ELITE GENOESE CROSSBOWMAN vs EVERY UNIQUE UNIT | AoE II: Definitive Edition
Вставка
- Опубліковано 5 вер 2024
- The Genoese Crossbowman is the unique unit of the Italians in Age of Empires II HD: The Forgotten. It is a foot archer with an attack bonus against cavalry.
Genoese Crossbowmen can be upgraded to Elite Genoese Crossbowmen in the Imperial Age.
Patreon:
/ mikeempires
Become a channel member:
/ @mikeempires
Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.
Explore all the original campaigns like never before as well as the best-selling expansions, spanning over 200 hours of gameplay and 1,000 years of human history. Head online to challenge other players with 35 different civilizations in your quest for world domination throughout the ages.
Choose your path to greatness with this definitive remaster to one of the most beloved strategy games of all time.
The Longbowmen finally won a round
They're pretty unimpressive unless you either have a certain critical mass of them or you've got some protection for them- which in real game situations is usually the case. They're a good unit that isn't done any favors by this setup.
@@Snakie747 @Snakie and theyre the only uu archers that can kite siege onagers and scorpions
@@jeffery_tang elite english longbowmen and cavalry archers maybe?
You should VS. them based on equal amount of resources rather than numbers. Reason being Archers always have lower attack in contrast to melee units.
Totally
i agree...it's obvious you can't compare an arbalester versus a war elephant...
@@andreamazzon3254 you can if you macro them, thats what elephants are bad against...
11:40 those sounds though
hhehe :))
2:59 Mangudai
10:22 Camel Archers
12:23 Arambais
14:28 Kipchak
They could beat war elephant if they moved
Those guys getting beaten by Shotel Warriors is just historically accurate at one point
Hahahaha
Me an Italian : OOF
I reckon they should have made them more of an anti archer unit since they have that big shield to hide behind.
I think 15 Units are too small number to show power of ranged Units. With greater numbers all ranged perfor better.
Will the flaming camels ever win?
Someone votes yes.
*Camel death sound*
Wrong answer.
Because are a siege unit no a combat unit :)
They beat 1 or 2 In the video he did on them. Kipcheck and one other. They tied with even more.
Kamayuk: I dont think so
I like genoese crossbow, they are basically arbalest but with extra hp and armor and plus bonus against cavalry
But need castle to create
Cataphract: Denying your bonus since 1999.
And 1 less range
@@ryannguyen7466 not so true.
but less range..
11:31 You finally won Shotels.
Against the worst archer uu
Pandadude12345 those are Gbettos
@@Justjustinp Updated.
2:21 ok my life can end here, thanks :)
They need to improve their damage to cavalry, at least to be at the same level as mamelukes. Otherwise they are just expensive arbalests.
they are fine the way they are, you just need to mass them, like longbows... they could maybe buff them to 5+3 range but thats about all i'd chance
@@jonkoxl2069 They have one less range than normal arbalests and as much piercing armor, which doesn't really make sense for their price ... You also have to build far more than one castle to efficiently mass them. Viper is right, they are underwhelming right now.
They beat Genitors but only just beat Camel Archers...I don't think this makes sense. They should draw against Genitors and Elephant Archers, but should convincingly beat any other mounted ranged unit.
@@lykatheaaflame8254 you do know they have anti cavalry bonus and can take 1 mangonel shot right? it will pay off quite well in the long run but if you want quick easy results then pick another civ
@@thegateyouthchannel914 i noticed this in my games as well, as berbers had to resort to elite skirms to deal with mass genoese bowmen
this is the unit making most casualty to War Elephant so far
I might be wrong but I think the kamayuks did a little more or maybe the same I dont remember
@@bsn_cs Yes. Kamayuk did a little more (5 war elephant) than genovese crossbowman (3 war elephant)
Love this series. Can't wait to see all the others. Epic vids mate
Thanks for the support, man.
9:10 They sound like the Behemoths from Age of Mythology
😂😂😂😂
(when fighting Elite Genitours)
"Haha I won!"
(when Genitours get off from their horses)
"Oh shit..."
Just to say that unlike everyone else I think equal numbers is more useful than equal resources. This test is run post-imp, when resources shouldn't be as much of an issue as population efficiency.
If you test castle age, though, then do equal resources first.
Thanks for the suggestion, man. I’m doing equal numbers first because people asked. I was going to do post-imperial equal resources next because of the requests, but because of your comment, I’ll have to make some polls asking if people want imperial equal resources or post-imperial equal resources.
I agree, but only partially. I think you're simply not going to be able to afford the same number of War Elephants as you can afford Genoese crossbows in post-imperial, since at that stage in the game gold is starting to get harder to come by. A civilization investing in units that gold-heavy is going to have to fill out more of their ranks with trash units at that stage.
@@Snakie747 Yes, that's fair. The thing is, it all gets a bit complicated when you try to do equal resources because in different games you have different resources available. Most 1v1s you eventually run out of gold. But in golden pit/swamp you sometimes have loads of gold in the middle while your food economy is getting raided to death. In team games you can trade - but if your opponents have map control you can easily run out of wood. In the early game food is super expensive because you need to invest in farms first. That's why I'm happy with equal numbers rather than getting into all that. People can factor in price according to how their specific game is going.
You guys...equal numbers is just fun to watch! Keep on keepin it simple Mike and let people draw their own tactical conclusions!
Apparently the shield is useless
When you do Keshiks, we'll have to look at the gold count after each round too lol
genoese arbalester are meant to be built in large number and used against cavalry...
It's pointless to compare Elephants to other unique units. Usually an army consists of 5-6 elephants. 15 crossbowmen would have taken them down in an instant
Will this unit ever be good? Like the idea is good but it's just too weak at doing what it should do. Maybe they could make them a little bit tankier?
Well to be fair, the Italians also get a second Unique Unit in the form of the Condottiero, so I guess it's sort of balanced?
Well, archers supose to do hit and run Tactics this test doesn't do that, also this test doesn't consider the fact that cavalary are more expensive than archers
@@danieliyoverde123 Also, you would use the Genoese Crossbowmen behind the spear line or sword line. Y'know, how we usually do with Longbowmen, Chu Ko Nus and basically every other archer Unique Unit ever.
@@danieliyoverde123 they are prolly the slowest moving foot archer in the game. It's already not reliable to micro xbows versus knights unless you really have a numeric advantage, with these if knights or camels catch you and you don't find any choke point you are going to suffer heavy losses. Not to mention how the shortest range and slower movement make them the onager orgy fest
@@MrDibara italians miss halberdiers. It's clear to me that the knight line killer should be the genoese xbowman.
The point is not that they are bad. What they do is interesting, but even when they should heavily counter a unit they very marginally come out on top.
Look at the rattan archer for instance. It's an anti archer-archer unit. How does he deal against the genoese xbowman? Easy as a cake they might have lost 1 units or two. Nothing weird, they should counter crossbows so it's expected.
But look at any of the Genoese's main encounters... Even the ones that are winning are so much closer than they should have been. They beat mangudai by a very small margin, and against camel archers is so close it's not even funny.
They are anti cavalry but what is the point of being anticavalry and having extra armor if you still have to put shitty pikes in front of them?
They are not a bad design choice. They are still kind of useless. If you still need pikes in front because they melt once cavalry get close what's the point of running the extra step of making castles to produce them?
And again their top encounters (arambai conquistadores) are still very well countered by arbalests.
They are slow to create, hard to mass, extremely weak to onagers and still the one thing they should excell at (fighting cavalry) still get the same requirement of pikes in front as it would be for your average archer civ.
The only situation in which they are helpful is in castle age against conquistadores and mangudai (arambaia are already countered by average xbows). But you have still to remember that even then those units can just avoid you in any open map.
They are simply too clunky to use and, differently from the war wagon, their clunkiness is not offset by any high stat. They are just lowkey useless. Arbalests are much easier to mass and can do the same job sometimes worse and many other times better
Elephants win every battle
Good video bro, grettings!!
Thanks, man.
Got feelsy when the last chukonu didn't make it
Exactly, nice day bro :D
Wdym
Against infantry 7/10
Against cav 8/10
Against range 6/10
and against Cav Archers?
@@diegoragot655 probably 10/10
@@bsn_cs camel archer is about equal, but still a berb should use elite skirms or genitour
It's a 8/10 nice day bro!!
What if you did the equal cost of units instead of equal numbers? 20 elephants is a lot more expensive than 20 archers. We could see if they're worth it for their cost.
Wait. Is this the 1st time we see a unit kill a War Elephant?
because they have bonus attack against cavalry... they should have been 3 vs 1 to win
Do all samething but with same resources forma everyside so We can ser cost-benefict of all units
I’ll do it in a separate series. People have decided I did this way first, but I’ll do equal resources.
Who would win in a fight Teutonic Knights or Roman Legionnaires?
Genoese crossbow men: useless shield :(
those shields are so useless against the English arrows :D
At least those archers are protected waist down
love this game. How come woad raiders do better vs genoese than chu ko nus damnnn
They did not change to red color halfway through?
This Genoese Crosbows should have more ranged defense.... Rattan Archer got it too and their shield is smaller... weird logic
It would be helpful to have the unit values (name, attack, armor etc.) displayed on the side
Those Rattans, oh boi...
Consider using equal resources instead of equal population. (Double the karambits is fair though)
he could do the full season again for equal resources (with 100 gold being 400 food/wood) or so
To be fair the Rattan is an anti-archer archer so they should do well in that matchup.
Was draw ever?
Lol.. when you creat mangudai vs every other uniq. unite ...mangudai beat genose crossbows but this video things went other way.
Who skipped the test vs Huskarls?
Nice video
No se suponía que el ballestero Genovés tenía bonus contra caballería?
Good vs weak infantry
Genoese crossbowmen suck "anti cavalry archers" dont have a chance against cavalry anyway lol one of the worst UU in the game
Wrong. this video doesnt showcase the reality. if you get a mass of 30+ genoese they start one shotting even fully upgraded paladins at which point they murder cavalry armies with ease. also no micro management was used in this video. they can hit and run and murder elite war elephants with ease too, but like i said you need bigger numbers
Useless unit xD
La peor unidad...despues del karabit