i forgot that useless feature when you enter a house and automatically you are out on the other side, specially on a game where you are 50% of the time on a boat, 49% on small villages on the midle of the jungle and 1% on a big city
@@Dallin_S yeah but its so easy to just climb to the ceiling of a building and run, you are faster than guards, or just kill everybody, combat in ac4 its so easy. and besides, you barelly have pursuits on havana
1:04 that for sure was too cool. i mean i thought at some point ubisoft took off the valuting mechanic from ac 3 but stuned from that cool move , i was basicly wrong , as ubusoft didn't touch ac3 engine only adding graphics and very little additions to gameplay . it juust was very rare to find a thing to vault on on the contrary of ac 3 , and no doubt ac 3 desgin was too fascnating , balanced everything in the environment and the most interactive world& the second filled world with vary and great missions.p after ac unity.
Eject dont work so well or the enviroment setting is bad. But is a amazing game, who ( weirdly ) have better ship fights, combat and are in stealth Peak of ps3/360 ac games.
AC4 made the best it could out of the Kenway Saga parkour system. In AC3 i find it HORRENDOUS, partly because it takes many of the cool freedom from the previous system while not fixing the problems of that system (Connor, compared to Edward, hates my inputs). In AC4 it feels more fluid, precise and aesthetic pleasing. Unfortunately, you only feel like a badass assassin in the end game
@@evandroescutatrap131 I personally enjoy feeling like a pirate for the first 80% of the game so that last bit doesn't bother me much. I think AC3 is jankier than AC4 in a lot of ways but it might have more to do with the levels than the mechanics themselves
I’m my opinion, AC4 was the peak of in terms of control and mechanics. Unity looked good, but it felt too floaty most of the time. Yes it did have probably the highest depth also, but one play though was not nearly enough to get close to expert. This game hit the balance for me. It is easy to go where you want but does not hold your hand, and you can do some cool things if you know how
@@futurebeyond4857 idk, maybe. I just think it got refined just a little bit with ac3, to say nothing of the cities though. But revelations might be my number 2 for parkour. Kind of a toss up.
@@newidpending1109 it does have parkour down but i know what u mean, its not like Unity downwards auto navigation: ua-cam.com/video/BEFZ-C2aL6A/v-deo.html
Parkour is two things, arguably in equal measure, mechanics (and style, the cherry on top) and environment. imo, AC4's parkour is mechanically adequent, not bad but not brilliant either, although Edward is a little floaty and janky and he's nowhere near as bad in those departments as things to come. What hurts parkour the most in AC4 is the environment. The locations and time period, themselves, are not well suited to parkour. The cities, really towns, are small, without much verticality, and somewhat sprawling which significantly limits your options for traversal. Most of the time is simply faster to just run a straight line through the streets to where you're going and even the jungle paths and ruins are generally not set up well for parkour. For good parkour you really need a dense, even convoluted city with narrow streets. Even cities that are little run-down or under construction because it gives you even more options. Ideally the streets should have just enough people milling around and obstacles cluttering the streets for to much faster to parkour around the rooftops. The early AC games, AC1-Revelations, very much nailed the mechanics of parkour (although lacked some of the flashier animations to come) and the time periods and location/environments were, most of the time, very well suited to parkour. It seems from AC3 onwards, which the exceptions of Unity and Mirage, they really want this to be an open world game which completely negates parkour and turns it into just a basic climbing mechanic which is what it fully became in the Origins games. Even Mirage is just an attempt to use an engine designed for open world that is really ill suited to parkour and do the best they can with it. Mirage has the opposite problem as AC4, it's a good environment for parkour with bad mechanics.
@@177SCmaro I agree with many of your points. However, running on flat ground (ie the streets) will almost always be faster than "parkour" and this applies irl too. Also I would not call Edward floaty, Arno is loads more floaty. The controls feel slightly less responsive than ac1-rev since there is less animation canceling (hopefully you see what I mean by that expression) so it ends up feeling less crisp. Also Havana has some great environments, the other cities less so imo.
@@Dallin_S Running on flat ground being faster was my point with regards to AC4 - there is so much open, flat ground in AC4 that parkour is often slower/unessiary, which is a problem for an AC game. As I explained, in a well designed AC game with an appropriate location the streets are choked with people (not necessarily like Unity but enough to get in the way) and obstacles making parkour the faster and more fluid way to get around. One of the things that made the early games good in that regard is you can get tripped up a fall out if you collide with to many people when you run. And I said Edward is a little floaty and janky but made the point that he's nowhere near as bad as later characters (like Arno). And reposinvess may be more a matter of preference but I found Edward significantly less responsive that Altair and Ezio but, again, better than Arno and much better than anything the open world games did. In short, Edward, for me at least, occupies a middle ground between the high precision and flexibility of Altair and Ezio and jankly floaty mess of the Origins characters. Hopefully I'm being a little more clear now. And I agree, Havana was probably the only thing approaching a proper city in AC4, as opposed to small towns, so it's no surprise it's the closest to a good environment for parkour.
@@Dallin_S From a person that has never played mirage, imo the parkour looks good and has style. Ofc never having played it, my opinion might change once the time comes.
i forgot that useless feature when you enter a house and automatically you are out on the other side, specially on a game where you are 50% of the time on a boat, 49% on small villages on the midle of the jungle and 1% on a big city
@@verguco6051 I mean its purpose is to lose pursuers
@@Dallin_S yeah but its so easy to just climb to the ceiling of a building and run, you are faster than guards, or just kill everybody, combat in ac4 its so easy. and besides, you barelly have pursuits on havana
@@verguco6051 Depends how you play the game I guess
@@verguco6051you look cooler when u go through the building 😎😎
i have 600 hours on AC4 ane 200 of em are probably parkouring haha! Its my fav game of all time!
@@UserNot_Known Lol I love this game too😃
1:04
that for sure was too cool.
i mean i thought at some point ubisoft took off the valuting mechanic from ac 3
but stuned from that cool move , i was basicly wrong , as ubusoft didn't touch ac3 engine only adding graphics and very little additions to gameplay . it juust was very rare to find a thing to vault on on the contrary of ac 3 , and no doubt ac 3 desgin was too fascnating , balanced everything in the environment and the most interactive world& the second filled world with vary and great missions.p after ac unity.
What do u think of rogue ?
@@newidpending1109 Rogue is cool, basically the same as black flag in terms of movement mechanics but I prefer black flag's setting and vibe
Eject dont work so well or the enviroment setting is bad. But is a amazing game, who ( weirdly ) have better ship fights, combat and are in stealth Peak of ps3/360 ac games.
AC4 made the best it could out of the Kenway Saga parkour system. In AC3 i find it HORRENDOUS, partly because it takes many of the cool freedom from the previous system while not fixing the problems of that system (Connor, compared to Edward, hates my inputs). In AC4 it feels more fluid, precise and aesthetic pleasing. Unfortunately, you only feel like a badass assassin in the end game
@@evandroescutatrap131 I personally enjoy feeling like a pirate for the first 80% of the game so that last bit doesn't bother me much. I think AC3 is jankier than AC4 in a lot of ways but it might have more to do with the levels than the mechanics themselves
I’m my opinion, AC4 was the peak of in terms of control and mechanics. Unity looked good, but it felt too floaty most of the time. Yes it did have probably the highest depth also, but one play though was not nearly enough to get close to expert. This game hit the balance for me. It is easy to go where you want but does not hold your hand, and you can do some cool things if you know how
facts
AC1-ACREV Are the best in terms of control and mechanics and just in general
Yes , this with more animations and maybe parkour down is perfect , maybe ac shadows could be near to this (i have nt seen side ejects Sadely)
@@futurebeyond4857 idk, maybe. I just think it got refined just a little bit with ac3, to say nothing of the cities though. But revelations might be my number 2 for parkour. Kind of a toss up.
@@newidpending1109 it does have parkour down but i know what u mean, its not like Unity downwards auto navigation: ua-cam.com/video/BEFZ-C2aL6A/v-deo.html
Parkour is two things, arguably in equal measure, mechanics (and style, the cherry on top) and environment.
imo, AC4's parkour is mechanically adequent, not bad but not brilliant either, although Edward is a little floaty and janky and he's nowhere near as bad in those departments as things to come. What hurts parkour the most in AC4 is the environment. The locations and time period, themselves, are not well suited to parkour. The cities, really towns, are small, without much verticality, and somewhat sprawling which significantly limits your options for traversal. Most of the time is simply faster to just run a straight line through the streets to where you're going and even the jungle paths and ruins are generally not set up well for parkour.
For good parkour you really need a dense, even convoluted city with narrow streets. Even cities that are little run-down or under construction because it gives you even more options. Ideally the streets should have just enough people milling around and obstacles cluttering the streets for to much faster to parkour around the rooftops. The early AC games, AC1-Revelations, very much nailed the mechanics of parkour (although lacked some of the flashier animations to come) and the time periods and location/environments were, most of the time, very well suited to parkour.
It seems from AC3 onwards, which the exceptions of Unity and Mirage, they really want this to be an open world game which completely negates parkour and turns it into just a basic climbing mechanic which is what it fully became in the Origins games.
Even Mirage is just an attempt to use an engine designed for open world that is really ill suited to parkour and do the best they can with it. Mirage has the opposite problem as AC4, it's a good environment for parkour with bad mechanics.
@@177SCmaro I agree with many of your points. However, running on flat ground (ie the streets) will almost always be faster than "parkour" and this applies irl too. Also I would not call Edward floaty, Arno is loads more floaty. The controls feel slightly less responsive than ac1-rev since there is less animation canceling (hopefully you see what I mean by that expression) so it ends up feeling less crisp. Also Havana has some great environments, the other cities less so imo.
@@Dallin_S Running on flat ground being faster was my point with regards to AC4 - there is so much open, flat ground in AC4 that parkour is often slower/unessiary, which is a problem for an AC game.
As I explained, in a well designed AC game with an appropriate location the streets are choked with people (not necessarily like Unity but enough to get in the way) and obstacles making parkour the faster and more fluid way to get around.
One of the things that made the early games good in that regard is you can get tripped up a fall out if you collide with to many people when you run.
And I said Edward is a little floaty and janky but made the point that he's nowhere near as bad as later characters (like Arno).
And reposinvess may be more a matter of preference but I found Edward significantly less responsive that Altair and Ezio but, again, better than Arno and much better than anything the open world games did.
In short, Edward, for me at least, occupies a middle ground between the high precision and flexibility of Altair and Ezio and jankly floaty mess of the Origins characters.
Hopefully I'm being a little more clear now.
And I agree, Havana was probably the only thing approaching a proper city in AC4, as opposed to small towns, so it's no surprise it's the closest to a good environment for parkour.
well..worst parkour of the series tbh. idk what to miss about it, and it's combat too.
@@lepersonnage371 Lots to miss about it, and miles better than the rpg games parkour or mirage parkour
@@Dallin_S well yeah, but that's not a tough competition
who shit in your food?
r u ok?
@@Dallin_S From a person that has never played mirage, imo the parkour looks good and has style.
Ofc never having played it, my opinion might change once the time comes.