Landscape Auto-Cliffs | 5-Minute Materials [UE4]

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 84

  • @arielshpitzer
    @arielshpitzer Рік тому +2

    i wish every youtube tutorial was as short and percise like this one was. excellent work.

  • @JM-Games
    @JM-Games 3 роки тому +18

    Great videos, Would love to see the finished result at the very start of the video just as a preview as to what the video is actually for though.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +9

      Very good point - will keep it in mind for future videos :) Thanks!

  • @Fokkusu
    @Fokkusu 3 роки тому +7

    Yoo slope time, really handy knowledge :D, ty for the wonderful tutorials, you keep delivering the good stuff ^^

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому

      Thanks my dude :) Hope you learned a thing or two haha

  • @pxelguyplays
    @pxelguyplays 3 роки тому +2

    Awesome video! I’m just starting to learn unreal, and constantly searching for great tutorials. I bumped into this channel on the tiling removal video and I instantly liked the style. Not too long not too short with plenty of info and great explanations. Thanks for making these!

  • @thumbsup08
    @thumbsup08 2 роки тому +7

    Where he says "For me, it's stored in the blue channel" and then plugs in the blue of his sand normal into the node, I figured out that if your landscape material is not set up like his, it can be more effective to use the RGB rather than B. Hope this helps!

  • @Angryleprechaun05
    @Angryleprechaun05 Рік тому +1

    Can someone link the tutorial he mentions at 7:56 regarding making meshes smaller as you approach the edge of a layer and not clipping through each other? I"m not seeing a popup.

  • @kalex07
    @kalex07 3 роки тому

    Straight to the point. I'll give it a go. I'll have to check if you have made a video on texture blending to go with this.

  • @oo_atlas_oo
    @oo_atlas_oo 3 роки тому +3

    Wonderful tutorial! Keep up the good work!

  • @alexanderharchenko2124
    @alexanderharchenko2124 2 роки тому

    Best. One of the best tutorial for the materials!!! Thank you a lot!

  • @RomarioDev
    @RomarioDev 3 роки тому +1

    Great video as always

  • @Elmarath
    @Elmarath 3 роки тому +1

    Finally!! Thanks for awesome videos!

  • @yoyopanda8362
    @yoyopanda8362 3 роки тому +1

    Thanks man, quick and easy.

  • @Dhieen
    @Dhieen 6 місяців тому

    And for newer version of unreal, how can i do this material with a set material attributes for each layer? So instead of blending each texture one by one i blend directly each set of texture (with the set material attributes and landscape layer blend)

  • @jd-foo
    @jd-foo 9 місяців тому

    This is great man, thank you for share it.
    What would be amazing too if you can show how to blend a third layer between, like dirt, that would be really helpful, in my case at least, grass to rock doesn't fit well.

  • @strickerarts
    @strickerarts 2 роки тому +2

    So I hooked everything up with the grass/cliff layer and applied everything so I could tweak perameters. However it made my environment go black. I also applied the material inst to the landscape. Any ideas on how to fix this?

    • @strickerarts
      @strickerarts 2 роки тому +1

      Fixed it, it was because I changed my layer name from grass to grass/cliff. Changed it back to grass and works fine now.

  • @YouZido
    @YouZido 2 роки тому +1

    saw a video once that made so there were dirt right before mountain making like a dirt line that seperates the grass and stone, u think u can make a video for that?

  • @Reployer
    @Reployer 3 роки тому +1

    I love these videos so much

  • @xxsemb
    @xxsemb 11 місяців тому

    I get what I can only describe as colour islands in the middle where the slope is surrounded by the grass colour. It shows the slope color but then I have a ring of grass color in the middled blended over it.

  • @LucasSilva-wm4kn
    @LucasSilva-wm4kn 10 місяців тому +1

    I don't know why, but everytime when i paint another layer above my auto cliff layer, that part where i painted turns blank and don't load anymore. Anyone knows why?

    • @PrismaticaDev
      @PrismaticaDev  10 місяців тому +1

      It might be that you're exceeding the texture limit, which you can fix by setting all your texture samples to Shared: Wrap, or there might be an error in your material which isn't showing up because of the way Landscape materials work. If you set the Default Weights in the Landscape layer blend nodes all to 1, it should show any errors

    • @LucasSilva-wm4kn
      @LucasSilva-wm4kn 10 місяців тому

      @@PrismaticaDev Hmm... interesting, i'll try that, also for some reason when i unplug the height map from the height value everything works again. Thanks for help!

    • @PrismaticaDev
      @PrismaticaDev  10 місяців тому +1

      @@LucasSilva-wm4kn Yeah it might be a Sampler limit then. Should be an easy fix with the first method :)

  • @sussywussy2550
    @sussywussy2550 10 місяців тому

    ive tried all the methods u used to fix the grass from still showing up on the rock texture but none of them work, i even tried remeking them like the ones u have but they still dont work, am i missing something or is it just bugged?

  • @alessioalonne4333
    @alessioalonne4333 3 роки тому

    Love your style!

  • @sujandhar6613
    @sujandhar6613 Рік тому

    Did everything as you showed T____T ... The layer tab's grass material is also showng the grass material is like top is grass and rest of it is dirt but when I am sculpting the whole surface top to bottom stays grass . like its not auto materialing . Help please dear good sire

  • @marionette3215
    @marionette3215 2 роки тому +1

    In my project, the grass virtual texture appears black on elevated areas, the landscape itself isn't black but the grass is. Is there a way to fix this?

    • @marionette3215
      @marionette3215 2 роки тому +1

      Nevermind, with the way bounds work in 2.46 if you set bounds and then increase the max/min height of the landscape then that new highest/ lowest point won't be in bounds.

  • @johnmannp
    @johnmannp 3 роки тому +2

    Yoooo tysm

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      No worries :) Hope you like the methods haha

  • @VoodooPanda1
    @VoodooPanda1 Рік тому

    But how do you make the automatic dirt slope have a different physical material? Or is it just grass also?

  • @Elmarath
    @Elmarath 2 роки тому

    @prismatica you mentioned a tutorial at 7.55 but no link showed up. What's the link yo!

  • @mcRoody
    @mcRoody 2 роки тому +1

    My frass still covers any thing after putting the cheap contrast into the multiply :(

  • @Tehral
    @Tehral 3 роки тому

    I didn't get the link for the video to make grass clipping trough stuff

  • @RaulViniciusJFS
    @RaulViniciusJFS 3 роки тому +1

    Wonderful! I was wondering if its possible to spaw rocks on the slopes that are more vertical to simulate rocky cliffs. I'll be making some experiments asap. Thanks for the awesome video!

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +2

      It should be possible, although keep in mind the Grass tool cannot have collision. Another option you could look in to is Virtual Heightfield (or it's predecessor, tessellation) and a heightmap on your cliff texture to actually make it appear more 3D. You could also experiment with BumpOffset or Parallax occlusion to make it appear more 3D

    • @RaulViniciusJFS
      @RaulViniciusJFS 3 роки тому

      @@PrismaticaDev I really forgot about the collision problem. I'll be testing those options you mentioned. Thank you so much!

    • @shannenmr
      @shannenmr 2 роки тому +1

      Maybe look into the Procedural Foliage tool

  • @matteckenrodt
    @matteckenrodt 3 роки тому +1

    Awesome! Are familiar with the WorldAlignedBlend node and is there a reason you're using this method instead? The WorldAlignedBlend seems to have the same effect and even has support for blending the normals as well. Just curious if you've messed around with it. Great video!

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Heya Matt! The World-aligned blend node is a little more expensive and doesn't provide as much control - it's definitely still a great method. Although I still think using a HeightLerp gives the best results personally :)

  • @625cookie5
    @625cookie5 3 роки тому +1

    I did everything just like you did in the video. Im having some issues though. When i paint the Grass/Cliff Layer it paints the textures but it put a dark tint over the rock texture. Secondly if i keep painting it starts to add pure black texture over where i painted. It looks a unassigned layer or something but everything has Layer info. Do you know what might be happening?

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому

      You might need to saturate or clamp the alphas of the lerps - could be giving values below 0 :)

    • @625cookie5
      @625cookie5 3 роки тому

      @@PrismaticaDev Thanks for the reply. I tried both options and nothing changed.

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому

      @@625cookie5 Send me a few screenshots here or on Discord and I'll be able to help out :)

    • @AlexanderStangel
      @AlexanderStangel 3 роки тому +1

      I believe I had the same problem, all landscape material turned black. I was trying looking at the problem several hours before I decided just to redo the tutorial from scratch. Worked liked charm.

  • @yunoswaifu
    @yunoswaifu 3 роки тому +2

    I am wondering.. is it possible to make this landscape grass interactive with the character?

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      Of course :) I have a whole series about interactive grass for multiple actors (not just the player) if you’re interested :)

    • @yunoswaifu
      @yunoswaifu 3 роки тому

      @@PrismaticaDev That will be great! Do you have any link to it? I don't know why but I can't find it :)

  • @Zgadek
    @Zgadek 2 роки тому +1

    I can't find those parameters

  • @mohammedzawia1054
    @mohammedzawia1054 3 роки тому +1

    I pity people who aren't watching such great videos.

  • @quintongordon6024
    @quintongordon6024 3 роки тому

    1:39

  • @ethanwasme4307
    @ethanwasme4307 Рік тому

    instead of height texture you can get derive a greyscale value from the normal map and use that for the alpha blend, enough to trick players and save perf ;)

    • @baptisterime
      @baptisterime 11 місяців тому

      nice idea, and more practical if you don't have access to the heightmap of a specific texture. How can you do that?

  • @lazylizardofficial
    @lazylizardofficial 2 роки тому

    If anyone's having the same issue as me, (textures turning weird colors), make sure you only use the Blue channel of the VertexNormalWS and PixelNormalWS

  • @S4NT1_27
    @S4NT1_27 2 роки тому

    And how can I add Grass Type to dirt? or is that one of the disadvantages? ... I mean the dirt mixed with the grass.

    • @PrismaticaDev
      @PrismaticaDev  2 роки тому

      You’ll just need to make a grass type for the Dirt layer and then get a Sample of the dirt layer and plug it in :)

    • @S4NT1_27
      @S4NT1_27 2 роки тому +1

      @@PrismaticaDev Yes, that's what I thought, but for some strange reason the cliffs ignore the grass type. It only works on the grass layer.
      I don't know what I'm doing wrong :(

  • @slitherking7822
    @slitherking7822 2 роки тому

    Hey Prismatica, i've set it up exactly like you did, but my one problem is that when i sculpt a slope, i don't get grass on top and rocky around, i get one side with grass for the entire slope, and one side with dirt the other side. What could be causing this? Love your videos btw!

    • @ksooow3470
      @ksooow3470 Рік тому

      same problem, did you find the solution ?

    • @TheStenger96
      @TheStenger96 Рік тому +1

      For anyone else who has this same problem... make sure the mask after your VertexNormalWS and PixelNormalWS is only ticked for B. You can click on the node and in the details panel change it there. You'll notice in the video the mask is "Mask (B)". Having anything else will produce unexpected results. If you then find your grass/dirt are inverted, switch which one is A and which one is B in your Lerp.

  • @kioly_ah
    @kioly_ah Рік тому

    coooool, 谢谢你

  • @ZlimAxD
    @ZlimAxD 3 роки тому

    What is that blue stuff hightmap how to get it do you have a turtorial about it

    • @ZlimAxD
      @ZlimAxD 3 роки тому +1

      i got that but how do i get MF_unpack normal node ?

  • @stellarcommander3456
    @stellarcommander3456 Рік тому

    Спасибо большое🙂

  • @L.J.N.L
    @L.J.N.L 2 роки тому

    It Looks like im late to the Party. but maybe u will still see this.
    For some reason when i try to tweek my Parameters in my Landscape instance nothing changes and i cant Figure out why this is happening.
    Love your Stuff

    • @PrismaticaDev
      @PrismaticaDev  2 роки тому

      Hey L! Just make sure that the instance is assigned to the landscape, not the master material (I do it all the time)
      Otherwise, if you’re using an RVT it might not be updating in real time so you’ll have to refresh it

    • @L.J.N.L
      @L.J.N.L 2 роки тому

      @@PrismaticaDev Wow ok sometimes its that obvious. Thanks allot 🙌

  • @Tehral
    @Tehral 3 роки тому +2

    My grass sstill grows wild on rocks :(

  • @limoncatt
    @limoncatt 10 місяців тому +1

    I have a cat that looks just like yours :)

  • @FerlinDev
    @FerlinDev 3 роки тому +3

    Mean comment

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +2

      Wow i am crying and shaking rn

    • @FerlinDev
      @FerlinDev 3 роки тому

      @PrismaticaDev Good 😈

  • @geohan98
    @geohan98 3 роки тому +1

    First :)

  • @BamboosGood
    @BamboosGood 3 роки тому

    i love your cat

  • @A_p_h_X
    @A_p_h_X 3 роки тому +2

    so would be great if you didnt start half way into making the material

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      That's what my "Landscapes" video is for :)

    • @PrismaticaDev
      @PrismaticaDev  3 роки тому +1

      ua-cam.com/video/RSPyrm88JB4/v-deo.html

  • @CosmicComputer
    @CosmicComputer 3 роки тому +1

    I just lerp your kittehs