Partial charge on hellfire means only partial fire applied (unlike UMC), but you still get the fear effect. Using the full charge is better for setting things on fire, I took the charge speed here.
This build was actually recommended by the host, usually id take the weakpoint dmg. I found T4b was also helpful when not hitting weakpoints and going into crowds but the recommended build is 11212 for PBM
I'd think something like PBM + electro minelets and exe + vir would work really well together. Ntp and hellfire is good but I'd rather gunner has a good single target primary and hellfire feels too easy
I am new to mods in drg, i have a question, if i join someones mission and they dont have mods, do i lose all my mods for that mission? or do i keep my mods?
If you've integrated modio with your game account you will keep all client side mods even when the host isn't using them. Client side usually means visual or audio changes, some mods only work if the host uses it
I use this driller sludge build a couple of times in some past videos. This is the disperser compound + gamma radiation build I used in the 6x2 carry solo
Neuro nades are actually pretty strong: they last for 15 seconds but the DoT effect they inflict lasts for 30. The only problem besides not being able to see shit is as strong as neuro is, fire is even stronger (plus it ignites your gas so it's counterproductive) so generally people take axes instead for the burst damage and general utility. I usually see it taken with Cryo Cannon since it generally struggles with crowd clear and neuro helps with that, but ideally you'd take it anywhere you want to cover a large area. Something like Salvage holds or any time you're just in an open field works quite well.
The other comment sums it up well but it's a very strong option for small/medium bug clear. Tunnel holds especially where the gas will cover a whole choke point. Add sludge and almost everything gets cleared. The biggest downside is you lose out on fire weapons which are considered meta for the most part.. or run the risk of doing a load of team dmg
The bf 1 kill sound effect mod is genious
What is bf?
@@Kadu_Green batle field (the video game)
@@Kadu_Green Boy Friend (the video game)
13:32 new rainbow mineral discovered
do we get to name it?
My personal favourite build so far
Im confused on hellfire, my trail never applies fire unless its a fully charged shot, did you take faster charging?
Partial charge on hellfire means only partial fire applied (unlike UMC), but you still get the fear effect. Using the full charge is better for setting things on fire, I took the charge speed here.
why T4b?
This build was actually recommended by the host, usually id take the weakpoint dmg. I found T4b was also helpful when not hitting weakpoints and going into crowds but the recommended build is 11212 for PBM
@@DarthSyphilis thanks for the answer❤
How is plasma burster with T5C?
Whats the strongest overclock combo for gunner and engi?
I am guessing neurotoxin payload + hellfire on gunner, on engi idk...
I'd think something like PBM + electro minelets and exe + vir would work really well together. Ntp and hellfire is good but I'd rather gunner has a good single target primary and hellfire feels too easy
what mod is that, that adds so many secondaries
It's probably add more secondaries mod.io/g/drg/m/more-secondary-objectives
It will reward more xp for each one completed
I am new to mods in drg, i have a question, if i join someones mission and they dont have mods, do i lose all my mods for that mission? or do i keep my mods?
If you've integrated modio with your game account you will keep all client side mods even when the host isn't using them. Client side usually means visual or audio changes, some mods only work if the host uses it
Can you tell me for what driller have this cooker like he is gonna kill all bugs before he take out his sec wepon.
I use this driller sludge build a couple of times in some past videos. This is the disperser compound + gamma radiation build I used in the 6x2 carry solo
Never seen a driller take neuro grenade, either in video or in game. What missions or situations does it shine?
Neuro nades are actually pretty strong: they last for 15 seconds but the DoT effect they inflict lasts for 30. The only problem besides not being able to see shit is as strong as neuro is, fire is even stronger (plus it ignites your gas so it's counterproductive) so generally people take axes instead for the burst damage and general utility. I usually see it taken with Cryo Cannon since it generally struggles with crowd clear and neuro helps with that, but ideally you'd take it anywhere you want to cover a large area. Something like Salvage holds or any time you're just in an open field works quite well.
The other comment sums it up well but it's a very strong option for small/medium bug clear. Tunnel holds especially where the gas will cover a whole choke point. Add sludge and almost everything gets cleared.
The biggest downside is you lose out on fire weapons which are considered meta for the most part.. or run the risk of doing a load of team dmg
Rocket barrage next?
I really need to make a build for it and try it, I'll get round to it soon
Damn
What mods did you use?
Mod list in channel description
Thanks i really appreciate that.
Can I see a list of mods you are using please?
There's a sort of up to date list in the channel description
leaving the hooli hoarder in the beginning alone 🥲 sacrifices must be made, o7