For the skeletons lords basically for every lord you kill some skeletons spawn, so it was like, kill a lord, then its spawn, then kill another lord and then its spawn, so the boss arena doesnt get too crowded
Dark souls 1- multiple paths leading back to the start Dark souls 2- multiple paths leading to dead ends Dark souls 3- straight line Horses can aslo fall in the pit second way to kill
Fun fact! When you say that the world is not connected and overlapped, technically speaking, it’s quite the opposite. There are some areas that are layered on top of each other when it comes to level geometry it just so happens to be that they are unloaded when you’re in certain areas. I don’t remember where, but if you drop a shiny stone thingy in one of the levels, you can actually see it floating in the air in majula!
@@capragamer if I remember correctly, Whatever area you are currently in has all of its connecting areas loaded in as well. Those connecting areas typically have a checkpoint or a trigger area that causes the previous area to be unloaded in the next area to be loaded back in. I have some times seen this cause issues when it comes to multiplayer, specifically PVP. I Remember a time I invaded somebody and I spawned in An early game area while they were in a late game area that happened to overlap on the early game area. (Not gunna name the areas bc spoilers, the early game area was forest of fallen giants tho) They couldn’t see me because I was technically under the floor for them, but I saw them running around in the sky and probably killing stuff. I don’t remember all of the specifics of how area loading works in DS2, all I know is that it’s very wacky
@@capragamer from what I understand it’s the only time from has done anything like that with the souls series. Other games have all been perfectly interconnected
I actually really liked the Skeleton Lords. Pretty fun surprise, and their boss weapons are pretty cool. Lore on the Huntsman’s Copse: it’s an area for Undead to be hunted and tortured by men of the Old Iron King, culminating in the Executioner’s Chariot endlessly mowing down his victims. Btw: check out Berserk ‘97. You won’t be disappointed. There’s a whole playlist of the series. Great video!
For the skeletons lords basically for every lord you kill some skeletons spawn, so it was like, kill a lord, then its spawn, then kill another lord and then its spawn, so the boss arena doesnt get too crowded
CapraGamer, Your videos always make me happy, so I subscribed!
Always fun to watch and good see/hear from you! Hope you're well. Happy eclipse (I'm on the path but ITS SNOWING WTF)
Bro the clouds had a joker moment where im at. Sorry to hear ab the snow!
Dark souls 1- multiple paths leading back to the start
Dark souls 2- multiple paths leading to dead ends
Dark souls 3- straight line
Horses can aslo fall in the pit second way to kill
Fun fact! When you say that the world is not connected and overlapped, technically speaking, it’s quite the opposite. There are some areas that are layered on top of each other when it comes to level geometry it just so happens to be that they are unloaded when you’re in certain areas. I don’t remember where, but if you drop a shiny stone thingy in one of the levels, you can actually see it floating in the air in majula!
Wait, so the levels are technically all loaded, but they’re just hidden? I’m genuinely curious about how this works!
@@capragamer if I remember correctly, Whatever area you are currently in has all of its connecting areas loaded in as well. Those connecting areas typically have a checkpoint or a trigger area that causes the previous area to be unloaded in the next area to be loaded back in. I have some times seen this cause issues when it comes to multiplayer, specifically PVP. I Remember a time I invaded somebody and I spawned in An early game area while they were in a late game area that happened to overlap on the early game area. (Not gunna name the areas bc spoilers, the early game area was forest of fallen giants tho) They couldn’t see me because I was technically under the floor for them, but I saw them running around in the sky and probably killing stuff. I don’t remember all of the specifics of how area loading works in DS2, all I know is that it’s very wacky
@@skizordrone3836 oh my gosh man! (That’s actually really funny) how does this compare to Fromsoft’s newer games?
@@capragamer from what I understand it’s the only time from has done anything like that with the souls series. Other games have all been perfectly interconnected
I actually really liked the Skeleton Lords. Pretty fun surprise, and their boss weapons are pretty cool.
Lore on the Huntsman’s Copse: it’s an area for Undead to be hunted and tortured by men of the Old Iron King, culminating in the Executioner’s Chariot endlessly mowing down his victims.
Btw: check out Berserk ‘97. You won’t be disappointed. There’s a whole playlist of the series. Great video!