I appreciate that you don't cherry pick your videos to only show the games where you hard carry. There's a lot to learn from watching you get smacked too!
QOTD: I would rework the reporting system, yeah i know probably not what was intended but hear me out, this other content creator whos shorts ive seen talked about a different moba that failed which had a reputation system that was really good, basically it tied things like reports and other reputation mechanics to your ability to clime, so if someone was a dick and went afk they would get reported and would gain less on wins making their clime in ranked harder and slower, this tied being nice to in game benefit which could really cut down on toxicity a common problem in mobas in general
QotD: Jing Wei P: I like the passive, but allow you to cast your 2 in the air 1: Change it so that it has 2 circles, the middle one has the same effect, but an outer one that pulls minions/jungle buffs in and does small damage (also make it so it does 100% damage if they get in after the inital tick) 2: Keep the AoE but make it pass through enemies, take the crit chance out of it though 3: The dash work the same as it does now (including cooldown) but for every enemy hit with the 2 reduce it slightly Ult: hate the current ult, make it push everyone outwards from her in a cone, with one big auto maybe 75 range with a wider shot, 200%-100% as they get closer, piercing
QOTD: Persephone. New Passive: The gold earned from pomegranate seeds stays the same. However, over the course of the match, she can purchase up to 3 seeds that take up a consumable slot, similar to Baba Yaga’s potion bottles and Baron’s Brew. She unlocks these seeds at levels 7, 13, and 19. She can plant these seeds at any point on the map. After 30 seconds, these seeds will fully bloom into trees that give a power and lifesteal aura within 70 units for her and her teammates. This buff persists for 5 seconds upon leaving the aura. Additional trees cannot be placed within the aura of a previously placed tree. Just like her other plants, they do not have collision and cannot be destroyed.
@@TramboneKing thats broken they must be destroyed or expire after a certain amount of time. Thats basically like 3 bracers and 70 units is too much area it should be 40 units
@@TramboneKing i think the plants that she places while dead should be invisible and turn into mines and will explode after 1 second upon setting them off. Max mines 3.
QotD: I would def rework Freya into a Warrior, keeping the concept of "switching back and forth from melee to ranged", and the whoop, with everything else getting completely reworked while keeping her whole magical aesthetic.
QOTD: Nox She's a harder, less consistent version of Scylla. Scylla for assholes if you will Change her 1 to a raven that silences those hit by it, it would have a chevron targeter. Change her 2 to have multiple tendrils sprout from her in a fan like shape, rooting and dealing damage, which gets combo'd with her ult I would also probably change her ult to a xbal style blind in a giant, aoe that gives the damage reduction, and pops like her current 2. A bigger blinding version of her 2 I think this would give her a more aoe mage-y playstyle, instead of a combo reliant single target character that frustrates the casual queues
QotD: Osiris Passive should only gain stacks on abilities HIT not abilities USED. Should also last for 8 basics instead of 6 or have 6 stacks instead of 8 just because the numbers matching would make managing the passive easier. While passive is active enemy gods within 20 units have 30% reduced healing. 1: Damage down from 70/120/170/220/270 to 50/100/160/220/270, but deal additional damage to minions (Wukong 1 has 20% extra so that seems reasonable here) 2: Scaling down from +75% to +55%, and the move speed buff from hitting an opponent should change from a flat 20% to 10%/15%/20%/25%/30%. Also the move speed should apply when moving towards the target(s) hit ONLY. Think Thanatos passive on low health gods. 3: Stun duration should be reduced from 1.4s to 1s flat, but enemies tethered should be vortexed back similar to Maui 1. Remove the attack speed reduction completely and instead give Osiris 10% bonus attack speed for each god tethered. Cooldown from 15s to 14s Ult: Damage from 220/320/420/520/620 (+80%) to 180/280/380/480/580 (+80%), add an execute targets at under 20%hp, when you execute a target create an anti heal pulse over 50 units for 80% healing reduction. Cooldown from 70s to 80s. I've always felt like Osiris wants to get into the backline and deal with healer/lifesteal carries. Hel, Aphro, Anubis, etc. With these changes his ability to lock them down and force actives or ults is amplified while taking some of the damage out of his high spam abilities. While taking that damage away from abilities sounds like a nerf adding the extra Attack Speed on the 3 while remembering the Attack Speed on the Passive forces him more into an identity of AAwarrior/Healer Counter pick. The execute on his Ult is to help with relevancy in the late game since a late game hunter will still just roll over you if built well so sitting in their face and holding left click isn't advantageous.
That Kuz was a beast! And his build was just nasty against that comp. Damage Prid, damage from Contagion, damage from Curse, his 2, plus his whole kit. I mean... jjeeezzzzzz
QOTD: Heimdall He's a cool god but his kit really doesn't suit as a hunter. I think his abilities are cool, maybe they could rework the 1 on him to better suit like an Assassin or Warrior, but other than that I think everything else is fine
Can you decide my fantasy football draft order weak3n you’re my smidol. 1. Austin (weak3n jr.) 2. Mike 3. Cole 4. Zach 5. Matt 6. Bradley 7. Logan 8. Will 9. Luke 10. Alex 11. Drew 12. Colby
Marvel rivals is releasing in December and its Free to play. Smite 2 will never succeed because Moba's REQUIRE large player bases to stay relevant. Smite 2 is sadly a worse idea than overwatch 2. I'll be checking back in 6 months to ponder my correctness. Smite 2 is dead on arrival.
I appreciate that you don't cherry pick your videos to only show the games where you hard carry. There's a lot to learn from watching you get smacked too!
Didn't know about that Jotunn cat interaction thats actually really good info.
I love that kuzenbo playstyle the classic "tank whatever objective you're on and smack the enemy with no regard for your health pool"
QOTD: I would rework the reporting system, yeah i know probably not what was intended but hear me out, this other content creator whos shorts ive seen talked about a different moba that failed which had a reputation system that was really good, basically it tied things like reports and other reputation mechanics to your ability to clime, so if someone was a dick and went afk they would get reported and would gain less on wins making their clime in ranked harder and slower, this tied being nice to in game benefit which could really cut down on toxicity a common problem in mobas in general
QotD: Jing Wei
P: I like the passive, but allow you to cast your 2 in the air
1: Change it so that it has 2 circles, the middle one has the same effect, but an outer one that pulls minions/jungle buffs in and does small damage (also make it so it does 100% damage if they get in after the inital tick)
2: Keep the AoE but make it pass through enemies, take the crit chance out of it though
3: The dash work the same as it does now (including cooldown) but for every enemy hit with the 2 reduce it slightly
Ult: hate the current ult, make it push everyone outwards from her in a cone, with one big auto maybe 75 range with a wider shot, 200%-100% as they get closer, piercing
You know you can pop your 2 out of base and get the cooldown back before you get to lane
@@sohaibm1617 yeah, I mean for when I forget to do it so I can do it in the air 😅
The kuzen is definitely a solo laner that got stuck as support ❤
U could tell by how he gave no fucks bout his damage dealers. Bro was just hungry for theirs
QOTD: Persephone. New Passive:
The gold earned from pomegranate seeds stays the same. However, over the course of the match, she can purchase up to 3 seeds that take up a consumable slot, similar to Baba Yaga’s potion bottles and Baron’s Brew. She unlocks these seeds at levels 7, 13, and 19. She can plant these seeds at any point on the map. After 30 seconds, these seeds will fully bloom into trees that give a power and lifesteal aura within 70 units for her and her teammates. This buff persists for 5 seconds upon leaving the aura. Additional trees cannot be placed within the aura of a previously placed tree. Just like her other plants, they do not have collision and cannot be destroyed.
@@TramboneKing thats broken they must be destroyed or expire after a certain amount of time. Thats basically like 3 bracers and 70 units is too much area it should be 40 units
@@sohaibm1617 but the concept is miles ahead of "planting seeds while dead" hey that's why I give specifics, so that the boys can make patches
@@TramboneKing i think the plants that she places while dead should be invisible and turn into mines and will explode after 1 second upon setting them off. Max mines 3.
QotD: I would def rework Freya into a Warrior, keeping the concept of "switching back and forth from melee to ranged", and the whoop, with everything else getting completely reworked while keeping her whole magical aesthetic.
A magical warrior? Makes no sense
@@sohaibm1617 I said magical aesthetic, not an actual magical warrior. Similar to Nut having a magical aesthetic but being a physical hunter.
Im in love with this series
QOTD: Nox
She's a harder, less consistent version of Scylla. Scylla for assholes if you will
Change her 1 to a raven that silences those hit by it, it would have a chevron targeter.
Change her 2 to have multiple tendrils sprout from her in a fan like shape, rooting and dealing damage, which gets combo'd with her ult
I would also probably change her ult to a xbal style blind in a giant, aoe that gives the damage reduction, and pops like her current 2. A bigger blinding version of her 2
I think this would give her a more aoe mage-y playstyle, instead of a combo reliant single target character that frustrates the casual queues
An AOE root for her 2 sounds op especially depending on the range
That guy said 1v9 for the turtle but really it was 2v9! NENE!!!!
QotD: Osiris
Passive should only gain stacks on abilities HIT not abilities USED. Should also last for 8 basics instead of 6 or have 6 stacks instead of 8 just because the numbers matching would make managing the passive easier. While passive is active enemy gods within 20 units have 30% reduced healing.
1: Damage down from 70/120/170/220/270 to 50/100/160/220/270, but deal additional damage to minions (Wukong 1 has 20% extra so that seems reasonable here)
2: Scaling down from +75% to +55%, and the move speed buff from hitting an opponent should change from a flat 20% to 10%/15%/20%/25%/30%. Also the move speed should apply when moving towards the target(s) hit ONLY. Think Thanatos passive on low health gods.
3: Stun duration should be reduced from 1.4s to 1s flat, but enemies tethered should be vortexed back similar to Maui 1. Remove the attack speed reduction completely and instead give Osiris 10% bonus attack speed for each god tethered. Cooldown from 15s to 14s
Ult: Damage from 220/320/420/520/620 (+80%) to 180/280/380/480/580 (+80%), add an execute targets at under 20%hp, when you execute a target create an anti heal pulse over 50 units for 80% healing reduction. Cooldown from 70s to 80s.
I've always felt like Osiris wants to get into the backline and deal with healer/lifesteal carries. Hel, Aphro, Anubis, etc. With these changes his ability to lock them down and force actives or ults is amplified while taking some of the damage out of his high spam abilities. While taking that damage away from abilities sounds like a nerf adding the extra Attack Speed on the 3 while remembering the Attack Speed on the Passive forces him more into an identity of AAwarrior/Healer Counter pick. The execute on his Ult is to help with relevancy in the late game since a late game hunter will still just roll over you if built well so sitting in their face and holding left click isn't advantageous.
Can’t you tell that the totem camp hasn’t been cleared without looking? Doesn’t the color change on the minimap when it gets cleared?
@@johncarmichael1737 yes and you can see if enemy is at your backcamps if the color changes or disappears when enemy clears your totem backcamp
That Kuz was a beast! And his build was just nasty against that comp. Damage Prid, damage from Contagion, damage from Curse, his 2, plus his whole kit. I mean... jjeeezzzzzz
You and the Kuzenbo were hard carrying this match, the Apollo and Tsuku were lost in the sauce.
Mcdonalds Fish FILLET IS DELICIOUS!!
McDonalds Fish Filets are delicious.
QOTD: Heimdall
He's a cool god but his kit really doesn't suit as a hunter. I think his abilities are cool, maybe they could rework the 1 on him to better suit like an Assassin or Warrior, but other than that I think everything else is fine
That kuzenbo build rips apart everybody
Ayy, Sogaleo and Lunala battle music
if uh you don’t get close can you stream it and post the games ?
I'll do this
I’d rework Artemis, I think her kit is really simple and old and kinda boring, and she’s still really unsafe, please rework her for Smite 2 hirez
I’d rework Nut. Her dash should be able to go through walls as she literally “teleports.” Thats it, that’s the rework.
mcdonalds fish filets are delicious
Being up 1K gold in 4 minutes is Insane
The mic is nice. i dont need captions now or a headset to hear you clearly. Ear diff.
Mc Donald’s spicys are delicious
Qotd: Cathulu. He doesn't excel at anything, and hasn't been a good pick for awhile
You mean the McDonald's Filet-O-Fish? Never tried it, and I don't think we've had them here since before Covid
QoTD: whale 🐳
Why: annoying
McDonald fish fil a’s are delicious 😂
QOTD: Ymir. Raising his wall under an enemy god would knock them up
This is in smite 2
İtem build: jotun , hidra , ezici , dövüşçü jopu , kalp arayan (bunları kullan )
Turtle 1v9 comment at the end of the match😂😂😂
McDonald’s fish fillets are delicious
miss nekroxi
Can you decide my fantasy football draft order weak3n you’re my smidol.
1. Austin (weak3n jr.)
2. Mike
3. Cole
4. Zach
5. Matt
6. Bradley
7. Logan
8. Will
9. Luke
10. Alex
11. Drew
12. Colby
Ah Puch gaming?
woop
Qotd: cupid amd I would make him a healer support hunter
In all seriousness is a McDonald’s fish filet actually good? I like fish sandwiches but there is no shot they are good 😂
mf is obsessed with fish fillets
Marvel rivals is releasing in December and its Free to play. Smite 2 will never succeed because Moba's REQUIRE large player bases to stay relevant. Smite 2 is sadly a worse idea than overwatch 2. I'll be checking back in 6 months to ponder my correctness. Smite 2 is dead on arrival.
McDonald’s fish fillets stinks
Mcdonald's fish fillets are awful.
Hi
Day 17 asking for xing tian jungle before smite 1 dies in 7 days 🥲
Damn queen. You not gonna get it he going to stop playing smite 1