When DARK SOULS 2 Turns Into a Roller Derby

Поділитися
Вставка
  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 11

  • @viniciusaguiar2693
    @viniciusaguiar2693 7 місяців тому +3

    For the skeletons lords basically for every lord you kill some skeletons spawn, so it was like, kill a lord, then its spawn, then kill another lord and then its spawn, so the boss arena doesnt get too crowded

  • @IOSALive
    @IOSALive 7 місяців тому +2

    CapraGamer, Your videos always make me happy, so I subscribed!

  • @nikalasguadagnino1296
    @nikalasguadagnino1296 7 місяців тому +2

    Always fun to watch and good see/hear from you! Hope you're well. Happy eclipse (I'm on the path but ITS SNOWING WTF)

    • @capragamer
      @capragamer  7 місяців тому +1

      Bro the clouds had a joker moment where im at. Sorry to hear ab the snow!

  • @darkschneider5269
    @darkschneider5269 7 місяців тому

    Dark souls 1- multiple paths leading back to the start
    Dark souls 2- multiple paths leading to dead ends
    Dark souls 3- straight line
    Horses can aslo fall in the pit second way to kill

  • @skizordrone3836
    @skizordrone3836 7 місяців тому +1

    Fun fact! When you say that the world is not connected and overlapped, technically speaking, it’s quite the opposite. There are some areas that are layered on top of each other when it comes to level geometry it just so happens to be that they are unloaded when you’re in certain areas. I don’t remember where, but if you drop a shiny stone thingy in one of the levels, you can actually see it floating in the air in majula!

    • @capragamer
      @capragamer  7 місяців тому

      Wait, so the levels are technically all loaded, but they’re just hidden? I’m genuinely curious about how this works!

    • @skizordrone3836
      @skizordrone3836 7 місяців тому +1

      @@capragamer if I remember correctly, Whatever area you are currently in has all of its connecting areas loaded in as well. Those connecting areas typically have a checkpoint or a trigger area that causes the previous area to be unloaded in the next area to be loaded back in. I have some times seen this cause issues when it comes to multiplayer, specifically PVP. I Remember a time I invaded somebody and I spawned in An early game area while they were in a late game area that happened to overlap on the early game area. (Not gunna name the areas bc spoilers, the early game area was forest of fallen giants tho) They couldn’t see me because I was technically under the floor for them, but I saw them running around in the sky and probably killing stuff. I don’t remember all of the specifics of how area loading works in DS2, all I know is that it’s very wacky

    • @capragamer
      @capragamer  7 місяців тому

      @@skizordrone3836 oh my gosh man! (That’s actually really funny) how does this compare to Fromsoft’s newer games?

    • @skizordrone3836
      @skizordrone3836 7 місяців тому

      @@capragamer from what I understand it’s the only time from has done anything like that with the souls series. Other games have all been perfectly interconnected

  • @Hopeful_Husker
    @Hopeful_Husker 7 місяців тому

    I actually really liked the Skeleton Lords. Pretty fun surprise, and their boss weapons are pretty cool.
    Lore on the Huntsman’s Copse: it’s an area for Undead to be hunted and tortured by men of the Old Iron King, culminating in the Executioner’s Chariot endlessly mowing down his victims.
    Btw: check out Berserk ‘97. You won’t be disappointed. There’s a whole playlist of the series. Great video!