13:53 Metal Sonic: I WILL WIN YOU, SONIC! Sonic: Nope. *Runs off* 14:03 Sonic: What the? They closed me! Better go back. 14:15 Sonic: WHAT THE? It doesn't close! *Comes Metal and got destroyed by nothing* Sonic: O_O. Eggman: Meh, i'm outta here. Amy: Thanks, Sonic! Sonic: Hang on and all aboard!
TAS speed runs show off exploitable glitches and/or mechanics and how fast a stage can truly be completed while abusing glitches and/or mechanics to its maximum potential. Plus they're fun to watch.
Time stats! (Total times added for each zone and overall total game time.) Palmtree Panic - 0'55"06 Collision Chaos - 0'41"24 Tidal Tempest - 1'17"93 Quartz Quadrant - 1'27"49 Wacky Workbench - 1'52"33 Stardust Speedway - 1'37"39 Metallic Madness - 1'49"88 Total Time - 9'41"32
@TheSonicGod i totally agree, the music was AWESOME, the levels were unique, the time-travel was different but it was "atmosphere" that made it so good. The thing that annoyed me about the game is that the bosses were too easy. i felt there wasn't enough challenges.
in sonic CD, you can time travel, and to do this you have to activate signs saying Past or future on them by running past them. after u activate them, u have to maintain fast speed to travel in time, and the stars coming out of sonic is the games way of telling you your maintaining speed to travel through time
@mentalrectangle It certainly did have the best level artwork, but the only parts that felt unfinished to me were the physics (which were wonky in places) and the final boss.
Woah! Thanks for uploading that gread vid... brings back memories. But why is the music so different from the one I know? Although it's unusual, it still fits the game, doesn't it?
.iso files can't store audio tracks, only data, so either you'll need to use an emulator that supports separate .mp3 tracks, or you'll need to burn the .iso and the .mp3s as separate audio tracks onto a new disc. Alternatively, you could try to find a download in .bin + .cue format (instead of .iso and .mp3 format), as that does store the audio files... but since that's larger than storing the audio as separate .mp3 files, it's a bit less common to find.
Nice. And..I'm one of the weird people who likes *both* soundtracks--though I marginally like 'Sonic Boom' better than 'Toot Toot Sonic Warrior', partly because that was the one I heard first, and partly because it sounds, for lack of a better term, more 'serious'. I'd love to see a 'megamix' that lets you not just select between the two versions, but set them for each level. :-)
While I certainly believe that this is some of the best music Sonic had to offer, I was not 100% convinced that this was the best Sonic game, although, I do feel it is quite awesome. The music in the beginning was also heard in Sonic Adventure during special events.
No, as it stated at the beginning, this is a TOOL ASSISTED RECORDING. He uses slowdown, savestates, rewinds, etc to pull off pixel perfect runs without the limits of human ability to stand in the way.
No, that's the thing. I have that up and running, and everything is running as it should. My only problem is that there's a 3 second delay in almost all the music. Most noticeable when I pick up Power Sneakers or Invincibility. It's actually extremely irritating.
@2553065 Well, baasically theres this time travel mechanic in the game,right?So they let you travel either to the past of the level or the future and if you destroy a certain machine in the past you get a different lwvel in the future and the 3rd level is always set in the future but if the sign dissapears you have to find anmother sign and go maximum speed for a few seconds and then you're in the alternate time zone but you have to destroy the machine in the past of BOTH acts to create a cont.
No. You're stuck with the US version. Only way to get the Japanese one is to import Gems Collection from Japan; not even the EU version has it. (Or look for a different version of the game, I guess.)
Fusion 3.64 and my OS is Windows 7 Ultimate. I also decided to use the American game file (Sega CD Boot instead of MegaCD) but replace the music with the EUR/JAP music instead. It was still doing the same thing with the American anyways. The BIOS I am using is "Sega CD Model 2 V2.00W". The Japanese one is "Mega CD Model 1 V1.01" and the EUR is "Mega CD Model 1 V1.00"
I'm pretty sure this is canon since Sonic would do it this fast and for the fact that in both Generations and Sonic 4 it shows Stardust Speedway's bad future.
I remember I had this sonic CD game wayyy back! I still have it actually and sega CD. I remember busting my ass to get all the emeralds. I did it ONCE and ONLY once and the only difference in the ending per say was a picture of a patch of flowers with a saying ,"your to cool!" I remember being disappointed cuz after all that I wanted to see people shaking hands or something lol =D
@twcoursolle (continued)good future which has no enemies but still all the death traps from every other version of the level as opposed to this guy normally only getting bad futures which have more enemies but the enemies are more rusted out than inn the present which is where you're normally in in acts 1 and 2.Now do you understand?
You mean on the sonic gems collection? Then yes, the sonic CD megadrive has EU/JPN soundtrack and the US has their own soundtrack. Also seriously the US soundtrack isn't THAT bad, just give it a chance really, i hated the US soundtrack as well but i gave it a chance and i now like it a lot, sure the JP soundtrack sounds cheerful and cool but the US also sounds really good too!
If you want to complete the game 100%, you have to go into the past to destroy a machine to create a good future by running past the signs, you can go back in time
03:55 After skipping Robotnik like a boss, he finishes the Zone moonwalking like a boss.
I love how at the end of Stardust Speedway 1, he just stands there, waiting for the camera, then casually walks away...
12:15 - 12:23 - Camera: HEY, WAIT UP! SLOW DOWN!!
Sonic: Catch me if you can!!
Really fast! This isn't my favorite game of Sonic, but i have to admit that played this way is wonderful to see!
My reaction with the Collision Chaos 1 Speed.
O_O
Hell, he went so fast in CC2 that he broke the damn sign!
I'm shocked and appalled to see that wacky workbench can be finished in under 30 seconds
This is a great video! :-)
And awesome, how played under 17:30.
sonic was doing the moonwalk at the end of the 2 zone act 3
Truly the fastest I've seen Sonic go....
13:53 Metal Sonic: I WILL WIN YOU, SONIC! Sonic: Nope. *Runs off* 14:03 Sonic: What the? They closed me! Better go back. 14:15 Sonic: WHAT THE? It doesn't close! *Comes Metal and got destroyed by nothing* Sonic: O_O. Eggman: Meh, i'm outta here. Amy: Thanks, Sonic! Sonic: Hang on and all aboard!
amy: HELP ME!
sonic: ok i'll be here in 17 and a half minutes
amy: ...
TAS speed runs show off exploitable glitches and/or mechanics and how fast a stage can truly be completed while abusing glitches and/or mechanics to its maximum potential. Plus they're fun to watch.
14:20 LEL METAL SONIC DIED BY RUNNING INTO NOTHING
Or, he malfunctioned.
Time stats! (Total times added for each zone and overall total game time.)
Palmtree Panic - 0'55"06
Collision Chaos - 0'41"24
Tidal Tempest - 1'17"93
Quartz Quadrant - 1'27"49
Wacky Workbench - 1'52"33
Stardust Speedway - 1'37"39
Metallic Madness - 1'49"88
Total Time - 9'41"32
"Work that sucker to d-"
[finishes game in 17:28]
"D'oh..."
I love TAS videos for some reason
@TheSonicGod i totally agree, the music was AWESOME, the levels were unique, the time-travel was different but it was "atmosphere" that made it so good. The thing that annoyed me about the game is that the bosses were too easy. i felt there wasn't enough challenges.
The metal sonic fight was absolutely hilarious. XDDDD
wow. you are really really good at this!
in sonic CD, you can time travel, and to do this you have to activate signs saying Past or future on them by running past them. after u activate them, u have to maintain fast speed to travel in time, and the stars coming out of sonic is the games way of telling you your maintaining speed to travel through time
@EnsignN7 That is taken from a song called "Work that sucker to death".
12:17 New meaning to "Stardust Speedway"
@likelylike
Would rather listen to "90's commercial music" or that demonic soundtrack from the U.S. version?
omg the running animation is fantastic
@mentalrectangle It certainly did have the best level artwork, but the only parts that felt unfinished to me were the physics (which were wonky in places) and the final boss.
Theres only one thing I have to say about this Tool Assisted Run.
"YES!"
Lokk clsely @ 2:03. Why is there a life and an S box there? I thought those were removed.
Woah! Thanks for uploading that gread vid... brings back memories. But why is the music so different from the one I know? Although it's unusual, it still fits the game, doesn't it?
.iso files can't store audio tracks, only data, so either you'll need to use an emulator that supports separate .mp3 tracks, or you'll need to burn the .iso and the .mp3s as separate audio tracks onto a new disc. Alternatively, you could try to find a download in .bin + .cue format (instead of .iso and .mp3 format), as that does store the audio files... but since that's larger than storing the audio as separate .mp3 files, it's a bit less common to find.
Nice. And..I'm one of the weird people who likes *both* soundtracks--though I marginally like 'Sonic Boom' better than 'Toot Toot Sonic Warrior', partly because that was the one I heard first, and partly because it sounds, for lack of a better term, more 'serious'. I'd love to see a 'megamix' that lets you not just select between the two versions, but set them for each level. :-)
this is one of the best sonic games ever made!
While I certainly believe that this is some of the best music Sonic had to offer, I was not 100% convinced that this was the best Sonic game, although, I do feel it is quite awesome.
The music in the beginning was also heard in Sonic Adventure during special events.
No, as it stated at the beginning, this is a TOOL ASSISTED RECORDING. He uses slowdown, savestates, rewinds, etc to pull off pixel perfect runs without the limits of human ability to stand in the way.
This is my favorite Sonic game of all time!!! and the music is awsome
Wassup Rogue, you should try a TAS of the Sonic Rush Games, you know, just to see how it would come out. I think you would do good. What you think?
This is absolutely insane! On a side note, are you the same rogueyoshi I see in Marvel tournaments?
Wow, this game has some AWESOME music! =D
Awesome Gaming Dude. Keep it on.
This vid really shows how ownage the Figure 8 peelout was.
PEELOUT FOR NEXT SONIC GAME!
That last boss is a doozy. When I see even a speed runner struggle with it I don't feel so bad.
In essence, maybe. But they are called "Time Stones" in this game, having different origin and use than the Chaos Emeralds.
On Collision Chaos Zone Act 2, he has gone so fast that he broke the sign post.
has GOTTA GO FAST gone so far?
That was some intense work at Stardust Speedway.
@thecakeofdestiny Super Sonic can still drown "dood."
Disgaea is an old/shitty rpg. Why reference it?
The "geneis" isn't the only one with an emulator that has a TAS feature.
I can see him doing a Good Future run in about half an hour. He's THAT fast
In the boss theme, are they saying, "Work that magic thang!"?
Me: Oh great Nitsuja...teach me how to be as brilliant as you...
Nitsuja: Okay, first things first, we need to exorcize those thumbs...
No, that's the thing. I have that up and running, and everything is running as it should. My only problem is that there's a 3 second delay in almost all the music. Most noticeable when I pick up Power Sneakers or Invincibility. It's actually extremely irritating.
Sonic: HURRY UP CAMERA! YOUR RUINING IT FOR EVERYONE!
you know what im confuse about the japanese version of this game is that their are english voices in the soundtracks like the credits :l
Its a sample taken from an old song, its "work that sucker to death"
There's only one sad thing about this video, and that's that I don't get to listen to the awesome music of this game for very long.
*seisure* soooooo fast you beat this game at sonic speed XD
@2553065 Well, baasically theres this time travel mechanic in the game,right?So they let you travel either to the past of the level or the future and if you destroy a certain machine in the past you get a different lwvel in the future and the 3rd level is always set in the future but if the sign dissapears you have to find anmother sign and go maximum speed for a few seconds and then you're in the alternate time zone but you have to destroy the machine in the past of BOTH acts to create a cont.
@mentalrectangle
It's more like abusing the gameplay for the glitches to occur. When playing the game normally you can barely find glitches.
20:58 not to sound stupid or anything but did the person who did this speedrun ever try again and free little planet forever?
*Tilts head* didn't remember the music being this good on the Sonic Collection Gems version
No. You're stuck with the US version. Only way to get the Japanese one is to import Gems Collection from Japan; not even the EU version has it. (Or look for a different version of the game, I guess.)
Sonic CD felt like a very unfinished game, but I insist it had the best level artwork of any Sonic game.
Fusion 3.64 and my OS is Windows 7 Ultimate. I also decided to use the American game file (Sega CD Boot instead of MegaCD) but replace the music with the EUR/JAP music instead. It was still doing the same thing with the American anyways. The BIOS I am using is "Sega CD Model 2 V2.00W".
The Japanese one is "Mega CD Model 1 V1.01" and the EUR is "Mega CD Model 1 V1.00"
What just happened in Collision Chaos????
It's possible. yes
why the hell did the jpn version have a final boss theme while the american version just has a regular boss theme?!
"When this baby hits 88 miles per hour, you're gonna see some serious shit."
I told you that if you try these it should run without delay, it's just that it will ALSO have better audio quality!
The US version DOES have a final boss theme. Just listen carefully.
WHY WAS I NOT ABLE TO ENJOY THIS AWESOME MUSIC?
I'm pretty sure this is canon since Sonic would do it this fast and for the fact that in both Generations and Sonic 4 it shows Stardust Speedway's bad future.
Aqua Nioh no, good ending is canon. In generations eggman undid all of sonics wins which is why it shows bad future.
We have officially found the God of Speed-Runs people (well sonic speedruns.)
*bows*
It refers to the soundtrack that was only in that version.
@TheKeatonWarrior Japanese/European version have a different soundtrack than the US version.
would destroying the machines in the past in all stages still give you the good ending in the game without getting the time stones?
limage84 Yes, you can get the good engind by either destroying the generators or collecting the Time Stones.
0:29-0:32, OK, THAT just broke so many physics, i'm not even BELIEVING it broke so many physics.....
My eyes hurt after watching the whole video. It sure was blazing fast!
What's with the signpost at 3:32?
I remember I had this sonic CD game wayyy back! I still have it actually and sega CD. I remember busting my ass to get all the emeralds. I did it ONCE and ONLY once and the only difference in the ending per say was a picture of a patch of flowers with a saying ,"your to cool!" I remember being disappointed cuz after all that I wanted to see people shaking hands or something lol =D
What's the music that starts at 1:53?
The European version had the same music as the Japanese version too, however the European version of Sonic Gems Collection has the US soundtrack.
@pat4luigi13 the music is the only difference. there's different music tracks for some of the stages.
Sonic saved like a billion flowers.
HE'S THE MAN >:0
@twcoursolle (continued)good future which has no enemies but still all the death traps from every other version of the level as opposed to this guy normally only getting bad futures which have more enemies but the enemies are more rusted out than inn the present which is where you're normally in in acts 1 and 2.Now do you understand?
12:17 Sonic: where that damn screen!!! Screen: here I am!!! Sonic: you too slow!! Screen: >=O Sonic: What his problem?
You mean on the sonic gems collection? Then yes, the sonic CD megadrive has EU/JPN soundtrack and the US has their own soundtrack. Also seriously the US soundtrack isn't THAT bad, just give it a chance really, i hated the US soundtrack as well but i gave it a chance and i now like it a lot, sure the JP soundtrack sounds cheerful and cool but the US also sounds really good too!
wats up with the starry-ness if sonic isn't super
If you want to complete the game 100%, you have to go into the past to destroy a machine to create a good future
by running past the signs, you can go back in time
this game is so weird when you're used to playing the original 1991 game.
wonder why this is never released in those sega gensis collections sega releases every generation...
i remember going so fast S3&k on the volcano stage that the level tripped out and i somehow lost a life.
I guess it is true you can skip the boss on Collison Chaos by doing that jump trick.
I hate that the guy didn't even fight the pinball boss! Can you really do that or is it some special tooly thingamadooder?
This was in the era where Amy actually wasnt annoying...
BECAUSE SHE DIDNT TALK! XD
What emulator are you using at what OS?
I love the credit theme!!!
the camera is too slow for sonic
@666nightwish666 The music kicked ass, especially for the good and bad futures. Maybe it will grow on you.
I hate to ask, but is there debug mode in Sonic CD???
How do you get a good future in every zone?
Isn't that ending From the Sonic Movie?
Collision Choas Zone 3, WTF did he do? I blinked and he passed it.