Mass Effect Andromeda: An Intergalactic Disconnect
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- Опубліковано 7 вер 2024
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#MassEffectAndromeda #MassEffect #BioWare
You: Say something interesting, you lizard!
Liara: Ahem, I believe they're amphibian.
Javik: They used to eat flies...
Throw them out the airlock
@@ethanbolger6690 before it's too late commander
@@phil-d-destroyer6224 hello, commander
I literally said the same
"My face is tired"
Someone wrote that. That person likely still has a job writing at bioware
When that happened, I got out of my chair and went straight for the vodka.
After maybe a half hour of hard drinking, my wife asked if she could use the console for watching something. I just asked nothing related to space, aliens or video games if at all possible. She wasn't in to any of those so it was safe bet she was gunna put on something like that Ninety Day Fiancé she and her sister had been watching.
But that woman knew me so well.
"So... Golden Girls?"
God I love that woman. Put a smile right back on my face.
Not only did someone write that - on purpose - others in the company, like the producer and writing lead, had to look at it and go, "Yeah, that works."
"Face is tired" describe Andromeda
@@iona2225 Good for you. I also went for coke (soda one), when I first watched the video.
I miss Tali, Garrus, and the rest of the crew..
Don't we all
Werrrrrrd! Who'd have ever though "making calibrations" would be something you long for after all these years...
Amen.
I just miss the atmosphere and the suspense and the quarians
A lot of the original devs for the trilogy are back under one roof. Archetype Entertainment. And they are supposedly working on a space rpg.
Regarding Shepard and the ending to Mass Effect 3, Andromeda should have taken the KotOR 2 route: the player decides the past through dialogue
They sorta did try to do something like that regarding which gender Shep was but I don’t think they ever referred to him/her by the gender so that was pointless
Wasn't there a feature with the website that makes you choose ?
Like for Dragon Age inquisition, you build your world through the Keep (website) and import that to your game
Well we got three games that handled decisions taken in previous one through simple save transfering i say this could have worked
@@Adgosplayer even in EA's beloved FIFA'story mode (a real thing) they have save transforming. It is a more modern alternative.
Or be not ralated to the story of the three games at all. The galaxy was in a war with the Rachni once. Make the Andromeda inititative a secret council project, designed to assure the survival of the different races in case the Rachni won. Who cares that there would not be any humans. People wanted to play as other races anyway.
"It's been one hell of a ride."
"The Best.."
What can I say? It's been one hell of a night.
don’t... :(
THIS GAME NEED MODS
ua-cam.com/video/Lyt7p8zkWSU/v-deo.html
THIS IS MASS EFFECT
TRUTH OF THE UNIVERSE
You should be ashamed...
@@iona2225 why
the fact Turians and Quarians arnt sharing an arc for their dextro base is lore breaking.
Especially since the quarians have alot of experience with long term space travel with all the living quarians at that point having lived in the migrant fleet. But because they are vulnerable to their suits being breached having a turban quarian ship with the quarians as maintenance crews and the turians as combat specialists would make alot of sense.
Well, they share an Ark with the: Drell, Hanar, Elcor, Volus and Batarians. Each species has their own zone specificly designed for them. It wasn't built like the the other Arks and more just like a ship to transport everyone to Andromeda. They didn't expect anything to go wrong. If you want to know more, read "Mass Effect Annihilation". It's a pretty good book.
@@Eezula Doesn't fix the fact that it makes no sense to have them share an ark with species that they can't even share most food with. (least without killing them, that's a logistical nightmare even aside from the fact the Quarians and Turians are a lot more organically compatible then the ect. clan)
ShatteredEezo We shouldn’t need to read a book to understand what happened. The 4 books for the main trilogy provided some neat details and fleshed out Anderson and Saren but we didn’t need them to understand the games.
@@Spartan322 They share an Ark with these species, because they're all quite frankly not popular and important enough to each get their own Ark.
"We know bioware can do better than this!". I disagree ... they used to be able to do better. I don't have any faith that they can do better than Andromeda anymore.
After Anthem I think they are screwed, people are getting hyped for DA4 but that game was in development hell with Anthem so yea I got no faith in them.
@@Blackreaper95 you got that right mate.
Not to mention that many of the people that made BioWare great have since left the company. In a way it’s almost a completely different company.
@@B-rex395 💯 people gotta realize company dont mean anything but the people behind it do
Was literally gonna comment & say the exact same thing then I saw yours.🤣🤣🤣🤣
Completely agree. Not sure if BW 2020 & beyond can do better & as a huge ME fan that's incredibly disheartening...
God this hurts me so badly, I was never more disappointed in a game than I was in Andromeda.
The third part of the original trilogy was much worse. Andromeda is just a mediocre spin-off. ME3 is an anticlimatic fail of a wonderfully built epic story.
@@ObIitus mass effect 3 has a lot of high points and I'd argue it only really deteriorated with the Asari plant and the ending. People were overly emotional and threw out all the good. It's not perfect and is the weakest of the three but to pretend it's a complete failure is silly to me personally.
Andromeda holds an interesting place for me. I played it for a bit when it first came out, then shortly after had a terrible breakup with my girlfriend at the time and took a good amount of time away from it.
Fast forward just under two years and my mother passed away from cancer. I returned to the game just days after and started it from scratch. The galaxy and planets, as empty as they seemed, hit the perfect spot for me. The music, the atmosphere, and even that emptiness made it easy for me to get lost in everything. Something I hadn't been able to do in a game or anything for a long time. One of my early days of my playthrough I played for eleven hours straight (with healthy short breaks). Something I hadn't last done since the very first Mass Effect.
So while the game is flawed, and deserves a lot of criticism, in many ways it hit exactly what I needed at the right time. Flaws and all.
I think one of the most important things you forgot to mention is just how the game has this huge premise about making first contact, being the first ones there responsible for setting things up, but literally everything is done for you. The other ark got there before you and met the Angaran people before you, so you never get to make that first contact, overcome the language barrier, all of that. It's all already done for you. You never get to properly set up the worlds that you try to inhabit, the terraforming devices are already there and set up by the Remnant. Not only does this lead to bland exploration and cookie cutter process of just setting up the remnant terraformer on every world, but the worlds themselves aren't even that original. Eos is just your bog standard desert world (Tatooine), Voeld is just Hoth, Havarl has some interest as the homeland of the Angara but there's so little civilization there that you actually get to explore. Kadara is literally already settled. And then there's just another hot world, I don't even remember it's name cus it's just that forgettable. The beginning of the game is so cool cus it sets you up on this hostile world and you have to overcome and try to settle it and everything and then all of that is thrown away as soon as Clancy Brown dies because everything is just done for you, you don't get to do ANY of it yourself. I remember playing through the game the first time and getting to the Anagaran world and meeting them for the first time and being ecstatic like, how were we gonna get over the language barrier, how were we gonna make peace and everything, and then being utterly disappointed and heartbroken as soon as they just... understand what we were saying, saying how we're like the others they met. I guess we were a Pathfinder after all, cus we found the path that someone else created rather than making our own path.
From what I heard they first intended for you to be the first contact, but since nothing would be developed before you arrive, the story content would be very light (think of fallout 76). They also experimented with random planet generation but also they said the novelty of exploring an empty generated world would go away quickly (like no man sky). I think the entire premise of moving to Andromeda is difficult to build on. This is why the Trilogy games takes you 30 years after first contact so the world and relation with humans have time to build up. I do believe they made an interesting setting with the Kett/angaran/remnant/Builders. What I think they needed a lot more well written and acted side-quests that ties to the world like in the witcher 3. Post-final mission content, and the Quarian arc DLC that included more exotic Planets. What they also could work is a settlement building, and these settlements can come handy in the final mission and provide real benefits.
From what I heard they tried a lot of different approaches but they didn't pan out and end up wasting time.
Exactly this. Was so disapointed that so much was already done for us. Everyone already knows who you are and all your people already know about 99% of the stuff out there.
The best story parts probably were finding the other Arks and their mysteries. Also the stuff with Jien Garson, though that eventually went nowhere.
@@kevinjackson7169 agreed
just so were all on the same page the roadmap for mass effect was layed out durng mass effect 2 the game devlopment for 2 overlapped with three and the development of andromeda overlapped with 3 in the mean time the tech aspect was changed a few times but the script was done ages ago .
100% agreed!
My face is tired: "Alec... your father is... dead?"
Ryder: *smiles*
My face is tired instantly became a meme. In retrospect, I think it is more representative of the bad writing in this game, rather than the goofy personnel graphics. The poor plotting/writing was a much more serious problem and why I found playing game largely an empty, and deeply disappointing experience.
@@seanthompson8071 I think that a lot of things came together to make the original Mass Effect such a hit. For one, the writing was profound and powerful. Animations were excellent, and for their day the graphics were spot on. Andromeda is just so barren, and where it tried to feel "Mass Effecty" it just comes off as a cheesy ripoff, rather than a well thought and fleshed out story. The animations are terrible, the conversations are awful -basically this game lacks everything that made Mass Effect great - the only thing they almost got right was the combat, except that it has you reloading FAR too often.
They thought they had some ground-breaking facial technology and probably got the idea that went like, "Okay, we need to draw the player's attention to the face...hmmmmm...how can we do that? Wait, I got it!' That person might've been an alien, too. Who the fuck has ever thought that?!
Skillup made a joke in his review of Control, which was mostly positive but he did point out the funky facial animations at times & said, "What's going on, it's like their going for the Tired Faces Award!' 😂
""Yes I will help" and "Maybe later""
I just go so many Fallout 4 flashbacks
"I feel Mass Effect isn't done yet." Wish I had your optimism.
That shit is finished
Yeah Mass Effect 5 is confirmed to be in development
@Zerebrat Eightyseven nah still in early development. No news yet but i reckon they'll leave Andromeda
@SpectreSaunders Too bad it's the same morons that made Andromeda. It's gonna be just as bad, possibly worse.
Fizhy: Say something interesting ya lizard!
Liara: I believe they’re amphibians
They used to eat flies.
I wondered if anyone else was thinking about that scene when he said it.
Xenon
I’d be disappointed if it was just me
allow me to point out why it felt so empty : THE REMOVAL OF PLAYER AGENCY IN A SETTING DEPENDANT ON PLAYER AGENCY= they highlight exploration but you are not free to explore both new planets and outsice the confinds of the planets allowed.
THE REMOVAL OF PLAYER CHOICE = they highlight your making choices but none of the choices you make have weight behind them outside of the final battle
LIMITED OPTIONALITY = from basic things like being able to ware whatever clothes you want that is in the game including base combat suits and casual clothes to angaran or kett clothing or casual themed clothes to only being able to speak to specific npc's the limit is very shallow and markably less freedom then even in ME3 .
character creation also falls in this realm as other games were expanding on that area this one was offering near nothing hense almost all characters made in this game look like everyone elses even if they have never met it means where people would dedicate entire websites to making templates you could not do that with this game and that made the ryders feel like they lacked personality .and no post game play in a setting that encurages post game play. if these things were present in the game not only would exploration setteling and colonization have purpose but would have amounted to countless hours and countless play through options.
they highlighted freedom of play but offered you hidden rails
glitches and graphic/physics issues can be fixed as time has proven - and while extremely bad and should be pointed out the lack of freedom and true exploration is what kills this game.
Also there are only a handful of actual choices in the game. And only about 4 quick decisions.
I think another thing is that you're meant to be exploring a new galaxy but every planet you go to is already explored and people have already settled there
@@jack9315 did you read what i put ..? because i literally said exploration by choice ans planet choice for settlement and being limited on the planets you are sent to. you simply repeated me
@@alexispryde5415 imitation is the sincerest form of flattery, so maybe give Jack a break. and you didn't mention the uncomfortable woke-ness of the game, a trans being shunned by the people of the 24th century is just sad, as well as the main characters not being very attractive, it was like hanging out with my friends, I want to be slightly sexually attracted to my characters, handsome men, pretty women, I want to be taken away from my world in all aspects.
@@DanielMartinez-lz3ot i diddnt mention the wokeness because when the game was made the diolog was said to be ridged not woke because woke wasnt a thing yet . also both ryders pretty much say the exact same thing so i fail to see the woke in it and i wont retro todays politics on older stuff because thats the same infuriating tactic feminist use and honestly it make us all look bad. because its a dumb thing to do . the rest fall under graphical issues and was said in the video so i diddnt repeat him i thout he had that done well
@@alexispryde5415 in 2017 it was called woke, virtue signalling too, whatever you want to call it, it has been around a long time so don't think that I am "retro-ing" anything because the politics is the same as it was in 17, 15, 12, and longer, yes woke was around back then and for way too long before. if it was just graphics it would have been fixed but it was more, it was taking a fun exploration into human sexuality that the M.E. trilogy let us decide for ourselves and turned it into a game of "see me suffer." like the graphics it was a small part of M.E.A.'s failings like all the other parts it made for a disappointing game.
Liam: "I did a stupid thing for a stupid reason, please don't call me stupid, it hurts my stupid feelings."
Cora: "That reminds me of the time I spent with the Asari commandos. By the way, did you know I was trained by the Asari commandos?"
PeeBee: "I don't like people getting close."
Drack: "I'm old and useless. This is a galaxy full of enemies, there's no place for a Krogan who is good at fighting."
Vetra: "They forgot to give me a character, so i'm the off-brand Garrus."
Jaal: "I make no sense whatsoever."
Ryder: "Snark, snark, quip, snarky quip. Can you tell i'm voiced by Nolan North?"
As accurate as that is Ryder’s actually not voiced by Nolan
@@Dreadwing1000 Really? He sounds like a smug, insufferable 20-something tosser! How can he NOT be voiced by Nolan North?
bagrada1 lol he sounds a lot like him but it’s some guy I’ve never heard of (blanking on his name rn)
@@Vain737
He’s voiced by a dude named Tom Taylorson
Mass Effect can be salvaged, sure, but first you have to salvage BioWare.
To be fair, I think the Kett become SLIGHTLY more interesting near the end when you catch wind that the Archon is not following the Kett leadership's wishes and has "gone rogue." IF a sequel were ever created, I wouldn't be surprised to find an interesting collection of different Kett factions and/or the reality that the Kett don't normally exalt intelligent and established species and societies, but rather take less evolved species and 'exalt' them. It would be an interesting ethics debate to have in a sequel, especially if you happen to have a Kett squadmate.
Similar to the Founders in DS9, perhaps?
@@johnmooney5829 I guess so. I never watched Deep Space Nine, so I'm not familiar with them, but what I've read does sounds similar to what I mentioned.
i preordered this game, played it day one, and my heart broke
seems logical, returning to a franchise you love is always gonna give you more hype than a new ip.
I feel you. I had to actually force myself to finish the game and have never gone back to it. A polished turd is still a turd. People also tell me "but the combat is amazing", which is great but I tell them I've never played Mass Effect for the combat.
It wasn't that bad. Come on. It had great gameplay and fun exploration.
The game as a starting point of a new story was amazing.
@@pnasteh9931 not disputing that, i want them to continue the story, there is great potential there, if only they dont throw it under the bus like they did for Andromeda for Anthem
It’s not just you - This game does feel empty. Perfect example is the bar scene. In the original trilogy the bars/nightclubs felt alive and the music was amazing. Here they felt like lonely, desperate places where people came to die. They were also devoid of any memorable music.
I see the title and im always reminded of My face is tired.
I think the main problem with Andromeda's plot is that they got the MCU's comic relieves and made those the entire plot of the game. It feels like nothing has any meaning ever, no one takes anything that's going on seriously and there's never any emotions on display, you can't ever get attached to characters that don't feel human in the slightest.
I have to disagree with this one. Yeah there are a lot of unnecessary comedic moments but most of the characters felt very real to me and were written with interesting conflicts and beliefs. Suvi's religious bit, Vetra and her seemingly uninterested, laid back exterior hiding a pwerson that is constantly worried and does everything to protect her family. Liam and his passion to breach the differences between the Milky way races and the new guys (whatever their name was). Peebe and her strange attempts to detach herself from every emotional connection after being put through an obvious manipulative and toxic relationship that she is still snared in even at the end of the game. I could go on. Honestly the only person I really couldn't give a flying shit about (but I was apparently supposed to) was 'the other Ryder' because the game just forgot about them until the climax of the game. Andromeda had issues, but I personally don't see the characters as a part of the problem.
I agree. There were no stakes. Everyone is overly understanding of everyone else's feelings so there's no conflict either. It was ridiculous how easily Cora accepted that an incompetent kid with no experience or training took her promotion basically because of total nepotism. Where's the distrust towards the random new leader? Why are serious conversations and dangerous situations constantly spoiled by humor? Andromeda felt like a sitcom to me.
@@Blirre it's a strange contrast from the trilogy where nearly every major character was to some degree racist (Ashely gets called out the most but many characters are) including Garrus and Joker. Where it took a whole trilogy to change that and even then some characters still have quite negative opinions especially on biotics.
Well, far from totally unrelatable, but yeah, a heavy sense of MCU is pulp able in the writing. Prob new generation in the dev team, and market research corporate wanting to be hip.
Then again, I'd take the Tempest Crew 10 of 10 times over Guardians of the Galaxy. We haven't hit that amount of cringe. And it's a new take, a younger, non-military crew. To a point I appreciate it... as much as I loved it back then, it was a breath of fresh air from the sheer desperation in ME3.
They overcorrected.
What I liked about Andromeda: combat gameplay (dashing, booster pack, no fixed class, bunch of new powers, etc), the Tempest... that's it. I did like the crewmates with the exception of Liam who was ass.
Same as everything modern media touches today. They always have to reach out to a younger audience completely throwing their current fans aside for a larger consumer pool.
Every game company, movie studio, comic studio, and any company or franchise in media is doing that.
as a die hard ME fan there was literally nothing about this game that made me want to play it. and as soon as i saw the early footage of the game it was set it stone... honestly if they ever do a another mass effect i hope they go with the Indoctrination theory
I think you should go get it, for the $5 it probably costs now. All in all, it has it's upsides. Plus, you'll then be able to say you finally played the latest iteration of Mass Effect. Seeing this video, has inspired me to finally play a 2nd round of this game.
I agree with you on the indoctrination theory. It seriously makes the most sense. They just need to make it canon already. Otherwise the endings are just kind of a hot mess. While Andromeda definitely had its flaws and still does. I still had a lot of fun with it. The combat is amazing and all the different combinations of powers and weapon variations made for some seriously fun gameplay. If you still haven't played it I recommend it for the combat alone.
As I was idly listening to your description of the Kett, I found myself spinning off into innumerable what-if scenarios. I am wholly aware that these idle thoughts mean nothing, but for other's - hopeful - entertainment... How do you follow up an ineffable, cosmic horror antagonist? With a pure cosmic antagonist. On reflection I think this is actually what they were going for, but they didn't take it far enough: What if one removed the Kett entirely, shifted focus to the Scourge and crank it up to eleven. By itself, the Scourge felt like a pretty thinly veiled mechanism for creating tension (probably to be explored in later entries).
But what if it hadn't been? The Initiative arrives in an alien galaxy, only to find it on the brink of collapse, entirely clusters consumed by an ever growing, ever consuming cloud of an unknown material. The colonists, forced to improvise, must rush to save the few remaining planets from being consumed by the cloud of destruction. But with limited engineering resources, they need to approach the few remaining civilizations who have managed to survive the Scourge, some of whom have begun to worship the cloud as the harbinger of the next plane of existence and are resistant to outsiders attempts to abort their enlightenment. Upon a daring sortie into the cloud itself, it is discovered that it is made of an unnaturally occurring alloy of Ezo and an unknown material. After more research, this material is discovered to be partially Dark Matter, which has begun interacting with Ezo chaotically. (Thus making the game fundamentally about the Mass Effect, and tying it to the ever illusive Dark Matter/Energy B-plot from the trilogy). The heros must find a way to halt the spread of the Scourge, or all life in Andromeda is doomed, perhaps even all life, if the phenomenon spreads....
Edit: Minor grammatical fix.
This sounds a lot better than what we actually got in Andromeda.
@@Alkadius1993 Thank you, thought the thing is, I didn't actually *really* change anything. All of this is in the game (with embellishment), I just changed to focus of the lens, so to speak. I also think that a better writer than I could really bring out the absolute horror of knowing the the very fabric of the world around us is collapsing, and on a scale that is so far beyond our own ability to effect, it seems hopeless to even try; but succeeding despite that would make for a really great story, and a great follow-up for the Reapers - sharing the same "this is a fight beyond us" feel while being superficially different enough to be interesting (I think).
@@Hulan6
I guess what I appreciate is that the tone of the whole thing seems so much darker, and that appeals to me a lot more than the light-hearted stuff we got in andromeda.
“Well, the people on the screen seem to be taking everything fairly well, guess there’s nothing much to worry about” is what I ended up thinking while playing andromeda honestly
Andromeda is to mass effect what dragon age 2 was to dragon age they’re both games that while having their issues could still be enjoyable but when compared to what came before they’re horrible
There are things that da2 legitimately did much better than origin did, such as representing character relationships and showing the unique elements of dragon age lore. I'll chose da2 over origins every time for those reasons.
I don't think anybody is going to do that with andromeda vs me 1, 2, or 3, as it doesn't actually do anything better than its predecessors, and does most things quite badly. It's just a worse story wrapped over a stripped down Dragon Age: Inquisition gameplay loop.
@@AStrangeWindmill Agreed. Origins has more world building for obvious reasons and great characters, but DA2 has better graphics and animations which does affect the atmosphere a lot and it gives characters more personality. The fighting also felt better balanced (but not yet perfect). The biggest sin is the lack of variety in the environment, but then again I was also so done with the Deep Roads the first time I completed Origins so I wouldn't say Origins was much better in that sense either. Overall I like that game developers try new things even if it doesn't always work out. If they don't we're stuck playing clones of old games in the future.
No, DA2 was overall pretty good. The only complaint I ever saw with any frequency was how many "hallways" there were, that the maps were too linear.
I don't have the time or patience to list all the common complaints about Andromeda.
Imo DA 2 is still way better than this bc it follows the same lore and has a fleshed out personal story, based on the original world (mage vs templar, mysterious grey warden, etc), despite the horribly repetitive maps, the personal stories are pretty good.
While adromeda is trying to grasp the magic that ME has, it doesnt work that way bc while DA is wrapped around its world, ME was wrapped around Shepard. So for people wanting to play ME it was just... off. Like an awkward limb, I'm not sure how to say it but it feels more like a parasite trying to latch on to the original series when the only thing it does is make it worse.
@@rarafarara It wasn't just wrapped around Shepard though because there was an overarching political theme and social structure which could have carried a new story. Instead they tore all that down too and started from scratch without any of the historical baggage which had made the story interesting. There was no unification of the species to fight a common evil because everyone was already more or less unified, just kind of scattered. The bad guys weren't ominous enough and the overall goal of the game was pretty vague too. DA2 was great actually. It wasn't the best but at least I wasn't bored while playing.
I really hope that Andromeda does get continued. It wasn't awful and deserves a proper conclusion.
They should’ve had a scene of scientist who were using a telescope to look at the MilkyWay and they were talking about weird findings of the light, but they chalk it up to the scourge effecting their sensors and scopes, but we the players know.
Honestly I played the ME Trilogy for the first time properly a couple of months ago. I loved every single game. Then there was Andromeda, I loved the combat, but that, that’s it. The concept was good as well but everything is just done so poorly. I got so bored playing it, the characters especially like my goodness.
We need a redemption. ME:A2. Right the wrongs. Learn from the mistakes. Give us a good sequel and a conclusion to Andromeda!
Thanks again for the help moving my fridge freezer fizhy mate appreciate it
Roadhouse
Bruh how meny fridge freezer you got why you moving so many 🤔
@@barryanderson4371 I see this in every video. So weird.
Give me a Mass Effect where I can play as something other than a human.
you can also be an angel or an asshole
I kinda doubt well see another ME game so youre gonna have to give up your ambitions on being an Asari
......well apparently im wrong 😂😂 there is a mass effect 5 in the works
@@matthewnunya8483 Indeed there is. Would be nice to at least have Human, Turian and Asari. Maybe Salarian too. Also would hope its in the Milky Way, but I kinda doubt it. Unless it some kind of prequel to the original trilogy which could be cool.
@@SoupSultan ill be honest im not even gonna get my hopes up that itll actually end up being finished. Let alone be a good game 😂😂. Let alone have anything id like to see incorporated.
(just going to start with the fact i dont remember any of the planet names or particularly care at this point)
One of my biggest issues was the choice or lack of choice when placing a colony. By this i mean the fact that if you chose science/discovery as your first outpost then that is the set up for every other outpost as you travel to other planets. The same if you chose military. It should of let you choose what type for each planet depending on the circumstances of said world.
The first location now being somewhere nothing grows and the lack of drinkable water for survival means yeah i can understand the need for more technical personnel. However when it comes the frozen planet i felt a military presence was needed because there's a lot of conflict there but because i didnt choose military to begin with, that just wasn't possible.
If thats been updated fair enough as i haven't played since my first playthroughs way back at release but yeah that always bugged me
for the love of christ would people stop saying 'should of' it's 'should have' or 'Should've, apostrophe indicating the two missing letters of have... not OF but HAVE.
@@LgiovanniF So you read my video related comment and the only thing you have taken from it is the mistake 'should of'.
Thank you so much for your input. By the way you forgot the capital F at the beginning of your sentence. At the start of a sentence you should always capitalise the first letter. Thought you should know for any comments you may have in the future.
@@imnotspecial92 yes thats all I took from it. I've read this cut and paste essay before from about three dozen other people each time a video like this comes out. Same malcontended subjective drivel that was being spewed when people couldn't deal with the ME3 ending and the same unfair biased paris hilton level brattishness I read about Star Wars.
Ill give you the F. That was an error. Still doesn't excuse should effing of.
The bar fight scene would have been incredible only if there was some music
Yeah i found that weird
Oh pull the Thermal Clip outta your ass, Shepherd. That bar fight scene was ATROCIOUS!!!
@@fobbitoperator3620 well, I cant argue with that. There were a LOT of things wrong with that scene.
@@johnshepard4949 Indeed.
I didn't press the button fast enough, so I just got knocked out in one punch and didn't get to see any of it. Oops
Really hoping the rumors of the trilogy remaster is true I would be so hyped!!!!
I think it would be cool if they made a stand alone game where you play as an alliance soldier taking place on earth during the reaper invasion.
@@Darnell22100 Dont' give EA such ideas... They'll most likely turn it into a multiplayer loot shooter.
@@araisikewai honestly an MP shooter could work very well in that context but of course the problem nowadays is that it will be designed to drain you off of every penny on your person
I'm just worried they'll rip things out of the remaster because of the people working at BioWare these days.
I hope they change the garbage combat (Sorry but it’s true)
i wish theyd let us choose our main chars race finally... i mean i love commmander shepard but the trilogy is already done so we are not tied with pre-established character anymore
That will almost never happen. Playing with the mindset of an alien is nearly impossible, and hard for the overwhelming majority of gamers to feel a connection with.
The one true positive I thought this game did better than anything in the original trilogy: the combat. My god I loved the combat in this game. From building different load outs with unique abilities like flamethrower, freezing, kinetic barriers, deployable walls, jet packs, etc.. the entirety of that system could still be the base for an incredible game. Build good mission structure, an interesting story and open world, and great characters and you have an incredible blueprint
I agree, it’s a disconnect to the mass effect universe.. I don’t feel like playing a “mass effect” game.. it’s like a whole new franchise
"Mass Effect Lite"?
Remember the original Mass Effect trilogy, where you could make meaningful decisions that impacted the story of the games? Bioware doesn't.
I personally quite enjoy this game, but to be honest i love everything Mass Effect, including this one. This series helped me in a really hard time in my life, a time where my home just... wasn't, i wont go into to much detail because it is rather personal, but The Normandy became my home, and its crew became family.
Honestly, my one major gripe with Andromeda wasn't its story (i personally found it quite compelling, all be it disconnected), but the lack of Quarians, they are my favorite race in Mass effect, i love everything about them and i loved getting to learn more about them, another thing was the realization that the Krogan will most likely die out in andromeda because of the lack Genophage cure.
Side note: I genuinely forgot how good your video's are, i hadn't managed to watch you because bloody youtube algorithm and then ending, i kid you not, filled me with a sence of hope. Great job man.
Me, the first time I saw a remnant: "Metal...Gear?!"
and those observers reminded me of the aliens from Crysis.
I respect your opinion, even if I disagree with many of the things you said. I'd like to refer you to videos on my channel that speak about the good things about Andromeda :) Particularly "What makes Andromeda GREAT" and my video for the Kett lore.
Btw, no, Alec and Jr. could absolutely not have shared the helmet. Jr. was DEAD for 22 seconds. They barely survived as it is, and that's only because of SAM, which Alec could not have transferred without dying anyway.
Having the Kett as the prime antagonist would be like having the Batarians as the same in the original trilogy (not that the Batarians aren't substantially better than the Kett anyway).
I'm a OG gamer who became a Bioware fan way back in 2003 (KOTOR) and ME 1-3 became my favorite video game trilogy of all time.
A lot of biofans who love MEA (nothing wrong with loving this game) seem to act like the only problems with it were its bugs & glitches and nothing else, and since most of them were patched the game is damn near perfect.
For myself this game was a "Disconnect" on so many levels from the lazy recycled storylines from the previous games, the corny characters, the goofy action comedy tone, and the retconned lore.
I already started looking at Bioware sideways after DAI but this game was the final nail in that coffin for me...
I thought the companions were fairly poor. In fact, I thought Liam's loyalty mission to be so bad that I didn't bother finishing it or the rest of the game.
I love Mass Effect and yet I’ve never managed to complete Andromeda. It just doesn’t feel worth playing.
I had to watch someone else do a run of the game to see what happens and I was massively underwhelmed.
My idea for a mass effect game is to make one that has a few 3 hour-ish campaigns about Garrus, Tali's, liara's, and kaiden/Ashley lives between shepherd's death and resurrection. Like Garrus' journey to become Archangel and Tali's return to the fleet.
Honestly, there are *so* many side-stories mentioned in ME1-3 but never shown in the games. They could quite easily be adapted into a series of mini-campaigns as you were talking about.
Want a noir-esque story about a futile fight against corruption? Play as Garrus in his Archangel period.
Want a cop drama, akin to LA Noire but set on the Citadel? Play as Garrus in his C-SEC years.
Want a galaxy-spanning chase after an elusive, shadowy enemy? Play as Samara hunting Morinth, before they pass through Ilium.
Want a 'classic' war story, similar to so many FPS games right now? Set one during the First Contact War. Or the Krogan Rebellions, if you feel like being daring and including a setting without Humans.
Want a techno-thriller full of hacking, counter-hacking, information tracing, etc? Play as Tali in her pre-Freedom's Progress, pre-Haestrom missions against the Geth.
Want an adventure story about discovering ancient alien ruins & exploring them, dodging traps and mercenaries along the way? Play as Liara, pre-Therum.
Heck, they could even branch out into different genres entirely: the ME setting has enough solid lore & fluff on how the universe is set up and how space-combat works; make a 4x game set in the ME universe. =
Any one of these could genuinely be its own (single) game with just a bit of inventive writing, while fitting within the existing ME setting.
If Bioware released some dlc and added a fews things here and there and didnt totally abandon it i reckon we wouldve seen another no mans sky scenario
We'd be having MUCH different conversations at this point in 2020, that's for sure...
@Nagger And the reasoning behind the shitty story, characters and setting would change if Bioware had invested into developing those points more like new characters/ in depth character story missions, new planets or visiting other Arks, this would then build up the story more like finding the Quarian ark and building relations.
Well communicated and reasoned criticisms, which I share myself after three playthroughs. There’s so much potential with the Jardaan, the Kett homeworld... It just needs time, love, and development. I hope we do get a sequel, the Andromeda galaxy could be so much more.
'Bioware can do better than this'
Not without Drew K. Very evident that man's writing was carrying the damn company.
Good video. I especially agree on how empty and lonesome Andromeda's world feels after the bustling Milky Way of the original games, and how the removal of the morality system means that almost none of the dialogue choices make any difference outside of a particular conversation. And, yeah, the kett are a very dull enemy.
Honestly, one of the biggest things that irritated me about ME: Andromeda was the fact that Ryder and your crew are so unprofessional and relaxed in a very stressful position. It's like the crew was just disconnected from reality and just how serious their role was in finding a new home while also avoiding open conflict with a new alien species and somehow outmaneuvering the Kett. The whole vibe just had a very cheesy, relaxed fanfic feel to it, rather than a serious addition to the Mass Effect universe. I had similar issues with DA: Inquisition, but there were legitimate characters in DA:I that provided much more grounded and realistic attitudes toward their responsibility and the threat they were up against. ME:A just felt like the entire game was the Citadel DLC, which while fun and enjoyable, is just completely separate from the rest of ME3 and has a very tongue in cheek attitude. That's not something I wanted for an ENTIRE ME game.
Having the worst squad mates ever was the first mistake.
Man, i wish you could take Kandros into your squad instead of Vetra.
The massive social justice under current really dragged this down. Racist developer, among other things in and out of game.
Finally someone else who noticed the sjw snowflake horseshit. Overly sensitive, perpetually butthurt liberals ruin everything...
Ok, could someone please point out how there was any sort of Social Justice stuff in Andromeda? I looked for it as I played, but I didn't notice anything that stood out as overtly SJW. I mean, the only thing that comes to mind is same sex relationships, but those have been a part of the franchise since ME 1.
@Addison Welsh thing that bothered me the most was completely breaking the lore,for example,in og trilogy,female krogans were extremely important and rare,they were literally the most important people,clans would go to war to "claim" them (yes it sounds terrible but it's krogans),meanwhile in andromeda there's as many females as males,and combatants,completely brakes the lore for the sake of diversity. Other than that the writing team are openly know political activists,and it shows,writing is horrendous in this game,like in every other piece of media done by those people,why? Because ticking off boxes is more important than good writing.
@@italianspiderman5012 Ok, you haven't really provided any examples beyond the Krogan one.
@Addison Welsh Cora and female raider were made unattractive on purpose just so players wouldn't sexualize them,that one you can look up yourself because I didn't believe it honestly but yeah,it's true. I won't be listing specific examples it has been years since playing.
"I wonder what's going on in the Milky Way Galaxy right now." That pretty much sums up my response to ME: A in one neat little package. :)
A man of culture i see knowing Clancy brown. He's actually from my hometown. I met him at the YMCA and he talked to me in his mr crabs voice IT WAS AWESOME.
I think the writing and characters were SO good in the original mass effect trilogy that no new story afterwards would be sufficient for the fandom. I think the devs knew that to an extent as well and got discouraged from putting all of their passion into it. Nothing sucks more than putting your all into something, only for people to still shit on it.
Just the fact that they needed to go to a brand new galaxy in order to completely separate itself from the events of the first trilogy kinda show that. Although I also think the new setting is one of the strengths of andromeda, so it’s a bit of a double edged sword.
Personally I think mass effect andromeda is a fine game. It’s got a decent enough story, the characters are ok, the combat is excellent, the crafting system is really solid, the facial animations while still goofy, aren’t as bad as they originally were.
However, it can’t hold a candle to the original trilogy by any means. It’s like going from eating surf and turf every day to eating a decent burger. The burger would’ve been good, but in context to what you’re used to, it’s kinda garbage
And it's a premiere video 😢 i was Al kinds of hyped to watch
I feel like this game COULD have been an intro into the franchise. A showcase of the universe. And after then you'd start Mass Effect 1. So if you're new to the Mass Effect universe, I'd recommend playing Andromeda and then the original trilogy. I'd be much better that way as an overall experience.
This game felt like Dragon Age Inquistion in space, which is kinda sad when you think about it.
I feel like the companions lack a lot of depth nor interesting.
Also the lack of intelligent new alien races made it feel empty which made it hard to invest myself into.
13:25 how did you guard a mass relay I always figured that they where automated and not maned stations.
Couple more questions - how does a guard guard a 15km long mass relay while it floats out at the edge of a solar system? Where did the arks and Nexus discharge all that static that the lore says they must have accumulated while travelling twice as fast as any other ship in the franchise's maximum speed?
Well guarding the relay kind of makes sense, I think canonically you have to approach the relay at a certain angle (ME1 mentions approach vectors in it’s intro), the animation always plays from the same angle at least but that could just be that using the one scene is easier, and as for the second point? Well it’s not the only lore breaking thing they did
@@Dreadwing1000 yeah they broke a lot of lore. But whenever Ryder says he guarded a relay I get the mental image of an infantryman floating alone in space trying to stop a dreadnought's approach with a rifle.
Joshua Lazarus lmao 😂 yeah I don’t think that’s what they meant though but that’s a great image
One thing you forgot is Lexi is voiced by Natalie Dormer , and her voice is intoxicating. I wish she would have been a crew member ( that you could take with you ) and romance option.
My absolute favorite mass effect!! Been playing mass effect since the first one came out. and Holy shit Andromeda blew me away!! I think I'm gonna go home and play this one.. again!
Never forget that amazing krogan fight!!
Just got into the video and wow it's an outstanding video keep it up
Regarding the graphics and animation after playing the holy trilogy and Andromeda back to back recently I’d say the trilogy had better character model and animations overall while Andromeda excels at the world design and look. Regardless I think the trilogy got the most important aspect right where Andromeda didn’t especially in a franchise like Mass Effect, the stiff character animation in Andromeda ESPECIALLY the humans make it hard for us to connect with most of them, and don’t get me started on the voice acting.
Again, comparing a fucking trilogy to a single game. It’s not fair in the slightest.
I had a strong feeling this game would be a cop out to avoid canonizing the trilogy and it’s ending. After release it was confirmed and that’s why i cant bring myself to give bioware my money for this game.
the refuse ending
P Nasteh That’s what I’ve seen and personally believe is the canon ending. But that’s purely speculation, and doesn’t change the fact that Bioware knowingly took the route where they wouldn’t answer for their terrible endings in ME3
Tbh I absoutely loved mass effect Andromeda and think it gets waaaaaaaay too much
I think their best way forward is to make a sequel trilogy set 2-3 generations after MEA.
From a lore point of view it could be nice to have it right around the time where Ryder is going to die of old age soon. Kind of a "last generation to have seen the Milkyway" thing. I've always found themes reflecting on what it means to be human (or sentient) in the trilogy. Transmission from generation to generation, memory, would be a nice theme. Three generations aren't enough to explore everything Andromeda would have to offer, so altough better settled, there still could be fresh new things to explore and wonder about on that front.
@@k.v.7681 The thing I would add is that a mass relay is discovered at the edge of the Heleus Cluster at the beginning. Then you could have some dramatic irony since the reapers weren't a sure thing before the Ai people left. Maybe that's too same-y from the originals, but it could at least give exploration a new context.
I still don't understand the issues with canonising an ending for Mass Effect 3, there's literally a single ending that includes an extra hidden scene.
I don't think it will happen but imagine if in the remastered trilogy they change the ending and choose a canon one (obviously with everyone's being slightly different due to game choices) which then could set up ME 5
Yall would be salty if they canonized refuse ending
14:15 : LOL ^_^
I find it funny that my generation knows Clancy Brown as "The Kurgan" from the movie 'Highlander', but this generation knows him as "Mr. Crabs" (and even I didn't know that, but I don't watch spongebob anyway ^_^)
"Remember what Ramirez taught you". ;)
Highlander is one of the worst movies I’ve ever seen 😂
@@pahema472 Now, imagine hearing that said in the voice of Mr. Crabs ^_^
@@ryangoldsmith4411 So you have chosen death...
Whew! Great video, but I should apologize for missing part of it there in the middle. My face is just so tired, ya know! Gotta take a load off!
well technically since he was in cryo stasis for that 600 year journey and therefore didn't age he / she are still around the 23-26 depending how old you believe they were went they left the milky way so it makes sense that they have a youthful feel to them
It wasn’t nearly has bad as anyone make it sound.
The gameplay was innovative and much better than any previous title.
The story although lacking a bit was a great starting point for MANY future story arcs. The environment and maps were beautiful and very immersive.
The only thing I cannot defend is the character creation and face animations. Those I admit were atrocious.
play it as the second male preset... fits much better in my opinion... that ryder doesn't look like a skinny jeans twat.
There's a ton of missed opportunities but I think one of the biggest missed opportunities, especially in terms of making decisions that affect the rest of the game on a macro level, was the lack of political choice that you have. I think it would be really interesting to explain how the civilizations agreed to structure their government and their societies on the new worlds before they got there so that there was no disagreement after the fact.
A really interesting plot point would be that they agreed to organize and establish a government in a certain way and then something happens and a group wants to do something different in terms of organization and structure of government yet there's pushback from the others. Both sides have valid claims between wanting to do things the traditional way that was already agreed upon versus doing something differently because it makes more sense now that they are actually there and are living the experience and you have to make the choice to either force the group to fall in line or deal with the blowback of letting that group do their own thing.
Just a thought. The Nexus arrives at the edge of Andromeda, in a cluster inhabited by the second most powerful species in a Federation. They see your arrival with horror as they believe you to be extragalactic invaders. As your colonists begin to disembark, establish outposts, colonies, etc, they make contact with this species. After a brief scuffle and any misunderstandings are fixed, this new species seeing all the extragalactic aliens as a boon. One that can tip the scales in its favor for either supremacy or parity (for secession) against the strongest member species of its Federation. Now you have a choice, join the Federation and crush the secessionist you have already fought, fight with the secessionists after their convincing arguments, or remain independent and have to fight for your place in the cluster against both species who are now fighting themselves. Alternately you arrive in the cluster and 2nd strongest species makes contact and tries to engage in diplomacy, this causes species 1 to invade under justification of them colluding with invasive species.
I still wish we'd have gotten the DLC that was promised, which would hopefully have answered some of the many questions left after the main plot ended. The game wasn't amazing, but it was decent enough that I was pretty invested in finding out what was going on with the Remnant, their ancient war, the dark matter spreading all over the cluster, hell I was even interested in what the Kett had planned. But my waiting was for nothing since the questions appear like they will never be answered.
Fallen Order has shown that EA can let studios make a decent game if they simply stay out of the way, so hopefully they learned their lesson and don't put the next ME game through the hellish development that Andromeda went through.
One thing you forgot to bring up that really takes me and other players out of the game is the fact that _Every Goddamn Asari in this game besides PB looks exactly the same._
To be fair this game was thrown together by about 4 to 5 different studios around the globe. Not to mention non of the original creators had anything to do with this game.Unlike the original 3 that where made under 1 roof by what was bioware.
''Why on Earth are they name d after horse tranquillizer?'' That line is pure Gold. hats off to you and for the rest of the video.
I actually liked the game. It wasn't as good as it could've been but in comparison to even the most popular game in it's genre the Witcher, I believe they are comparable. I could make a video talking about all of the games low points, brush over its highs, like this video did with Andromeda but instead I'll look at each game for what it was overall and will appreciate the efforts to give me quality entertainment.
Actually I think your title makes perfect sense and you are right it is intergalactically disconnected but I believe that is part of its charm with the reaper thing in the milky way galaxy I figured the game would travel to a new galaxy any way because that has at times been what real world people have often thought about and since Andromeda is our closest neighboring spiral galaxy it and was considered to be the one most likely to have habitable planets in it I wasn't too surprised that Mass effect went that direction however for me the glitches were less a problem when it first came out I have planned video games that had many more glitches then Mass effect Andromeda one of the first games I had played before it was fully patched up used to keep crashing my machine that was fable 3 it took 2 1/2 to fix all the BS that was wrong with that game.
The video is absolute quality mate, really enjoy your meaty, lengthy videos. Always a pleasure to watch them. Good job!
i actually really enjoyed andromeda! but the fact that it felt like no choice you made mattered really bothered me - i kinda wished there would have been something at stake like with the suicide mission in ME2
this video was also very fun and interesting to watch THANKS for making it and sharing it with the world
I feel like this game would've been received a lot better if it was titled "Andromeda: A Mass Effect Story" or something like that
I was more hyped for this than Cyberpunk.
So was I. I mean, it's Mass Effect, so of course I'd be acting like a 6 year old on Christmas Eve right up to launch day. It's Mass Effect...but not...
I meant the video, not the game…
I actually felt that Ryder was more moldable for me than Shepard when I played the first three games I usually tried to balance the Paragon and Renegade responses to make Shepard more human because to Paragon or too renegade and Shepard just felt not very real at least Scott and Sahara are more balanceable of course that could just be that the first Bioware games I started on were the Dragon age games and so I was more used to using my imagination a little more I actually didn't even know about Mass effect until my younger sister turned me on to them but the first three games kind of felt not as fun as the dragon age games but I liked them to a degree but when Mass effect Andromeda came out I felt that the game was more or less up to my standard because the character seemed more relatable to me.
I feel that Mass Effect Andromeda Annihilation would've been better as an animated film, like Paragon Lost rather than a book.
I waited a few months after it's launch. I had a feeling it was going to suck on launch, and I was right. I picked it up just before the last update when they officially said they would not continue working on the game AND they wouldn't be working on any DLC. Bad management of the game and having to fight a game engine that struggled to handle the size of the game didn't help. Much of the bad facial animations, I didn't experience due to patches. The characters were okay, and the story was meh. The villain of the story just felt like a side thing at times. Past villains like Saren, The Reapers, and the Collectors seemed far more interesting than the villain of this game. I think the main failing of the game was that it was rushed at the end. The higher-ups realized the game wasn't up to par with any of the original Mass Effect games as testers who got to try the game reviewed it poorly. But they cared more about recouping their losses than fixing the game. If memory serves, I think they even placed a review embargo to make sure nobody got to see the pile of garbage they released that was going to be fixed later.
After the final patch, the game is okay. It's not a great game like past Mass Effect titles, but it's okay and you do get some decent character development with the crew. Mass Effect is a great franchise and I hope they do decide to release new Mass Effect titles in the future. They may be waiting to see how sales go with the rumored Mass Effect Trilogy Remaster they are working on. If it sells well, perhaps they will redeem Andromeda with a propper Mass Effect title.
I have always thought that andromeda got way more hate than it deserved. Of course it pales in comparison to the shepherd trilogy but it's still a great game when it stands on it's own. Technical mess aside, it did a decent job in setting up the galaxy and it's unfair to write off andromeda as we havent given it as much time as we gave shepherd to build the story.
I have always felt that maybe Bioware would have been better off ending the mass effect universe and could have started off with andromeda or anything else set in a different universe. Let shepherd rest in peace, he has already done his part
Well I can see you put a lot of effort into this video and I applaud you for it. Will have to say I agree with most of what you said although I will disagree on a few points.
One is definitely your squad. While I will give you that most of the crew was passable if not solid, good characters Liam, PeeBee and Cora are not (at least in my opinion). After about six hours of playtime I was hoping that as the Pathfinder there would be an option to fire people from my crew. Cora and Liam would have been gone. Liam is mad that things aren't happening at lightning speed and takes every opportunity to tell you that. His loyalty mission while funny was entirely brought about by his reckless actions and every time I chose the line of dialogue that was the harshest it got turned into a joke.
Cora's entire being is summed up as an Asari. She holds them in such high regard that it is actually a detriment to her character. In conversations with her I felt like I didn't know who she was because 'she' didn't know who she was. She felt like a human who is trying as hard as she can to be an Asari but is telling everyone that she knows she's not one. Hard enough finding new planets to for thousands of colonist but having a crew member going through an existential crisis adds a layer that shouldn't be there.
PeeBee...... Annoying.
The second thing would be the Kett and the Remnant.
I do agree that the Kett are not scary and not mysterious. I will say though that those are just the Kett of this cluster. The Kett came to this cluster from somewhere else with the intent to turn all life into Kett. Basically just building there galactic empire just like the Protheans did but genetically altering them so they are part of the whole. The Kett in other clusters, hopefully without the Remnant, might actually be decent antagonists. Never on the level of the Reapers true but I can hope better than what we were given here. Although the genetic altering to be part of the whole is kind of the same thing as the Reapers but I digress.
The Remnant is and are completely and utterly unneeded. You did not need to have this big mysterious technologically superior race that vanished only leaving their tech behind. The only thing the Remnant did in my mind that could have been part of the story was create the Angara. They didn't really even need to do that but it would have been okay. You should have been able to build your first colony and everything was going great until the Kett showed up. Then the game could have been about a race to colonize the other planets and defending them against the Kett. The precursor race leaving their technology behind for other races to find and flourish is played out and was done much better in the previous games.
Notice you didn't say anything about the scourge. Wonder what you thought of that.
Sorry that was long. Now that I vented I'm not sure I even want to post it.
Sudoku is actualy based on a single, universal mathematical rule, so I would pretty much expect any alien civilization to invent it on their own.
Am I the only one verily weirded out by the postures of Salarians and Turians? In OT their heights are quite similar to humans and their postures are straight. It is like Bioware accidentally modeled them too tall, said whoops, didn't bother to edit them anymore, and made them slouch. Very, very shitty look for me.
Well, to be fair everyone walks with broken crotch areas but still. (eyes Cora)
Controversial opinion I love Andromeda and I played the original trilogy through about three times I don't think it was on par with them but I still really enjoyed it for what it was and I connected with all the characters, enjoyed the story and premise and loved the gameplay
Mass Effect Andromeda is the definition of a bag of mixed nuts.
You were the chosen one!! It was said that you would destroy the cash grabs not join them!!