It was discussed week ago on Reddit. In short, internally there is a *material* assigned to every block and each material has property called *hardness* that is essentially multiplier applied to damage type hitting the block. E.g. all turrets are made from metalhard material that takes only 7% of any damage.
I don't think Spanj is going on holiday I think he is going to one of those special places to recieve "help" for having conversations to static NPC's in video games.
Shields are pretty useless for hitting POI's with lots of guns. It seems they are only designed for surviving long enough to run away. I designed a combat CV and attempted to take on a Xenu Shipyard. Even after upgrading the shield, it still can't stay in position without losing shields fast. It took several recharges to just take out the Shipyard's generator. In the end it wasn't worth saving the shipyard weapons.
Non Hitscan, Non homing weapons do not work properly in online play due to the latency delay. They lead the target without calculating the latency, so they do not just miss a lot, they miss as a matter of habit. I have brought this up with Vermillion 3 times over a series of months and he does not want to make the correction ( making the weapons homing ) since most players play single player, and he likes the way projectile weapons operate in single player. So Plasma, artillery, and railguns are largely useless when playing Online ( except for taking down shields ). Tough break for online players, we have much fewer turret options, but yes, Plasma, Railguns, and artillery turrets are big losers in online play, they are less-than stormtrooper level accuracy.
The beam turrets I swear by now. They are not the best weapons. They are hard to get. But they hit what they aim at. A lot. And they consume no ammo. And honestly. Not having to spend stacks and stacks of materials on ammo is a blessing that keeps on giving. More resources for other stuff. Less time required grinding resources. Never again wonder "Do I have enough amm ofor this fight?" It just makes the game more enjoyable to me. Only ammo I ever craft is artillery. Those I use on my manual fire weapons because they SLAP. And they are fairly easy to come by.
Hey Spanj, I'm still kinda new to the game and not using RE mod, so just curious... Why don't you use the trauma station in HVs? EV- -ER.?. 37:19 is that a placeholder? Does it not mend open wounds? IDK
Good episode again. How did you get 10 Voidium from that crystal? I only got 5 with the advanced scanner and 15 with the drill. And nope, it does not regenerate either. You can only get them once. Tried it.
its not about the size... its about the side thrust. you can beat everything in game with a small plastic starter CV and few turrets on it if you have 100m/s side speed. Just do the spinny thing. Big ships are actually useless in 1.5 for battle. Just watch the last chillin and buildin from spanj where they had some fun with that beast. See the repair bill at the and, with the knowledge that the same can be done alone with the Ayamara without repair costs.
I do not believe the voidium resets. Since it's an admin POI. I have never been able to get it more than once on the server I play on, and our POI's regenerate.
end game stuff like this is a massive grind, especially in single player but there is so much to see in and do in Eden, you dont have to do this stuff if you dont want to
Your faction mates have no idea what they are talking about, Railgun turrets are the good ones, it's the Beam turrets that are utter garbage. There is a reason why you can find beams on trash-tier Raider ships. Railgun turrets have *the* highest pinpoint damage of all CV turrets accessible to player.
I think the problem what spanj explained was more related to slow targeting and a lot of misses on railgun. maybe the misses are related to the spinny gameplay. beam does more hit, therefore more damage over time.
@@ferencvarga1481 This topic was extensively discussed on Reddit about a week ago. *ALL* non-hitscan turrets miss during high speed maneuvers like corkscrew (upward roll). Plasma, Artillery, Laser, Projectile turrets all miss. The only sort-of reliable are missiles, but those have different downsides like inheriting speed of the ship, making them useless while retreating.
@@lazyman7505 Well, given Reforged lends itself to very tight margins for doing damage or getting obliterated by in most cases objectively superior AI vessels, most people choose to exploit the engine, thus prompting the corkscrew trick, to avoid losing a lot of resources they can't easily repair or replace, unless they use bog standard 2.1 Million Combat ships in which case they're going to be doing the corkscrew anyways to supplement the weakness of these ships. So yeah, I can see why people would prefer turrets that rarely miss in an online environment over turrets that suffer compounding issues in an online environment in a game that is heavy on grind and brutal when it goes wrong.
Watching this after Saturday nights stream...and the scope of this Let's Play got seriously upgraded....😎
Great series! Exploring the universe with Spanj is a wild, fun ride! Thank you sir!
Nice process :-D
Hint: Every Midnight planet have 3-4 Voidium Crystals
I'm playing single player so I'll probably never even unlock the gate, so this is fantastic to see this part of the game. Thanks!
@Spanj You can also find Voidium on Midnight and Irradiated planets so keep an eye out for those world types as well :)
Thanks for the heads up on the Rail Gun Turrets ( after I've made a couple Doh!)
someone needs to do a turret damage test to see what the real damage is to the different block types. good vid
It was discussed week ago on Reddit. In short, internally there is a *material* assigned to every block and each material has property called *hardness* that is essentially multiplier applied to damage type hitting the block. E.g. all turrets are made from metalhard material that takes only 7% of any damage.
Looks like the missiles may act semi-ballistically, so when you shot them while backing up, they flew slower.
Thanks Spanj. Looking forward to ravenhearst tommorrow! 🤞
While you are on the planet, look for a Lost Temple…lots of fun that is.
Methane moons have one voidium spot on them.
I don't think Spanj is going on holiday I think he is going to one of those special places to recieve "help" for having conversations to static NPC's in video games.
That's a little rude going into the battle bridge and leaving Gerald on the main deck!
Shields are pretty useless for hitting POI's with lots of guns. It seems they are only designed for surviving long enough to run away. I designed a combat CV and attempted to take on a Xenu Shipyard. Even after upgrading the shield, it still can't stay in position without losing shields fast. It took several recharges to just take out the Shipyard's generator. In the end it wasn't worth saving the shipyard weapons.
I love your vids Spanj, keep it up!!!
Might wanna think about turning off your Arty turrets when you are circle strafing like that. They can't hit a thing.
voidium does not regenerate as far as i know. all players can loot the same crystal but only once.
3-4 hours to get 400 progenitor tech. Bahahaha Love you vids....
Non Hitscan, Non homing weapons do not work properly in online play due to the latency delay. They lead the target without calculating the latency, so they do not just miss a lot, they miss as a matter of habit. I have brought this up with Vermillion 3 times over a series of months and he does not want to make the correction ( making the weapons homing ) since most players play single player, and he likes the way projectile weapons operate in single player. So Plasma, artillery, and railguns are largely useless when playing Online ( except for taking down shields ). Tough break for online players, we have much fewer turret options, but yes, Plasma, Railguns, and artillery turrets are big losers in online play, they are less-than stormtrooper level accuracy.
The beam turrets I swear by now.
They are not the best weapons.
They are hard to get.
But they hit what they aim at. A lot.
And they consume no ammo.
And honestly. Not having to spend stacks and stacks of materials on ammo is a blessing that keeps on giving.
More resources for other stuff. Less time required grinding resources.
Never again wonder "Do I have enough amm ofor this fight?"
It just makes the game more enjoyable to me.
Only ammo I ever craft is artillery. Those I use on my manual fire weapons because they SLAP.
And they are fairly easy to come by.
A medical garden sir! :)
Drink a shot for every time Spanj says voidium! :)
Hey Spanj, I'm still kinda new to the game and not using RE mod, so just curious...
Why don't you use the trauma station in HVs?
EV- -ER.?.
37:19 is that a placeholder? Does it not mend open wounds? IDK
Good episode again. How did you get 10 Voidium from that crystal? I only got 5 with the advanced scanner and 15 with the drill. And nope, it does not regenerate either. You can only get them once. Tried it.
you can tailor the yields with the project eden admin console, they are slightly boosted on our server
I wonder how big a ship you need to do the dyson sphere alone.
its not about the size... its about the side thrust. you can beat everything in game with a small plastic starter CV and few turrets on it if you have 100m/s side speed. Just do the spinny thing. Big ships are actually useless in 1.5 for battle. Just watch the last chillin and buildin from spanj where they had some fun with that beast. See the repair bill at the and, with the knowledge that the same can be done alone with the Ayamara without repair costs.
I do not believe the voidium resets. Since it's an admin POI. I have never been able to get it more than once on the server I play on, and our POI's regenerate.
How would anybody do all this in single player mode?
What am I missing here? Is this mod multiplayer only?
end game stuff like this is a massive grind, especially in single player but there is so much to see in and do in Eden, you dont have to do this stuff if you dont want to
Your faction mates have no idea what they are talking about, Railgun turrets are the good ones, it's the Beam turrets that are utter garbage. There is a reason why you can find beams on trash-tier Raider ships. Railgun turrets have *the* highest pinpoint damage of all CV turrets accessible to player.
I think the problem what spanj explained was more related to slow targeting and a lot of misses on railgun. maybe the misses are related to the spinny gameplay. beam does more hit, therefore more damage over time.
@@ferencvarga1481 This topic was extensively discussed on Reddit about a week ago.
*ALL* non-hitscan turrets miss during high speed maneuvers like corkscrew (upward roll). Plasma, Artillery, Laser, Projectile turrets all miss. The only sort-of reliable are missiles, but those have different downsides like inheriting speed of the ship, making them useless while retreating.
@@lazyman7505 Well, given Reforged lends itself to very tight margins for doing damage or getting obliterated by in most cases objectively superior AI vessels, most people choose to exploit the engine, thus prompting the corkscrew trick, to avoid losing a lot of resources they can't easily repair or replace, unless they use bog standard 2.1 Million Combat ships in which case they're going to be doing the corkscrew anyways to supplement the weakness of these ships.
So yeah, I can see why people would prefer turrets that rarely miss in an online environment over turrets that suffer compounding issues in an online environment in a game that is heavy on grind and brutal when it goes wrong.