In this video, Bryan did a combo that totaled 134 damage out of 145 max health. Every game in this series has had "high" damage, but only Tag 2 got raked over the coals for it.
It wasn’t only the damage, but the wake up mechanics of getting caught back rolling, for another repetitive combo and the long period of time the opponent was getting juggled and wall carried. You could set the controller down and take a few sips from your beverage before you got to play again. These things turned newer players away and many intermediate players. On top of no actual tutorial or way to ease them into it except by introducing powerful brain dead characters. I like the depth and nuance of Tekken, and making it too simple is boring, but TAG 2 had so much nuance to it on top of all the movelists, match up strats and frames you needed to lab to get good on top of the tag mechanics was too much. Casuals never did combos for T5 or T4 etc. These things were only popular in the small niche competitive scenes. Once Tekken competitiveness became more mainstream, suddenly everyone starts caring about frames and combos. Older Tekken was all about neutral gameplay and footsies to most people and throwing out whatever moves you felt like. There was a blissful ignorance to it all. It was only abusive and highlighted the brokenness when it came to competitiveness. The rage and bound system only exacerbated and influenced the juggling even more and suddenly that became the only way to play. Tag2 was a continuation of that with even more shenanigans. Tag 2 came after T6, and T6 and Sthen after T:DR, these games were supposed to stabilize the combo damage of older games, and they some what did, but I think TAG 2 was just too much to learn for most people. That turned a lot of people off. When Tekken revolution came out, people were in love with Tekken again because it was simplistic. But soon the stats and special red move mechanics ruined that scene as well. I think the right balance is to keep the juggles short and not so much damage. And maybe tweak the wall splat combos so they don’t kill so easily.
@@Cr1ms0nRav3n Basically Tekken 4 combos, with Tekken 7 wall mechanics would fit perfectly this short juggles and less dmg at all, and be more focused on footsies and poking to get dmg, instead of just throwing launchers like it's nothing
I played a lot of T5 and was a Bryan main. I could never do TJU but taunt 3+4 was very consistent. It made blocking against Bryan VERY frightening. He didn't have a frustrating low unlike now tho.
I remember some ancient video that was captions over a T5 match between Knee (Bryan) and someone playing DVJ. The captions were saying how threatening DVJ was and how Bryan had to rely so heavily on his 8f jab but the stuff listed here made it so once he set up that winning position, he just wins, which of course is exactly what happened
In Tekken 5 all the characters were broken even the game itself was most broken in Tekken series. Tekken 5 introduced Steve Fox as most broken character ever.
Me: "Ah yes, a video about a degenerate character that I hate in 7 and I know is even more busted in 5, can't wait to see what it will be." Bryan: *B1 normal hit launcher* I've seen enough, we can stop the video here
Don't worry I watched the whole video, that's why it took me so long to respond. I was in a coma because of everything I saw. And yes, Bryan is a busted character in Tekken 7, why do you ask?
I just started getting into Tekken with 5, he's pretty good. I don't know how to use any other character. I like his X, triangle, square, O combo and his Fisherman Slam. His 10 hit combos are hard to do and using King is harder. He has so many moves that need precise timing. Bryan's taunt is hard to pull off because it's square + X + O.
If I remember correctly, snake edge only catch any get up option but not the techrolls, it's the same today unless that you're using d4 instead of snake edge, taunt is reserved for techrolls
Speaking as someone who played this game back in the day, it absolutely was. You could stay down, eat it, and tech off the hit, or you could tech after 1,2,1 and get relaunched.
Oh that B1 launching on hit must have given everyone ptsd because when Bryan's tekken 8 trailer was revealed/leaked and when they saw him do B1 and it launched people were scared because it looked like it launched on normal hit till they rewatched the trailer
Wow did not see you posting this vid nice,you forgot to mention that you could taunt after snake edge and do ,1,2,1 on the wall again which repeats the cycle into snake edge(best tekken game remember how i used to main bryan and heihachi perfectly balaned everyone op with friends it was even more fun)
Thank you, Doctor Bosconovitch.
😂
Isn't it Boskonovitch?
Haha indeed
😂😂😂😂😂😂😂
In this video, Bryan did a combo that totaled 134 damage out of 145 max health. Every game in this series has had "high" damage, but only Tag 2 got raked over the coals for it.
It wasn’t only the damage, but the wake up mechanics of getting caught back rolling, for another repetitive combo and the long period of time the opponent was getting juggled and wall carried. You could set the controller down and take a few sips from your beverage before you got to play again.
These things turned newer players away and many intermediate players. On top of no actual tutorial or way to ease them into it except by introducing powerful brain dead characters.
I like the depth and nuance of Tekken, and making it too simple is boring, but TAG 2 had so much nuance to it on top of all the movelists, match up strats and frames you needed to lab to get good on top of the tag mechanics was too much.
Casuals never did combos for T5 or T4 etc. These things were only popular in the small niche competitive scenes. Once Tekken competitiveness became more mainstream, suddenly everyone starts caring about frames and combos. Older Tekken was all about neutral gameplay and footsies to most people and throwing out whatever moves you felt like. There was a blissful ignorance to it all.
It was only abusive and highlighted the brokenness when it came to competitiveness. The rage and bound system only exacerbated and influenced the juggling even more and suddenly that became the only way to play. Tag2 was a continuation of that with even more shenanigans. Tag 2 came after T6, and T6 and Sthen after T:DR, these games were supposed to stabilize the combo damage of older games, and they some what did, but I think TAG 2 was just too much to learn for most people. That turned a lot of people off.
When Tekken revolution came out, people were in love with Tekken again because it was simplistic. But soon the stats and special red move mechanics ruined that scene as well. I think the right balance is to keep the juggles short and not so much damage. And maybe tweak the wall splat combos so they don’t kill so easily.
@@Cr1ms0nRav3n Basically Tekken 4 combos, with Tekken 7 wall mechanics would fit perfectly this short juggles and less dmg at all, and be more focused on footsies and poking to get dmg, instead of just throwing launchers like it's nothing
The worst Nerf was the old voice
yes 💔
They said its still the same voice, but the games altered it in future installments
I grew up with T6 Bryan voice but i could see how people prefer old voice better.
1000% facts
1:48 0:21
I played a lot of T5 and was a Bryan main. I could never do TJU but taunt 3+4 was very consistent. It made blocking against Bryan VERY frightening. He didn't have a frustrating low unlike now tho.
I see
Just take the hatchet bro. Its not that scary
@@tripper1018 Bryan didn't have Hatchet kick in T5
@@tripper1018 nah that shit is +6 no one wants to be -6 against bryan
@@tripper1018 take 3 hatchets and poof lifebar gone
I still prefer T5 Bryan voice
I was about to say, his voice is so damn cool in T5, that laugh especially
@@hotdogman7442 absolutely.his voice sound more intimidating in T5 than T7
That voice is originally from tekken 3
This is his Tekken 3 voice. The original and the best. Period
1:48 0:21
I remember some ancient video that was captions over a T5 match between Knee (Bryan) and someone playing DVJ. The captions were saying how threatening DVJ was and how Bryan had to rely so heavily on his 8f jab but the stuff listed here made it so once he set up that winning position, he just wins, which of course is exactly what happened
Wait okay never mind, it was a year old Speedkicks vid. Man this past year has gone slow
0:53 Geese is proud
indeed
Steve, Feng, Bryan and Jinpachi are the Four Horsemen of Brokenness😌
Damnit Dr. Bosconovitch look what you done did! Installing that perpetual power generator..🤦🏻
So much of the cast in T5 was broken. Steve, Nina, and Bryan were very special.
In Tekken 5 all the characters were broken even the game itself was most broken in Tekken series. Tekken 5 introduced Steve Fox as most broken character ever.
Tekken 4 introduced Steve. He was top tier in that one too.
@@SleepingLionsProductions He was not. Tekken 1 King is the most broken one.
@@wildman7220 I wasn't contesting who was the most broken character ever. I'm saying Tekken 4 introduced Steve. And he was broken in T4.
@@SleepingLionsProductions I'm saying he wasn't. I just complemented it.
Nina was better
Man these maps... For me the best arenas from all Tekken series
true
I was just about to type the Same thing, these stages are incredible still. We need more of these in Tekken 8.
Me: "Ah yes, a video about a degenerate character that I hate in 7 and I know is even more busted in 5, can't wait to see what it will be."
Bryan: *B1 normal hit launcher*
I've seen enough, we can stop the video here
🥺
Was that way in Tag 1, 4, and 5, I believe.
I Feel your pain Bro i hate Bryan
Degenerate in T7? Really?
Don't worry I watched the whole video, that's why it took me so long to respond. I was in a coma because of everything I saw.
And yes, Bryan is a busted character in Tekken 7, why do you ask?
I just started getting into Tekken with 5, he's pretty good. I don't know how to use any other character. I like his X, triangle, square, O combo and his Fisherman Slam.
His 10 hit combos are hard to do and using King is harder. He has so many moves that need precise timing.
Bryan's taunt is hard to pull off because it's square + X + O.
this snake edge after the wall combo isn't granted i think
If I remember correctly, snake edge only catch any get up option but not the techrolls, it's the same today unless that you're using d4 instead of snake edge, taunt is reserved for techrolls
Yeah but if you tech you run the risk of getting your tech caught by taunt jet upper or taunt 3+4 for resplat. Round over.
Speaking as someone who played this game back in the day, it absolutely was. You could stay down, eat it, and tech off the hit, or you could tech after 1,2,1 and get relaunched.
(that is to say, w! 1,2,1 d/f+3 was a valid inescapable combo)
It is guaranteed AF
Lot of character was broken in original T5, but we still loved it so much! 😘😊
+17 taunt with i13 ju with a launching b1 would already have made him the most broken character by far in t7 :p
Low parry combo with b+4~mach punch. qcb+2 was a high launcher.
I didn't mind having busted characters in videogames as they were a challenge back then. Tekken 5 has all the characters broken as fuck
Oh that B1 launching on hit must have given everyone ptsd because when Bryan's tekken 8 trailer was revealed/leaked and when they saw him do B1 and it launched people were scared because it looked like it launched on normal hit till they rewatched the trailer
When snake edge was actually a good move.
Bryan yells,
"ENDLESS POWER? THIS IS PERFECT!"
hehe
Wow did not see you posting this vid nice,you forgot to mention that you could taunt after snake edge and do ,1,2,1 on the wall again which repeats the cycle into snake edge(best tekken game remember how i used to main bryan and heihachi perfectly balaned everyone op with friends it was even more fun)
Taunt was ±17 frames? Plus-minus 17 frames. 0±17? Anwhere between -17 anf +17 or strictly sometimes -17 sometimes +17 frames?
Didnt know sleeping in a suspicious machine that doctor bosconovitch made was gonna make him THAT op..
finally somebody point it out, this broken character has been carrying me BIG TIME throughout the online tournament
He's not just broken
But smart too
You didn't mention that 3+4 was only -4 on block
classic t4 bryan laugghhh soo goood
hehe yes
Gosh. Basically the top tiers of T5 were Steve and Bryan.
Tekken 5 was such a great game
Just another Tuesday for T5. In this game, every damn character is broken af
Only if we had the old d3,2 in tekken 7...
I miss the old evil laugh
same
The laugh after the taunt wasn't for nothing
Anyone have solution for fight bryan by spesific character?
Bryan Top tier T5
Brian was considered a tank
Yes, And Tekken Lord bryan ultra hard Is a HELL..
Best Tekken
As much as the next guy, I don’t like king that much, but you clearly hate that man🗿😭
His B1 was so good it got nerfed in dark resurrection so it a launcher no more.
You missed qcb4 / b4 mid launcher on crouching opponents 😉
Hmm.. He seems pretty balanced to me 👌
old d3, 2 was so much better... :'(
Taunt was +17??!!! TJU for breakfast!
Tekken 5 had alot of broken characters..
At some range, it is +18.
He'd probably murder every one in the game
true
Steve:
Well I still hate playing against Brian so how about that
If you are struggling to do a TJU, just go back to Tekken 5😄
daaaaaaamn!
😊
>b1 launches on normal hit
Thats it ...stop the vid, that was enough
hehe
Yes that's broken🤣
75
Faz o do king
From 1:07 to 1:17.... WTF????
all guaranteed if the opponent tech rolls
Don't see anything wrong here except the bullshit wall combos