a controller. The result is also that auto aim characters get more play. In Paladins, this was Lian, and in Marvel Rivals it would be a strange increase in scarlet witch usage. I haven't played marvel rivals enough to get to Grandmasters. I played rank for three days and ended at Platinum 2 before deciding to wait a couple days for the next season to start. But you can see the differences clearly as characters like Spiderman and Storm often get ignored by players who figure it is better to just keep their positioning in mind and eliminate the easier to kill opponents. This has been a bit frustrating as a Wolvering player cause it often leaves me tsckling the storm, iron man, iron fist, etc and spending more time being a nuisance for them than for the tanks. It really is a wild west wasteland out here sometimes.
Another issue with moon knight and why he feels bad sometimes is No-Regs. At least once a fight when I play him I’m landing shots that do no damage. Once that’s fixed he’ll feel a lot more satisfying to play
Daggers shots are homing. With how high mobility some of the heroes are, shes really the only option to either hit the enemy or heal your team. The low win rate was likely because of how vulnerable they are to dive. If your team doesnt peel, and you didnt force cooldowns in advance, you just lose. 18:50 (on cloak and dagger pick rate)
Hey man, mind if I ask where you got that Jeff sweater? It's dope and I'd like to get one myself but a quick google search didn't show me anything. Thanks! Love your vids as always!
His heals are inconsistent, and considering almost every strategist has a strong defensive ult and Jeff's is a meme one, it's not surprising at all to me. Jeff's biggest strength is using his dive and bubbles to surivive, using his bubbles to give himself and teammates movement speed and finishing off kills with his fast projectile. Things I rarely see Jeff's do.
@@kylexile87 He heals a lot but when he isn't in in the ground he's very easy to kill and clean up. The problem is that he can't heal when he's busy trying to survive unlike every other healer who can still spam heals or even auto heal while dodging. Saying he can't heal much however is very silly.
I am a namor main. I have 25 hours on namor, my next highest played character is 9 hours with winter solder. And it has been a trip seein my character be one of the lowest picked character, he's slept on! If there's a good luna on the team, already locked.
I mained cap in plat and lower but by diamond switched to magneto to grandmaster, almost always never had another tank except Strange on my side or the other side. I wonder how strange’s nerf is going to affect him and I’m pretty excited to try a little bit stronger Cap. See y’all tomorrow for next season.
I love high production stuff but also love these long videos to listen to while I work.
Thanks. I felt weird mainly just talking in this one, but the info was super cool to see.
Haha that's funny I consider this a short video 😂😂
Lmao, literally have this playing while at the gym
Fr these are the videos I save to help me get through work and ready to get on when I’m off 😂
There’s probably “listen” or “work” if you are not a Genius 😅
The reason so many tanks and supports have higher pick rate is because there's less of them to choose from. Even in you only have 1 tank and 3 dps per match (which seems the most common from my experience), that 1 tank only has 8 heroes to select from while the 3 dps need to choose from 18. This dilutes the pick rates of each individual dps hero, even though it is the most picked role by a wide margin.
Yeah, surprised that this wasn't mentioned in the video. Obviously supports and tanks will have a higher pickrate when they have half the choices compared to DPS
lol yes lack of sleep showing by not mentioning it. Thanks for highlighting this.
It really throws out all the pick rates except compared to same role.
Bingo.
The pick rate is the pick rate for that role, ex: penny has a 30 percent pick rate out of all the tanks 2:53
the reason why extremely contested characters aren't super high winrate is because they play vs themselves a lot, so the winrate trends towards 50%. this is almost definitely the case for luna and hela. im gm and if hela is open, both teams are obliged to play it. so of course the winrate is close to 50%.
I'm the best player and i can personally say that this yap you filthingly sharted onto my screen is false. Trust the best player.
Well yes and no, because of what you say, every mirror match is an automatic 50% so any deviation comes from matches where there are no mirrors thus making this porcentajes their true win rates.
The devs probably accounted for this as mantis is the 3rd most picked Strategist but her win rate far exceeds a reasonable threshold, same with C&D
@@MarcoPoloFH i made that comment in regard to the guy in the video correlating winrate with strength. for example, just because hela is 51% or whatever doesn't mean she isn't the best character by a lot.
the argument could be made that hulk (among a few others) isn't as affected by the phenomenon in gm+ because he takes enough character specific knowledge that people aren't playing it "just because it's open".
meaning, if hela's open, someone on both teams will play it and be fine. you just click. it isn't rocket science. whereas if hulk (or psy) is open, we gotta pray we have a hulk player cuz you can't just first time it and have instant impact like hela or hawkeye.
There should be a version of this table that throws out any mirrors, so maybe Hela can have a higher "actual" win rate in GM+ like as seen with the Bronze filter where Mantis and Hela have ridiculous win rates.
As a console player, Cloak & Dagger is just way easier to hit with. Dagger's honing daggers and Cloak's hit scan both put in work for us with bad aim!
I feel that, whenever someone else locks CnD in and I gotta swap to another strategist I feel like dog water, have had to practice lmao
That makes sense why they get played so much but damn that win rate is terrible you would be better off playing a different support like rocket mantis and loki
100%. My aim isn’t what it used to be in my peak CoD days so I can’t land Mantis hits. C&D has been a godsend!
@@mlgesus8362 justplay mantis if you wanna practice aiming without losing heals since you dont have to aim her heals just her damage
@@tannerkennedy4192you know it’s weird because I don’t feel like I do any worse as C&D but my win rate is way worse than with mantis I typically have more healing as C&D than mantis though
The reason why tanks have such high pick rates is because compared to DPS characters, there is a low amount of options. This is why it may seem like even though everyone instalocks DPS they aren’t as high up as most tanks and supports.
Lack of sleep is showing, lol but yes this is obvious.
The pick rate is the pick rate for that role, ex: penny has a 30 percent pick rate out of all the tanks 2:53
@@BLUCA-wi5tfshe’s a favorite of the shitters
@@CozyRivalswasn’t obvious when you were confused as to why tanks have a higher pick rate than dps this is the only reason
I think what this confirms to me is that Dr. Strange needs his team to not play like a bunch of monkeys for him to be the best character in the game
Goes for any character, I watched shroud lock in black widow in ranked, he won because of his good team, he went 17 and 7
@HolyNamedI feel like it applies to strange especially. In gm I’ve played with strange’s that are clearly the best player in the lobby and it’s still a toss up if that team wins. Where as mantis or even Jeff I know if I’m playing good I’m probably gonna win the game
The problem with Doc is that most Bronze and Silver players think that walking on the objective with the shield up is enough to win matches. I've far too often seen them acting like a paperweight while everyone else does the work.
@@KryyssTV I've seen way more healers and flankers jump in front and die when the enemy team was previously wiped because they were too busy chasing kills instead of quickly pushing the objective which moves a lot faster when there is more people on it. Spidermans and Black Panthers love to engage when the other team isn't even busy and get ganged up on before a fight even starts.
Yeah, I'm just a quickplay person and he was the first character I got into, but now I'm more into the strategists. I can at least heal the maniacs a bit, but Doc's shield is useless if no one is going to stand behind it.
Punisher is also the tutorial character, so his pickrate is inflated even higher by newbies.
Maybe. But if newbies are anything like me on day 1, I skipped the tutorial and I swapped off Punisher so fast.
@@xdrkcldxMany people are adapted to traditional shooter like COD so they will choose who has regular weapons like Punisher or Winter Soldier
(Palpatine voice) "Yes, do it. Do it, Solo ult the Jeff. Let the hate flow through you."
Man it makes sense that Black Window is down there for everything because she sucks real bad, but I also just think she is an incredibly poorly designed hero. if they gave her one shot headshots it would help the winrates but make her miserable to play against as healers. I just think she needs a full rework on every aspect of her kit. Give her dual-pistols instead of a sniper, give her a valorant sova dart, give her a cool slide, give her a stun gun idk just fix her boring-ass kit.
Those suggestions actually sound really fun.
She just needs a stun and movement ability she can use with her batons so they get used
She is most well know for using a sniper rifle, so completely switching to a different weapon wouldn’t make sense.
@@MayHuggerwhy not both? I mean the punisher has 2 weapons why not her too and then her melee is just a melee instead of a 3rd weapon
@ Because she isn’t really known for doing what you suggested. The punisher is known for using several different types of guns and weaponry in each representation of him, Black Widow is not.
You know why clock and dagger are high it's because we don't have mouse and keyboard so we don't have too aim with dagger
Facts im still getting used to the aiming of this game and cant output enough healing as luna due to my aiming
People disregard Peni. She is an absolute menace if the other tank takes prio. She can take that time to place a million mines and one shot almost anybody who can’t see them
Peni in high elo is just one shotted, she has no defence or mobility
@@baronsob no mobility? the character that can just zoom across the map every 3 seconds has no mobility?
I personally main Peni and in a Tank v Tank she just melts them if they walk over her nest webbing. Even on approach she can soften them up.
Frankly though, I'd like to see her nest nerfed and other abilities buffed so that she isn't so dependent upon it as her effective evaporates once the nest is destroyed.
@@bebomonstroNo kidding. Her bungie web gives her the same mobility as Hulk for speed but is far quicker to activate.
they disregard her cus shes not great the higher u go. she has amazing winrates in bronze and quickplay, but it drastically falls of in higher comp levels of play.
For the high competitive tiers they should show ban rate
Cloak and Dagger are picked more because it is easier to heal players because the attacks lock onto players and usually for console players it is hard to use mantis or Luna snow to heal teammates cause it is harder to aim at teammates
dont play console then noob..Hope they remove crossplay
@@hrishikeshXXVwow someone got out of the wrong side of their bed today.
@@hrishikeshXXV I mean it's only for quick play, anyway, so why does it bother you so badly lol? You must get rocked and make excuses for why you suck.
@hrishikeshXXV I love crossplay, stomping console players is just free farming, they can't aim, turn fast, and their frame rate is so low they actually attack slower and react slower
Huge fan of crossplay as a PC player
@@hrishikeshXXV you know crossplay isnt in ranked right?
Its crazy how identical pc and console are in terms of win rates and pick rates the biggest surprise to me though is iron fist having a 54% win rates in gm and above absolute shock
Ironfist has a team up with Luna meaning that his win rate his likely boosted
Moon knight being an exception lol his pick rate is so much higher up til plat diamond
@@paulakroy2635 true but its still so odd to me really like iron fist really over black panther is insane
Win rate data is meaningless and skewed unfortunately because of how this game (and nearly every online game) try to keep players at a 50% win rate with matchmaking.
Its identical for qp because you have cross platform and they said that in comp you dont have cross for obvious reasons thats why stats are different
Necros is gonna be surprised by Ironfist's winrate at grandmaster and above.
He likes to say that ironfist "is OP" with irony but it seems that those high ranked players that use him really know what they are doing !
Yeah I don't understand why people think he's bad. This man can keep up with an Iron Man while dashing, has a triple jump, wall running, and good damage. Not to mention can heal himself.
And necros said during his tierlist, "Is Iron fist worse than Black widow?" Like there's no way he actually thought that.
@@King0fS0RR0W9because he is. iron fist is used to dive healers, he can't do that cause mantis luna and cloak can deal with him easily. even if he dragon kicks in, you CC him then as mantis power up headshot wait for him to waste his parry then shoot again boom dead. luna shoot freeze headshot body shot after the parry. there is nothing iron fist can do against that. he is not good. widow has her own cc and if she's close enough she has a kill combo on the healers which works really well. iron fist does not have a kill combo
I recently saw an EU tourney game featuring TeamCaptain (popularized Wolverine) and he had a teammate named chazm. He played Iron Fist and it didn't go so hot. He basically died whenever he went in and only really popped off with his ult at the end of one of the games. A team that wants to shutdown Iron Fist can and will.
I don't think I've ever been this early to a Cozy video.
Same, did not even realize until I saw your comment lol
Same lol because he's popular as hell now lol
@ Im really happy to see it. I hope he continues to get all the success he deserves. Dude works hard and delivers top quality content. His coverage of the Competitive team Nightmare resulted in my watching their live matches until the finals.
I dont even know who he is, yet im early
Saying a slightly just below 50% win rate is "far under average" is a bit hyperbolic, and it's also impossible to have all heroes strive for a 55% mark. The ideal goal would be for every hero to be as close to 50% as possible, that would be balanced, 55%+ is actually quite high, and if they remain that high this season, I wouldn't be surprised for those heroes to he next on the nerf block. Of course, it's also silly to expect them to find perfect 50% balance with everyone. Generally, a 49-51% margin is what they'll shoot for. However, it's actually not a bad spread for the opening season, we'll see where the patch adjustments take them.
i think ideally characters that have very little skill required to play them like witch should probably not be shooting for the same win rate as a character like spider-man
If a character has an extremely high pick rate, their win rate will almost always be right around 50%. As most players are using them, and someone has to lose
@@joshuarindahl8399 well mantis is the most picked and also has highest winrate. So that's not true
As a Storm main. I'm happy that she's about average despite being touted as one of the worst duelists across all ranks by streamers/YTers, yet she's around 50% even at GM+, so the pending buffs make me a bit nervous
It seems Squirrel Girl, Widow, and Jeff are suffering at all ranks, Jeff is concerning from a design standpoint because his pickrate is high but he still loses more than he wins. If he's mirrored it should trend toward 50%, but it doesnt, its around 45%
Low pickrates on Widow and Squirrel, yet even then they have sub-45% winrates. Might be that people pick them for one game, decide they suck then drop them, or could be that the dedicated mains are balancing out all the losses. Either way seems they need buffs the most
As someone that plays storm a fair bit, she always seemed more like a "c" rank but people played her too high in the air but you need her lower down for the cleave. The biggest issue I think people had was that they weren't trying to get results with her since she's fairly simple and can be looked at as sorta boring to play for some. People trashed on her too much and it shows with these results. She had consistent decent to OK damage but not a great kill speed and her ult is just harder to counter than most other ults like how frequently ironmans gets countered. With Johnny storm soon, and the buff to thor she may have better win rates now since her team up was lacking. They should have either buffed her animation/ shooting speed OR damage, not both. I think she got over buffed now. People simply weren't playing her not that shes completely bad. That said thats the issue with such a massive roster at launch and quickly adding more. You dont give people enough time to feel out how they all are. People just search for the best and the most interesting to play and forget the rest.
Squirrel girl moon knight , black widow and Jeff are absolutely where I expected them to be. Moon knight needs a buff/changes and i think wolverine does too but more so just to be more usable and flexible. Maybe a pounce cd reduction , MUCH bigger hitbox on pounce, and maybe something involving his ramp damage. Either less falloff or quicker to build idk. But it really shows that 95-98% of players arent getting value out of him and lose a lot. He doesnt even do better than spiderman until diamond according to this. Also People slept on loki lol
fax, as another storm main, its satisfying to see just how wrong the community is when calling storm the worst in the game.
Even if shes strong, she will be extremely underplayed regardless. Her playstyle is just straight up boring to many
I main the Squirrel, she's similar to Junkrat which was my main in Overwatch
I main Storm as well. She is pretty bad when you compare her, as a duelist, to other duelist. It just takes her so much more effort to get the same job done. Spider Man, and other melee duelist can just burn cooldowns and 1-shot you. Storm isn't 1-shotting anyone. Punisher, Iron Man, Hela, and other ranged duelist can out-damage and outmaneuver Storm as well. Storm also has zero defence against being targeted. This makes her more dependant on having a healer babysitter than other duelists are.
To say that Storm is worse than other duelist doesn't mean she's unplayable. I play her. And she's got some strengths: her Ultimate is great. And her ability to hit multiple enemies with her Goddess boost is great. The auto target lighting strikes on her Goddess Boost really helps when saving healers from being dived on by Spider Man's or Black Panthers who are all hyped up on Mountain Dew.
But it's pretty undeniable that she's struggling to keep up with what other duelist can do faster, and easier. Her win rate is higher just because her pick rate is way lower at all ranks (fewer people picking her and losing). You see the same phenomenon in fighting games. A few character loyalists can really inflate the win rates of unpopular characters. In Street Fighter 6, less popular characters like E Honda and Dhalsim have higher win rates than popular characters like Ken, or Cammy. Fewer people picking them and losing. The people who do stick with those unpopular characters, are often VERY good with them.
As a Storm main, try playing Iron Man and tell me you don't see a night and day difference in how much easier it is to get KOs, get around the battle field, and avoid being KO'd yourself... or try playing Hela. You'd be a borderline war criminal.
Storm's damage buffs are very much needed just to get her damage on par with other duelist who can 1-shot you And by 1-shot, I don't mean just KOing you in 1 hit, like Hawkeye... But I mean any character that can deal 250 damage faster than you can say "I wish Storm could avoid this".
Peni flies up in low ranks because people legitimately just walk into mines. No hesitation they just dive right in and die
Scarlett witch can be good against divers! The problem is her ult becomes almost useless past silver. Anyone that’s played more than 3 games knows how to counter it. It either needs a faster charge or she needs more movement speed during the charge.
If Mags puts a bubble on SWitch, you can at least use her ult to force the enemy off the point for a few seconds.
i think it will get better with time. its a combo ult, people need to realize that and utelize it more.
1. supps should be pocketing a wanda ult
2. tanks should if they can, shield for her, portal her, bubble or whatever
3. other cc ults or ults that cause chaos in general should also be used same time. psylocke diving bacline then wanda ult is already a lot better than solo wanda
4. wanda players also need to chill out, u cant open with that ult, u use it in the midst of chaos, so u get as little attention as possible, and also u gotta be happy with 2-3 kills. aiming for "as many as possible" is an easy downfall
but yeah, it may need a little bit of dmg reduction or faster windup.
Hey Cozy, just a heads up that there seem to be A LOT of stealth buffs and nerfs that weren’t mentioned in the patch notes.
That said, there’s also a lot of misinformation about that, so kindly, if you could test some of these things before posting your next video, this could be very helpful to the community.
Some of the alleged stealth changes are:
-> Venom got a buff to the slow of his Cellular Corrosion.
-> Captain America got a buff to his sprinting speed.
-> Cloak and Dagger got a buff to their switching time.
-> Storm got a buff to her falloff range.
-> Moon Knight got a buff to his projectile speed.
-> Hela got a nerf to her falloff range.
-> Hawkeye got a nerf to the charging time of his passive.
I’m not sure about all of that, but I think it’s worth an investigation.
A lot of those arent stealth, they were in the dev video or in the patch notes.
I'm a Namor main. I'm in that 2 percent 😂. He got massively buffed this season. Not sure why because he was already good. Don't be surprised to see his pick rate go up
I find Namor a little boring to use. All he does is throw his trident and turrets. Turrets that don’t really last long. He also has that water shield thing, which as a Namor main, what’s the benefits for that because it’s my least used ability when I play him?
Higher ranks Namor is top 3 most picked especially in console
@@zacharybartolo5111really? I’ve been playing Namor a lot and his water shield is a big deal - can basically ignore most big ults like Iron Man, Scarlet Witch etc etc.
Namor main here too, Grab a Luna on your team and the extra Octoturret makes your damage output insane.
@zacharybartolo5111 the water shield is godly good, it's basically a flying dodge that makes you invincible, you can survive every attack and ult in the game with it, you can even be healed by healers while using it
Really think out of the new channels made for Rivals that I enjoy your content the most.
Keep up the great work!
these numbers are within the roles. if u add the pick rates of all the strategists it adds up to 100
so duelist have smaller numbers cuz there is more duelists.
Great catch! Wow so I wonder what actual pick rates are
the reason the tanks and strategists are higher up in terms of pick-rates is because there are SOOO MANY duelists to choose from that the pool is going to make each percent for them to look very small. If every role had the same amount of characters I imagine the duelists would be much higher up the rankings.
Magneto being low on Quickplay makes sense, cause he is boring to play. People that have seen the movies or shows or even play MvC, would expect him to use magnetic shockwaves, lift up metal from the ground, etc... but all he does is shield himself, others, and a barrier.
Also the reason why dps is more popular role, casuals just want to attack a lot and have fun, be more active, not passive.
Cozy I used to watch your snap vids and it’s pretty fire to see you covering rivals
For strategists with C&D being picked in rank, from my experience, I use Warlock and Loki when I heal. However, when pushing the payload at the enemy’s spawn or when contesting at point gets really close, I just go on C&D to get the ult and use it to my teams advantage to get them off the zone or they’ll die.
I love your content man! You make all kind of info super interesting! Keep up the good work!
i REALLY enjoy how you make seem like you're narrating some huge sports event like they do in Baseball or the NFL. Really makes this game feel as special as it is and makes your videos stand out amongst the slop of copy pasted, poorly voiced over "DiD U kNoW yOu CoUld DO tHiS wItH hULk??" type of videos.
The continuous use of one piece music for the background makes me so damn happy dude, two of my favorite worlds keep colliding
bruh hes got Persona 4 music playing its specifically from the spin off Dancing All Night the song is called Specialist
Loki is my main on PS5. Can't wait to see your Loki guide
Looking forward to the patch notes video. Enjoying your content very much.
Cap deserves more. JUUUST a smidgeon. It’d be cool to see him push people with shield bash if he’s guarding, or pass through several people if he’s not guarding. One or the other. He’s really good at making people backtrack or sidestep so being able to stick by a foe and be a toothache helps.
Cap is getting like 4 buffs in the new update so he should be pretty good
One big reason I can imagine that the higher skill heroes have low pick rate combined with high win rate is because skilled hero shooter players will go for high skill risk value picks while lower skill players go for safer choices
You have to keep in mind, there’s more dmg heroes than tank and healers combined.
moon knight and squirrel girl being my mains and both of them having worst win rate together hurts :(((
Both heroes which doesnt require good aim, one place the ank, another have splash dmg. Moon is usseles without it, cause his hitbox is like a tank and girl have dogshit ult, mby now after buffs they gonna be better.
I will take this as an excuse to continue to play Peni since she’s still the second highest picked vanguard in the highest tiers
*the low to mid, up to plat. not the highest tiers, but the lower and mid ones.
shes not 2nd most picked in dia+. she dips of hard at dia, even harder at gm+
@ shhhhhh, I don’t wanna believe that
Next Hero Guide is Wolverine w/ Rank 1 Team Cpt.
Doing a tad less high production stuff given all the content available to cover. Hope thats okay for a few videos🫡
For those that want to check out the site for yourself! www.marvelrivals.com/heroes_data/
The reason Cloak and Dagger is high on console is because you don't have to aim as much.
I played Penni/hulk, Wanda/Magik and rocket up to Diamond 3, can't wait for the longer season coming up!
7:15 I chose to main cap just through quick play. So much fun, can’t wait for the buff to make him even better
The pick rates being high for tanks and strategist character makes sense because 1 in 6 will be one of those roles and if there is a preference between the 8 available options then they will get scewed percentages over the many DPS options.
GREAT VIDEO!
Punishers win rate might be explained by people switching to him when they are losing and trying to find something that changes the tides. He's just a reliable character, and I know for me, he's my go-to pick for when nothing seems to be working.
Deserved more love with all that quality content in your videos
Cozy don't ever change man, you mean so much to this community
9:14 i think Competitive show also show ban %, while this would be insightful for upper ranks, it'd also show people "the problem character(s)" and let you know if you should pocket someone else if that is your main
Thanks for sorting through it all! Great content
I think Overwatch is a lot less console friendly, this game is surprisingly flexible for console. The amount of sensitivity and aim assist settings you can change is more than I've seen in any console game. Specifically the sensitivity max deadzone boost setting is crucial. It lets you be able to still be accurate but also be able to turn around quickly when you inevitably need to.
i have yet to rly find a good sensitivity for me because i’m rly bad with my aim. if you could help with that, that would rly be much appreciated
@@patience5601You could try what I’m doing. I started on default sensitivity and am bumping up my sensitivity by 5 every time I play. Eventually, I will(hopefully) be able to comfortably play at a really high sensitivity setting so I can react to things faster.
Really? I found Overwatch almost preferable on console.
@@TheMiniJunkie Def not, I mean I havent played console OW since release damn near, so maybe they updated it to make it feel less clunky. but on release it felt pretty bad and I don't remember any settings to help it like this game does. But specifically on OW where a d strafing is king, its much easier to use a keyboard opposed to trying to wiggle the stick back and forth, even putting aside the obvious advantages of using a mouse. I've just been playing console Rivals until my new PC gets here and it's crazy how I can play someone like Black Panther to do crazy dashes but also still feel in control.
Because it's a lot of no aiming heroes that's why
Also, some of the higher picked characters (like Luna) with close to 50% win rate is because both teams are picking the character, which adds 1 win and 1 loss to the total, pushing it closer and closer to 50%. This data set is best to represent the outliers, like the win/loss rates of lesser/more picked characters.
PLEASE breakdown the North American final between NTMR and Mutants. It was an insane series with so many different off-meta strategies
I guess we Magik mains are just that fucking dedicated haha
the reason the strategists and vanguards pick rate is so high is cause of how many duelist options there are, compared to the other roles
the thing with iron fist is that in higher level lobbies, with pick rate so low chances are the only people using him are those confident they can do some damage which is why their win rate is so high
Hi, cool video. I think the reason certain heroes like luna and hela have such even win rates (50%) in higher ELO games is because they are almost always on both teams when they are not banned. If Hela faces herself in 99% of games, she could win every game she isn't facing herself and the stat would show something like 51%.
Someone like hawkeye having below average winrate could suffer from a tangential issue where teams that specifically don't ban him have a very specific counter to him, so in games where he is not being mirrored, the enemy team is amply prepared.
I think this distinction highlights how absurd hela is- because even though teams leaving her unbanned likely think they have a strategy for her, they still end up losing more often than not.
This logic also kind of makes the whole list start to fall apart when you consider that the higher the pick rate a hero has, the closer its win rate will trend towards 50%, simply due to mirror matches. I think that to get any actual value from these stats, the data needs to have an option exclude matches where the same character is present on both teams.
That intro was so smooth Cozy!
What widow need:
Make the stun baton actualy microstun enemy. Maybe like groot every third one.
Her kit sound like a combo hero. Let her make the third hit come out instantly when she shoot with the sniper.
When you swap weapons give her a special swapping atack!
And add a creative buff for the sniper.
Maybe every 3 landed sniper shot will be penetrating. What ignore defensive abilitys.
That way she can pick out wounded backliners but cant 1 shot them and forced to shot multiple times to get the efect.
Love the video
One note - Chapter for Diamond is labelled "Dimond"
Thanks Cozy!
That’s because there’s less vanguards and strategist 3:15
I’ve been maining Magik since day 1. I enjoyed the way she played in Midnight Suns so I was drawn to her. And I’ve not been disappointed. Got a sweet win rate hanging around 65% after 30ish hours. And I can’t believe the stats are going to give away our secret.
It's not surprising that the top 10 are composed of strategists and vanguards. Since there's a smaller pool of characters for those roles compared to dualist, it makes sense that these characters have the highest percentage of use.
The Franky background music is killing me😂🕺🏾
3:34 Nuverse? Go to bed, Cozy. This aint Snap! xD
lolol
A flaw with trying to use a controller is that a lot of characters have more things that you would want a button for than there are buttons on a controller. It would be better if it could have a button that acts like a "shift" key, giving more options for the button bindings while it is pressed down.
What I’m seeing is magik is top 3, and no tier list puts her higher than A tier
They all bad with magik 😅
if there's a hela in both teams her winrate will stay 50%. magik is very good yes but the reason she has a good winrate is specifically because she doesn't match up against herself ever. iron fist has an amazing winrate, is he secretly good too?
It’s crazy that i’ve never played storm before mostly cause watching everyone putting her on F, but ngl now that i’ve put some time learning to play her before the buffs, she’s actually okay. Imo they didn’t have to go that crazy with the buffs only the projectile speed buff would already make her 2 times better cause the damage output is actually crazy, it’s just hard to hit her snail speed shots
To fix widow, you could make her ult the sniper (buffed of course), and have her main kit be close range with dual pistols, stun gun, the batons, etc.
Characters like Luna Snow have such even winrates cause they're picked so often, so not really surprising that her w/r is right at 50%
Hoping they continue to buff cap down the line.
Also Franky’s theme, nice.
I believe they mentioned the stats being combined this time around but future updates will be split. In the season 1 announcement live letter iirc
The reason why the strategists win rate is high in qp is because there’s often teams without them that go up against teams with them so the ones with them have an advantage. Also why Jeff’s win rate is low probably has something to do with many Jeff’s I see still jumping off the map even with just 1 or 2 enemies. I still see Jeff players jumping off with teammates as well which just baffles me. Not sure if people realize you can look down off a ledge and spit them out. You get the kills and survive. Not sure if they realize they can spit out teammates so they don’t die. Dying is the worst thing a strategist can do. If you die you can’t heal or provide any utility. As Jeff or Rocket you should very rarely die. Those two have extreme self sustaining abilities.
I do wish they had put the ban rates in here as well for diamond and above, because that really puts some character’s lower pick rates into perspective(I:e the top 5 most banned characters, four of which are arguably the top 4 best characters in the game before the patch)
I am a scarlet witch console player and do ranked, I managed to get to gold 3 last season and often end up with 20+ kills per match regardless of a win or loss, should I switch up my character? I play a bit of cloak and dagger if we have no supports
factor in the, mission objective or daily task for the 80 and 30 violet gems, it also give big effect on the statistics
I would imagine in quickplay win rate for the higher picked ones will be lower due to the fact that when people choose a non mirror match, they might win more. One thing that would be interesting is non mirror match win rate, non mirror comp winrates etc. Stats can be weird
I feel like the Black Widow vs Storm pick % might have something to do with Storm's achievement is waaaaay easier to complete than Black Widows
I'd like to see the Ban rates.
My thoughts on why magik has such a consistently high win rate is for a few reasons. One is that the people player her are outright or near one tricks. Two, she simultaneously bullies uncoordinated teams and benefits from having a coordinated team. Three, probably contributes to smaller percent but that ult is just so dangerous and can really clutch games
Love to see Magik performing as well as she is, I mostly 1 tricked her to Gold and definitely had a good win rate even solo queuing. Hope it doesn't lead to more people playing her tbh, I like being the only one in most matches 😂
Honestly, it feels like Thor/Cap together in quick play might be the reason they do so well in win rate. Outside of that team-up, they are very controllable.
I’m a console player (not a high rank, new to this lol) but love cloak and dagger to help heal dps players who yeet themselves away. The cloak blinds also clutch Jeff ults in low ranks.
Notice how Hulk's win rate increases at higher ranks, due to the fact that he has a better team around him with competent healers lol
I'm a PC player but as a controller player, I can tell you why Cloak & Dagger is picked more on console, Luna requires more precise aim, which is harder to do on controller since you have to quickly alternate between targets, Cloak & Dagger streamlines the process a bit which makes her significantly easier even though Luna is better.
I saw somewhere that the pick rates are per role. Which is why tanks are so high. It’s not 21% overall, 21% of all support
Warlock has to be slept on with that Pick/Win rate.
Did you catch the MRC finales between Mutants and NTMR would be an awesome game to see casted over 🙌🏻
I think a big thing here to remember is that because there's just less support and tanks. They cannibalize eachothers number less than dps characters
Goes to show you how well balanced and methodical the devs were in making this game. U have heroes and villains that arent as popular being in the top ranks compared to other popular superheroes
Adam warlock at the bottom hurts me. The only strategist that can bully the iron man when you have a black panther and wolverine for damage
Quick play must be merged. There’s no cross play in ranked which would explain how they’re able to split it.
Really? Bc I play on console but play with PC mnk players
One thing is that by and large, statistics aren’t necessarily indicative of their actual viability, though obviously they can be. For example, on console iron fist has a high rank at high level, despite more or less universally agreed among anyone reasonably high rank to not be very good. This is because anyone who chooses him will be very confident in their abilities as him specifically. And good characters, especially popular ones like strange, may have win rates closer to 50% because many matches will have both sides running him. Obviously there are more ways this can apply, but statistics can sometimes be misleading, especially on very unpopular and very popular characters at high level, to some degree
A win rate of 45-55% is actually really balanced, nice to see. You'll never see 50% since the meta shifts and higher skill players will lean toward certain characters
I'm a console player so I can explain a lot of this.
I was also masters in Paladins some years back when it was at its best so I have experience with some of the jank that causes console and PC competitive scenes to be so different.
As with Paladins, which has it's own class specifically for flanks, you see a LOT of flankers being used on console with great success.
Its difficult for a console player to flick and react compared to with a mouse and keyboard. So these hyperactive characters that just run through you, like black panther, result in the player spending more time looking for them than actually shooting them.
And if course, hitscan is more important than projectiles on console play because hitting a moving target will be much harder with a controller. The result is also that auto aim characters get more play. In Paladins, this was Lian, and in Marvel Rivals it would be a strange increase in scarlet witch usage.
I haven't played marvel rivals enough to get to Grandmasters. I played rank for three days and ended at Platinum 2 before deciding to wait a couple days for the next season to start. But you can see the differences clearly as characters like Spiderman and Storm often get ignored by players who figure it is better to just keep their positioning in mind and eliminate the easier to kill opponents. This has been a bit frustrating as a Wolvering player cause it often leaves me tsckling the storm, iron man, iron fist, etc and spending more time being a nuisance for them than for the tanks.
It really is a wild west wasteland out here sometimes.
Another issue with moon knight and why he feels bad sometimes is No-Regs. At least once a fight when I play him I’m landing shots that do no damage. Once that’s fixed he’ll feel a lot more satisfying to play
Daggers shots are homing. With how high mobility some of the heroes are, shes really the only option to either hit the enemy or heal your team. The low win rate was likely because of how vulnerable they are to dive. If your team doesnt peel, and you didnt force cooldowns in advance, you just lose. 18:50 (on cloak and dagger pick rate)
Hey man, mind if I ask where you got that Jeff sweater? It's dope and I'd like to get one myself but a quick google search didn't show me anything. Thanks! Love your vids as always!
Jeff's win rate shook me
Doesn’t surprise me. He’s not a good actual healer. He just has a good ultimate.
His heals are inconsistent, and considering almost every strategist has a strong defensive ult and Jeff's is a meme one, it's not surprising at all to me. Jeff's biggest strength is using his dive and bubbles to surivive, using his bubbles to give himself and teammates movement speed and finishing off kills with his fast projectile. Things I rarely see Jeff's do.
are you bronze ?
@@kylexile87 He heals a lot but when he isn't in in the ground he's very easy to kill and clean up. The problem is that he can't heal when he's busy trying to survive unlike every other healer who can still spam heals or even auto heal while dodging. Saying he can't heal much however is very silly.
I am a namor main. I have 25 hours on namor, my next highest played character is 9 hours with winter solder. And it has been a trip seein my character be one of the lowest picked character, he's slept on! If there's a good luna on the team, already locked.
DOCTOR STRANGE MAINS BE WINNING
The Franky theme in the background slaps 👌🏻
I mained cap in plat and lower but by diamond switched to magneto to grandmaster, almost always never had another tank except Strange on my side or the other side. I wonder how strange’s nerf is going to affect him and I’m pretty excited to try a little bit stronger Cap. See y’all tomorrow for next season.
Seeing this as a Namor, Jeff and Namor player on Quickplay is interesting